Mothman

Morgtii's page

104 posts. Alias of Michael Sayre.


Full Name

Morgtii Hiveseeker

Race

Entobian

Classes/Levels

Battle Lord 2; HP 20/20; AC 20; Fort +2, Ref +6, Will +3; CMB +2, CMD 15; Per +6; Init + 3; Speed 30 ft

Gender

N/A

Size

Small

Age

17

Special Abilities

Spin Silk, Combat Drills (Assassination Drill, Steel Rain Drill)

Alignment

LG

Deity

Goddess

Location

The Bog

Languages

Common, Draconic, Sylvan

Strength 13
Dexterity 16
Constitution 14
Intelligence 14
Wisdom 10
Charisma 12

About Morgtii

Quick Stats for Combat:
Status:
HP: 20/20
AC: 20, 13 touch, 16 flat-footed
Saves: Fort: +2, Reflex: +6, Will +3
BAB +1
CMB +1; CMD 15

Initiative: + 3 (+3 Dex)
Conditions:
Spells in Effect:
Currently wearing: Scale Armor
Items in Hands: Longbow, Buckler

Offense:

Initiative: +3 (+3 Dex)
Speed 20 ft.
Base Atk: +2

CMB: +2 (+2 BAB, +1 str, -1 size) CMD: 15 (10, +2 BAB, +1 str, +3 dex, -1 size)

Melee: Midlegs (x2) +4, 1d4+1

Ranged: Longbow + 6, 1d6 (+2 w/ Steel Rain Drill)

Defense:

AC: 20, touch 13, flat-footed 16 (+5 armor, + 3 Dex, +1 shield, +1 size)
HP: 20 (Full first lvl = 10, +2 Con / 2nd level +8)
Fort +2 (x+2), Ref +6 (3 + 3), Will +3 (+3 + 0)

Favored Class Bonus: Battlelord - 1 skill point

Feats:

Point-Blank Shot: +1 atk/dmg with ranged atks w/i 30 feet

Skills:

The battle lord’s class skills are Acrobatics (Dex), Climb (Str), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Handle Animal (Cha),
Knowledge (History) (Int), Knowledge (Local) (Int), Knowledge
(Nobility) (Int), Perception (Wis), Perform (Cha) Profession (Wis),
Ride (Dex), Sense Motive (Wis), Swim (Str)

Acrobatics +10 (2 rank + 3 class skill + 3 dex + 2 racial)
Climb +7 (1 rank + 3 class skill + 1 str + 2 racial)
Diplomacy +6 (2 rank + 3 class skill + 1 cha)
Knowledge (Nature) +9 (2 rank + 3 class skill + 2 int + 2 trait)
Perception +6 (2 rank + 3 class skill +1 trait)
Sense Motive +5 (2 rank + 3 class skill)
Stealth +13 (1 rank + 3 clas skill + 3 dex +4 size + 2 Int)
Survival +6 (2 rank + 3 class skill + 1 trait)

Traits:

Bogwalker (Regional): +1 Survival and class skill, +1 to saves vs. poison and disease.

Wilds (Campaign): +1 to all Perception checks, +2 Knowledge (Nature) and class skill.

Class Features:

Auras and Drills: (Assination Drill, Steel Rain Drill)

Bravery: +1 to saves vs. fear

Specialty Training: Enlisted Training (Scout): The scout adds Survival and Stealth to his list
of class skills. He also adds his Intelligence modifier as a bonus on Stealth skill checks for himself and any ally currently affected by one of his drills or auras.