[Jehova's Arena, Test] Practice Fight: Eko vs Gin (Inactive)

Game Master Choon



The Man. The Myth. The Mask!

In an isolated corner of the maze of practice areas and far from the sight or sound of fans, two opponents square off to sharpen their skills.


For north start: 1d2 ⇒ 2
1=Eko
2=Gin
Eko Starts at the north enterance, Gin enters from the south.
Descriptions and Init. please


new character

A tall man, stands ready, waiting for you. 6ft. tall the man carries a Kama in each hand linked by a fine length of chain. Linen pants, heavy cleated boots and bracers on his fore arms. His face shadowed by the brim of a wide rice farmers hat, many white and yellow ribbons stream from a heavy belt tied around his waist, he is ready still and calm.

arbiter:
1d20 + 6 ⇒ (5) + 6 = 11

Init. 11


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

Gin steps into the Arena in his normal attire a few inches taller than the man before him and more concealed in his own rights, A blade in his right hand while A pole-arm, Drawing blade and bow adorn his back. He bows to his opponent and readies himself.

Arbiter:
1d20 + 4 ⇒ (12) + 4 = 16

Initiative: 16


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

Surprise Round ::

Gin grins and steps behind the pillar

Arbiter:
Swift, Garner Scroll of Invisibility from wrist sheath, Standard Cast Invisibility, Free action Step to K 12


I am Zouh..come and face me, one soul to another

Zouh delays into Round 1


I think if I understand it correctly this allows me to effectively go first, but with only a standard action? correct me if I am wrong


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

No, You go first... with full rounds worth of actions


oh well in that case

:Round 1:
Zouh drops one of the cam's at his feet, lifts a small vial of clear liquid to his mouth and drinks deep throwing his head back to make sure not a drop goes to waist.

"Now then, let us see where you have gone, come I am ready for you"


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

Nothing answers him but wind...

Arbiter:
Stay where he is Standard Cast Shield from Ioun stone, Swift action Enchant Sword to +1, Move action, pull potion of enlarge person out. Stealth in spot with invis 1d20 + 20 ⇒ (1) + 20 = 21

Beat DC 21 perception:
Hasn't moved from K12

Your turn


:Round 2:

Zouh moves quickly with purpose, moving from A10 to J10

arbiter:
Perception check, though now Zouh is under the effects of see invisibility 1d20 + 9 ⇒ (3) + 9 = 12 13 I guess I don't know where he is, Head straight from A10 through squares, B10, C10, D10, E10, F10, G10, H10, I10, ending in J10. if I don't have a line of sight anywhere along the rout ready action to attack as soon as he comes into line of sight.

Perception: 13...not good enough

Head straight from A10 through squares, B10, C10, D10, E10, F10, G10, H10, I10, ending in J10. If there is a Line of sight between zouh and gin at any time in those spaces let me know.


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

Doesn't seem there unless you have special sight it would be at I 10

You look and perhaps your eyes deceive you he seems not to be there

Arbiter:
Standard Drink potion of Enlarge person, Swift Arcane Strike, 5ft east. Stealth 1d20 + 16 ⇒ (4) + 16 = 20

Beat DC 20 Stealth:
In at least K 13 and L13


Eko:
Sorry to butt in, but I've been following along. The 21 DC stealth includes a bonus for being invisible. I assume that bonus doesn't apply vs people that have See Invisibility up, so I think your earlier roll of 13 would be high enough to see him. Notice how he said "unless you have special sight"


:Round 3:
Zouh's eyes light up with recognition as he enters I10 just in time to se Gin backing away.

"Ahhh I see, my you are a big one, let us bring you down to my size"

Zouh steps to K10 and beguines his assault

arbiter:
Zouh see's through the invisibility thanks to, potion of see invisibility, begins full attack using flurry of blows and two-weapon fighting. Attack 1. Trip combat Maneuver.1d20 + 6 ⇒ (2) + 6 = 8 Second Attack.1d20 + 6 ⇒ (10) + 6 = 161d6 + 4 ⇒ (5) + 4 = 9, Third Attack.1d20 + 3 ⇒ (13) + 3 = 161d6 + 4 ⇒ (5) + 4 = 9.....Damn

In a flurry of movements Zouh swings the chained Kamas in a series of quick slashing strikes the first aimed to knock his opponent of his feet, the next two in an attempt to kill him.

First Trip: 8.. doubtful
Second: 16.. again doubtful
Damage: 9
Third: 16
Damage: 9

that wasn't brilliant....


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

Well those be misses

Gin has a slight grin, his body ripped with power and thus swings down with his blade upon this man.. ready to fight him one on one

Arbiter:
Swift Arcane Strike, Standard Swing,1d20 + 4 ⇒ (7) + 4 = 112d6 + 11 ⇒ (2, 2) + 11 = 15

11 for 15 : You get an attack of op as he moves away and to squares H-I 13-14


11 Doesn't Hit, these dice are really not giving us a break

arbiter:
AoO1d20 + 7 ⇒ (5) + 7 = 121d6 + 4 ⇒ (5) + 4 = 9

AoO: 12
Damage: 9


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

I know they hate us.. Your turn


:Round 4:
A growing look of concern upon his face Zouh skirts the pillar to I11

arbiter:
move to I11 and attack with twf, First attack1d20 + 6 ⇒ (10) + 6 = 161d6 + 4 ⇒ (3) + 4 = 7 Second Attack1d20 + 3 ⇒ (13) + 3 = 161d6 + 4 ⇒ (5) + 4 = 9

Zouh lashes out in an exotic flourish of strength and speed..
Attack 1: 16
Damage: 7
Attack 2: 16
Damage: 9

only to find his attacks missing the large opponent....


man I could cream something with an AC of 16.... but there is no such opponent here


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

"You are persistent that is a good quality.. let Me show you.. Shinkenryu: Ichi no Kata!

Slashing across at the smaller mans chest

Arbiter:
Swift Action, Standard Attack with power attack 1d20 + 4 ⇒ (3) + 4 = 72d6 + 11 ⇒ (4, 5) + 11 = 20

He stays his ground

7 for 20


The Man. The Myth. The Mask!

Just getting caught up. Everything looks good with mbauers stepping in with a good clarification. Good fight with bad dice so far. :)


The Man. The Myth. The Mask!

Gin only:
Where did that extra 2 damage come from. Your dice in the spoiler say 20.


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

Arbiter:
My mistake I saw 20 and then i looked back up and saw 22 for some reason I'll correct it.. I didnt pay attn because I knew it was a miss


:Round 5:

".. Find your center before you strike..."

Zhou throws himself into the air while lashing out with all his might

arbiter:
Full attack, Flurry and TWF. Attack 1.1d20 + 6 ⇒ (6) + 6 = 121d6 + 4 ⇒ (6) + 4 = 10 Attack 2.1d20 + 6 ⇒ (7) + 6 = 131d6 + 4 ⇒ (1) + 4 = 5 Attack 3, another trip atempt.1d20 + 6 ⇒ (3) + 6 = 9

Attack 1: 12
Damage: 10
Attack 2: 13
Damage: 5
Trip Attempt: 9

"..Perhaps mine will come with time."

the look on Zouh's face darkens as his brow furrows, this is not how it must be.


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

"Perhaps you are right.. I shall take you up on that offer

Gin moves to one-handing the blade swinging wide erratically but his hand glows slightly afterward stepping back as arcane runes shine upon his blade. In Squares H-I 14-15

Arbiter:
Spellcombat, Swift action Arcane Strike, Attack 1d20 + 3 ⇒ (14) + 3 = 172d6 + 6 ⇒ (4, 2) + 6 = 12 then 5ft step and cast true strike

DC 16 Spellcraft:
True strike

17 for 12 Slashing Magic


:Round 6:

"Center comes from balance, balance comes from within. Perhaps you will find it in your Magic"

Zouh lowers his center of gravity and grips a Kama in each hand before renewing his assault.

Arbiter:
and again full attack. Attack 1.1d20 + 6 ⇒ (3) + 6 = 91d6 + 4 ⇒ (2) + 4 = 6
Attack 2.1d20 + 6 ⇒ (1) + 6 = 71d6 + 4 ⇒ (2) + 4 = 6,
Reflex not to drop 1d20 + 7 ⇒ (5) + 7 = 12
Attack 3 trip attempt.1d20 + 6 ⇒ (14) + 6 = 20, and then since this is all going south....
immediate action to use snake style 1d20 + 11 ⇒ (4) + 11 = 15...I don't even know what to say


Attack 1: miss
Attack 2: even bigger miss, Zouh drops one end of the linked Kamas
Trip attempt: 20 vs your cmd.

this is too painful...


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

Gin falls after the last strike standing up to Combat Zouh

Make an Attack of Opp, Zouh


arbiter:
1d20 + 7 ⇒ (8) + 7 = 151d6 + 4 ⇒ (4) + 4 = 8

AoO :15
Damage: 8


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

As Gin comes up he parries the strike to the side and slashes upwards into Zouh.

"Shinkenryu: Ni no kata"

Arbiter:
Move action stand up, Swift Arcane Strike, Standard, Two-handed power attack with True Strike 1d20 + 24 ⇒ (6) + 24 = 302d6 + 11 ⇒ (1, 1) + 11 = 13

OMG wtf... Sigh.. 30 for 11


yeuppp that hits home

:Round 7:

As the upward force of Gin's blade strikes Zouh it nearly lifts him off his feet.. but he clings to the ground and life.

arbiter:
lets see if I can pull something off here.
Attack 1.1d20 + 6 ⇒ (17) + 6 = 231d6 + 4 ⇒ (4) + 4 = 8
Attack 2.1d20 + 6 ⇒ (12) + 6 = 181d6 + 4 ⇒ (1) + 4 = 5
attack 3 Trip.1d20 + 6 ⇒ (13) + 6 = 19
Sense motive vs. Gin for snake style, immediate action 1d20 + 11 ⇒ (1) + 11 = 12


Attack 1: 23
Damage: 8
Attack 2: 18
Damage: 5
Trip: 19

.. Perhaps I am the on in need of balance, you seem to have yours.


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

A hit and a trip

Gin takes a stab to his leg which makes him drop again to the ground.. He grows tired of this but knows it is his opponents best against his best and rises once more to challenge Zouh

Make another AoO


arbiter:
1d20 + 7 ⇒ (14) + 7 = 211d6 + 4 ⇒ (5) + 4 = 9

AoO: 21
Damage: 9


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

Gin takes this strike once again but this time using the strike to put Zhou off balance and striking at him hard with his blade

Arbiter:
Move action stand, Swift action Arcane Strike, Standard Two handed Slash Power attack. 1d20 + 4 ⇒ (1) + 4 = 52d6 + 11 ⇒ (4, 4) + 11 = 19

Attack: Miss Damage: 19


:Round 8:

Zouh seeing an opportunity strikes quickly

arbiter:
First disarm attempt.1d20 + 8 ⇒ (12) + 8 = 20
Attack 2:1d20 + 6 ⇒ (11) + 6 = 171d6 + 4 ⇒ (1) + 4 = 5
Trip attempt. 1d20 + 6 ⇒ (15) + 6 = 21


Disarm: 20
Attack: 17
Damage: 5
Trip: 21

"Here is my center, found even in the rush of battle"


you would have just ended me if you had hit


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

Once again Gin becomes disarmed and sick of dropping to the ground, but blocks most of the attacks and stands.. AGAIN, pulling the sword back into his hand with a flip of his wrist, you now notice is attached to a cord.

Same thing different round


arbiter:
1d20 + 7 ⇒ (6) + 7 = 131d6 + 4 ⇒ (2) + 4 = 6

Miss


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

Gin then attempts to impale Zouh through with his sword

Arbiter:
Standard Two handed Slash Power attack. 1d20 + 4 ⇒ (14) + 4 = 182d6 + 10 ⇒ (3, 1) + 10 = 14

Attack: 18 Damage: 14


Miss

arbiter:

1d20 + 6 ⇒ (2) + 6 = 81d6 + 4 ⇒ (1) + 4 = 5
1d20 + 6 ⇒ (1) + 6 = 71d6 + 4 ⇒ (4) + 4 = 8
1d20 + 3 ⇒ (7) + 3 = 101d6 + 4 ⇒ (3) + 4 = 7

MISS, I don't even know...


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

Gin growing ever tired of this, steps back and arcane symbol materialize on his blade again

Arbiter:
5ft step back east again.. Cast True Strike

Your go


arbiter:

Attack 1:1d20 + 6 ⇒ (14) + 6 = 201d6 + 4 ⇒ (1) + 4 = 5
Attack 2:1d20 + 6 ⇒ (6) + 6 = 121d6 + 4 ⇒ (3) + 4 = 7
Attack 3:1d20 + 3 ⇒ (20) + 3 = 231d6 + 4 ⇒ (4) + 4 = 8
confirmation1d20 + 3 ⇒ (2) + 3 = 5


Attack 1: 20
Damage: 5
Attack 2: 12
Damage: 7
Attack 3: 23 possible crit, unconfirmed
damage: 8


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

Gin takes the strike.. almost broken down to the ground, his cloak glowing in and out. Almost falling upon Zouh with his Blade!

"Shinkenryu: Shippu Doto! Deeyyyyaaaaaaaaaa!"

Arbiter:
Staggered Standard action Two-handed Power attack 1d20 + 24 ⇒ (17) + 24 = 412d6 + 10 ⇒ (2, 6) + 10 = 18

Attack: 41 for Damage: 18

Falling down after the strike his cloak glowing as he does so..


are you conscious?


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

Afterward.. Yes... I just was staggered then went unconscious.. then woke back up on the ground


then indeed you have won sir


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

Good fight.. Geez, you attacking 3 times a round was crazy! luckily I had True strike and Shawl of Lifekeeping though the last one would have hit anyway

Gin groggily gets up... moves over to his enemies body and gives a gracious bow.. before beheading Zouh with a swift slash 2d8 + 10 ⇒ (4, 1) + 10 = 15


I had a potion of see invisibility but other wise I was kinda not sure how to handle you... also the dice gods hate was strong here


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

Had a scroll of see invis but I had already used my redeemable limit so I decided not to.


The Man. The Myth. The Mask!

Good game guys, and well fought through some of the worst dice rolling ever.

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