The Leviathan's page

34 posts. Alias of Harakani.


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yeah - it was fun!
see you all around.


lev: 1 + 3d6 + 2 - 12 ⇒ 1 + (2, 1, 6) + 2 - 12 = 0
More fragments fall from the Labyrinth
x: 1d16 ⇒ 15y: 1d13 ⇒ 11
x: 1d16 ⇒ 16y: 1d13 ⇒ 11
x: 1d16 ⇒ 4y: 1d13 ⇒ 11
x: 1d16 ⇒ 14y: 1d13 ⇒ 12
first: 6 + 1d6 ⇒ 6 + (6) = 12


Thanks Hex! Sorry about this, but I want Lev k/o'd for a while
lev: 2 + 1 + 3d6 - 3 - 3 - 3 - 3 - 3 ⇒ 2 + 1 + (2, 5, 6) - 3 - 3 - 3 - 3 - 3 = 1
first: 1d6 ⇒ 6
Deep in the Labyrinth the unconcious Leviathan continues to hemorage power. More and more segments of the Labyrinth drift through the planes into Izopa.
x: 1d16 ⇒ 5y: 1d13 ⇒ 6
x: 1d16 ⇒ 3y: 1d13 ⇒ 9
x: 1d16 ⇒ 3y: 1d13 ⇒ 12
x: 1d16 ⇒ 13y: 1d13 ⇒ 10
x: 1d16 ⇒ 12y: 1d13 ⇒ 3


There; a world where it makes sense to have enormous trap-filled dungeons.

As regards Afterlife my thinking is that creatures that die are given the choice to go to the Afterlife. If they take it they end up in the Labyrinth, wandering aimlessly. There are ways to get back out of the Labyrinth however and so it is possible to "walk out of the underworld".

As regards the scale... if we assume (conservatively) that each of the original ten turns was ten millenia, then for seven millenia the Vosarii have bred and grown soul-homes... and for six of them they had a city. Given a generation might be 25 years that's about 2500 generations by now after they'd had 1200 generations to establish themselves. If we can assume a population of 50,000 individuals per generation (including those who died young) then there should have been 125 million individuals (I actually think this is a conservative estimate) and thus 125 million rooms.


Lev: 30 + 3d6 - 7 - 3 - 3 - 3 - 3 - 10 - 7 ⇒ 30 + (2, 4, 2) - 7 - 3 - 3 - 3 - 3 - 10 - 7 = 2
evenroe: 4 + 1d6 - 7 ⇒ 4 + (4) - 7 = 1

Leviathan looks on with glee at what it thinks is coming.

"A present for all; die and you may be reborn in the Labyrinth."
Event: Establish the Labyrinth as an Afterlife. This is a choice creatures can make as they die

Evenroe takes the dice and throws them away "You are as bad as it to treat the lives of sentients as amusement. Life is important! I despise you both! I disown you both!"
On this last Evenroe gathers all the power she has and attempts to sever the link from her Soul-home to Leviathan.
Evenroe's Event: Ascend to independent godhood

The aftershocks of Evenroe's ascension reverberate through the Labyrinth - and Leviathan, who formed the Labyrinth out of himself.

Whole sections of the Labyrinth break apart... drifting through the various planes until they manifest on Izopa.
Shape Land: Labyrinth
x: 1d16 ⇒ 5y: 1d13 ⇒ 2
x: 1d16 ⇒ 13y: 1d13 ⇒ 2
x: 1d16 ⇒ 5y: 1d13 ⇒ 8
x: 1d16 ⇒ 1y: 1d13 ⇒ 7
quick clarification; these are intended to be probably mostly underground (or underwater) enormous labyrinthian mega-dungeons full of traps, ancient treasures and occasionally the dead. People can probably still go around fine in these areas as long as they don't go delving.
create Avatar: First of the Mad Howlers
Event: Ascend First to demigod

One section. One tiny section that drifts free contains one of the poor damned souls from uncounted eons ago who entered the labyrinth before Leviathan connected them. Eternities of time had passed while it was trapped in its soul-home. Eternities to gain power. Eternities to go mad. And now it was free, trapped only under the ocean.

soul-homes created 7 eons ago. connected 6 eons ago.

Leviathan is fortunate that it established the Labyrinth as an Afterlife, for Evenroe's blow kills it. Reincarnated in the Labyrinth it sleeps, trying to regain the power that even now haemorrhages into its creations.


Lev: 20 + 3d6 + 0 ⇒ 20 + (5, 3, 2) + 0 = 30
evenroe: 5 + 1d6 ⇒ 5 + (4) = 9-6=4

Evenroe sees her people diminishing and takes pity on them. For thousands of years she labors to unlock the secrets of creating life. Finally, she succeeds. She shows her people how to create life; enchanting an object to mobility and sentience. These new constructs do not have a soul-home, but they are strong, smart, near-unkillable and never rest.
create race - 6 points

The Vosarii rejoice. Finally a servant that one can interact with without compromising the security of one's soul-home with unwanted tunnels. Retreating to the timeless safety of the Labyrinth they all but turn their cities over to their new servants. Vosarii craftsmen and scholars build and think, while their new servants take all the tiresome jobs in the new world. Agriculture, Labour, War.

As time goes on they take the most important job. The most dangerous. Interacting with Vosarii. They become diplomats, proxies for their near-immortal masters. Their loyalty trusted beyond measure they are finally given the job best suited to them; Rule.

Within another thousand years the Vosarii are going from this world. Only their myriad creations, The Children of Evenroe remain.

Leviathan's teeth itch as he waits for the inevitable betrayal of the Vosarii by their Children.

Hexavos; how would the NeanVosarii and the children get along?


missed a turn in there...
lev 0+3d6+3: 3d6 + 3 ⇒ (5, 1, 4) + 3 = 13
evenroe 0+1d6+0: 1d6 + 0 ⇒ (1) + 0 = 1
now up to date
lev 13+3d6+0: 13 + 3d6 + 0 ⇒ 13 + (3, 2, 2) + 0 = 20
evenroe 1+1d6+1: 1 + 1d6 + 1 ⇒ 1 + (3) + 1 = 5

Leviathan looks admiringly at Hexavos "Now that's a betrayal. They're actually praying to you for delivery from the problem you caused! Bravo!"


I'd prefer to keep advancements as limited and defined science or magic advancements, rather than proxy attributes.
If we do make them proxy attributes then I'd prefer to see them defined beforehand.
I love what Valis has done; but what is physiology x8?

I really like the idea that advancements spread, but that the race that was advanced with it is always in front. It means the Ur-Fey will always be the best at War Magic, but other races might have it. Any race could have Irrigiation now, for example, but the the Vosarii are the best at it.
Sort of makes sense to me that if your race leads in X they'd keep practising it and get better. It might get to the point where X becomes Y, in which case another race could overtake you.

Sort of important to me because I'm trying to get the Vosarii to leave behind huge ancient cities that the later races will wonder at (sort of like the Egyptian Pyramids).


NeanVosrii look good. Are they actually a subrace of the possessed hominids, intelligent and infection resilient?


campaign info wrote:

------------------------------------------------------------------------
Current Action Costs: Age of Ancients
As Dawn of Worlds Age 1 cost except:
Create Race* 6
Create Subrace** 4
Command Race 4
Command City 4
Advance Civilization 5
Advance City 4
Event 7
Catastrophe, 1" 10/6***


Hey Yidhra, hope this is okay. I'm sort of hoping Evenroe can become a bit of a bridge between the Nightmares... obviously she has to rebel from Leviathan to do that.


The Leviathan draws on Hexavos' power of Origin
1+: 5d6 + 3 ⇒ (2, 2, 3, 3, 3) + 3 = 16 -16=0 well... that could have gone better
Aren't events 7 points in this age?
The Leviathan is consumed with bitterness as the other Gods raise up companions. Turning to Evenroe it imbues her with Origin power as well as his own. As it does so the influx of power riots out of control... Evenroe awakes into demigod status.
7 to Event: Ascension

During this time the Vosarum discover some of the other races they share the world with; specifically the planeborn in the City of the Elements. Experiments begin to see if these humanoids can become hosts... but the newly empowered Evenroe finds out. Travelling via the Labyrinth she appears to the Vosarum present, stops any experiments and explains;

"These are not animals, to be gifted with Vosarum intelligence. These are fellow sentients! To take them as host stamps out their mind with our own!"

The particular Vosarii primarily behind these experiments is wrathful, quoting The Great Lie "We were given Dominion! We may do as we please!".

Evenroe responded with wrath of her own "Does not the Parent have Dominion over the Graftling as it first learns? What Parent, then, would destroy that Graftling's potential simply to appropriate their soul-home!"

When her debator spat at the implied insult to himself Evenroe's wrath exploded. She dragged her Debator to a dark part of the Labyrinth and left him there to wander. She then returned to the site of the conflict.

Evenroe went among the People of the Planes. There she learned of their goddess, and taught them of the secrets of the Vosarum.

The Leviathan was shocked. Its new 'companion' had ignored the Lie. She had shared Leviathan's secrets freely. It was the greatest Betrayal Leviathan had ever experienced.

It's heart burst with pride.

Grumbling at the effort Leviathan carefully crafted another "Library" and left clues as to its location. Cunningly it set up this Library so that decades of mining would be needed to unearth it, correctly anticipating this would lead to the creation of a new city; especially when the secrets it contained would so perfectly match the location.
4 to Command Race: Build City of Dawn
5 to Advance Civilization: Irrigated Agriculture
In this library he restated the Great Lie - adding only this

Quote:
"...Next Hexavos and The Leviathan created Yidhra..."


Vosarii
Status: First Race (literally as old as time)
Created by: Hexavos and The Leviathan at the dawn of time.
Physical features: The Vosarii are a symbiotic race, a fungal creature that infects humanoids. A degree of knowledge is transmitted during infection, meaning that the race effectively lacks a juvenile stage. The humanoid currently infected is pre-sentient (basically homo-erectus)
While not a feature per se each Vosarum is intrinsically tied to an extra-dimensional realm they can enter at will. These realms are linked in a para-plane known as The Labyrinth. From inside a realm other Vosarum can travel to the location of the linked individual. Most Vosarum therefore take care to defend their soul-homes, often using their engineering and enchanting knowledge to create traps.
Culture: The Vosarum are currently the most technologically advanced race, having metalwork, writing, engineering and item-crafting. They revere The Leviathan and Hexavos as their dual creators and believe that these 'overgods' granted them dominion of the world known by the gods as The Great Lie
Vosarum are very, very careful about entering other's houses. Conversely they are happily adventurous as they can easily return to The Labyrinth - their first and primary city.
Alignment Score: Neutral 2. Vosarii have a range of
Orders: Librarians (Leviathan's order) and Creators (Hexavos' orders)Hex; is this okay?. Both default orders.
Major Cities: The Labyrinth. City of Dusk.
Advancements: Metalworking, Engineering, Writing, Item Crafting, Irrigated Agriculture.
Misc Vosarum hosts age and die, and so Vosarum die. In the Labyrinth there is no aging, no hunger. Vosarum there can live forever, slowly gaining more and more power, but also tend to go insane.


Which age is turn 12?


0+: 3d6 + 2 ⇒ (5, 6, 6) + 2 = 19-10-8=1
Evenroe returns to her people - her original people, not the Nightmares. There she leads them out into the world. She teaches them some of Leviathan's power; the power to create items imbued with magic. They combine this with their metalwork and engineering, and amidst the Iron Forest they build enormous metal towers to harness the planar energy.
10 points to advance civilization, 8 points to found Dusk city


1+3d6+1: 1 + 3d6 + 1 ⇒ 1 + (1, 6, 1) + 1 = 10-10=0
Recognizing that it need allies and tools, Leviathan seeks to find a way to create one; but it is not a creator god. Instead it turns to its children, created by both it and Hexavos. It looks through them, looks for one who might be worthy of Ascension.

Then it finds Her. She pursued Fashion, but was scorned. She was betrayed by her Lover. She fled into the maze of the Labyrinth and was lost. Now, sleeping, dreaming, She is lost in Nightmare. She is - to Leviathan - beautiful.

It appears as an old man. He whispers to her, offers her a deal; if she cares for his children, he will show her freedom. She agrees.

Delighted he names her Nightmares' Mother; Evenroe. He laughs at her - but is caught. Evenroe had nothing, and felt she had less, that her life was empty. Now she has something to care for; terrible and fearful as they might be. She loves the Nightmares, and to Leviathan's dismay, they love her.


In all honesty I'd like to prepare three avatars. Sure does cost a lot of points though.
I'm inclined to suggest new players maybe should come in on the next age


Obviously the Vosarii don't know the Great Lie is a lie.


"I'm betraying people? All I want is for you to consult me before making changes to my domains. Still, I can be magnanimous to my creations."
23+: 3d6 ⇒ (3, 4, 1) = 8=31-30=1
Leviathan forms a soul-home, a library. There he leaves writings, and pictograms, and instructions. He opens a tiny, tiny crack of a coridoor to another soul-home and soon a curious Vosarum passes through and finds the Library. He tells others, and within a century the Library has been decoded.

Secrets are uncovered. Secrets of Metalwork, Engineering, and Writing. And the Great Lie: In the Beginning Hexavos and Leviathan created the Vosarii, and granted unto them the world - all that resides in the earth, or on the land, or in the sea, or in the air - to do with as they will. And there they scattered Libraries of secrets for the greatest of all Vosarum to uncover.

Advance Civilisation x3: Metalwork, Engineering and Writing.

Leviathan smiles back at Yidhra "Love your work. Happy to wait. Consider us even."


11+3d6 ⇒ (2, 6, 4) = 12=23
The lord of Nightmares is aghast at what Fel Shadowhoof has done. A million plans flicker through its head. Eventually it smiles, and starts to draw power.


20+gain: 3d6 ⇒ (6, 4, 2) = 12=32-10=11.
Transfer 10 to Hexavos

Leviathan grants Hexavos enough power to create the remaining plane.


2++1 for on 2: 3d6 + 1 ⇒ (4, 4, 2) + 1 = 11=13 total
The Leviathan rests within its Labyrinth as an Eon pass and its people build a great city.

"Hexavos, my friend. How goes your great projects?"


Creators of the race get a sect for free by rules, as I understand. Am I wrong?

At the moment the city is extradimensional.


9+turn 4: 3d6 ⇒ (6, 1, 4) = 11=20
spent 10 on event: expanding soul-homes to full realm
spend 8 on command race: raise city "The Labyrinth"
2 left

An Eon passes and The Leviathan grows bored with his creations. A mere four centuries in they deduced the missing of their race had travelled to soul-homes. Now they practice meditation to avoid an accidental slip.

Stealing shamelessly Yidhra and his own nature he crafts tunnels, corridors, between the soul-homes. Whenever a Vosarum interacts with another Vosarum the link between them becomes part of their soul-home. Soon there is a labyrinth of twisted tunnels between soul-homes of the living and the dead. An endless, multidimensional maze.

Leviathan is pleased.

Now his people can travel from one soul-home to another, and from a soul-home to the place where that Vosarum is.

He attempts to command his people to make it more and discovers the difficulty in communication with such insignificance. While the others play their games his effort is sufficient only to convince them to start building a city in the labyrinth of their own-soul homes.

One hunter discovers he can store his kills, trade them to his friends, and still return to his wife. Families start living in each others soul-home in shifts. Craftsmen start to emerge. It is a primitive city, but it is the First City.

They call it the Labyrinth. They call it the Maze. They call it the City. They call it Home. A hairsbreadth from their city they mad ones trapped still in their isolated soul-homes scream insanely and call it Hell.


Ah I see. I seem to have misunderstood. We will need to work out how our realms (dream and nightmare) interact; for at the moment they do not do so at all.


I spent 10 - maybe I need to make that clearer.
Had 9 saved from last round, was lent 0, rolled 10, had 19, spent 10, had 9.


I'm not countering. Creating another extra-dimensional place (or in this case a whole lot of little ones).


power: 3d6 ⇒ (6, 1, 3) = 10
10 rolled. 0 gained. 19 total. 10 spent. 9 remain
create soul-homes

Leviathan is bitter at the Dreamlands. It is that which ties together minds. This dreamland pushes into it.

Determined to mock this creation and make his own mark upon his favored creatures he cuts off a bit of himself - the tie that binds them - and grants it to his creatures.

Let each of them have their own little world. A soul-home. As their body is host to their mind, so their soul is host to their soul-home. Each Vosarum a weak point in the worlds between itself and it's soul-home.

Now they have a place to rest safe from the Dreamlands. A place to build. A place to be alone. There is no time in the soul-homes. A creature there has eternity, without worry about hunger, or thirst, or age. A world that reflects their own souls. A paradise.

A mockery.

A hell.

For if ever a Vosarum enters its own soul-home, then the weak point is gone. It is trapped. Forever.


power: 3d6 + 1 ⇒ (1, 6, 1) + 1 = 9
9 rolled. 0 gained. 9 total. 0 spent. 9 remain

Leviathan luxuriates in his more solid existence. He looks upon his new creatures the Vosarii with fondness. They live. They die - and they are gone.

It troubles the Leviathan as he wanders.


Hey Tobaris; you talked about messing with planes and so forth.
I would like to grant my people a soul-home. Everyone has a tiny little extradimensional space that is and represents their soul/mind. A sort of a dreamscape. When they interact their soul-homes gain a tiny but long corridor-like link. As they become closer the corridor gets bigger and shorter, until eventually the soul-homes touch and finally join.

How much does this cost?

I don't want this to be something they can do so much as something they must do.

Bonus points if they go there when they sleep.


Yep - we've been PMing :)


The Leviathan takes the additional power and stretches out across the world, looking for something he can raise to sentience... Success! A neuro-parasitic fungus that infects the minds of a primate species, leaving them as drooling near-mindless slaves to their infection.

Leviathan teaches them Betrayal.
Leviathan gifts them with Nightmare.
Leviathan traps them in Mazes.
Leviathan seduces them with Fashion.

Betrayal requires Trust, and Language, and Society, so Leviathan teaches them these also.
Nightmares require Fear, and Hope, and Imagination, so Leviathan gifts them these also.
Mazes requires Memory, and Foresight, and Planning, so Leviathan traps them with these also.
Fashion requires Beauty, and Art, and Culture, and Pride, so Leviathan seduces them with these also.

A few small changes to make them even more beautiful to Leviathan and he is finished. His new creatures start to spread, and as they do their minds house The Leviathan, just as their hosts house their minds.

The Leviathan almost weeps at the beauty of it.

19 rolled. 3 gained. 22 total. 22 spent. 0 remain


Rules question: can you go halvies with someone on making something?


The Leviathan appears; a being of the mind, in a world without minds. Almost instantly it feels its self disintegrating. Wildly it reaches for the power of the Origin 5d6 ⇒ (3, 6, 4, 5, 1) = 19, but to no avail. Th Leivathan is proud, but finds itself now begging the other gods.
"Please... someone... I need minds... help me."