KC's Age of Worms

Game Master Kobold Catgirl

The Library of Last Resort is your last chance to find the resting place of Dragotha's phylactery. But you aren't the only people looking for it.
Loot Sheet.
GM Notes.


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*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 2/3 5th 1/4 4th, 0/5 3rd, 1/6 2nd, 3/6 1st — Panache 3/3— Performance 36/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 0/3, rod of extend spell 2/3, Forzamele 3/3

"Sure, boss, go pamper yourself & rest up. I'm just gonna go buy the stuff I need and I'll meet you all back there."

Buying a scroll of glibness and a scroll of vocal alteration (550 gp total), then headed back to the Deluxury to study/decipher them via UMD. DC 28 on glibness, DC 26 on vocal alteration.

Eben's shopping trip pretty much depletes his increasingly meager purse. He gives a low whistle at the barely over a hundred pieces of gold left. "Good thing we got some treasure from Ilthane's cave, or I'd be rooming with Astraden at her nasty-ass place tonight..." he murmurs before getting to work.

Glibness UMD: 1d20 + 22 ⇒ (12) + 22 = 34
Vocal alteration UMD: 1d20 + 22 ⇒ (7) + 22 = 29
Then, after that, he spends an hour performing Arrowsong's Lament to add vocal alteration to his spells known.

After an hour or so spent doing uncharacteristically hard work and study, Eben comes down to the main room of the Deluxury, face a little flushed. "Okay, let's go meet with Grin and do this thing."


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*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 2/3 5th 1/4 4th, 0/5 3rd, 1/6 2nd, 3/6 1st — Panache 3/3— Performance 36/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 0/3, rod of extend spell 2/3, Forzamele 3/3

Eben spends some time putting together an altogether repulsive disguise. Poxy sores cover more than half his face, and his eyes are notable swollen, red, and oozing. "It's how I'll justify even approaching the angels in the first place. Any normal citizen of Alhaster would be terrified to approach, but if I'm half-blind from the pox..."

Taking 10 on Disguise check & using a disguise kit for a 34 total.

I assume we meet up with & get instructed in the basics of this illusion metamagic feat by Grin somewhere between here and there?

His poxy self walks, or rather, limps at a distance from the rest of the group all the way down to Sinner's Sanctum. "Didn't expect an Angel outside, but I suppose the principle is still the same..." he mutters, as he limps past the rest of the party, then casts a few spells.

Good hope & moment of greatness on the party as a whole, then vocal alteration and glibness on myself.

Eben's voice begins to take on completely new and un-MacTeague like elements. There's an authentic-sounding Alhaster accent, and his voice becomes very, very realistically... phleghmy.

Disguise result is now 44.

Good hope lasts for 127 rounds, moment of greatness lasts for 128 rounds, vocal alteration lasts for 129 rounds, glibness lasts for 60 rounds.


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 7/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 64/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Once everyone is prepared, Carina pulls out her usual complement of extracts and starts handing them out.

"By the way, I've developed a new extract--one that's kinda similar to a mage's stoneskin spell, but better." She pulls out a flask filled with grey fluid, with hundreds of grains of sediment collecting at the bottom. She chugs it down and starts prodding everyone.

When she touches someone, their skin takes on the texture of a statue for a brief moment before the magic settles in fully.

Dividing communal stoneskin in 20-minute intervals among the party--20 for me, Tanith, Farrukh, Eben, Astraden & Cuetzpalli, with the leftover 10 going to Zalamandra.

Also, distributing my extracts of shield while keeping one for myself.

Then she takes one of her false life extracts on top of her dexterity & constitution-boosting mutagen. Her skin takes on an unhealthy grey pallor, transforming into what appears to be dozens of layers of scar tissue.

Temp HP: 1d10 + 10 ⇒ (6) + 10 = 16

"Everyone ready?" Her voice sounds unnaturally deep.


Female human sorcerer 13 | affected by: |HP 71/71|AC 13/12/12|Fort +6,Ref +6,Will +11|Init +1|Perception +4|Mind reader 3/3|Silver tongue 8/8

Earlier:
"Well, what doesn't kill you makes you stronger, or at least wiser." Zalamandra lays a hand on Carina's shoulder. "Let's hope that this plan will result in much fewer incarceration and near-death lacerations."

Now:
Zalamandra nods. "See you on the other side." She steps away from the group, miming silence, and enters the shadow of a nearby alley.


Battle at the Rift, The Isle of Last Resort

So, would Eben mind narrating his approach and rolling that Bluff check?


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 2/3 5th 1/4 4th, 0/5 3rd, 1/6 2nd, 3/6 1st — Panache 3/3— Performance 36/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 0/3, rod of extend spell 2/3, Forzamele 3/3

After passing by close enough to the group to inclue them in his spellcasting (and have Astraden and Carina return the favor unto him), Eben stumbles away and, via a circuitous route, makes his way around the block to Sinner's Sanctum. He takes a deep breath to steady himself before approaching the front door and its Angel guard, and then launches his routine.

"Heeeeelp... heeeeelp..." he moans, shuffling along and using a wall to support himself. "Gods be good, the lesions... oozing everywhere..." He pants as he comes to a halt, rheumy eyes staring past the angel and into, seemingly, oblivion itself. "Need... a place to... rest," he groans, reaching for the door handle. "And I know Miss Furpotia always has a bed open. Maybe she's even got some of those potions in from his Highness, finally, eh?" A note of not exactly optimism, more of final resignation, comes into his voice.

Taking 10 on Bluff for a result of 10 + 22 + 20 + 2 = 54


Battle at the Rift, The Isle of Last Resort

Urgh, sorry, I'll get a post up this Wednesday.


Battle at the Rift, The Isle of Last Resort

2d20 ⇒ (16, 15) = 31

The Blessed Angel looks closely at Eben as he approaches. She raises one eyebrow. "This domicile is closed. The proprietor is suspected of cadaver hoarding—the only people who want to come here are either very much misinformed or complicit in her crimes. Assuming you are the former, I recommend you go elsewhere." Her lips quirk upwards. "If you truly have nowhere to go, citizen, I suggest you contact a friendly Watcher. They will be able to provide you with a warm bed. Well, a bed, anyways."


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 2/3 5th 1/4 4th, 0/5 3rd, 1/6 2nd, 3/6 1st — Panache 3/3— Performance 36/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 0/3, rod of extend spell 2/3, Forzamele 3/3

"Wha...? Furpotia gone? Tha' can' be... Who am I even talking to?" Eben mutters, doing his best to sound half delerious, as he reaches out and yanks the door wide open. "Furpotia! Yu've got some street urchin trying to scare good, honest, sick people away on your doorstep!" As he opens the door, he feigns a swoon that pitches him a foot or two to the side, leaving the door itself wide open and unblocked.


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

Astraden makes a globe-conscious bolt for the doorway, nudging her companions and Grin as she moves past.

Stealth if needed: 1d20 + 3 + 20 ⇒ (1) + 3 + 20 = 24 coöl hope that's needed


Battle at the Rift, The Isle of Last Resort

"Hm." To the onlookers, as Eben's back is turned to open the door, it seems the Blessed Angel is considering something. The two Blessed Angels inside look similarly startled.

With a whining, buzzing sound, the other two erinyes teleport on either side of the half-delirious old man.

2d20 ⇒ (20, 15) = 35

They examine him closely for just a moment, and Eben has the sense of a rapid conversation transpiring silently between the three. They reach a consensus, it seems, because they visibly re-focus on him.

Then he feels an icy chill clutch his heart—and his heart starts to race with panic.

Give me three Will saves, each DC 18, or be affected as per cause fear.


Male Suel Sacred Fist/Godling 16 | 161/161 (185/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Do we all need to make some checks here?

Eben, keep in mind Astraden's rallying shield bonus.


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*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 2/3 5th 1/4 4th, 0/5 3rd, 1/6 2nd, 3/6 1st — Panache 3/3— Performance 36/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 0/3, rod of extend spell 2/3, Forzamele 3/3

Eben gives a startled gasp as two angels appear flanking him, and an even more startled gasp as he gets hit with a triple dose of fear-inspiring magic.

Will: 1d20 + 11 + 4 ⇒ (14) + 11 + 4 = 29
Will: 1d20 + 11 + 4 ⇒ (11) + 11 + 4 = 26
Will: 1d20 + 11 + 4 ⇒ (14) + 11 + 4 = 29

All good, but for purposes of the ruse, it would actually work well if I'm officially 'scared off'. Would Eben know that the intended outcome of the magic is to have him running away?

Liberty's Edge

Male Underpowered Warrior 1

Hopefully they won't notice the old man's ridiculously intense Will, then. 29?! :v


Battle at the Rift, The Isle of Last Resort

Yeah, Eben can tell that he was hit by some kind of fear effect.


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*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 2/3 5th 1/4 4th, 0/5 3rd, 1/6 2nd, 3/6 1st — Panache 3/3— Performance 36/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 0/3, rod of extend spell 2/3, Forzamele 3/3

A very brief look of bewilderment comes over Eben's face as he realizes that all three Angel's attempts failed. But a quick bit of decision making on his part turns that bewildered look into the start of (feigned) incipient panic.

"Ah. Ahhh! AHHHH!!!" He screams, producing a few inarticulate words between the purely gutteral sounds. He pivots himself around, back to the opened door, and then falls backwards, pinning the door between himself and the wall, causing it to open fully and invitingly.

"Bwaaa! Nyuh...nyuh ahhhhh!" he cries out some more, hands up in the air, eyes rolling back in his head, and flailing in place against the door at his back. He continues in this vein for a few more moments, while giving himself a slow count to ten in his head, before finally shouting out at the top of his lungs, "THERE'S BETTER PLACES TO DIEEEEE!!!!" and then bolting for the street.


Battle at the Rift, The Isle of Last Resort

The Blessed Angels observe this incident in silence.

Sense Motive 30:
By around the eight-second mark, looks they're exchanging indicate there may be some sort of argument about whether or not to just kill Eben to be safe. It is narrowly resolved as he finally runs away.

Alright, everybody give me Stealth checks. The Blessed Angels will take penalties for their distraction, and I'll be considering Eben's additional theatrics a solid Aid Another.


Male Suel Sacred Fist/Godling 16 | 161/161 (185/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Can we all spend an action point to use stealth synergy briefly? Tanith has no chance of making this.


Battle at the Rift, The Isle of Last Resort

That's entirely your call.


HP: 72/149| AC: 35 (39) FF: 33 (37) Touch: 16 (20) CMD: 29 (33)| Init: +11 (+15)|Fort +15, Ref +13, Will +13| Action Points 10/11| Perception +24 (+26 Underground, +27 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: God|

Sounds good to me.

Stealth: 1d20 + 8 ⇒ (7) + 8 = 15


Male Suel Sacred Fist/Godling 16 | 161/161 (185/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

It was meant for the GM. Would an AP to get stealth synergy be appropriate here? Would it work?


THP: 0 HP: 54/165 (98/213), BR 22/36, APs 8/12; AC 28, T 13, FF 25; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Buff overflow: communal air walk, death ward, holy aura, haste Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: greater magic weapon (+3), freedom of movement, good hope, moment of greatness, shield, greater false life, recitation

Stealth: 1d20 - 5 ⇒ (3) - 5 = -2


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 7/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 64/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Spending the AP.

Stealth *DEX/CON Mutagen*: 1d20 + 3 + 3 ⇒ (4) + 3 + 3 = 10

...s@@%. At least we get bonuses for being invisible, right?


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 2/3 5th 1/4 4th, 0/5 3rd, 1/6 2nd, 3/6 1st — Panache 3/3— Performance 36/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 0/3, rod of extend spell 2/3, Forzamele 3/3

And don't forget you're all silenced! That's gotta help!


Battle at the Rift, The Isle of Last Resort
Tanith 'Kordson' Creed wrote:
It was meant for the GM. Would an AP to get stealth synergy be appropriate here? Would it work?

And like I said, it's your call if you all want to do it.

Also, most of you aren't including the +20 from being invisible in your rolls.


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 7/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 64/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

So my result is 30.


Male Suel Sacred Fist/Godling 16 | 161/161 (185/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

I guess I'll take that as a yes.

Tanith will spend an AP to get stealth synergy.

Stealth: 1d20 ⇒ 2

That would make our high roll so far Farrukh's 7. Assuming nobody else rolls higher Tanith's total is 27.


Battle at the Rift, The Isle of Last Resort
Tanith 'Kordson' Creed wrote:
I guess I'll take that as a yes.

Sound policy.


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

Spending the AP, [5/11] and getting a total Stealth of 30.


Battle at the Rift, The Isle of Last Resort

Is Cuetzpalli spending the AP?


THP: 0 HP: 54/165 (98/213), BR 22/36, APs 8/12; AC 28, T 13, FF 25; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Buff overflow: communal air walk, death ward, holy aura, haste Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: greater magic weapon (+3), freedom of movement, good hope, moment of greatness, shield, greater false life, recitation

Sure, when in Rome and all.


Battle at the Rift, The Isle of Last Resort

Perceptions: 1d20 ⇒ 41d20 ⇒ 71d20 ⇒ 16

The group creeps by the Blessed Angels unhindered and heads for the hidden stairs. To their slight surprise, the Angels appear oblivious, and the party ventures down into the depths of the Sinner's Sanctum.

Sense Motive 30:
The erinyes definitely have no idea you're here.

The remnants of the hangman golem rest exactly where the party left them, untouched.

As the party approaches the bottom of the stairs, a Blessed Angel teleports in. She looks around, sighs, and teleports out.

For the next two minutes (give or take), the party is on their own in the chamber. They are also currently Eben-less.


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

Sense Motive: 1d20 + 11 ⇒ (13) + 11 = 24

Astraden silently moves up to the opening in the corridor, at the edge of the radius around where she thinks Grin might be, and looks down into each alcove. She picks up one of the strands of rope and waves it towards the passage before carefully replacing it.

Perception (with darkvision): 1d20 + 14 ⇒ (1) + 14 = 15


Female human sorcerer 13 | affected by: |HP 71/71|AC 13/12/12|Fort +6,Ref +6,Will +11|Init +1|Perception +4|Mind reader 3/3|Silver tongue 8/8

Zalamandra surveys the neighborhood. Are people moving about, beyond the terror-stricken blind man? Is there even any reaction to him?


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 7/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 64/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Sense Motive: 1d20 + 17 ⇒ (7) + 17 = 24

Carina's heart is pounding in her ears.

Did we make it? Did we make it?

We don't have Eben--are we going to be alright?


Male Suel Sacred Fist/Godling 16 | 161/161 (185/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

This was the area with the trapdoor we never got a chance to experiment with, right?

"Farrukh, can you check it out? We've only got a couple minutes."


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 2/3 5th 1/4 4th, 0/5 3rd, 1/6 2nd, 3/6 1st — Panache 3/3— Performance 36/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 0/3, rod of extend spell 2/3, Forzamele 3/3

Not exactly. There's a big ol' pit, it's the room furthest east. It was covered in creepy runes and was deep enough that Eben's dancing lights couldn't reach the bottom. Since it's away from the entrance, it should be out of the inspecting Angel's view, if more than two minutes go by.

Eben keeps up the pretense until he's a block or two away from Sinner's Sanctum, at which point the screaming man plunges into a crowd and vanishes. Quite literally, vanishes. He darts in between a small gaggle of people surrounding a produce stall and never comes out the other side.

Casting vanish, using my extend rod, and spending an AP to mimic Grin's trick, in case there's any Angels still watching so he'd be invisible even to them. Once he's invisible, he spends a minute tearing off bits and pieces of pox-ridden guy disguise and making his way to his and Zalamandra's meeting spot.

He pops back into view next to Zalamandra, looking much more himself, although some putty still sticks to his face and he hasn't quite managed to finish changing back into his regular clothing, tho0ugh he's at least managed to shed most of the sackcloth garments and put his own pants back on. "I think that worked..." he says, perhaps a little forcedly optimistically. "The angels didn't kick up a fuss in the Sanctum, that you saw. right? Guess we're just waiting on word from below..."


Female human sorcerer 13 | affected by: |HP 71/71|AC 13/12/12|Fort +6,Ref +6,Will +11|Init +1|Perception +4|Mind reader 3/3|Silver tongue 8/8

Tanith, we're silenced . Hence the rope miming. That you can't see, if we don't have a light?

Zalamandra shrugs. "You scared a cat and some children were looking your way. I haven't seen the Angels, though I didn't want to get close enough to watch your act in the beginning. I'm much too familiar a face."

She makes a face as if listening to someone shouting far away, responding not to Eben but to another. "If you're ready, I am as well." Zalamandra takes Eben's hand, twists it around into non-space, and pulls the two of them out into the dark space around the pit in Sinner's Sanctum. She is careful to place them so they have at least a little cover from the hangman golem chamber.


HP: 72/149| AC: 35 (39) FF: 33 (37) Touch: 16 (20) CMD: 29 (33)| Init: +11 (+15)|Fort +15, Ref +13, Will +13| Action Points 10/11| Perception +24 (+26 Underground, +27 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: God|

Farrukh nods his head and gives an "ok" sign, going to investigate where Astraden pointed.

Perception: 1d20 + 23 ⇒ (15) + 23 = 38


Battle at the Rift, The Isle of Last Resort

You can't give "ok" signs while invisible. Ooh, I can already tell this is gonna be a fun sequence.

Neither Astraden nor Farrukh see anything in the passages or alcoves. In fact, strangely, it seems like the Blessed Angels haven't done anything in here. The ropes haven't even been pushed aside.

Zalamandra and Eben appear up ahead, looking slightly disconcerted. They see nothing, so it's a little hard to tell if the rest of the party is even down here.


Male Suel Sacred Fist/Godling 16 | 161/161 (185/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Do we have anyway to communicate? Who has the silenced object?


Dungeon Kobold wrote:
You can't give "ok" signs while invisible. Ooh, I can already tell this is gonna be a fun sequence.

Eh, the instant Farrukh starts looking around he becomes visible. The radius is only 10 feet, after all.


THP: 0 HP: 54/165 (98/213), BR 22/36, APs 8/12; AC 28, T 13, FF 25; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Buff overflow: communal air walk, death ward, holy aura, haste Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: greater magic weapon (+3), freedom of movement, good hope, moment of greatness, shield, greater false life, recitation

Cuetzpalli is not particularly happy with this whole affair, and struggles to remain as silent as possible within the invisibility sphere. He watches behind them intently, waiting for the devils to descend and find them at any moment.


Battle at the Rift, The Isle of Last Resort
Cuetzpalli wrote:
Cuetzpalli is not particularly happy with this whole affair, and struggles to remain as silent as possible

Cuetzpalli does very well at this.


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

Astraden nods in response to Farrukh, then realizes the obvious and steps beyond the limits of the sphere. She holds up the now-used scroll she'd cast silence on, then looks questioningly at Farrukh. After waiting a little while for a response, she shrugs and places it in an alcove a little ways down the hallway, then continues on to join Zalamandra and Eben. "Good work, Eben. Should I make a light?" she whispers.

It was offscreen but I'm marking off the sending scroll now.


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 2/3 5th 1/4 4th, 0/5 3rd, 1/6 2nd, 3/6 1st — Panache 3/3— Performance 36/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 0/3, rod of extend spell 2/3, Forzamele 3/3

"I think we should get down the pit before doing anything that might draw attention, in case an Angel makes an early visit..." Eben whispers in return.


"Really the only place we didn't already look, right?" Farrukh says, hopping down over the lip of the pit, activating his flight on the way down and continuing the descent.


THP: 0 HP: 54/165 (98/213), BR 22/36, APs 8/12; AC 28, T 13, FF 25; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Buff overflow: communal air walk, death ward, holy aura, haste Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: greater magic weapon (+3), freedom of movement, good hope, moment of greatness, shield, greater false life, recitation

Cuetzpalli follows the others into the hole, still quiet and on high alert.


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 7/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 64/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Carina follows suit.


Male Suel Sacred Fist/Godling 16 | 161/161 (185/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Down we go!

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