Lann

Ranax's page

77 posts. Alias of TLO3.


Full Name

Ranax

Race

Demon-Spawn Tiefling

Classes/Levels

Sorcerer 4

Gender

M

Size

5'11" 230 lbs

Age

26

Strength 21
Dexterity 12
Constitution 14
Intelligence 10
Wisdom 7
Charisma 15

About Ranax

Ranax
Male Demon-Spawn Tiefling Sorcerer 4
N Medium Outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +5
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Defense
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AC 14, touch 12, flat-footed 13 (+1 Dex, +2 natural, +1 deflection)
hp 29 (4d6+12)
Fort +4, Ref +3, Will +3
DR 2/cold iron; Resist acid 5, cold 5, electricity 5, fire 5
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Offense
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Speed 30 ft.
Special Attacks bloodline arcana: draconic, claws (5 rounds/day)
Sorcerer Spells Known (CL 4):
2 (4/day) Mirror Image
1 (7/day) Vanish, Shocking Grasp, Shield, Mage Armor
0 (at will) Acid Splash, Mage Hand, Detect Magic, Read Magic, Prestidigitation (DC 12), Spark (DC 12)
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Statistics
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Str 21, Dex 12, Con 14, Int 10, Wis 7, Cha 15
Base Atk +2; CMB +6; CMD 19
Feats Arcane Strike, Eschew Materials, Power Attack -1/+2
Traits Magical Knack (Sorcerer), Shadow Stabber
Skills Intimidate +6, Knowledge (arcana) +7, Knowledge (planes) +1, Perception +5
Languages Common, Draconic
SQ bloodlines (draconic [green dragon [acid]]), prehensile tail
Other Gear Amulet of natural armor +1, Cloak of resistance +1, Ring of protection +1, Backpack, masterwork (empty), Drug, pesh (4), Fishhook, Grappling hook, Silk rope, Tent, small, Trail rations (3), Twine (50') (2), Vial, Waterskin (2), 864 GP, 3 SP, 8 CP
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Special Abilities
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Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bloodline Arcana: Draconic (Ex) +1 damage per die for [Acid] spells.
Claws (5 rounds/day) (Ex) 2 Claw atacks deal 1d4 damage
Damage Reduction (2/cold iron) You have Damage Reduction against all except Cold Iron attacks.
Damage Resistance, Acid (5) You have the specified Damage Resistance against Acid attacks.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Magical Knack (Sorcerer) +2 CL for a specific class, to a max of your HD.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Shadow Stabber An instinct for dishonorable conduct serves you well when fighting opponents who are blind, oblivious, or blundering around in the dark. You gain a +2 trait bonus on melee weapon damage rolls made against foes that cannot see you.
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No reflection, bony ridges and infernal glow.