| Minion GM |
To recap what has occurred in the IRL game so far:
You arrived in the town of Belhaim, a small town in the declining empire of Taldor. While resting at the Wise Piper Inn, a thunderous boom shook the town. The Witch Tower had collapsed. Kobolds were found in the rubble. After going there, the local Baroness, Lady Devy, asked that you expendable foreign lot investigate the ruins.
So far there have been two giant centipedes, a disappearing prisoner, and a talking raven. You are in the torture chamber with the raven.
| Minion GM |
To recap the the past week, the smooth talking thief arrived and proceeded to steal just about anything he could get his hands on, after killing a certain raven, he proceeded across a ledge over a pit of caustic ooze and through several secured chambers.
To recap this week, no one showed up in the first half hour. No progress was made.
| Minion GM |
It is but the key ring you acquired earlier can open it. Beyond is a large room.
An area along the south wall is enclosed in a cage of thick iron bars that extend from floor to ceiling. Within the enclosure sit seven black iron chests. To the north, the stone wall has collapsed, revealing a rough-hewn tunnel.
There is also some manner of undead in the room.
Next post will delay until other members have posted or this has been resolved in normal game time.