
| Tobaris | 
 
	
 
                
                
              
            
            Life can be assumed. Races of signifigance or intelligence must be made with create Race. You can assume nondescript life of virtually any stripe, although those that require certain environments may not exist yet. Events and Create race can distinguish any particular race.
Also in the Campaign info tab I explain the house rules.

| The Leviathan | 
Hey Tobaris; you talked about messing with planes and so forth.
I would like to grant my people a soul-home. Everyone has a tiny little extradimensional space that is and represents their soul/mind. A sort of a dreamscape. When they interact their soul-homes gain a tiny but long corridor-like link. As they become closer the corridor gets bigger and shorter, until eventually the soul-homes touch and finally join.
How much does this cost?
I don't want this to be something they can do so much as something they must do.
Bonus points if they go there when they sleep.

| Hexavos | 
 
	
 
                
                
              
            
            Leviathan you should know for future reference you need to create an order or an avatar to command race. You will also need to mark your city on the map. I suggest using a Alpha-Numeral title on the map, such as A1, then posting in OOC the name of the city connected to it's marker. I will note the city in the Campaign description.

| Hexavos | 
 
	
 
                
                
              
            
            I would hope so haha.
It is a pity I had initially planned for more gods from the beginning but it seems several have dropped out. I was looking at about 1-2 gods per player with 5-6 players not including myself. I am aware that Yidhra, Fel and Valis are preparing demigods for ascension. Leviathian do you plan to do the same or do you plan to go solo?
Also since we have an open spot for 1-2 players, would you guys want me to bring in more players or keep our group as is?

| Hexavos | 
 
	
 
                
                
              
            
            Two announcements:
1.
I have selected two more deities to come play.
Nar'Shuun and Cay'sin
They will show up in Gameplay after I introduce them but feel free to welcome them here early.
2.
Some of the Concepts I saw in the recruitment drive were too good to let go to waste, so I have started recruiting for another Dawn of Worlds game. Feel free to check in and you can apply if you want to try out a new concept, things are a little different there but mostly the same.
The Other Gods

| Caysin | 
 
	
 
                
                
              
            
            Hello everybody, very excited to be in such a unique game!
Here's the info on Caysin if you wan to know about him.
Caysin
Titles The Laughing Blade, The One Among us, The White Rose
Domains Chaos, Good, Liberation, Luck, Protection
Subdomains Good (Redemption), Liberation (Revolution), Luck (Fate), Protection (Defense)
General Personality and Attitude
Caysin is a lighthearted god who believes in few shackles on life. He fights against oppression and unjust rule in all of their forms. He laughs and jests about everything, believing that is the only way to properly enjoy life. Sometimes his carefree attitude leads to carelessness.
Background
Caysin was born a man into the slums of the heart of a tyrannical nation. The law was cruel and unjust, draining the life from the people to feed the power hungry nobles and tyrants of the land. Caysin began an uprising of the people to throw off the heavy shackles that bound them. Caysin found a job near the tyrants and spied on them, feeding information to the revolutionists. It took many years of spying, stealing weapons, and planning, but eventually there was a full-fledged revolution. Rivers of blood ran through the streets as the hellknights and liberators cut each other down, but at the end of the day Caysin and the people were free. Caysin was found dead at the steps to the king's throne, a dozen dead fully armored hellknights around him. He wore no armor, his right hand clutching a dueling blade and his left clutching a white rose, now spotted with blood. On his face was a smirk, as if he had died laughing. But as his friends reached down to claim his body it faded away, the only things left behind the thin blade and the bloody rose.

| Hexavos | 
 
	
 
                
                
              
            
            I'm going to start putting the details of the races both living and extinct in the Campaign info, In a spoiler to save on space. Just so I don't have to hunt down info on your races can you give me details on your races?
Here is the stuff I'm looking for:
Race Name Again
Status: Extinct, Precursor, Rare, Active, Etc.
Created by: Deity and Time of creation
Physical features: quick and dirty description
Culture: General culture and alignment leadings
Alignment Score: Races start with 2 points to be spent in Law, Chaos, Good, Evil, or Neutral. Corrupt/Purify race can change this score. Example: CE (Chaotic 1, Evil 1)
Orders: Names of any orders/organizations either specific to this race or that this race has members in.
Major Cities: Any major cities or structures belonging to the race, if any.
Advancements: Points where the Race or Cities are advanced such as Engineering, War, etc.
Misc: Any side points or details not covered
If you want to send me Race Builder Stats as well I can include them, not every race has to be playable but it does help for us to stat them.

| Rednal | 
 
	
 
                
                
              
            
            Plane-born
Status: Precursor (Active)
Created by: Yidhra, Age of Creation
Physical features: Human until 10 years old. Humanoid, but made of a planar element afterwards.
Culture: Generally Neutral. Strong emphasis on learning and experiencing things; knowledge is valued. Not isolationist, but largely content to stay put and avoid troubling others.
Alignment Score: Neutral 2.
Orders: Church of Yidhra (Auto)
Major Cities: City of the Elements
Advancements: Magic Recharge
Misc: Members reincarnate back into the world, but the race will eventually vanish if left alone simply because there are a limited number and enlightened ones go to live with Yidhra.
---
The Trial
Status: Active
Created by: Yidhra, Age of Ancients
Physical features: Variable; tend to look like the viewer's fears. They're essentially living nightmares, Aberrations that stalk the Dreamlands.
Culture: General culture and alignment leadings
Alignment Score: Chaotic 1, Neutral 1
Orders: The Trial
Major Cities: None
Advancements: None
Misc: Monster species. Won't trouble other nightmare creatures, and serve Yidhra in her capacity as ruler of dreams (nightmares are a part of dreams, and within her greater portfolio).
As for Race Builder, um... I could try it? o wo

| mdt | 
 
	
 
                
                
              
            
            The Fey
Status: Active
Created by: Fel, Age of Races
Physical features: Widely disparant, by sub species.  Any creature in the Bestiary that has the Fey subtype is a member of the Fey race.  Each Fey is a sub-race of the Ur'Fey.
Culture: Culture varies widely, but each race reveres the Ur'Fey that created them, and Fel Shadowhoof.
Alignment Score: Each sub-race has a different alignment, and they are all over the alignment spectrum, from LG to CE.
Orders: Each subrace heeds the orders of the Ur'Fey progenitor.
Major Cities: The Fey have scattered all over the world, but their primary home is in the Forest of Shadows, on the Isle of Madness.
Advancements: Magic +2. More to follow.
Misc: N/A

| Caysin | 
 
	
 
                
                
              
            
            Pabthaczil
Status: Precursor, Active,
Created by: Caysin on Turn 12
Physical features: Amphibious race with smooth, slimy skin that ranges from green to blue to red, although other colors exist rarely.
Culture: Hunters and fishers mostly, they protect their families fiercely and make their homes in the cliffs to hide from others. They try not to get involved with other races, but if somebody is in need they might help. They hold no laws but act by the unspoken bids of common decency, believing everything good or evil you do will in turn be directed back at you.
Alignment Score: CG (Chaotic 1, Good 1)
Orders: None
Major Cities: None
Advancements: None
Misc: Thrive in the heat, are excellent swimmers and climbers.

| Caysin | 
 
	
 
                
                
              
            
            Interesting to see how so many of you are massing power. I can only imagine the massive changes that are all going to happen at once. Caysin, on the other hand, is impulsive and will rarely store power unless there is something very important he needs to do.
I appreciate any and all advice, I'm new to the system and am just learning the ropes.

| Fel Shadowhoof | 
 
	
 
                
                
              
            
            Oh, that's fairly simple.
Gather power, spend points. Rules are at the top, they're not complicated. If it's something not listed, it's usually a 10 pt event. For example, there is no 'raise avatar to Demigod' power, so it's a 10 pt event.
Subraces from existing races is pretty flexible. You don't have to create Dwarfs, Duerger, and Aquatic Dwarfs as 3 different subraces. You can just create 'Dwarven' as a subrace, and all 3 are considered created.
I spent like 20 pts to basically create every fey in the bestiary, as subraces from the Ur'Fey race. Insectile Fey, Humanoid Fey, Bestial Fey, etc.
Basically, just do the best you can and people will help.

| The Leviathan | 
Vosarii
Status: First Race (literally as old as time)
Created by: Hexavos and The Leviathan at the dawn of time.
Physical features: The Vosarii are a symbiotic race, a fungal creature that infects humanoids. A degree of knowledge is transmitted during infection, meaning that the race effectively lacks a juvenile stage. The humanoid currently infected is pre-sentient (basically homo-erectus)
While not a feature per se each Vosarum is intrinsically tied to an extra-dimensional realm they can enter at will. These realms are linked in a para-plane known as The Labyrinth. From inside a realm other Vosarum can travel to the location of the linked individual. Most Vosarum therefore take care to defend their soul-homes, often using their engineering and enchanting knowledge to create traps.
Culture: The Vosarum are currently the most technologically advanced race, having metalwork, writing, engineering and item-crafting. They revere The Leviathan and Hexavos as their dual creators and believe that these 'overgods' granted them dominion of the world known by the gods as The Great Lie
Vosarum are very, very careful about entering other's houses. Conversely they are happily adventurous as they can easily return to The Labyrinth - their first and primary city.
Alignment Score: Neutral 2. Vosarii have a range of 
Orders: Librarians  (Leviathan's order) and Creators (Hexavos' orders)Hex; is this okay?. Both default orders.
Major Cities: The Labyrinth. City of Dusk.
Advancements: Metalworking, Engineering, Writing, Item Crafting, Irrigated Agriculture.
Misc Vosarum hosts age and die, and so Vosarum die. In the Labyrinth there is no aging, no hunger. Vosarum there can live forever, slowly gaining more and more power, but also tend to go insane.
 
	
 
     
     
     
	
  
	
  
	
 