Languishing in Longacre

Game Master GM-Gathrix

Longacre Pathfinder Wiki

Vegepygmies


401 to 450 of 500 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Round 2

Izrail 22
Sister Margaletta 19
Alicia
Vegepygmyx3 14
Kirk 12+
Ileosa 12
Jerax 6
Meridian 2

Grand Lodge

Male Human Warrior 1 // Lore Warden Fighter 3 || (HP 47/47) || AC:20| | T:11| FF:19| CMD 21 || Fort +6 | Ref +3 | Will +1 | Init +2 | Perc: +0 | Speed 20ft

Izrail goes for the nearest foe "Let's free them from this mortal coil, Ileosa. For the First! HE SHOWS THE WAY!" as he signals Ileosa to come with him
Using Guidance too
Fauchard: 1d20 + 9 ⇒ (5) + 9 = 14


hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour

Alicia casts a quick spell, while drawing her dagger. She touches Jerax on the shoulder, and he feels focus.

cast guidance on jerax, giving him a +1 to hit on his next attack


F Human Warrior 1/Unchained Monk 3; Initiative: +4 ; AC: 16/14/12 ; Saves: 7/7/3 ; HP: 47/47; Ki: 3/3; Perception: +9 ;

Margaletta drops the lance, draws and swings with her jutte again.

Attack: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d6 + 1 ⇒ (1) + 1 = 2


Female Dragon-Touched (Brass) Warlock 4 [HP 40/40 | AC 18/13/15, Fort +3, Ref +4, Will +5 | Init +8; Perception +10 | Spells: (4/5 | 3/3)]

With only three left, Meridian chooses not to expend on of her dwindling supply of crossbow bolts. Raising her mace, she steps in to attack the one that is trying to hurt Jerax.

Assuming flanking is possible.
Melee Attack: 1d20 + 1 + 2 ⇒ (18) + 1 + 2 = 21.
Damage: 1d6 + 1 ⇒ (1) + 1 = 2.


Male Halfling Commoner 1/ Bard 3 HP: 36/36; AC: 17; T: 14; FF: 11; Init: +7; Perception +8; Fort: 3; Ref: 6; Will: 4; CMB: 0; CMD: 14; Bardic Performance 12/17

Kirk is also running low on ammo and is trying to flank the Vegie as well that is attacking Jerax.
Halfling Sling/Club: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12
damage: 1d4 ⇒ 1


Male
Skills:
Percept +2|Diplo +10|Intim. +7|Kn. Relig +6|Prof (gambler) +7|SM +8
F: 7, R: +4, W: +6|Init: +1| Tiefling (devil-spawn)|HP: 20/20|Resist Cold, Electricity, Fire 5|AC: 19 (11 Tch, 18 Fl)|CMB: +5, CMD: 16|Touch of Corruption (Su) 1d6 3/3xday| Antipaladin (Tyrant/Dread Vanguard)/3rd|Speed 30ft (30ft)|Smite Good 1/day (+2 atk, +3 dmg)

It happened in an instant. Jerax felt a light touch upon his shield shoulder, and the world around him came into incredible focus. Everything looked more distinct. At once, the tiefling was aware of everything around him. The vegepygmies attacking all around him. Insect buzzing around him and on the surrounding trees. His fellow hunting party members, fighting to help Jerax. This was a very weird feeling.
Wow! These people are actually fighting for my life! Fighting for me! This has never happened before! This is so strange!
Then a voice, deep within himself, but also outside himself, spoke in a strong commanding demeanor.
Kill all your foes, in my name!
Seized with a strong determination as he's never felt before, Jerax attacks his vegepygmy opponent with a renewed vigor!
Under guidance Battleaxe: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20
Dmg: 1d8 + 2 ⇒ (8) + 2 = 10


Actions Round 2
Izrail 22 Misses with Fauchard
Sister Margaletta 19 Misses with Jutte
Alicia Casts Guidance
Vegepygmyx3 14 1d20 ⇒ 6 The Vegepygmies are brave, but not suicidal and decide to run for it. Disengaging from combat.
Kirk 12+ Misses with sling
Ileosa 12
Jerax 6 Catches up to one and finishes it off
Meridian 2 Catches up to one and finishes it off, only one Vegepygmy left!


Female Human, Inquisitor | HP 22/40| Judgment 1/1 | Domain (Trickery->Deception) | 1st Lvl Spells DC 15| AC 13, Touch 17, FlatFoot 13, CMD 17 | Fort +4, Ref +3, Will +6 | Init +10 | Perception +11

Ileosa smiles at Izrail's words. "A man after my own heart." She said as she winked at him. Though once she saw them retreating she saw the chance to move in beside her friend and heal the wounds the vegepygmies had caused him.

Healing to Jerax: 1d8 + 1 ⇒ (3) + 1 = 4

The glowing heal fire moved over Jerax's wounds, closing what they could. "Are you alright Jerax?" She asked, rather worried about her friend.


Male Halfling Commoner 1/ Bard 3 HP: 36/36; AC: 17; T: 14; FF: 11; Init: +7; Perception +8; Fort: 3; Ref: 6; Will: 4; CMB: 0; CMD: 14; Bardic Performance 12/17

Kirk attempts to blast the last one up side his head with a bullet from his sling.
Halfling Long Sling: 1d20 + 4 ⇒ (2) + 4 = 6
damage: 1d6 ⇒ 5
Crap I sucked during this battle. Didn't hit a freaking thing! Can't wait to be a bard.


The last Vegepygmy runs through the dense forest faster than you can catch him. Before you is another scene of carnage and more Vegepygmy heads to claim. 7 heads

More spears, a few small bucklers, and some small leather armors.

After you collect yourselves. Pivenzobili casts *Cure Light Wounds on Jerax and again he feels intense pain as his wounds are washed away.

You continue down the deer trail only a little further and you can see a clearing in the forest. It is the heart of the woods, and there are Treants and Vegepygmies everywhere. You know to attack the camp would be suicide.

Give me a final map check DC 17. Remember one other person can aid you, and you can also get guidance cast on you from someone.


Male
Skills:
Percept +2|Diplo +10|Intim. +7|Kn. Relig +6|Prof (gambler) +7|SM +8
F: 7, R: +4, W: +6|Init: +1| Tiefling (devil-spawn)|HP: 20/20|Resist Cold, Electricity, Fire 5|AC: 19 (11 Tch, 18 Fl)|CMB: +5, CMD: 16|Touch of Corruption (Su) 1d6 3/3xday| Antipaladin (Tyrant/Dread Vanguard)/3rd|Speed 30ft (30ft)|Smite Good 1/day (+2 atk, +3 dmg)
Ileosa Albus wrote:

Though once she saw them retreating she saw the chance to move in beside her friend and heal the wounds the vegepygmies had caused him.

[dice=Healing to Jerax]1d8+1
The glowing heal fire moved over Jerax's wounds, closing what they could. "Are you alright Jerax?" She asked, rather worried about her friend.
GM-Gathrix wrote:
After you collect yourselves. Pivenzobili casts *Cure Light Wounds on Jerax and again he feels intense pain as his wounds are washed away.

With a sigh of relief, Jerax breathes, "I'm a lot better now," as he looks down where the large gash in his side was. Looking to the human adept and gnome, "Thanks, you two", as a smile crosses the tiefling's face.

"Hey, exclaimed Jerax to the group, "who touched me on the shoulder during the battle?"


Male Halfling Commoner 1/ Bard 3 HP: 36/36; AC: 17; T: 14; FF: 11; Init: +7; Perception +8; Fort: 3; Ref: 6; Will: 4; CMB: 0; CMD: 14; Bardic Performance 12/17

Kirk spends time cutting off more heads for the good of the group.

After doing this he gets out his map making stuff and begins to jot it all down.

Mistress Ileosa, perhaps you could assist me in the making of the map this time? It would be much appreciated.

knowledge: Geography: 1d20 + 1 ⇒ (9) + 1 = 10

Yup, definitely going to need some help.

Wasn't the fire I started back that way? Or, was it over there? I can't seem to remember. Bah! May the first curse these stupid plant people and curse my master for him bringing me out here!


hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour

Alicia raises her hand.
That was me, Jerax. Seemed like you could use a little of the devil kings focus. Hope it helped.


Male
Skills:
Percept +2|Diplo +10|Intim. +7|Kn. Relig +6|Prof (gambler) +7|SM +8
F: 7, R: +4, W: +6|Init: +1| Tiefling (devil-spawn)|HP: 20/20|Resist Cold, Electricity, Fire 5|AC: 19 (11 Tch, 18 Fl)|CMB: +5, CMD: 16|Touch of Corruption (Su) 1d6 3/3xday| Antipaladin (Tyrant/Dread Vanguard)/3rd|Speed 30ft (30ft)|Smite Good 1/day (+2 atk, +3 dmg)
Alicia De'ville wrote:

Alicia raises her hand.

That was me, Jerax. Seemed like you could use a little of the devil kings focus. Hope it helped.

"Devil kings focus? What was that?", questioned Jerax. "It was weird. The world did seem to be in extreme focus..and I think I heard a voice," the tiefling said sheepishly.


hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour

It was...guidance. It aids your blows or sharpen your skills. A gift of sorts


Male
Skills:
Percept +2|Diplo +10|Intim. +7|Kn. Relig +6|Prof (gambler) +7|SM +8
F: 7, R: +4, W: +6|Init: +1| Tiefling (devil-spawn)|HP: 20/20|Resist Cold, Electricity, Fire 5|AC: 19 (11 Tch, 18 Fl)|CMB: +5, CMD: 16|Touch of Corruption (Su) 1d6 3/3xday| Antipaladin (Tyrant/Dread Vanguard)/3rd|Speed 30ft (30ft)|Smite Good 1/day (+2 atk, +3 dmg)

"Huh", said the tiefling, "a gift you say.." Jerax's conversation with Alicia trails off, lost in his own thoughts.


F Human Warrior 1/Unchained Monk 3; Initiative: +4 ; AC: 16/14/12 ; Saves: 7/7/3 ; HP: 47/47; Ki: 3/3; Perception: +9 ;

"Jiggery-pokery from the hedge witch," Margaletta mutters. "Provincials..."

Turning to the disgusting gnome, she asks, "How much further? I'm getting sick of this forest and its never-ending cabbage-faced runty little s*** people."


Female Dragon-Touched (Brass) Warlock 4 [HP 40/40 | AC 18/13/15, Fort +3, Ref +4, Will +5 | Init +8; Perception +10 | Spells: (4/5 | 3/3)]

Meridian glances sharply at Margaletta and speaks quietly, "It may seem like jiggery-pokery to one from the heart of Cheliax, but her gifts stem from The First nonetheless. Perhaps it would be wise to keep that in mind before casting aspersions upon them."


1d20 + 7 ⇒ (14) + 7 = 21

The vegepygmies and treants ahead seem distracted in some kind of celebration, but a few are starting to take notice in your direction. Kirk is getting flustered with the map, its almost as if some mystical force is making it more difficult for him.


Male
Skills:
Percept +2|Diplo +10|Intim. +7|Kn. Relig +6|Prof (gambler) +7|SM +8
F: 7, R: +4, W: +6|Init: +1| Tiefling (devil-spawn)|HP: 20/20|Resist Cold, Electricity, Fire 5|AC: 19 (11 Tch, 18 Fl)|CMB: +5, CMD: 16|Touch of Corruption (Su) 1d6 3/3xday| Antipaladin (Tyrant/Dread Vanguard)/3rd|Speed 30ft (30ft)|Smite Good 1/day (+2 atk, +3 dmg)

Perception: 1d20 + 2 ⇒ (12) + 2 = 14
Shaken out of his memory by surrounding events, notices more activity in the vegepygmy camp.
"Uh, guys. I think we should move out of the open."


hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour

Alicia gives sister margaletta a cold look at her comment, then turns and smiles at Meridian thank you, meridian.


F Human Warrior 1/Unchained Monk 3; Initiative: +4 ; AC: 16/14/12 ; Saves: 7/7/3 ; HP: 47/47; Ki: 3/3; Perception: +9 ;

Eh, adepts don't actually get their magic from a deity. But most of us don't have the requisite knowledge to know that.


Female Dragon-Touched (Brass) Warlock 4 [HP 40/40 | AC 18/13/15, Fort +3, Ref +4, Will +5 | Init +8; Perception +10 | Spells: (4/5 | 3/3)]
Sister Margaletta wrote:
Eh, adepts don't actually get their magic from a deity. But most of us don't have the requisite knowledge to know that.

Yup. And Meridian certainly does not. She sees a worshiper of Asmodeus doing healing and guidance stuff and assumes; and is jealous.

Grand Lodge

Male Human Warrior 1 // Lore Warden Fighter 3 || (HP 47/47) || AC:20| | T:11| FF:19| CMD 21 || Fort +6 | Ref +3 | Will +1 | Init +2 | Perc: +0 | Speed 20ft

Izrail signals the group to stop and turns back to speak in almost a whisper, trying to nto draw to much attention from the pygmies.
"Going further would be dangerous. If we have the map we should go back to town and only come again with a full exterminator squad and lots of fire."


Female Dragon-Touched (Brass) Warlock 4 [HP 40/40 | AC 18/13/15, Fort +3, Ref +4, Will +5 | Init +8; Perception +10 | Spells: (4/5 | 3/3)]

What are the rolls that can be used to help Kirk make the map?

Meridian glances at the clearing full of moving plant creatures, and then back around them, "Yes, it would be good to leave, Izrail, but Kirk is having some trouble with the map. Can anyone help him?"

Perception: 1d20 ⇒ 15.


Female Human, Inquisitor | HP 22/40| Judgment 1/1 | Domain (Trickery->Deception) | 1st Lvl Spells DC 15| AC 13, Touch 17, FlatFoot 13, CMD 17 | Fort +4, Ref +3, Will +6 | Init +10 | Perception +11

Ileosa cast a bit of guidance upon herself and took the map from Kirk. "Allow me to work from what you already have." She told the halfling before she started working.
Survival: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16
Okay now, if you allow her working off of what Kirk already has as him aiding her then she'd get a 18. If not then she is one shy...


hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour
Meridian Anterian wrote:
Sister Margaletta wrote:
Eh, adepts don't actually get their magic from a deity. But most of us don't have the requisite knowledge to know that.
Yup. And Meridian certainly does not. She sees a worshiper of Asmodeus doing healing and guidance stuff and assumes; and is jealous.

also alicia does believe Asmodeus is the source of her spells. It's the thought that counts. She certainly does not see herself as a hedge witch, simply a noble woman downn on her luck.


Ileosa takes the map from Kirk and finishes it. You now have the map worth 100gold. Time to get out of the area!


Male Halfling Commoner 1/ Bard 3 HP: 36/36; AC: 17; T: 14; FF: 11; Init: +7; Perception +8; Fort: 3; Ref: 6; Will: 4; CMB: 0; CMD: 14; Bardic Performance 12/17

Kirk begins to beat feet without even looking back. He hisses under his breath,
Hurry everyone. Milady don't drop that map. I made it this far. I'm not becoming plant food today.


Female Dragon-Touched (Brass) Warlock 4 [HP 40/40 | AC 18/13/15, Fort +3, Ref +4, Will +5 | Init +8; Perception +10 | Spells: (4/5 | 3/3)]

Meridian immediately begins falling back covering their path with her crossbow, "Lets go. Before they get ideas about stopping us."


Male
Skills:
Percept +2|Diplo +10|Intim. +7|Kn. Relig +6|Prof (gambler) +7|SM +8
F: 7, R: +4, W: +6|Init: +1| Tiefling (devil-spawn)|HP: 20/20|Resist Cold, Electricity, Fire 5|AC: 19 (11 Tch, 18 Fl)|CMB: +5, CMD: 16|Touch of Corruption (Su) 1d6 3/3xday| Antipaladin (Tyrant/Dread Vanguard)/3rd|Speed 30ft (30ft)|Smite Good 1/day (+2 atk, +3 dmg)

"Yeah", spoke Jerax as he walked next to Meridian, "the tieflings will cover the rear."
Jerax looked down to Meridian, and nodded to her.


hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour

Alicia moves along


"I know a quicker way back to town, one the vegepygmies might not know, but it has its own dangers. There is an entrance to a Duergar tunnel I know that can take us close to Longacre, but the Duergar don't like many surface dwellers. I think if we go back the way we came we might face larger vegepygmy attacks in the night and they are good at hiding in the forest. "

Grand Lodge

Male Human Warrior 1 // Lore Warden Fighter 3 || (HP 47/47) || AC:20| | T:11| FF:19| CMD 21 || Fort +6 | Ref +3 | Will +1 | Init +2 | Perc: +0 | Speed 20ft

"The Duergar can bow down to House Arvanxi or die screaming. I say we take the tunnel."


Female Dragon-Touched (Brass) Warlock 4 [HP 40/40 | AC 18/13/15, Fort +3, Ref +4, Will +5 | Init +8; Perception +10 | Spells: (4/5 | 3/3)]

"I prefer the uncertainty of the caves to the certainty of massed Pygmy attacks every night."


"Ok I will show you." An hour later of quickly moving west in the whispering woods he brings you to a large clearing in the woods.

Pivenzobili starts to speak in an unusual language

Undercommon:
"I am a servant of darkness, and friend of these woods. By the will of our master and common bond show me your hospitality."
A trap door appears on the floor of the clearing that was not there before.

Pivenzobili opens the door and hurries the party in. You can hear vegepygmies and treants on your tails.


Female Human, Inquisitor | HP 22/40| Judgment 1/1 | Domain (Trickery->Deception) | 1st Lvl Spells DC 15| AC 13, Touch 17, FlatFoot 13, CMD 17 | Fort +4, Ref +3, Will +6 | Init +10 | Perception +11

Ileosa rolled up the map once she was sure it was dry and followed after the others. When the door shows itself Ileosa looked to those around her. "Now or never, take our chances in the dark, or fight off the vegepygmies and treants heading our way? Oh and just so you're all informed... I have no more healing spells till dawn." She said. "So my vote is the dark."

Grand Lodge

Male Human Warrior 1 // Lore Warden Fighter 3 || (HP 47/47) || AC:20| | T:11| FF:19| CMD 21 || Fort +6 | Ref +3 | Will +1 | Init +2 | Perc: +0 | Speed 20ft

Izrail makes a gesture as if he holds a door and says "Beautiful ladies first." finishing with a wink.


Male Halfling Commoner 1/ Bard 3 HP: 36/36; AC: 17; T: 14; FF: 11; Init: +7; Perception +8; Fort: 3; Ref: 6; Will: 4; CMB: 0; CMD: 14; Bardic Performance 12/17

Without saying much of anything, Kirk dives into the hole with the others.


Male
Skills:
Percept +2|Diplo +10|Intim. +7|Kn. Relig +6|Prof (gambler) +7|SM +8
F: 7, R: +4, W: +6|Init: +1| Tiefling (devil-spawn)|HP: 20/20|Resist Cold, Electricity, Fire 5|AC: 19 (11 Tch, 18 Fl)|CMB: +5, CMD: 16|Touch of Corruption (Su) 1d6 3/3xday| Antipaladin (Tyrant/Dread Vanguard)/3rd|Speed 30ft (30ft)|Smite Good 1/day (+2 atk, +3 dmg)
Izrail Arvanxi wrote:
Izrail makes a gesture as if he holds a door and says "Beautiful ladies first." finishing with a wink.

Rolling his eyes, Jerax says, under his breath to Meridian, "If Izrail keeps up all this sweet talk, my teeth are gonna start hurting."

The tiefling then drops down the trap door to join the others, offering to help anyone down the door who needs it.


The tunnels are dark and for those without dark vision impossible to see without a bit of light. You Hear a voice ahead in a language like what Pivenzobili was speaking before

Speak Undercommon:
"Who is it that enters my tunnels unannounced? With one word I can collapse the whole thing on top of you!"


Female Dragon-Touched (Brass) Warlock 4 [HP 40/40 | AC 18/13/15, Fort +3, Ref +4, Will +5 | Init +8; Perception +10 | Spells: (4/5 | 3/3)]
Jerax Hellfire wrote:

Rolling his eyes, Jerax says, under his breath to Meridian, "If Izrail keeps up all this sweet talk, my teeth are gonna start hurting."

The tiefling then drops down the trap door to join the others, offering to help anyone down the door who needs it.

Meridian accepts his help with a wicked little grin, "Sometimes a girl likes a little flattery. Not often, but sometimes. I usually prefer other gestures of affection." Jerax notices that her tail is particularly friendly as she accepts his help down into the tunnel.

When the voice echoes out of the tunnel, Meridian reflexively grips her crossbow and looks down the tunnel to try and see the source of the voice.


Male
Skills:
Percept +2|Diplo +10|Intim. +7|Kn. Relig +6|Prof (gambler) +7|SM +8
F: 7, R: +4, W: +6|Init: +1| Tiefling (devil-spawn)|HP: 20/20|Resist Cold, Electricity, Fire 5|AC: 19 (11 Tch, 18 Fl)|CMB: +5, CMD: 16|Touch of Corruption (Su) 1d6 3/3xday| Antipaladin (Tyrant/Dread Vanguard)/3rd|Speed 30ft (30ft)|Smite Good 1/day (+2 atk, +3 dmg)

"Uh, Piv. What the f#<* did he say?" questioned Jerax.


Female Human, Inquisitor | HP 22/40| Judgment 1/1 | Domain (Trickery->Deception) | 1st Lvl Spells DC 15| AC 13, Touch 17, FlatFoot 13, CMD 17 | Fort +4, Ref +3, Will +6 | Init +10 | Perception +11

Ileosa flashed a smile to Izrail before sliding down with the others. When she heard another speak like Piv had she froze a bit. "Pivenzobili, you are aware most of us can't see right now yes?" She asked as calmly as she could, yet her voice had a bit of nervousness in it.


Undercommon:
Pivenzobili, loyal follower of the master of the woods and deeper darkness. These are my comrades, many of them can not see can I use some light?

Undercommon Response:
Pft! Surface Dwellers! Fine Pivenzobili you can use my tunnel, but be quick about it!

"I have secured our passage, and you can use light if you need too."


Male Halfling Commoner 1/ Bard 3 HP: 36/36; AC: 17; T: 14; FF: 11; Init: +7; Perception +8; Fort: 3; Ref: 6; Will: 4; CMB: 0; CMD: 14; Bardic Performance 12/17

Well, I see no need to go stumbling about in the dark Milady.
Kirk reaches into his pack and produces a sunrod. He does whatever you need to do to make a sunrod work. Once the light begins to shine forth he holds it aloft for everyone in the party to see.
Does anyone know what this idiot is trying to tell us? Piv, tell him we need to get back to Longacre.


"Like I said, I have secured our passage. Just follow me. " Pivenzobili says responding to Kirk.

Kirk's sunrod illuminates the area nicely. This is an old tunnel, barley large enough for you to move through comfortable. The Duergar that was speaking to Pivenzobili retreats with many others that were staring at you in the dark groaning.

" There is a clearing up ahead where we can rest." Pivenzobili suggests.

Who all has Vegepygmy heads and how many?


Male
Skills:
Percept +2|Diplo +10|Intim. +7|Kn. Relig +6|Prof (gambler) +7|SM +8
F: 7, R: +4, W: +6|Init: +1| Tiefling (devil-spawn)|HP: 20/20|Resist Cold, Electricity, Fire 5|AC: 19 (11 Tch, 18 Fl)|CMB: +5, CMD: 16|Touch of Corruption (Su) 1d6 3/3xday| Antipaladin (Tyrant/Dread Vanguard)/3rd|Speed 30ft (30ft)|Smite Good 1/day (+2 atk, +3 dmg)

Jerax is carrying a sack of 4 vegepygmy heads of his own kills, and a sack full of vegepygmy head that Kirk has been harvesting for the rest of the group, he should have the exact count of heads.

Grand Lodge

Male Human Warrior 1 // Lore Warden Fighter 3 || (HP 47/47) || AC:20| | T:11| FF:19| CMD 21 || Fort +6 | Ref +3 | Will +1 | Init +2 | Perc: +0 | Speed 20ft

Izrail has not taken a single head, he will be glad to have his share of the map and communal heads' gold and his full part of glory.

1 to 50 of 500 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Languishing in Longacre All Messageboards

Want to post a reply? Sign in.
1 to 50 of 146 << first < prev | 1 | 2 | 3 | next > last >>

You have all shown up at the town square as the flier said to fight off the Vegepygmies in the Whispering Wood. A member of the Town militia is taking down names.


Male Human Wizard 1

Sarvin looked around at those that had gathered in the town square to fight off the Vegepygmies. Well, he had to do something to start getting his feet on the ground with this 'adventuring' business. There were few better ways to get the power he needed than this, and if there were some meat shields to be gained along the way he'd be the better for it.

He strode up to the line in front of the town militia with much more confidence than he really deserved, giving his name to the militiaman. "Sarvin Wardroxan."


F Human Warrior 1/Unchained Monk 3; Initiative: +4 ; AC: 16/14/12 ; Saves: 7/7/3 ; HP: 47/47; Ki: 3/3; Perception: +9 ;

Margaletta leans against a tree, idly swatting at pebbles with the handle of her lance and waiting for the militia attendant to approach her.


Male
Skills:
Percept +2|Diplo +10|Intim. +7|Kn. Relig +6|Prof (gambler) +7|SM +8
F: 7, R: +4, W: +6|Init: +1| Tiefling (devil-spawn)|HP: 20/20|Resist Cold, Electricity, Fire 5|AC: 19 (11 Tch, 18 Fl)|CMB: +5, CMD: 16|Touch of Corruption (Su) 1d6 3/3xday| Antipaladin (Tyrant/Dread Vanguard)/3rd|Speed 30ft (30ft)|Smite Good 1/day (+2 atk, +3 dmg)

The town square's cobberstones resound with a Kilp-klop, klip klop, as Jerax Hellfire getting into queue to record his name for the vegepygmy job. As the tiefling slowly makes his way to the recording town militia member, he can see the surprise and intimidation on the militiaman's face, as he gets closer and closer.
Finally standing over the bewildered soldier, the tiefling leans down and mutters in his gutteral tone,
"Jerax. Jerax Hellfire."
"Ooh", stammers the miltiaman. "Thank you..sir."
With a sneer, Jerax leaves the queue, waiting for further instructions.

Grand Lodge

Male Human Warrior 1 // Lore Warden Fighter 3 || (HP 47/47) || AC:20| | T:11| FF:19| CMD 21 || Fort +6 | Ref +3 | Will +1 | Init +2 | Perc: +0 | Speed 20ft

The tall man wearing a horned helmet with the symbol of House Arvanxi walks near the soldiers and points to the tiefling "Does the militia employ slaves as cannon fodder now?" He proceeds to write his name down, doubting the undereducated warriors to get it correct "Or is this a strange free tiefling?"

As he finish signing up he brandishes his weapon of choice, a gift from Arvanxi's weapon master when he completed his training

"It doesn't matter, actually. House Arvanxi will claim the honor of this extermination."


F Human Warrior 1/Unchained Monk 3; Initiative: +4 ; AC: 16/14/12 ; Saves: 7/7/3 ; HP: 47/47; Ki: 3/3; Perception: +9 ;

My gosh, is the entire party going to be LE?

Grand Lodge

Male Human Warrior 1 // Lore Warden Fighter 3 || (HP 47/47) || AC:20| | T:11| FF:19| CMD 21 || Fort +6 | Ref +3 | Will +1 | Init +2 | Perc: +0 | Speed 20ft

As Asmodeus would like us to be. Praise be the Lord of the Nine!


Roden walks into the square surveying the other applicants with hesitation, quickly shifting his gaze between those present. He looks at their impressive arms and armor then down at his shoddy travelling clothes and sling. He "borrowed" the morningstar from his father, after spending a decent amount of the afternoon scraping it clear of rust, and his wooden shield was splintered and warped.

He approaches the militiaman and his voice cracks as he attempts to make his presence known, "R-Roden Linvail, ahem, re-reporting for duty, sir." He finally manages to straighten up, portraying an air of confidence as he maintains unwavering eye contact with the man. This was his big chance, after all. His eyes narrow and a smile forms on his lips, "When do we get started, sir? I am eager to prove myself." To be part of something bigger than his father's struggling shop. To become more than what he was always told he would become.

Due to Roden's youth and inexperience, I fully plan on playing him out as suffering from a pretty severe case of Napoleon Complex. It won't last long though. Once he realizes he can actually contribute and enjoys killing, he will shift in both the manner in which he carries himself and his overall attitude. He will inevitably become a very confident, very cold man.


Gameplay is up


Female Human, Inquisitor | HP 22/40| Judgment 1/1 | Domain (Trickery->Deception) | 1st Lvl Spells DC 15| AC 13, Touch 17, FlatFoot 13, CMD 17 | Fort +4, Ref +3, Will +6 | Init +10 | Perception +11

A woman dressed in clerical robes with a heavy mace handing off her right hip and a think unholy text hanging off her left hip, slowly walks over to the militia member. "Hello, I am Ileosa Albus. I was sent here by the temple of Asmodeus." She speaks softly and respectfully as she watches the man taken down her name. "Thank you." She says with a nod before looking around at the others who have gathered. She give a smile when she sees Jerax and moves to join him.


Female Dragon-Touched (Brass) Warlock 4 [HP 40/40 | AC 18/13/15, Fort +3, Ref +4, Will +5 | Init +8; Perception +10 | Spells: (4/5 | 3/3)]

Hey guys. Glad to see all of you here...


Male Halfling Commoner 1/ Bard 3 HP: 36/36; AC: 17; T: 14; FF: 11; Init: +7; Perception +8; Fort: 3; Ref: 6; Will: 4; CMB: 0; CMD: 14; Bardic Performance 12/17

A young male Halfling steps forward cautiously aware that all eyes are upon him in disapproval. From somewhere in the crowd he hears, "What is he doing here?" His clothes are dirty and his long blond hair is disheveled and matted in a few spots. He sports a backpack that likely contains a few supplies. Hanging next to it is a mandolin and a sling with a long pole attached to it. A most unusual weapon and probably not really all that effective.

Inwardly he is terrified (even for a Halfling) that today could very well be his last day but outwardly he is trying to display some measure of confidence.

He approaches the militiaman, lifts the flyer up to him and stutters, "S.s.sir? My master sent me to help in the killing of these creatures?" A brief laugh bursts out from the crowd, "Well, do you have a name?"
Sticking his chest out proudly now he looks up at the Militiaman,"Hetfield."
"Well Hetfield, go join the rest." Looking at the soldier standing next to him he smirks, "This ought to be good."


Male Halfling Commoner 1/ Bard 3 HP: 36/36; AC: 17; T: 14; FF: 11; Init: +7; Perception +8; Fort: 3; Ref: 6; Will: 4; CMB: 0; CMD: 14; Bardic Performance 12/17

GM Gathrix, which stats would you like to see in our posts?


Kirk Hetfield wrote:
GM Gathrix, which states would you like to see in our posts?

Whatever you feel is appropriate. I really just hope for some consistent posters.


Male Halfling Commoner 1/ Bard 3 HP: 36/36; AC: 17; T: 14; FF: 11; Init: +7; Perception +8; Fort: 3; Ref: 6; Will: 4; CMB: 0; CMD: 14; Bardic Performance 12/17

Judging by what I've seen so far I don't think you will have a problem. I'll do the standard stuff.


hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour

A tall woman with black hair and green eyes walks into the square, and approaches the militia man. She adjusts her spectacles as she looks at him.

I am Alicia De'ville, here to help with your pest extermination. Vegepygmies was it not. I'm certain I can burn them out with my spells.

basic profile is up, I will properly detail it later today.


Female (she/her) Anthropomorphic Dire Chipmunk Caffeine Addict 9

Sorry, thanks to all the ice I've been without power or internet since Saturday morning, just woke up to its glorious return. Rushing off to work now, will have a post up this afternooon/evening when I return!


No problem I know this is an issue for several people


Female Human, Inquisitor | HP 22/40| Judgment 1/1 | Domain (Trickery->Deception) | 1st Lvl Spells DC 15| AC 13, Touch 17, FlatFoot 13, CMD 17 | Fort +4, Ref +3, Will +6 | Init +10 | Perception +11

Okay, quick question. I want people's opinion on this, I was planning on taking Ileosa into warpriest when we get our next level. However, a friend has shown me this archetype of cleric that looks pretty cool and gets rid of the channel energy. Which is great because of Ileosa's low charisma.(Yay being locked up in the church for 16 years! *sarcasm*) So which one would you guys rather have?


As with every cleric archetype that makes you choose only one domain... take it with caution.

That said Divine Strategist is probably one of the best.
Master Tactician helps laying buffs or debuffs fast as lightning,Caster Support depends a lot on party composition and so has the potential to be from good to useless.
Finally tactical expertise is a minor, even if useful in a party food lots of melee, ability. Better if you end up buying INT enhancing items.

All in all, good archetype if you choose your only domain well!

That said, between warpriest and cleric I'd choose cleric always unless you have something melee very specific in mind. Even if the Fervor ability can prove useful, cleric's are very powerful.


Female Human, Inquisitor | HP 22/40| Judgment 1/1 | Domain (Trickery->Deception) | 1st Lvl Spells DC 15| AC 13, Touch 17, FlatFoot 13, CMD 17 | Fort +4, Ref +3, Will +6 | Init +10 | Perception +11

True. I was going between the Fire Domain or the Law Domain.


Law's subdomains Tyranny and Slavery are rather good, but so is Fire's subdomain Ash.

Anyway, choose whatever you feel will be the most fun for you!


Female Dragon-Touched (Brass) Warlock 4 [HP 40/40 | AC 18/13/15, Fort +3, Ref +4, Will +5 | Init +8; Perception +10 | Spells: (4/5 | 3/3)]

Divine strategist looks pretty interesting.

Isn't there a pretty simple way to get access to another domain?

Grand Lodge

Male Human Warrior 1 // Lore Warden Fighter 3 || (HP 47/47) || AC:20| | T:11| FF:19| CMD 21 || Fort +6 | Ref +3 | Will +1 | Init +2 | Perc: +0 | Speed 20ft

Not that I know of :(


Female Dragon-Touched (Brass) Warlock 4 [HP 40/40 | AC 18/13/15, Fort +3, Ref +4, Will +5 | Init +8; Perception +10 | Spells: (4/5 | 3/3)]

I saw an interesting discussion where more domains were modeled off of the Eldritch heritage chain for bloodline powers.

But you are right, there is no RAW way to get another domain. Seems like there should be...


F Human Warrior 1/Unchained Monk 3; Initiative: +4 ; AC: 16/14/12 ; Saves: 7/7/3 ; HP: 47/47; Ki: 3/3; Perception: +9 ;

@Ileosa: I'd be very wary of going cleric with your character. If you intend to participate in melee, ever, you're going to need heavy armor badly with that Dex. You also probably won't have enough feats to do anything effective with your Str. Warpriest definitely fits things pretty well, if you're planning on doing any stabbing or slashing.

There are PrCs which grant domains, but generally aren't worth it.

@GM: Sorry I haven't been posting more; with this many characters, it feels like there's nothing else that needs to be said.


Sister Margaletta wrote:

.

@GM: Sorry I haven't been posting more; with this many characters, it feels like there's nothing else that needs to be said.

Just let me know if you are on watch

*Edit, also this is your chance for Roleplaying. Talking to the other players.


F Human Warrior 1/Unchained Monk 3; Initiative: +4 ; AC: 16/14/12 ; Saves: 7/7/3 ; HP: 47/47; Ki: 3/3; Perception: +9 ;

Right... but I tend to have trouble with that in 12-person games. Way too many people saying everything in each conversation, and Margaletta's already very non-talkative.


Sister Margaletta wrote:
Right... but I tend to have trouble with that in 12-person games. Way too many people saying everything in each conversation, and Margaletta's already very non-talkative.

I invited 12 people, but only 7 so far(Hence why I invited 12 people on these boards are like that). You can post-Margaletta fixes her tent and sits quietly in meditation. Posts do not always have to be your character speaking.


Male
Skills:
Percept +2|Diplo +10|Intim. +7|Kn. Relig +6|Prof (gambler) +7|SM +8
F: 7, R: +4, W: +6|Init: +1| Tiefling (devil-spawn)|HP: 20/20|Resist Cold, Electricity, Fire 5|AC: 19 (11 Tch, 18 Fl)|CMB: +5, CMD: 16|Touch of Corruption (Su) 1d6 3/3xday| Antipaladin (Tyrant/Dread Vanguard)/3rd|Speed 30ft (30ft)|Smite Good 1/day (+2 atk, +3 dmg)
Meridian Anterian wrote:
When Jerax returns to camp, Meridian approaches him speaking softly, "Jerax, Ileosa has offered to share her tent with me. She has some knowledge of healing. Would you like to sleep in my tent tonight? Since you so gallantly offered to erect it for me, it seems only proper that you use it."

Jerax stammers a lttle. Jerax is dwelling on "Would you like to sleep in my tent tonight" comment. "Uh, sure. Okay." The tiefling turns a slightly brighter crimson as he enters Meridian's newly made tent, with his hooves sticking out, and hides his blushing until called for watch.


hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour

Alicia looks around at the other volunteers. Tieflings? A Halfling? They were really pulling in the rif raf for this task. Still she wouldn't be here if Pater hadn't gambled away the families gold. That a Deville would have to work for a living. Ugh! Pater deserved his paupers grave.

But she hid her feelings behind a sadonic smirk and a flick of her hair. She needed funds for her wizardry training, and this would help. And then she would repair her families fortune, and destroy those who mocked and stymied her. If she needed to associate with scum to do this, then she would with a smile. It was the Deville way, after all.

Hopefully they were competent rif raf.


Male Human (advanced) Godling
Ileosa Albus wrote:
Man! You guys get active right after I got to bed!
Izrail Arvanxi wrote:
The trick is to never sleep or wake in the middle of the night craving rpgs. Believe it or not I live in GMT +1

And me, I work third shift by myself, so I can post just about anytime of day or night. That and I frickin' LOVE pbp!! I'm at GMT-5.


*I missed an AOO vs the trip attempt, I forget they were wielding spears which also have range, we will say they were distracted and not expecting so many combatants.


Alicia De'ville wrote:

Alicia looks around at the other volunteers. Tieflings? A Halfling? They were really pulling in the rif raf for this task. Still she wouldn't be here if Pater hadn't gambled away the families gold. That a Deville would have to work for a living. Ugh! Pater deserved his paupers grave.

But she hid her feelings behind a sadonic smirk and a flick of her hair. She needed funds for her wizardry training, and this would help. And then she would repair her families fortune, and destroy those who mocked and stymied her. If she needed to associate with scum to do this, then she would with a smile. It was the Deville way, after all.

Hopefully they were competent rif raf.

Alicia are you waiting for permission to post in Gameplay? You can do so I am sorry if that was not clear


hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour

I missed that, sorry
(Somewhat embarrassed )


Male
Skills:
Percept +2|Diplo +10|Intim. +7|Kn. Relig +6|Prof (gambler) +7|SM +8
F: 7, R: +4, W: +6|Init: +1| Tiefling (devil-spawn)|HP: 20/20|Resist Cold, Electricity, Fire 5|AC: 19 (11 Tch, 18 Fl)|CMB: +5, CMD: 16|Touch of Corruption (Su) 1d6 3/3xday| Antipaladin (Tyrant/Dread Vanguard)/3rd|Speed 30ft (30ft)|Smite Good 1/day (+2 atk, +3 dmg)
Pivenzobili wrote:


You begin traveling down river again. It is more difficult now as you are getting deep into the forest and the bank of the river is increasingly more overgrown with vegetation. Walking single file becomes a must unless you wish to be significantly slowed. The same darkness that was present in the forest persists, yet you start to see a glow up ahead.

"That's the worship ring for the master ahead. Some of the men that wear spiky helmets come here sometimes, they are the ones that the master sent to find me when the vegepygmies killed my village." Pivenzobili says with a little sadness.

As the party finalizes it's departure from the campsite, Jerax looks around the area. "Hey! If no one claims their vegepygmy heads before we leave, I'm claiming them as mine!"

If no one claims claims the remaining heads, Jerax puts 3 more vegepygmy heads in his sack.
Despite himself, Jerax offers to carry both Illeosa's and Meridian's tents which but him achingly close to heavy load.


"Heads? But the legs are the best part. I kept some legs. The rest taste like old leaves, which is ok as a base for stew, but I don't have that kind of time. " Pivenzobili remarks as he gathers his things to leave.


Male
Skills:
Percept +2|Diplo +10|Intim. +7|Kn. Relig +6|Prof (gambler) +7|SM +8
F: 7, R: +4, W: +6|Init: +1| Tiefling (devil-spawn)|HP: 20/20|Resist Cold, Electricity, Fire 5|AC: 19 (11 Tch, 18 Fl)|CMB: +5, CMD: 16|Touch of Corruption (Su) 1d6 3/3xday| Antipaladin (Tyrant/Dread Vanguard)/3rd|Speed 30ft (30ft)|Smite Good 1/day (+2 atk, +3 dmg)

"Piv, so far you've actually been a very good guide. Tell you what, You can have all the legs. I doubt the others would mind."Jerax is starting to warm up to the dread gnome He has be a great healer and guide, especially if the Master of the Gate finds him worthy.


Female Dragon-Touched (Brass) Warlock 4 [HP 40/40 | AC 18/13/15, Fort +3, Ref +4, Will +5 | Init +8; Perception +10 | Spells: (4/5 | 3/3)]

Jerax, it seems like you keep posting gameplay things in discussion. It is confusing...


Male
Skills:
Percept +2|Diplo +10|Intim. +7|Kn. Relig +6|Prof (gambler) +7|SM +8
F: 7, R: +4, W: +6|Init: +1| Tiefling (devil-spawn)|HP: 20/20|Resist Cold, Electricity, Fire 5|AC: 19 (11 Tch, 18 Fl)|CMB: +5, CMD: 16|Touch of Corruption (Su) 1d6 3/3xday| Antipaladin (Tyrant/Dread Vanguard)/3rd|Speed 30ft (30ft)|Smite Good 1/day (+2 atk, +3 dmg)
Meridian Anterian wrote:
Jerax, it seems like you keep posting gameplay things in discussion. It is confusing...

Sorry. I don't mean to be. It's just that Jerax wouldn't leave 60 gp on the ground. And the golden rule of role-playing is: if you don't say you did it, it didn't happen. I see the need to push the story forward and not have the posts bogged down with interpersonal roleplay posts, but some things need to be said.


Male I am a meat Popsicle
Jerax Hellfire wrote:
Meridian Anterian wrote:
Jerax, it seems like you keep posting gameplay things in discussion. It is confusing...
Sorry. I don't mean to be. It's just that Jerax wouldn't leave 60 gp on the ground. And the golden rule of role-playing is: if you don't say you did it, it didn't happen. I see the need to push the story forward and not have the posts bogged down with interpersonal roleplay posts, but some things need to be said.

I am not confused by why you posted what you did, but by the fact that you posted In-Character actions in the discussion thread. The gameplay thread is actually the best place for In-Character stuff, even interpersonal roleplay posts.

When I see stuff like that posted in discussion it makes me wonder if that is a thing your character did and said in-game, or are you (the player) just using this as a vehicle to remind us to think about it.

I assumed it was actual in-game stuff, but the confusion was there.


Its all good, in the future lets keep this thread for OOC then. I am to blame also as I responded in Character.


Male Halfling Commoner 1/ Bard 3 HP: 36/36; AC: 17; T: 14; FF: 11; Init: +7; Perception +8; Fort: 3; Ref: 6; Will: 4; CMB: 0; CMD: 14; Bardic Performance 12/17

Kirk brought it up in the gameplay thread but nobody did anything.....I agree it's clearly a gameplay move. In fact I asked if we were just going to leave a pile of bodies and come back for the heads on our way back but again nobody said anything. Maybe it's part of the confusion with so many players. How much does a Vegepygmie head weigh anyways?


Vegepygmie heads weight is not something I will track too hard for this one shot. People keep brining up the amount of people as if it prevents posts, I did invite 12, 12 have not posted, and some have posted once or twice.


I know technically I do not have to roll for swarms, but I wanted to give Kirk a chance.


Male Halfling Commoner 1/ Bard 3 HP: 36/36; AC: 17; T: 14; FF: 11; Init: +7; Perception +8; Fort: 3; Ref: 6; Will: 4; CMB: 0; CMD: 14; Bardic Performance 12/17

Which swarm?


hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour

This one,

Quote:
Oh, Bathing is ok. I only do it once a week or so myself, but I know humans like to do it a lot. There are some fiendish fish that bit up the river some, but if you throw in a rabbit first they leave you alone.

Guess we need to find a rabbit

Grand Lodge

Male Human Warrior 1 // Lore Warden Fighter 3 || (HP 47/47) || AC:20| | T:11| FF:19| CMD 21 || Fort +6 | Ref +3 | Will +1 | Init +2 | Perc: +0 | Speed 20ft

Izrail offers himself again to watch. Maybe for the second watch, as it was when the killer salads appeared last night.

And we should keep at least 2 person watching, with the ones who rest not far away from their weapons, just in case.

Oh, and just after arriving I suggest we clean the place a bit. Sleeping around rotten food isn't funny.


Female Dragon-Touched (Brass) Warlock 4 [HP 40/40 | AC 18/13/15, Fort +3, Ref +4, Will +5 | Init +8; Perception +10 | Spells: (4/5 | 3/3)]

Meridian will take a watch if needed. She is not particularly perceptive, but sees perfectly in the dark.

Grand Lodge

Male Human Warrior 1 // Lore Warden Fighter 3 || (HP 47/47) || AC:20| | T:11| FF:19| CMD 21 || Fort +6 | Ref +3 | Will +1 | Init +2 | Perc: +0 | Speed 20ft

I may start to like Tripping again, hehe.

Quick question, do we get AoO if the rock thing tries to get up, do we?

1 to 50 of 146 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Languishing in Longacre Discussion All Messageboards

Want to post a reply? Sign in.