Kobold Godsmouth Heresy

Game Master lunkhead

Mashup of a dungeon crawl and kobolds, what's not to like!?
Map *


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Yulantegoni focuses on the door and receives an overwhelming aura from each.

Arcana Knowledge DC 17:
The aura is an abjuration spell

Torphrex leads the others as they try to open the doors in various combinations, but are met by each attempt with the same result of a flaring symbol of Pharasma before it fades and the stone sits unmoved.


AC 12, touch 11, flat-footed 12 (+1 armor, +1 size) HP 10 Fort +1, Ref +0, Will +3; +2 trait bonus vs. charm and compulsion

Yulantegoni will try to discern the nature of the spell causing the symbols of Pharasma to appear with her knowledge of spellcraft. Spellcraft+5: 1d20 + 5 ⇒ (19) + 5 = 24


Maybe we make heartbeat sound on left door? Maybe middle? Spell-scales have magic for that?


Yulantegoni, it is arcane lock


Male Kobold Cleric 1 HP 11/11 AC 21, touch 13, flat-footed 19 (+5 armor, +2 Dex, +1 natural, +2 shield, +1 size)

Stigly will grab the chime and proceed to the north door. knocking it against the door he will say

Come now Laknir face your mortality with fierce dignity. We all gotta die sometime........after you of course


As Stigly activates the chime, notes play out in a very particular pattern and the stone door to the north opens. Ahead a 60 foot hallway opens up into a further chamber just outside your darkvision. Inside the hallway you can see bodies wrapped in age-yellowed linens lying in alcoves on both sides of the corridor. Thick cobwebs hang from the ceiling and drape the walls of the crypt; everything is coated in a deep layer of dust.

Perception DC 15:
There is movement within some of the rubble further down the hallway although you can't discern what it is.

Perception DC 20:
It looks like small skulls? are crawling around on the ground.


Male Kobold Rogue (Snare Setter) 1 | HP 8/9 | AC 17 T 14 FF 14 CMD 11 | F +1 R +5 W +1 | Init +3 | Perc +7 (+1 Trapfinding) Darkvision | Status: Normal

Perception Check: 1d20 + 7 ⇒ (14) + 7 = 21
"Be alert! There is something, moving, like small skulls, in the floor at the end of the hallway!"


AC 12, touch 11, flat-footed 12 (+1 armor, +1 size) HP 10 Fort +1, Ref +0, Will +3; +2 trait bonus vs. charm and compulsion

Is there any evidence suggesting the egg thieves went this way? Footprints in the deep layer of dust or anything that looks recently opened.?

Perception: 1d20 + 3 ⇒ (3) + 3 = 6


Perception: 1d20 + 4 ⇒ (6) + 4 = 10

More action eh? Time to waste em Kobolds!

Talnip says while readying his crossbow, pointing it towards the hallway and making sure his holy water is within easy reach.


Male Kobold Inspired Blade Swashbuckler 1/Occultist1|| HP: 12/12, AC: 19 (FF: 16 T: 14) || Init: +3, Fort: +3 Ref: +5 Will: +2 || Per: +6

Trying not to make eye contact with Stigly, Laknir tries to search the hallway as well.

perception: 1d20 + 6 ⇒ (9) + 6 = 15

I uhh, I would really prefer if you didn't keep saying that. Why would I go first anyway? I had quite thorough training on the surface.


As Torphrex points out the danger everyone is able to see skulls with eight legs crawling around the corridor. When Talnip encourages his allies to battle, the skulls move awkwardly some even seem to stop moving altogether as they shamble down the hallways.

Initiative Rolls:

Talnip1d20 + 3 ⇒ (9) + 3 = 12
Stigly1d20 + 2 ⇒ (20) + 2 = 22
Yulantegoni1d20 + 2 ⇒ (3) + 2 = 5
Laknir1d20 + 4 ⇒ (10) + 4 = 14
Torphrex1d20 + 3 ⇒ (4) + 3 = 7
Skull Spider 11d20 + 2 ⇒ (13) + 2 = 15
Skull Spider 21d20 + 2 ⇒ (16) + 2 = 18
Skull Spider 31d20 + 2 ⇒ (5) + 2 = 7
Skull Spider 41d20 + 2 ⇒ (14) + 2 = 16

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Initiative
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Round 1
Stigly

Skull Spider 1
Skull Spider 4
Skull Spider 1

Laknir
Talnip
Torphrex

Skull Spider 3

Yulantegoni

Knowledge Nature DC 10:
In reality, the opponents are not skulls, but spiders living inside the skull. Spiders inhabit these skulls much as a hermit crab lives inside a shell.

Knowledge Nature DC 15:
These spiders have a poisonous bite that seems to sap the health from their victims

Creatures are visible on map, they are each the size of a humanoid skull


Time to display the true power of the Mother of Monsters! Yulantegoni casts *Summon Monster as a spell like ability. She will summon a Dire Rat in flanking position of Torphrex.

The Eidolon will attempt to flank any that come for his master.
Bite if Flank Possible: 1d20 + 4 ⇒ (19) + 4 = 23 damage: 1d6 + 1 ⇒ (5) + 1 = 6

Bite without flank: 1d20 + 2 ⇒ (1) + 2 = 3


Male Kobold Rogue (Snare Setter) 1 | HP 8/9 | AC 17 T 14 FF 14 CMD 11 | F +1 R +5 W +1 | Init +3 | Perc +7 (+1 Trapfinding) Darkvision | Status: Normal

Torphrex welcomes the flanking creature, and readies and attack as soon as a creepy skull comes in reach.
Attack Roll (+2 flank: 1d20 + 6 ⇒ (16) + 6 = 22
Damage Roll: 1d4 - 1 ⇒ (1) - 1 = 0
If he feels one of his allies, better suited for combat, is ready to take over, he will take a 5' step back to let him pass and attack in turn.
What the hell with those 0 damage rolls?


Talnip shoulders his crossbow and shoots the closest spider thing within 30 feet.

Ka: 1d20 + 3 ⇒ (14) + 3 = 17
Chunk: 1d6 + 1 ⇒ (3) + 1 = 4


Haven't heard from Stigly today so we will delay his action to get the round moving

GM Rolls:

skull spider charge + 2: 1d20 + 2 ⇒ (1) + 2 = 3
skull spider charge + 2: 1d20 + 2 ⇒ (19) + 2 = 21

Two spiders rush forward and both sink their fangs into kobold flesh. Another one runs up behind the front two waiting for an opportunity to join in the feeding frenzy.

Torphrex takes 1 damage and I need a fortitude save
Poison: Injury; save Fortitude DC 10; frequency 1/round for 3 rounds; effect 1 Con; cure 1 save

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Initiative
--------------------
Round 1
Stigly
Laknir
Talnip (acted)
Torphrex (acted)

Skull Spider 3

Yulantegoni (acted)

Round 2

Skull Spider 1
Skull Spider 4
Skull Spider 1


Male Kobold Cleric 1 HP 11/11 AC 21, touch 13, flat-footed 19 (+5 armor, +2 Dex, +1 natural, +2 shield, +1 size)

Stigly, while feeling brave, is no fool. Although he is relatively certain in what order the party members shall all die, it doesnt mean that he can't be incapacitated for an extended period before his eventual death.

morningstar: 1d20 - 3 ⇒ (20) - 3 = 17

dmg: 1d6 ⇒ 2

confirm: 1d20 - 3 ⇒ (14) - 3 = 11

perception: 1d20 + 3 ⇒ (16) + 3 = 19

Stigly deftly bashes a skull spider thingy with his morningstar while taking a defensive posture, and screems
Ha, die you devil!!


For his next act Stigly will again fight defensively and attack the nearest spider.

morningstar: 1d20 - 3 ⇒ (9) - 3 = 6

Stigly groans in dismay as he whiffs against the spider.

No stigly, bad Stigly. Stigly must hit nasty skull spiders before they kill Laknir, not hit nice defenseless wall.

ac is at 23 whilst fighting defensively


Male Kobold Inspired Blade Swashbuckler 1/Occultist1|| HP: 12/12, AC: 19 (FF: 16 T: 14) || Init: +3, Fort: +3 Ref: +5 Will: +2 || Per: +6

Torphrex! Switch out! Laknir yells to his fellow kobold who isn't wishing death upon him, and he'll switch places with him when he can, for now, he'll move in.


Male Kobold Rogue (Snare Setter) 1 | HP 8/9 | AC 17 T 14 FF 14 CMD 11 | F +1 R +5 W +1 | Init +3 | Perc +7 (+1 Trapfinding) Darkvision | Status: Normal

Fortitude Save: 1d20 + 1 ⇒ (20) + 1 = 21
Torphrex takes a 5' step back letting Laknir pass (his move action for round 1).


Stigly strikes out at the creature in front of him, landing a solid hit with his Morningstar. Torphrex is able to connect with the creature but does not deliver a fatal blow. As Torphrex steps aside to let Laknir enter the fray, Talnip takes the opportunity to level his crossbow and pierces the creature through it's bloated body.

Yet a fourth spider scurries up and looks for an opportunity to join the fight.

--------------------
Initiative
--------------------
Round 1

Laknir

Skull Spider 3

Yulantegoni (acted)

Round 2

Skull Spider 1
Skull Spider 4

Stigly
Talnip
Torphrex


Male Kobold Cleric 1 HP 11/11 AC 21, touch 13, flat-footed 19 (+5 armor, +2 Dex, +1 natural, +2 shield, +1 size)

Stigly shall gladly move if somebody else wants to smash skull Spider monsters!!!

Stigly prepares to shift back to make room for others if need be


Fall back so we can all take them! Talnip yells to the group while falling back a bit.


Male Kobold Cleric 1 HP 11/11 AC 21, touch 13, flat-footed 19 (+5 armor, +2 Dex, +1 natural, +2 shield, +1 size)

Ahhh, Stigly wants to obey, but the coward is in his way.

Stigly wants to shift straight back, and will wait for Talnip to move so that he may do so


Laknir attack: 1d20 + 6 ⇒ (20) + 6 = 26
confirm critical: 1d20 + 6 ⇒ (6) + 6 = 12
Laknir damage: 1d4 + 4 ⇒ (3) + 4 = 7
Spider attack: 1d20 ⇒ 13

Laknir takes a lunge at the spider in front of him with his rapier, skewering the creature at the end of his blade. Yulantegoni shows off a remarkable display as a dire rat appears on the other side of the remaining two spiders. The dire rat crunches down on the unsuspecting monster and happily munches on the new snack.

The last remaining spider lunges at Stigly, but misses entirely. Stigly swings with his morningstar, but still determined to not die first he has a hard time connecting with the creature. He and Talnip both take a step back, weapons draw to lure the remaining creature in.

----------------------
Initiative
-----------------------

Round 2

Skull Spider 4 (acted

Stigly (acted)
Talnip (still has move and standard actions)
Torphrex
Laknir
Yulantegoni

Botted Laknir's attack, didn't hear from him on how he wanted to finish his move. I shifted you back Talnip, if you want to go to a different square feel free


AC 12, touch 11, flat-footed 12 (+1 armor, +1 size) HP 10 Fort +1, Ref +0, Will +3; +2 trait bonus vs. charm and compulsion

I hate killing spiders, they are one of the mother's most precious creatures, but we can not let them bar our path. Yulantegoni will cast acid splash on the last one 1d20 ⇒ 15 damage: 1d3 ⇒ 3


Melee bite: 1d20 + 2 ⇒ (7) + 2 = 9damage: 1d6 + 1 ⇒ (2) + 1 = 3 gore: 1d20 + 2 ⇒ (5) + 2 = 7 damage: 1d6 + 1 ⇒ (2) + 1 = 3 tail slap: 1d20 - 3 ⇒ (9) - 3 = 6damage: 1d6 ⇒ 6

The Herald makes a frightening display, but none of his attack's make purchess


Male Kobold Rogue (Snare Setter) 1 | HP 8/9 | AC 17 T 14 FF 14 CMD 11 | F +1 R +5 W +1 | Init +3 | Perc +7 (+1 Trapfinding) Darkvision | Status: Normal

Torphrex waits for the spiders to enter the room, and attacks the one he is able to reach, flanking if possible.
Attack Roll: 1d20 + 4 ⇒ (4) + 4 = 8 (+2 if flanking)
Damage Roll: 1d4 - 1 ⇒ (3) - 1 = 2
"Don't let them surround us! Keep them bottled up!"


Male Kobold Cleric 1 HP 11/11 AC 21, touch 13, flat-footed 19 (+5 armor, +2 Dex, +1 natural, +2 shield, +1 size)

stats:
Stigly the Divine Diviner of Divnations
--------------------
Spells:0: Read Magic, Detect magic, Stabilize
1st: Bane, Bless, Cure light wounds(X)
Special abilities: Chanel Positive energy (5 times)
Fire Bolt (ranged touch attack 1d6 fire dmg 4 times)
Rebuke Death (1d4 healing to neg hp target 4 times)(XX)
--------------------

Bottle did i bring a bottle. I brought flasks, but no bottle

I only have flasks, will flasks work?

Stigly will shift back in and fight defensively some more

attk: 1d20 - 3 ⇒ (20) - 3 = 17

dmg: 1d6 ⇒ 1

Stigly celebrates and marvels at his own bravery as he connects with the horrible skull spider monster

whooooo! Stigly so brave, but not so brave tat he be foolish and die before laknir.


Male Kobold Rogue (Snare Setter) 1 | HP 8/9 | AC 17 T 14 FF 14 CMD 11 | F +1 R +5 W +1 | Init +3 | Perc +7 (+1 Trapfinding) Darkvision | Status: Normal

Maybe Stigly threatened a critical?


yep he sure did probably confirmed it too

confirm crit: 1d20 - 3 ⇒ (19) - 3 = 16

crit dmg: 1d6 ⇒ 1

looks like just 2 dmg total if 16 confirms crit


Male Kobold Inspired Blade Swashbuckler 1/Occultist1|| HP: 12/12, AC: 19 (FF: 16 T: 14) || Init: +3, Fort: +3 Ref: +5 Will: +2 || Per: +6

Attack: 1d20 + 6 ⇒ (6) + 6 = 12

Damage: 1d4 + 4 ⇒ (3) + 4 = 7

I am not going to die today! His anger seems to get to him.


Between Stigly's well placed blow and acid that sprays across the face, the spider is ground into an acidy pulp. Having time to survey the scene again, Yulantegoni is fairly sure there are no footsteps down this corridor other than the ones he and his friends recently made.

combat is over, man those guys were no match


AC 12, touch 11, flat-footed 12 (+1 armor, +1 size) HP 10 Fort +1, Ref +0, Will +3; +2 trait bonus vs. charm and compulsion

Are we sure this is the way the egg stealers went? I do not see any sign of something passing through here. It seems odd doesn't it? She looks to her comrades for answers.

Her Eidolon stands ready for more attacks.


Male Kobold Inspired Blade Swashbuckler 1/Occultist1|| HP: 12/12, AC: 19 (FF: 16 T: 14) || Init: +3, Fort: +3 Ref: +5 Will: +2 || Per: +6

I couldn't tell you honestly. I'm hoping one of our allies is better at tracking than I am. One of the upsides to life on the surface is that I never really needed to track my own food or anything.

He readies an action to glare at Stigly the next time he mentions Laknir dying first.


Male Kobold Rogue (Snare Setter) 1 | HP 8/9 | AC 17 T 14 FF 14 CMD 11 | F +1 R +5 W +1 | Init +3 | Perc +7 (+1 Trapfinding) Darkvision | Status: Normal

Torphrex tries to identify if the egg stealers they are following passed thru here.
Perception Check: 1d20 + 7 ⇒ (19) + 7 = 26
Survival Check: 1d20 + 1 ⇒ (9) + 1 = 10


Torphrex:
You are certain that no one has passed this way in many years, perhaps decades. Looking back at the previous room where the darkmantle attacked, gives the same impression. Whoever stole the eggs either did not come through this way or has means of disguising their trail.


Male Kobold Rogue (Snare Setter) 1 | HP 8/9 | AC 17 T 14 FF 14 CMD 11 | F +1 R +5 W +1 | Init +3 | Perc +7 (+1 Trapfinding) Darkvision | Status: Normal

Torphrex spits in the floor.
"Yulantegoni is right... it doesn't seem like anyone has passed over here in long years. Not passed on the previous room. Are we sure they came to this place at all?"


Talnip sniffs one of the spiders but finds it unappetizing.

Didn't our god send us here? They must have obscured their path with some kind of vile surface magic. We should delve deeper in.


Male Kobold Rogue (Snare Setter) 1 | HP 8/9 | AC 17 T 14 FF 14 CMD 11 | F +1 R +5 W +1 | Init +3 | Perc +7 (+1 Trapfinding) Darkvision | Status: Normal

Torphrex doesn't seem very convinced, but nods and lets Talnip go forward.
Perception Check: 1d20 + 7 ⇒ (13) + 7 = 20


AC 12, touch 11, flat-footed 12 (+1 armor, +1 size) HP 10 Fort +1, Ref +0, Will +3; +2 trait bonus vs. charm and compulsion

Yulantegoni casts *Detect Magic in an attempt to pick up any residual magic.


nothing magical in this corridor

As the group walks down the corridor and through the opening, you find yourselves on a stone bridge with elaborately carved railing arching 40 feet above the ground below. Underneath the bridge there is a inlaid spiral symbol recessed into the floor. Eight staircases lead up to a wide ledge from the floor that encircles the room 10 feet above the floor. On this ledge stand bronze doors to the east and west along with eight larger than life statues. These statues are evenly spaced around the room's circumference, seven carved from white stone, the eighth from black stone. Across the bridge stands another opening similar to the one you are currently standing in.

Knowledge (religion) DC 15:
This is a cathedral chamber dedicated to Pharasma. The spiral symbol on the ground identifies it as such. Pharasma being the goddess of death worshiped long before the clan took over the area.

the statues are to far away to make out much detail from this height.


I have bad feeling about this.


AC 12, touch 11, flat-footed 12 (+1 armor, +1 size) HP 10 Fort +1, Ref +0, Will +3; +2 trait bonus vs. charm and compulsion

There isn't anything magical I can detect. I guess since we are here we better make sure the eggs are not here before we go back to our chief, but I do not like this.


Male Kobold Cleric 1 HP 11/11 AC 21, touch 13, flat-footed 19 (+5 armor, +2 Dex, +1 natural, +2 shield, +1 size)

knowledge religion: 1d20 + 4 ⇒ (19) + 4 = 23

This is it Laknir. Perhaps you should lead and we will follow. Yes, this is the place......

Stigly's voice trails off as he contemplates how his comrade will die.
He starts to murmur under his breath.

Stigly's mumbling:

rats? No too small. It would have to be lots of rats. Perhaps zombies, but they are so slow. A trap. He wouldn't even see it coming


Male Kobold Rogue (Snare Setter) 1 | HP 8/9 | AC 17 T 14 FF 14 CMD 11 | F +1 R +5 W +1 | Init +3 | Perc +7 (+1 Trapfinding) Darkvision | Status: Normal

"Let me check for traps..."
Torphrex carefully checks the bridge and the closest of the staircases for traps.
Perception (Traps): 1d20 + 8 ⇒ (20) + 8 = 28


Male Kobold Inspired Blade Swashbuckler 1/Occultist1|| HP: 12/12, AC: 19 (FF: 16 T: 14) || Init: +3, Fort: +3 Ref: +5 Will: +2 || Per: +6

Laknir looks angry for just a moment. Then, his face turns No, no. Yes! Of course! Stigly you divine diviner! I understand now! He takes his place behind Torphrex.


As the marching order is once again discussed, Torphrex is pretty sure that the bridge is free of traps. Down below the staircases are a bit to far for him to search carefully unless he were to drop the 40 feet below.


Male Kobold Cleric 1 HP 11/11 AC 21, touch 13, flat-footed 19 (+5 armor, +2 Dex, +1 natural, +2 shield, +1 size)

perception: 1d20 + 3 ⇒ (5) + 3 = 8
Stigly marches boldly, yet ready for more creepy crawlys to fight, onto the bridge. Come come nothing to worry about Laknir. See it is perfectly safe.

If only the poor fool knew that he doesn't get to choose the hour of his death. oo what a nasty fall that would be.

Stigly tosses a radish off the bridge and watches it crash against the floor beneath before scurrying away from the edge

Ha, Gravity. It's gravity for sure!!!


A solid plop comes from below as the radish strikes the ground below. Going across the bridge, and through the opening Stigly leads the procession another 40 feet before the hallway comes to a corridor running perpendicular to the one the group is currently in. To the right the group can see a door and what looks like a room that spills off around the corner. To the left a h allway streteches out 60 feet in front of them before coming to a four way intersection. 20 feet before the intersection there is a door on each side of the hallway.

Yulantegoni's dire rat friend, disappears back into the plan from which is was conjured as the group decides what to do.

map has been updated and should reflect the description. Hard to make out any details about doors from these distances.


A solid plop comes from below as the radish strikes the ground below. Going across the bridge, and through the opening Stigly leads the procession another 40 feet before the hallway comes to a corridor running perpendicular to the one the group is currently in. To the right the group can see a door and what looks like a room that spills off around the corner. To the left a hallway stretches out 60 feet in front of them before coming to a four way intersection. 20 feet before the intersection there is a door on each side of the hallway.

Yulantegoni's dire rat friend, disappears back into the plan from which is was conjured as the group decides what to do.

map has been updated and should reflect the description. Hard to make out any details about doors from these distances.

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