LoOS - Team River (Inactive)

Game Master T.A.U.

Legacy of Old Sharptooth - Team River only


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You are one of the four team of the Sootscale Tribe sent on patrol mission by Chief Sootscale, while the main force of the tribe continues his assalt at the Mite...
After a few days of boring patrol without seeing anything you are on the way back to the tribal lair. It's night, you spent the last hours of the afternoon resting, but now is time for you to go on. It will take you probably an entire day to be back at home.


AC 13, T12, FF12 | HP 7/7 | F:+0, R:+1, W:+2 | Init : +6 (+10 with Familiar) | Perc +0

All of this foot travel is quite exhausting, Kirtyl says, packing his bedroll and blanket into his backpack before hefting it over his shoulder. His crossbow is strapped to the side of the bag and he wears a loose fitting set of black robes. Hanging from his belt is his spellbook, the leather tome bouncing against his leg as he walks.

Hopefully this is the last leg of our journey and will see us back in civilization. Besides, it looks like Chief Sootscale might have been wrong about the threats...at least out this way.


Male Kobold Snare Setter 1
Stats:
HP 8/8 | AC 17, T14, FF14 | F:-1, R:+5, W:0 | Init : +5 | Perc +6 | Traps (2/3) Bolts (18/20)

Blokpug gets up off the ground where he was resting as he doesn't have a bedroll or blanket. He loads a bolt in his crossbow and moves out ahead of everyone else as they start to get ready. I will scout ahead and let you know of any problems we run into.

Blokpug tries to avoid walking on a path itself and prefers walking besides a path looking for both traps and ambushes. If he spots a very good spot for an ambush he would stop and rejoin the party. I guess knowledge (geography) roll to know if he is approaching a spot that is good for ambushing
Stealth: 1d20 + 11 ⇒ (14) + 11 = 25
Perception: 1d20 + 6 ⇒ (9) + 6 = 15
Knowledge(Geography): 1d20 + 8 ⇒ (9) + 8 = 17


Male Kobold (Sootscale) Fighter 3, Mythic Champion 1| AC 19, T14, FF15 | HP 24/38 | F:+5, R:+4, W: +1 (+ 1 vs fear) | Init : +3 | Perc +2 | Mythic Power 0/5

Yighuk repacks his gear, chomping down a few mice he'd managed to capture during his watch. He nods to Blokpug when he states his intention to scout ahead and then gets the rest moving, taking the lead position.

"Keep your eyes sharp, the Chief wouldn't have sent us for no reason."


HP 9/9; AC 18 (14 t, 15 ff); Fort +3, Ref +3, Will +4; Init +5; Perc +4; LE Kobold Warpriest 1

Isk follows after the others, with his blowgun in hand. "Indeed, there are many dangers in these lands. The need to keep ever-vigilant is of utmost importance. Keen eyes and Old Sharptooth's blessing will give us the advantage out here."


AC 13, T12, FF12 | HP 7/7 | F:+0, R:+1, W:+2 | Init : +6 (+10 with Familiar) | Perc +0

Many scouting parties were sent out. Perhaps we were simply lucky to be blessed by a quiet trip.

Kirtyl walks slowly, pulling his spellbook into his hands and starting to flip through the pages.

Not that I'm complaining about having a scout to take care of vigilance for us.


Male Kobold (Sootscale) Fighter 3, Mythic Champion 1| AC 19, T14, FF15 | HP 24/38 | F:+5, R:+4, W: +1 (+ 1 vs fear) | Init : +3 | Perc +2 | Mythic Power 0/5

"Vigilance is required of all." Yighuk snaps back his tail twitching in agitation. His body language and constantly scanning eyes give the sense that his irritation is likely caused as much by his blades being unbloodied as it is with Kirtyls statement.


AC 13, T12, FF12 | HP 7/7 | F:+0, R:+1, W:+2 | Init : +6 (+10 with Familiar) | Perc +0

Kirtyl shrugs slightly. Vigilance is important. But my eyes are bad from reading contracts all of these years. I just try to stay out of the way and let you eagle eyes do the observation. I'll step up when the talking and deal making comes in.


Male Kobold Crossblooded Sorcerer 3 / Archmage 1 | HP 16/17 {effects: none} | AC 20 (T13 FF18) | F+1 R+3 W+0 | Init+2 | darkvision 60', perc +2
Dailies:
Claws: 6/6; Mythic Power: 1/5
Spells:
1st: 5/6

Ryzztyl snorts at Yighuk's initial statement, his lips pull back to reveal his teeth. "The Chief may indeed have a reason to send us out here... However, it may have nothing to do with potential threats." At least not the one we're supposed to be thinking about. "We'll have to wait and see." I wonder if we're out this way because of me... With a loyalist and a sycophant... Old Sharptooth's blessing indeed... to keep an eye on me no doubt. Wonderful.

The horned blue kobold snorts again. And with another blue-scale... Perhaps the Chief can't tell us apart... or he just doesn't like the color blue. "Perhaps our scout will find something we can bleed. That will satisfy certain cravings, yes?"


Male Kobold (Sootscale) Fighter 3, Mythic Champion 1| AC 19, T14, FF15 | HP 24/38 | F:+5, R:+4, W: +1 (+ 1 vs fear) | Init : +3 | Perc +2 | Mythic Power 0/5

Misunderstanding Ryzztyls statement regarding ulterior motives Yighuk bobs his head agreeably. "Perhaps Ryzztyl is right. The Chief must have chosen this route for us for a special reason."

"It will indeed, as long as there's some screaming as well." he adds jovially. His tail, and attached razor, continue to twitch ominously.


Blokpug only:

You scout the next hill your team have to cross before following the river onshore to be back at home. There are no signs of potential danger, neither a place for an ambush in your way.
But you found a fresh trail that could be of some interest near the ford.
Can you roll me a Survival skill check?

The rest of the team
You pack all your gears, and start following your scout.
Everybody roll a Perception check


HP 9/9; AC 18 (14 t, 15 ff); Fort +3, Ref +3, Will +4; Init +5; Perc +4; LE Kobold Warpriest 1

Perception: 1d20 + 4 ⇒ (3) + 4 = 7

Although trying to remain vigilant, Isk stares at the ground for awhile in quiet contemplation as he walks along their path.


Male Kobold (Sootscale) Fighter 3, Mythic Champion 1| AC 19, T14, FF15 | HP 24/38 | F:+5, R:+4, W: +1 (+ 1 vs fear) | Init : +3 | Perc +2 | Mythic Power 0/5

Perception: 1d20 + 2 ⇒ (11) + 2 = 13

Scanning the area ahead Yighuk watches for any sign of danger or Blokpugs return.


AC 13, T12, FF12 | HP 7/7 | F:+0, R:+1, W:+2 | Init : +6 (+10 with Familiar) | Perc +0

Perception: 1d20 + 0 ⇒ (6) + 0 = 6

As an aside, I'm totally okay with the GM rolling Perception for me in the future.


Male Kobold Crossblooded Sorcerer 3 / Archmage 1 | HP 16/17 {effects: none} | AC 20 (T13 FF18) | F+1 R+3 W+0 | Init+2 | darkvision 60', perc +2
Dailies:
Claws: 6/6; Mythic Power: 1/5
Spells:
1st: 5/6

Perception: 1d20 - 2 ⇒ (13) - 2 = 11

Ryzztyl moves along with the others, looking around on occasion but mostly distracted by his own thoughts.


Male Kobold Snare Setter 1
Stats:
HP 8/8 | AC 17, T14, FF14 | F:-1, R:+5, W:0 | Init : +5 | Perc +6 | Traps (2/3) Bolts (18/20)

Survival: 1d20 + 2 ⇒ (9) + 2 = 11

Not sure if you meant for me to roll perception as well.
Perception: 1d20 + 6 ⇒ (11) + 6 = 17

I will wait by the trail for the rest of the group to catch up. Is the trail headed towards the ford? Do I know what may have made the trail?
Knowledge(Local): 1d20 + 7 ⇒ (20) + 7 = 27


I usually rolls for players only Initiative checks and some secret checks or saves to keep things interesting for the game. But if all of you wish, I can even roll perception checks for single PCs, especially the ones involving surprise rounds and so on.
Let me know what do you prefer.

Blokpug:

Those tracks are too strange, and you are not able to understand what kind of creature is leaving this particular trail. Also that creature seems to have come backwards and forwards from your position to the ford multiple times. But you are rather sure that it's only one single creature of that kind, and not multiple ones.

While you all proceed forward to meet with Blokpug, and while your scout goes back to meet with the team, all you only noticed is the sound of the near 2 rivers merging together.

This is for those who can make (and succeed) a Kn Geography or Kn Local check (those who have at least 1 rank in one of this 2 skills), but Blokpug already owns this information without needing another roll.

Knowledge Geography DC 10 or Knowledge Local DC 15:

This is a Ford where the Thorn River from north-west grows unusually shallow here just before it empties into the Shrike who is coming from East, and moving to south. By following the Shrike river upstream you can quickly be back at home in the tribe's lair.
The Ford itself is never deeper than 3 feet.


Male Kobold (Sootscale) Fighter 3, Mythic Champion 1| AC 19, T14, FF15 | HP 24/38 | F:+5, R:+4, W: +1 (+ 1 vs fear) | Init : +3 | Perc +2 | Mythic Power 0/5

Noting Blokpug awaiting them on the trail Yighuk first looks about and then advances to the scout.

"Trouble?"


AC 13, T12, FF12 | HP 7/7 | F:+0, R:+1, W:+2 | Init : +6 (+10 with Familiar) | Perc +0

Knowledge (Local): 1d20 + 7 ⇒ (5) + 7 = 12

Nope.


Male Kobold Snare Setter 1
Stats:
HP 8/8 | AC 17, T14, FF14 | F:-1, R:+5, W:0 | Init : +5 | Perc +6 | Traps (2/3) Bolts (18/20)

When the rest of the group catches up with me I will show them the trail to see if they can recognize what it is, and figure out if we should follow it or not.


Male Kobold Snare Setter 1
Stats:
HP 8/8 | AC 17, T14, FF14 | F:-1, R:+5, W:0 | Init : +5 | Perc +6 | Traps (2/3) Bolts (18/20)

"There is a trail here leading to the river and back several times. It is not something I can recognize. It may not be a threat to our plans, but I don't like leaving something behind us that may cause us problems in the future."


HP 9/9; AC 18 (14 t, 15 ff); Fort +3, Ref +3, Will +4; Init +5; Perc +4; LE Kobold Warpriest 1

When tracks are pointed out to him, Isk examines them to see if he discover their source.

Survival: 1d20 + 6 ⇒ (11) + 6 = 17


AC 13, T12, FF12 | HP 7/7 | F:+0, R:+1, W:+2 | Init : +6 (+10 with Familiar) | Perc +0

Is it new? And are the tracks fresh? I agree, we don't want to let some patrol catch us from behind.

He stops at the entrance to the trail.

Are you able to tell what sort of creature walked here last?


Isk:

You don't know what kind of creature is this one, but you are able to tell your team that the strange creature is surely only one, has 2 legs and 1 serpentine tail. It seems bigger than you, about 400 pounds, the body is 7 feet long adding another 6 feet of tail to its length.(Medium size)


Male Kobold (Sootscale) Fighter 3, Mythic Champion 1| AC 19, T14, FF15 | HP 24/38 | F:+5, R:+4, W: +1 (+ 1 vs fear) | Init : +3 | Perc +2 | Mythic Power 0/5

K:Geo: 1d20 ⇒ 2

"Well done Blokpug! he praises the scout while sniffing the air. Looking at Kirtyl he continues, "We are of one mind in this, we can not leave a threat to the tribe behind us. Isk what can you tell of the trail? What foes do we face and how many? If they travel this trail regularly perhaps Blokpug can prepare a nasty surprise for them and we can take them in ambush. If not we will need to track them down."


HP 9/9; AC 18 (14 t, 15 ff); Fort +3, Ref +3, Will +4; Init +5; Perc +4; LE Kobold Warpriest 1

Glaring intently on the ground, "Now I'm no tracker, but look at these foot prints... there is only a single set of prints so the beast must be bipedal. Look at how deep they are on the soft ground, this beast must be like 400 pounds. And look at these drag marks from its tail..." Isk pauses slightly in "tail envy". "Its tail must be 6 feet in length."

I think it could be reptilian. I'm not anxious to go greet it, but I don't want be looking over my shoulder the rest of the walk either. If it's sentient, we should possibly find it to see if it could be an ally or an enemy so close to our lands?"

Know(Geography): 1d20 + 0 ⇒ (14) + 0 = 14


Male Kobold Snare Setter 1
Stats:
HP 8/8 | AC 17, T14, FF14 | F:-1, R:+5, W:0 | Init : +5 | Perc +6 | Traps (2/3) Bolts (18/20)

[b]"Let's follow it carefully, if it is that big we don't want it to get the jump on us, and we probably want to keep it from being able to get a solid swing on us. I might know a good defensible spot ahead to set up an ambush."[b]
Survival to track: 1d20 + 2 ⇒ (9) + 2 = 11
He attempts to follow the trail quietly and carefully, paying very close attention to his surroundings. If he loses the trail he will stop and wait for the group to catch up and try to pick it back up.
Stealth: 1d20 + 11 ⇒ (19) + 11 = 30
Perception: 1d20 + 6 ⇒ (15) + 6 = 21
edited to include the perception roll to look for whatever is leaving the trail.


Male Kobold (Sootscale) Fighter 3, Mythic Champion 1| AC 19, T14, FF15 | HP 24/38 | F:+5, R:+4, W: +1 (+ 1 vs fear) | Init : +3 | Perc +2 | Mythic Power 0/5

Yighuk nods to Blokpug, letting the scout put some distance on the party before following along axe in hand.

Stealth: 1d20 + 4 ⇒ (6) + 4 = 10


HP 9/9; AC 18 (14 t, 15 ff); Fort +3, Ref +3, Will +4; Init +5; Perc +4; LE Kobold Warpriest 1

Survival: 1d20 + 6 ⇒ (19) + 6 = 25

Isk begins to follow Blokpug from a distance, but then becomes curious as to why he deviates from the trail. He'll throw a pebble at him to get his attention.

"Them's is bear tracks you are following. The beast's tracks are this way."

Quite possibly, involuntarily, Isk might begin leading the way since he can so easily pick up the tracks. He'll do his best to be stealthy...

Stealth: 1d20 + 5 ⇒ (4) + 5 = 9

Isk keeps re-adjusting his chain shirt, trying to keep it from making much noise, but his attempts seem futile.


AC 13, T12, FF12 | HP 7/7 | F:+0, R:+1, W:+2 | Init : +6 (+10 with Familiar) | Perc +0

Kirtyl follows as quietly as he can.

Stealth: 1d20 + 5 ⇒ (20) + 5 = 25

He ducks into the trees near the trail as he moves forward, trying to get a good vantage point for the ambush.


Male Kobold Crossblooded Sorcerer 3 / Archmage 1 | HP 16/17 {effects: none} | AC 20 (T13 FF18) | F+1 R+3 W+0 | Init+2 | darkvision 60', perc +2
Dailies:
Claws: 6/6; Mythic Power: 1/5
Spells:
1st: 5/6

"A large reptilian on two legs with a tail? Probably best not to leave that one alone," Ryzztyl agrees. "Even though it's not a mite, it could be a potential foe, or ally," he finishes acknowledging Isk's statement. And I'll not have such a blatant failure of our duty as something the Chief can use against me.

The blue-scaled kobold moves along with the others as they follow the creature's trail, trying to keep silent.

Stealth: 1d20 + 6 ⇒ (9) + 6 = 15


Everyone having 1 rank in Kn Arcana, please roll a check (this time the DC is more than 10, so only trained PCs can roll)

You started moving along the next hill in an "almost" silent way, the freshest trail leads you directly to the river. There is no sign of the creature for now, but if it's hiding in the water your eyes are not currently able to notice it.


AC 13, T12, FF12 | HP 7/7 | F:+0, R:+1, W:+2 | Init : +6 (+10 with Familiar) | Perc +0

Knowledge (Arcana): 1d20 + 7 ⇒ (6) + 7 = 13

I am one stealthy and knowledge-less wizard.


Male Kobold Crossblooded Sorcerer 3 / Archmage 1 | HP 16/17 {effects: none} | AC 20 (T13 FF18) | F+1 R+3 W+0 | Init+2 | darkvision 60', perc +2
Dailies:
Claws: 6/6; Mythic Power: 1/5
Spells:
1st: 5/6

Knowledge (arcana): 1d20 + 5 ⇒ (12) + 5 = 17


Male Kobold (Sootscale) Fighter 3, Mythic Champion 1| AC 19, T14, FF15 | HP 24/38 | F:+5, R:+4, W: +1 (+ 1 vs fear) | Init : +3 | Perc +2 | Mythic Power 0/5

Gazing into the flowing water Yighuk asks, "Do we need to cross this river to return home?"


Male Kobold Snare Setter 1
Stats:
HP 8/8 | AC 17, T14, FF14 | F:-1, R:+5, W:0 | Init : +5 | Perc +6 | Traps (2/3) Bolts (18/20)

Blokpug responds to Yighuk, "No, if we keep following the River towards the East it will take us back home." He thinks for a second and follows up with, "We should also avoid the ford, nothing good comes of those who cross it."
"Unless we know what that thing was, we had better just leave it alone. It seems at home in the water, and I prefer not to fight something where it is most comfortable. If someone can get it out of the water and fight on ground of our choosing, lets fight it."


Kyrtyl & Ryzztyl:

While thinking about the description of this creature that Isk gave you, both of you start to remember an episode:
You were very young, and together, when an elder of the tribe, a blue kobold like you, Yrzilt, told you that he once met a dragon, a Tatzlwyrm.
Kirtyl can't remember anymore information a part from his lethal bite, in fact the old kobold showed you his scars of this encounter when he luckily escaped the dragon ambush.

Ryzztyl only:

Ryzztyl instead remembers something more of that lesson.
A tatzlwyrm’s breath is in fact not an elemental breath weapon, but poisonous, even if rarely fatal. Tatzlwyrms are more primeval than dragons in evolutionary terms. They branched off the family line millennia ago, and didn’t advance in the same ways. Undersized compared to their larger cousins, tatzlwyrms are ferocious in their own right. And while most other reptiles can’t compare to them mentally, tatzlwyrms are hardly impressive specimens when put beside their notorious relatives. Tatzlwyrms don’t possess a dragons’raw capacity for intelligence and creativity. Although they understand Draconic, other languages are beyond most tatzlwyrms’ limited comprehension. Nevertheless, tatzlwyrms are deeply cunning, sometimes building complex lairs and even rudimentary traps.


AC 13, T12, FF12 | HP 7/7 | F:+0, R:+1, W:+2 | Init : +6 (+10 with Familiar) | Perc +0

Kirtyl taps his chin and whispers as quietly as he can.

I think I remember a story about something like this. A dragon of some kind. Started with a T...not the normal chromatic or metallics. Vicious bite. And an ambusher...better not to let it get the jump on us I think.


Male Kobold (Sootscale) Fighter 3, Mythic Champion 1| AC 19, T14, FF15 | HP 24/38 | F:+5, R:+4, W: +1 (+ 1 vs fear) | Init : +3 | Perc +2 | Mythic Power 0/5

"Perhaps a kindred spirit then? To ally with a dragon would bring strength to the tribe and great honor to us. Kirtyl it seems your skills will be most useful and we shall try them first. If it will not join then I will use my own to try and convince it." he finishes tapping axe to shield.

Warned of the creatures preference for ambush Yighuk once again scans around the party.

Perception: 1d20 + 2 ⇒ (6) + 2 = 8


Male Kobold Snare Setter 1
Stats:
HP 8/8 | AC 17, T14, FF14 | F:-1, R:+5, W:0 | Init : +5 | Perc +6 | Traps (2/3) Bolts (18/20)

"I am sure if it were a kindred spirit it would have shown itself by now. We should be careful as something that big could very easily snap us in half, especially if it has a trap waiting for us."
Blokpug tries to think of a safe place to go near where we are.
Knowledge(Geography): 1d20 + 8 ⇒ (2) + 8 = 10
But he hasn't scouted the area enough to know all the nooks and cranies well. He will then try to sneak around, a safe distance from the water, and see if he can find anything on closer inspection.
Stealth: 1d20 + 11 ⇒ (3) + 11 = 14
Perception: 1d20 + 6 ⇒ (4) + 6 = 10


HP 9/9; AC 18 (14 t, 15 ff); Fort +3, Ref +3, Will +4; Init +5; Perc +4; LE Kobold Warpriest 1

Thinking the creature might be near, Isk calls out to it in Draconic, "Fellow spawn of Dahak, we mean you no harm. Come meet us so that we may greet you on behalf of Clan Sootscale and offer you the blessing of Old Sharptooth"


Male Kobold Crossblooded Sorcerer 3 / Archmage 1 | HP 16/17 {effects: none} | AC 20 (T13 FF18) | F+1 R+3 W+0 | Init+2 | darkvision 60', perc +2
Dailies:
Claws: 6/6; Mythic Power: 1/5
Spells:
1st: 5/6

Ryzztyl nods his head at Kirtyl's mention of a story. "Yes... yes... I remember the story... a Tatzlwyrm. Not... the smartest of creatures, but better than a simple lizard. According the Yrzilt, though, they can be cunning and can even build traps, so take care," he says, pulling the information out of his memory.

He pauses when Isk calls out. "Yes, he did say they do understand out tongue, the tongue of the great Dahak, although I am unsure whether they can reply. I am also fairly certain it would have no clue what Old Sharptooth is, considering," he adds dryly.

"From the story, I think Blokpug is correct. I am doubtful that it would consider itself a kindred spirit... Yrzilt being attacked and all. Oh... and mind the poisonous breath."


Male Kobold Snare Setter 1
Stats:
HP 8/8 | AC 17, T14, FF14 | F:-1, R:+5, W:0 | Init : +5 | Perc +6 | Traps (2/3) Bolts (18/20)

Hearing Ryzztyl speak about traps, Blokpug will start looking around to see if he can spot any traps.
Perception: 1d20 + 6 ⇒ (2) + 6 = 8
And he stumbles on a rock he didn't see.
"Let's get out of this place, and quickly. I am surprised that we haven't sprung a trap already. If you see it make sure to stay away."


Male Kobold (Sootscale) Fighter 3, Mythic Champion 1| AC 19, T14, FF15 | HP 24/38 | F:+5, R:+4, W: +1 (+ 1 vs fear) | Init : +3 | Perc +2 | Mythic Power 0/5

"If it's dragonkin then we talk first. Kirtyl is a skilled negotiator, we'll offer tribute and see what the Tatzlwyrm has to say." He looks at Ryzztyl, "As you said the Chief may well have chosen us for just this purpose. Just think of how the mites will run and scream with a dragonkin in their midsts!"

"Blokpug, find us a defensible place nearby where we can watch the trail. If the dragonkin isn't nearby now then we can prepare and wait for it."


HP 9/9; AC 18 (14 t, 15 ff); Fort +3, Ref +3, Will +4; Init +5; Perc +4; LE Kobold Warpriest 1

Isk listens to Rizztyl and responds, "I will trust in your knowledge, if you believe the creature cannot be reasoned with. I fully expect it to be ignorant in the teachings of Old Sharptooth, much like we were before Tartuk arrived and enlightened us. None-the-less, we must not shy away from trying to spread the teachings of The Great Winged One, even to those with less comprehension." Isk feels a sermon brewing within, be decides that if this creature does pose them a danger, then perhaps now is not the time.

Before they leave, Isk will pick up a stick and quickly draw a symbol of Old Sharptooth in the river bank, along with draconic symbols underneath it for "Our Holy Protector"


AC 13, T12, FF12 | HP 7/7 | F:+0, R:+1, W:+2 | Init : +6 (+10 with Familiar) | Perc +0

Still remaining quiet, Kirtyl speaks.

I think we should find this creature and either reason with or catch it. My eyes are not as good as yours, but I would rather not have something attacking us at a moment of weakness down the road when we could prevent the attack now. As always I prefer diplomacy, but I will not shy away from a fight.

He tries to remain mostly hidden near the sides of the trail as he talks.


HP 9/9; AC 18 (14 t, 15 ff); Fort +3, Ref +3, Will +4; Init +5; Perc +4; LE Kobold Warpriest 1

As Isk finishes his etching in the dirt, he hears Yighuk speak of his plan.

"You are strong and wise Yighuk -- the traits of a great leader. Indeed, we must not let fear of the unknown turn us away from making a great ally or destroying a powerful foe."


HP 9/9; AC 18 (14 t, 15 ff); Fort +3, Ref +3, Will +4; Init +5; Perc +4; LE Kobold Warpriest 1

The Warpriest smiles, as he hears others are also eager to find the Tatzlwyrm. "It does sound like due caution should be used though, lets see if its traps are of any match for our keen trapper." Isk shines a toothy smile towards Blokpug, and then begins watching the ground more carefully.

Perception: 1d20 + 6 ⇒ (13) + 6 = 19


Male Kobold Crossblooded Sorcerer 3 / Archmage 1 | HP 16/17 {effects: none} | AC 20 (T13 FF18) | F+1 R+3 W+0 | Init+2 | darkvision 60', perc +2
Dailies:
Claws: 6/6; Mythic Power: 1/5
Spells:
1st: 5/6

Ryzztyl hisses softly, his head tilting from side to side, a sign of annoyance. "It is kin to what the dragons spawned from, but did not receive the blessings of Dahak the dragon-father and thus lack their greatness and the greatness that even flows through the veins of many of our people. I am doubtful that even one of the descendents of those unworthies, friendly or not, will be interested in Old Sharptooth."

The blue-skinned kobold's lips peel back showing his teeth. "Kirtyl is not the only skilled negotiator here, but his thinking on capturing it for the betterment of the tribe is sound. As is," he continues, "your thought of preparing an ambush, if it is not already preparing one for us."


Male Kobold Snare Setter 1
Stats:
HP 8/8 | AC 17, T14, FF14 | F:-1, R:+5, W:0 | Init : +5 | Perc +6 | Traps (2/3) Bolts (18/20)

Blokpug will look around for a good spot in the area. If he finds somewhere with a few good places for cover he will stop and find a good spot on the trail for one person to be clearly visible. "Yiguk stay here, when it comes it will be able to see you and you can try to reason with it. If it charges you though, I will have a trap on the trail between you and the river. So do not move forward, and if it agrees to meet move sideways so it doesn't set off the trap."
Blokpug will put a tripwire trap with 5 feet between it and the spot he told Yighuk to stay. "Everyone else should stay behind cover and wait for Yighuk's signal if diplomacy fails."
Blokpug will then hide and wait for the Tatzlwyrm.
Stealth: 1d20 + 11 ⇒ (12) + 11 = 23
Perception: 1d20 + 6 ⇒ (10) + 6 = 16

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