| Laknir Kii |
Perception: 1d20 + 6 ⇒ (17) + 6 = 23
A magic feather. Maybe I can put it in my hat after this is all said and done. Are we going to continue? Laknir takes the feather.
| Torphrex the Clever |
A pair of stone doors stand against the east wall. Inset in these doors is a rune shaped carving, any attempt to push the doors open gives the impression that they are in fact unmovable.
"Let's use the chime on these doors..."
| Stigly the Divine Diviner |
I apologize for my absence, It was finals week for me and time got away from me.
As the group walks down the halls towards the new door, Stigly will remember the potions he stored early and try to identify them.
spellcraft potion 1: 1d20 + 4 ⇒ (15) + 4 = 19
spellcraft potion 2: 1d20 + 4 ⇒ (14) + 4 = 18
After Laknir discovers the new feather stigly will try to identify that as well
spellcraft feather: 1d20 + 4 ⇒ (7) + 4 = 11
Hmm perhaps a good luck charm? Stigly think it best stay with Laknir....To help with problem until we find gender changing room.
Stigly will pull the chime out from his belt pouch and clink it against the door. ding dong the door has ears but lacks eyes. We must carry on until Laknir dies. He survived rats, bats, bugs, and undead whores. Perhaps his end will be found on yonder floors.
Stigly looks proudly over at Draah'zhin and Laknir, hoping for prais on his "clever" ryme.
| Torphrex the Clever |
Torphrex shakes his head...
"Shhh..."
| Torphrex the Clever |
Torphrex quickly tries to open the door, before the rune fades.
| Torphrex the Clever |
"Let's try another way."
Unable to see the map right now. Please take us to the nearest uncharted place.
| GM Jol |
As the group backtracks and enters the lower section of the large octagonal room, everyone can once again see the 8 statues at each of the corners. 7 of the statues are carved from white marble depicting a different humans in valiant poses. Starting in the southwestern corner and working clockwise: A tall man with gems set in his forehead, wielding a flaming glaive; A beautiful woman with wild hair, holding a ranseur; A voluptuous nude woman wielding a two-headed guisarme;A short, smiling man holding a longspear; An obese man with rotting flesh wielding a scythe; A handsome, bearded man in extravagant clothes, wielding a Lucerne hammer; A imperious heavyset woman holding a mirror and a halberd.
The eight statue is carved from dark diorite and is threefold in form, portraying a tall woman with three faces. One side has a kind face and cradles a baby in its arms, while a second side displays a more stern expression and holds an hourglass. The third face has a crazed look, its hands are empty but thornless roses twine up both arms.
There are secret doors behind each of these statues.
The statutes are magically trapped if someone touches them. Disable Device 26 allows you to find a small pressure point in the stone to disable the trap. It seems to be on a mechanical timer of some sort to reset, as a pressing the plate lodges a bunch of gears into place and keeps them from turning.
Bronze doors stand on the eastern side opposite the western ones the group opened to come in to this room. They are not completely closed and look like they could be swung open easily.
| Torphrex the Clever |
Perception Check: 1d20 + 6 ⇒ (10) + 6 = 16 (+1 if traps)
Torphrex moves towards the doors and peeks in, if the space allows.
Perception Check: 1d20 + 6 ⇒ (17) + 6 = 23 (+1 if traps)
| Stigly the Divine Diviner |
perception: 1d20 + 3 ⇒ (17) + 3 = 20
Stigly half heartedly looks around the room
So which door should we go through first?
also i seem to remember a rune that we acquired earlier. I can't remember who has it. I'll look through the game later
| Torphrex the Clever |
"Doors? There is only one, there..."
He points at the brass doors.
Do you tells us about the secret doors?
| Stigly the Divine Diviner |
sorry i'll post more in depth about the doors, but Stigly made the incorrect assumption that everybody could see the hidden doors.
nonono many doors each with it's own perils. We can't dismiss the others just because the scary statues frighten poor Laknir.
| Torphrex the Clever |
Torphrex looks for the doors Stigly mentions.
"You are right, nicely done Stigly! Let's start with this one!"
He open the one with the man with the flaming glaive.
| GM Jol |
As Torphrex pushes against the statue to clear the opening for the doorway, an electrical surge emanates from the statue and washes over Torphrex.
damage: 2d6 ⇒ (4, 5) = 9
Reflex DC 12 for half
As Torphrex lets go after the initial shock, the statue barely moved, he can hear gears whirring into position.
The opening is not yet uncovered would take another effort of pushing the statue.
| Torphrex the Clever |
Reflex Save DC 12: 1d20 + 5 ⇒ (10) + 5 = 15
4 Damage
"I think I miss a trap there."
He checks the statue to disable the trap.
Disable Device (+1 Trapsmith): 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22
| Torphrex the Clever |
"I couldn't disable the trap, but I think we have some minutes before it activates again. Let's hurry up and check what is here."
He pushes as hard as he can, trying to open the secret door.
Strength Check: 1d20 - 1 ⇒ (18) - 1 = 17
| Stigly the Divine Diviner |
Stigly, seeing his friends find a fun new game decides to go and push on the statue as well.
str aid: 1d20 ⇒ 19
Behold the might of the divine mistress courses through my veins..... mumbling to himself hmm perhaps a hernia from over exertion........ aloud to Laknir Careful You not wanting to over do it and give yourself black belly. Maybe die from it if serious enough.
| GM Jol |
Together, the group is able to move the statue out of the way revealing a small corridor leading into what looks like a crypt. five rotting bodies lie in alcoves along the way.
There is a small crevice in the wall and the glint of metal appears through the hole. It looks to be a trap. Disable Device 20?
trap: 1d20 + 10 ⇒ (16) + 10 = 26
damage: 1d10 + 1 ⇒ (6) + 1 = 7
The bodies seem to be dead kobolds, brutally tortured and killed. Within their bodies you find enough coins to equal 50 gp.
| Torphrex the Clever |
Perception Check: 1d20 + 7 ⇒ (16) + 7 = 23 (+1 if traps)
Disable Device: 1d20 + 8 ⇒ (13) + 8 = 21
I think Torphrex barely made it. 50 gp!
Next statue!
| Laknir Kii |
What is black- you know what, don't tell me. Rex, if that last statue was rigged, the other ones might be too. Turning to the new arrival.
I know. Seeing corpses does not get much easier, it is something you just learn to deal with. But, hey. We won't be joining them today.
| Torphrex the Clever |
I put the 50 gp in Torphrex profile. We can share later.
We move clockwise, now to the "beautiful woman with wild hair, holding a ranseur".
Perception Check (+1 Trapsmith): 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18
Disable Device (+1 Trapsmith): 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21
Do he gets a bonus because he knows the trap is there?
| GM Jol |
you do, you no longer need perception to locate it, and you have a +2 bonus on future similar traps since you just disarmed this one.
Torphrex is able to jam the gears, and cut off the connection points to stop the statue from being able to jar any of his party members. It now being safe to touch, the group is able to move the statue out of the way with a concerted effort.
As they do so, they can see a horror inside. A skeletal kobold holding a ransuer decked in half plate armor turns its head towards the group. The five foot corridor into yet another crypt holding more tortured kobolds shall prove difficult to maneuver in.
Stigly: 1d20 + 2 ⇒ (19) + 2 = 21
Draah’Zhin: 1d20 + 1 ⇒ (16) + 1 = 17
Laknir: 1d20 + 4 ⇒ (12) + 4 = 16
Torphrex: 1d20 + 3 ⇒ (17) + 3 = 20
Erdikhaan: 1d20 + 6 ⇒ (5) + 6 = 11
------------------------
Initiative
------------------------
Round 1
Stigly
Torphrex
Draah'Zhin
Laknir
Erdikhaan
| Torphrex the Clever |
Torphrex, quicker than a normal Kobold, moves to the small recess next to the skeleton, and stays there.
Double move to get there, that is 35' movement from his previous position, so he can't do anything else.
With luck he will be able to flank next turn.
| Stigly the Divine Diviner |
you wanna roll my attacks on stigly too? I don't think you have rolled less than 17 for me yet.
Stigly, quickest among kobolds, fires his crossbow before dropping it and equipping his shield as he moves in closer
crossbow: 1d20 + 3 ⇒ (19) + 3 = 22
dmg: 1d6 ⇒ 4
| GM Jol |
going to assume as this has been a few days that they delay until after the monster and hopefully they'll pick up. In future i'll either bot them or have them delay again.
As Torphrex nimbly dodges into a corner Stigly aims his crossbow, letting loose a bolt that nails the creature, or would have, had there been any flesh for the bolt to dig into. Instead, the bolt sails clean through the rib cage.
Letting loose an unearthly growl, the creature charges down the hallway with his ranseur aimed at Laknir. Passing right by Torphrex, he sinks his weapon into Laknir's left arm leaving a nasty gash.
attack+charge: 1d20 + 9 ⇒ (16) + 9 = 25
damage: 1d6 + 3 ⇒ (1) + 3 = 4
------------------------
Initiative
------------------------
Round 1
Draah'Zhin
Laknir
Round2
Stigly
Torphrex
Erdikhaan
He provokes an attack from Torphrex, Laknir takes 4 damage.
| Torphrex the Clever |
I think the map is not updated.
Torphrex attacks the creature when it passes him by.
Attack of opportunity.
Rapier Attack: 1d20 + 4 ⇒ (4) + 4 = 8
Rapier Damage: 1d4 - 1 ⇒ (2) - 1 = 1
He moves after it, trying to flank it.
Rapier Attack: 1d20 + 4 ⇒ (4) + 4 = 8
Rapier Damage: 1d4 - 1 ⇒ (2) - 1 = 1
"I think I am not damaging it!"
| Laknir Kii |
Is the map updated? If so, I thought we wanted to let creatures out of 5 ft hallways? It doesn't sound like I'm in melee range from the description here.
agh... Wait. You guys have warrior warriors? Well, had?
Laknir tries to adjust to melee position if possible, sliding past the extended polearm.
attack: 1d20 + 6 ⇒ (18) + 6 = 24 Add 2 if Torphrex is flanking.
Damage: 1d4 + 4 ⇒ (4) + 4 = 8
Hoenn Confirm: 1d20 + 6 ⇒ (11) + 6 = 17
Confirm damage: 1d4 + 4 ⇒ (2) + 4 = 6
8 HP.
| Torphrex the Clever |
he can use it to Shield Bash
| GM Jol |
Laknir shifts into position and lunges out at first worthy foe he's seen in this place marring the creature on the shoulder. His rapier though has a hard time connecting solidly and part of the blow is deflected off the bone. As Draah'zhin begins his inspirational tune, Torphrex moves into position and can't seem to find a way to connect his weapon past the remainders of the armor protecting the enemy.
The creature tries to jump over the piercing rapiers from either side of him, but is not quite nimble enough to do so without being attacked.
He then whirls on Laknir again, seeming to erupt in a laughter that comes from no lungs. Taunting Laknir as he lunges again with his ranseur, but this time missing.
acrobatics: 1d20 + 4 ⇒ (7) + 4 = 11
Erdikhaan attack: 1d20 + 6 ⇒ (9) + 6 = 15
------------------------
Initiative
------------------------
Round 2
Stigly
Draah'Zhin
Laknir
Round 3
Torphrex
Erdikhaan
everyone but Stigly gets attacks of opportunity
| Torphrex the Clever |
Attack of opportunity.
Rapier Attack: 1d20 + 4 ⇒ (8) + 4 = 12
Rapier Damage: 1d4 - 1 ⇒ (4) - 1 = 3
He keeps flanking it, but changes his action to an Aid Another, granting a +2 to attack to Laknir.
Rapier Aid Another DC 10 + 2 Flank: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13
"Laknir, finish it!"
| Laknir Kii |
Skeletal warrior, do you have a name? Can you speak? Laknir decides to start speaking to the undead in front of him.
AoO: 1d20 + 9 ⇒ (18) + 9 = 27 Assuming the Aid bonus doesn't apply yet.
Damage: 1d4 + 5 ⇒ (4) + 5 = 9
Rules of Nature intensifies: 1d20 + 9 ⇒ (8) + 9 = 17
Crit Damage: 1d4 + 5 ⇒ (2) + 5 = 7
Normal Attack: 1d20 + 11 ⇒ (14) + 11 = 25
Damage: 1d4 + 5 ⇒ (4) + 5 = 9
Uhh, April Fools?
| Stigly the Divine Diviner |
Stigly will first try to identify this creature
know religion: 1d20 + 4 ⇒ (3) + 4 = 7
he then moves into position and conjures more fire to throw and the creature.
ranged touch: 1d20 + 4 ⇒ (17) + 4 = 21
dmg: 1d6 + 1 ⇒ (2) + 1 = 3
| GM Jol |
After watching Torphrex's attack land solidly against the plated armor, Laknir again scars some of the creatures bones as he lands what would normally be another solid hit. The undead kobold reels back at the hit, obvisoully affected before being scorched by Stigly's divine flames.
Laknir strikes out again with similar effect as his last two, visibly damaging the bones of monstrosity. His head tilts as Laknir calls out to him, but does not seem to have any meaning, or he does not care to respond.
Tired of the missing his targets, the skeleton changes tactics and swings instead at Draah'zhin, and then moves back once again daring attacks from his enemies until he's 15 feet away from the closest kobold.
attack: 1d20 + 7 ⇒ (14) + 7 = 21
damage: 1d6 + 3 ⇒ (4) + 3 = 7
Draah'Zhinn takes 7 damage, Laknir and Torphrex get attacks of opportunity with flanking, don't forget to include Draah'zhin's song.
------------------------
Initiative
------------------------
Round 3
Draah'Zhin
Stigly
Laknir
Round 4
Torphrex
Erdikhaan
| Torphrex the Clever |
Attack of opportunity.
Rapier Attack (+1 Song +2 Flank): 1d20 + 4 + 1 + 2 ⇒ (3) + 4 + 1 + 2 = 10
Rapier Damage (+1 Song): 1d4 ⇒ 4
He moves to keep flanking it, and keeps doing an Aid Another, granting a +2 to attack to Laknir.
Rapier Aid Another DC 10 (+1 Song +2 Flank): 1d20 + 4 + 1 + 2 ⇒ (13) + 4 + 1 + 2 = 20
"Laknir, keep going, we have it!"
| Stigly the Divine Diviner |
Stigly throws even more fire at the creature.
ranged touch: 1d20 + 4 ⇒ (18) + 4 = 22
fire dmg: 1d6 + 1 ⇒ (2) + 1 = 3
tremble in fear before Stigly, Lord of Fire, Divine divinor of divinations, and Squasher of many bugs.
| Laknir Kii |
Attack of Stabortunity: 1d20 + 9 ⇒ (8) + 9 = 17
Damage: 1d4 + 5 ⇒ (4) + 5 = 9
No? Nothing? Very well then, lets see if death grabs hold this time.
Laknir will shift back in place to defend Draah'Zhin and flank with Torphrex.
Attack: 1d20 + 11 ⇒ (13) + 11 = 24 Adding Aid bonus.
Damage: 1d4 + 5 ⇒ (1) + 5 = 6
| GM Jol |
AOO on Laknir: 1d20 + 7 ⇒ (1) + 7 = 8
As the kobolds again swarm around him, he uses his weapons range to swipe at Laknir as he comes in. Fully missing as he does so though, puts him off balance and Laknir's rapier once again finds its mark. Still not the most effective weapon, along with Stigly's fire, is definitely weakening the creature.
He sidesteps again next to Torphrex and takes another swing at Laknir hoping to take off his head, but he just can't seem to connect.
attack: 1d20 + 7 ⇒ (6) + 7 = 13
Draah'zhin continues to inspire the group.
------------------------
Initiative
------------------------
Round 4
Draah'Zhin
Stigly
Laknir
Round 5
Torphrex
Erdikhaan
| Torphrex the Clever |
Torphrex keeps moving to keep the flank, and keeps doing an Aid Another, granting a +2 to attack to Laknir.
Rapier Aid Another DC 10 (+1 Song): 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6
"I'm getting tired!"
Took off the flank bonus as Laknir is not flanking yet, but when he moves he will have it.
| Draah'Zhin |
Draahzhin continues his inspirational song and atempts to identify the creature while playing. he also steps back a bit more to give laknir some fighting room
knowledge religion: 1d20 + 2 ⇒ (10) + 2 = 12