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There's no easy way of saying this, and I'm sorry that I'm letting you down, but I'd like to quit. I simply don't like the structure of the PFS scenarios, I'm more for long-term campaigns/APs. I had never played scenarios before, and I'm sorry that I engaged in this without first trying out single ones.
You are an excellent GM and excellent players, and again I'm sorry to disappoint you, but I know a game I don't enjoy is a game I don't play well.

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Have chronicle sheets been sent out via email. or are they somewhere else?
Also, I thank you all for this game, but I'm going to bow out moving forward as well.
Cheers,
Drea

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- Spell Slots Available: Oracle: 1st: 4/4
- Wand of cure light wounds: 46 charges
- Wand of cause fear: 12 charges
- Crossbow bolts: 15

I'm happy to continue if the group continues.

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- Spell Slots Available: Oracle: 1st: 4/4
- Wand of cure light wounds: 46 charges
- Wand of cause fear: 12 charges
- Crossbow bolts: 15

That's awful! I'm sorry to hear that.
I go temporarily blind for about an hour every month or so at random, but it's just optical migraines. I would hate to have it be a regular or even permanent thing.

ScorchedOne |

I gave both points to you because whereas I should have handed out the "journal" pages, I didn't. I'd like you each, if you would, to post one small paragraph (read: 3-5 sentences) regarding your adventure in the in-character portion. More is welcome, but not required. For example, my half-orc wrote: "Small girl very brave. Caves have paintings. Minotaur wimpy."

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- Spell Slots Available: Oracle: 1st: 4/4
- Wand of cure light wounds: 46 charges
- Wand of cause fear: 12 charges
- Crossbow bolts: 15

I have played neither, but have prepped Hall of the Flesh Eaters to run it for a group that did not show, so I know a bit about it. Not that I can't play dumb fairly well.

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I have played neither, but have prepped Hall of the Flesh Eaters to run it for a group that did not show, so I know a bit about it. Not that I can't play dumb fairly well.
Holds tongue...

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1 person marked this as a favorite. |
- Spell Slots Available: Oracle: 1st: 4/4
- Wand of cure light wounds: 46 charges
- Wand of cause fear: 12 charges
- Crossbow bolts: 15

Virog Casisto wrote:I have played neither, but have prepped Hall of the Flesh Eaters to run it for a group that did not show, so I know a bit about it. Not that I can't play dumb fairly well.Holds tongue...
That set up was intential, I swear.

ScorchedOne |

Seated behind a large, antique desk in his wood-paneled office, Venture-Captain Ambrus Valsin looks up from the pile of papers before him and shuffles them to one side. “Perfect timing! Welcome Pathfinders!"
“I had an interesting conversation with the Master of Spells Aram Zey yesterday. An old friend—Lady Darchana, Archdean of the Arcanamirium here in Absalom—contacted Master Zey. She’s a councilmember on the Low Council, too. It seems her dinner party last week had an unexpected guest: a handmaiden of her fancy guest’s had picked up a scrying sensor somewhere. When Lady Darchana learned that someone was attempting to eavesdrop on her party, she used her magic to trace the sensor back to its source. It sounds as though she didn’t learn anything conclusive, and she’s interested in bringing in an independent party to try and learn more. Master Zey agrees."
“Make no mistake, this is an excellent opportunity for you to impress a well-connected friend of the Society. Lady Darchana requested that the Pathfinders call upon her at her estate in the Petal District once they learn something of the origins of this servant. The owner of the handmaiden is named Lady Silviana Dimora. Lady Silviana isn’t a councilmember or the like—at least not yet. From what I understand, though, she is an upand-comer who is rubbing elbows with all of the right people, and she likely has little knowledge of where the slave was purchased. I recommend speaking to her majordomo Milana about the handmaiden, or you can pay a visit to her solicitor, a Chelish fellow named Salbus over in the Coins. Questions?”
There will be a time for introductions shortly, for now keep it professional and such.

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Seated behind a large, antique desk in his wood-paneled office, Venture-Captain Ambrus Valsin looks up from the pile of papers before him and shuffles them to one side. “Perfect timing! Welcome Pathfinders!"
“I had an interesting conversation with the Master of Spells Aram Zey yesterday. An old friend—Lady Darchana, Archdean of the Arcanamirium here in Absalom—contacted Master Zey. She’s a councilmember on the Low Council, too. It seems her dinner party last week had an unexpected guest: a handmaiden of her fancy guest’s had picked up a scrying sensor somewhere. When Lady Darchana learned that someone was attempting to eavesdrop on her party, she used her magic to trace the sensor back to its source. It sounds as though she didn’t learn anything conclusive, and she’s interested in bringing in an independent party to try and learn more. Master Zey agrees."
“Make no mistake, this is an excellent opportunity for you to impress a well-connected friend of the Society. Lady Darchana requested that the Pathfinders call upon her at her estate in the Petal District once they learn something of the origins of this servant. The owner of the handmaiden is named Lady Silviana Dimora. Lady Silviana isn’t a councilmember or the like—at least not yet. From what I understand, though, she is an upand-comer who is rubbing elbows with all of the right people, and she likely has little knowledge of where the slave was purchased. I recommend speaking to her majordomo Milana about the handmaiden, or you can pay a visit to her solicitor, a Chelish fellow named Salbus over in the Coins. Questions?”
There will be a time for introductions shortly, for now keep it professional and such.
Um... shouldn't this be in the gameplay thread?

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I am about to leave for a Boy Scout Camp, where I will stay until late on Sunday (1 Oct). The area is notoriously bad for cell signals. I will be helping run a training event for other adults. Between the two, I will be surprised if I can update anything before then.
Then I go back to the same camp in the evening of Friday (6 Oct) for my troop's monthly campout, and will return earlier on 8 Oct.
Then I go back for the second half of the training program on the evening of 12 Oct and will stay until late on 15 Oct.
Then my wife and I will return to the same campground late on 20 Oct and stay until sometime on 22 Oct for an Order of the Arrow event.
Yeah. I do a lot with the Boy Scouts. I really wish even one of those weekends was at a different campground.

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- Spell Slots Available: Oracle: 1st: 4/4
- Wand of cure light wounds: 46 charges
- Wand of cause fear: 12 charges
- Crossbow bolts: 15

While the title of this didn't ring any bells the box text definitely did. I apparently have played this before. If it's not a problem for you guys, though. I'll just use one of my remaining 19 replays that I have saved up to replay it here.

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- Spell Slots Available: Oracle: 1st: 4/4
- Wand of cure light wounds: 46 charges
- Wand of cause fear: 12 charges
- Crossbow bolts: 15

Thanks!
Any chance I can get the name of that boon? I'd like to try and run down a copy of it so that I can help some local players rerun something they played years ago.

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- Spell Slots Available: Oracle: 1st: 4/4
- Wand of cure light wounds: 46 charges
- Wand of cause fear: 12 charges
- Crossbow bolts: 15

Odds of me finding one are probably pretty slim then. I've always had to work during GenCon. Good to know, though. Thanks.

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Well, I should point out that Mivvy is not an especially nice person. She's high-handed, ambitious and selfish.

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Order of the Arrow?
Is that a prestige class?
Kinda.
It is Scouting's honor camper society. People have to be elected into it by their peers.
It is also a service organization. "A brotherhood of Cheerful Service."

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Well, I should point out that Mivvy is not an especially nice person. She's high-handed, ambitious and selfish.
Thinking about it, I should explain further as we’ve had changes.
My plan is for Mivvy to become more empathetic (bard levels!) and eventually transition to a good alignment. How and when that happens will depend on the adventures and how they play out.

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- Spell Slots Available: Oracle: 1st: 4/4
- Wand of cure light wounds: 46 charges
- Wand of cause fear: 12 charges
- Crossbow bolts: 15

Thinking about it, I should explain further as we’ve had changes.
Good idea. I'm planning on going arcanist and then mystic theurge, focusing on buffing and functioning as a general toolbox caster.

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Absolutely. I hadn't said more because I was trying not to interfere with the ongoing bluff, but, you know, Bluffing is kind of my thing. Well, one of them.
Bluff: 1d20 + 7 ⇒ (2) + 7 = 9
Well, it is SUPPOSED to be one of my things. <sigh>