| dungeonmaster heathy |
Sharing the love.....
Hnoss is hit and tripped; 33 h.p. damage by head one.
Head two attacks Stiggy, hits a.c. 40, does 35 h.p. damage, and trips cmd 32.
Head three attacks Claw, hits a.c. 35, does 33 h.p. damage, no dr penetration, and trips cmd 36.
Head four attacks Gjetost, hits a.c. 39, does 38 h.p. in damage, and trips cmd 34.
Head five attacks Elgan, hits a.c. 32, does 34 h.p. in damage, and trips cmd 39.
IF you weren't hit by the bite attack, there's no way the trip succeeded, no matter what the cmd roll
and
there's no aoo's against these trip attacks; just like with wolves.
GROUP'S ATTACK!!! ATTACK AT WILL!!!!!
| Pendobar 'Pip' Bushytoe |
Pip casts the haste spell, his magical singing sword keeping his morale song rolling
Casting haste now, on Stig or anyone I am close to and then everyone still gets the +3 atk/dam/charm/fear effect. Since I am casting a spell I can't do a full attack, so Pip will shoot just the one arrow adjuated for Arcane Strike/Deadly Aim feats. The arrow counts as magical for DR purposes.
1d20 + 19 ⇒ (3) + 19 = 221d8 + 11 ⇒ (4) + 11 = 15
| Claw the Golem |
Stig shrugs off the trollwolfthings attack and returns its assault with equal fervour.
Thanks to haste and that dwarven stability thing, Stig remains standing (his base CMD is 31). He's ll attacks incorporate 4-point Power Attack.
Attack 1: 13+24(Furious Focus)+1(haste)+3(bard)+2(flank w/Vilya)=AC 43, damage 9+28+3(bard)=40.
Attack 2: 12+15+1+3+2=AC 33, damage 8+28+3=39.
Attack 3: 11+10+1+3+2=AC 27, damage 5+28+3=36.
Attack 4 (bonus from haste): 13+20+1+3+2=AC 38, damage 7+28+3=38.
Claw topples over. He clambers back to his feet and continues to advance on the monster.
Move to DE 12-13.
Gjetost gets swept off his feet. As he climbs back up, he clobbers the trollwolfthing once.
No move. Attack roll 14+19+1+3-3(power attack)=AC 34, damage 13+16+3+6(PA)=38.
| Beldan Vale |
Alright, I had lost my map and didn’t realise that just about everyone had moved into melee range already. Can we retcon a little, say that Beldan took his turn last round to move to G15? That way, Pip’s haste spell can get Bel, Altai, Gjetost, Elgan and Claw (I think Stig, Hnoss and Vilya were already affected by Altai’s spell – either way we’ve got pretty much the whole group now.
THIS round, Beldan tumbles (acrobatics: 1d20 + 27 ⇒ (20) + 27 = 47 to G11, and, flanking with Vilya, makes a sneak attack with his rapier: 1d20 + 23 ⇒ (5) + 23 = 28 Damage: 1d6 + 4 + 7d6 ⇒ (1) + 4 + (4, 4, 4, 2, 4, 5, 6) = 34 + 6 bleed + 2 strength damage.
| dungeonmaster heathy |
Pip casts the haste spell, his magical singing sword keeping his morale song rolling
Casting haste now, on Stig or anyone I am close to and then everyone still gets the +3 atk/dam/charm/fear effect. Since I am casting a spell I can't do a full attack, so Pip will shoot just the one arrow adjuated for Arcane Strike/Deadly Aim feats. The arrow counts as magical for DR purposes.
1d20+19;1d8+11
Pip cues Benny Hill sax on his teammates, and they switch into high gear.
His arrow, though, skims the beast at a bad angle, ricochets somewhat like a skipping rock, and thunks against a wall.
| dungeonmaster heathy |
Stig shrugs off the trollwolfthings attack and returns its assault with equal fervour.Thanks to haste and that dwarven stability thing, Stig remains standing (his base CMD is 31). He's ll attacks incorporate 4-point Power Attack.
Attack 1: 13+24(Furious Focus)+1(haste)+3(bard)+2(flank w/Vilya)=AC 43, damage 9+28+3(bard)=40.
Attack 2: 12+15+1+3+2=AC 33, damage 8+28+3=39.
Attack 3: 11+10+1+3+2=AC 27, damage 5+28+3=36.
Attack 4 (bonus from haste): 13+20+1+3+2=AC 38, damage 7+28+3=38.Claw topples over. He clambers back to his feet and continues to advance on the monster.
Move to DE 12-13.
Gjetost gets swept off his feet. As he climbs back up, he clobbers the trollwolfthing once.
No move. Attack roll 14+19+1+3-3(power attack)=AC 34, damage 13+16+3+6(PA)=38.
Stiggy hits all four times, and the beast looks hard ridden, broken bones in many places.
Claw moves up, unhindered, and mighty Gjetost harrows the foe hard, looking at Stiggy with respect, possibly fear.
| dungeonmaster heathy |
Alright, I had lost my map and didn’t realise that just about everyone had moved into melee range already. Can we retcon a little, say that Beldan took his turn last round to move to G15? That way, Pip’s haste spell can get Bel, Altai, Gjetost, Elgan and Claw (I think Stig, Hnoss and Vilya were already affected by Altai’s spell – either way we’ve got pretty much the whole group now.
THIS round, Beldan tumbles (acrobatics: 1d20 + 27 to G11, and, flanking with Vilya, makes a sneak attack with his rapier: 1d20 + 23 Damage: 1d6 + 4 + 7d6 + 6 bleed + 2 strength damage.
Happy with a retcon, seeing as this thing has been going on so long IRL and all.
I guess I'll put Bel at f10;
he jams his scimitar up into the thing's ribcage behind the clavicles, going for a lung gouge. A small squirter is caused by the thin rapier, spraying Beldan's face with wet warmth.
| Elgan Dreadwood |
Elgan takes a hit from the wolftrollthngs barage of bites, and even his stoneyskin charm only takes the edge of the behemoths' bite.
I WISH I had a 32 AC! ;P At least the stoneskin drops the dmg to 24.
The beast's blow knocks the elvish druid right off Gtehost's shoulder, but the nimble druid-hawk spreads his wings and takes flight, circling above the ugly bugger with a gleam in his eye,...
MAN I wish I had another flame strike! ;P Alright, how about instead of trying to do massive dmg (we have THAT covered already!) I just keep his regen turned off? :D
The avian druid warbles a chant, and hacks a fiery lugie at the behemoth.
(It's not like he can really MISS a thing that big!?!)
Produce Flame, Dmg: 1d6+10 if hit and hopefully turn off regen?
1d20 + 10 ⇒ (10) + 10 = 201d6 + 10 ⇒ (3) + 10 = 13
| Altai Iscarni |
Altai moves a little closer before blasting the beast with rays of fire.
Move to J13 before casting Scorching ray. Ray 1 hits touch AC 17 and does 11 points of fire damage. Ray 2 hits touch AC 13 and does 13 points of fire damage. Ray 3 hits touch AC 22 and does 17 points of fire damage.
| dungeonmaster heathy |
The bird and the wizard blast the thing with fire; after a full frontal assault from Stiggy and co. the creature is nigh o'erwhelmed and falls spasming in the bones.
End of combat.
10,900 experience points each.
Again, there's a hallway out of this ossuarial entryroom, going north, and it's about 10 feet wide.
| Beldan Vale |
At the bellow, Beldan sighs. “I guess I’ll scout ahead,” he says.
He grabs the edges of his cloak and turns into a bat, then flaps off down the corridor to scout ahead. Stealth: 1d20 + 37 ⇒ (5) + 37 = 42 Perception: 1d20 + 16 ⇒ (14) + 16 = 30 (further +4 for traps). He has darkvision and blindsense in this form.
| dungeonmaster heathy |
At the bellow, Beldan sighs. “I guess I’ll scout ahead,” he says.
He grabs the edges of his cloak and turns into a bat, then flaps off down the corridor to scout ahead. Stealth: 1d20 + 37 Perception: 1d20 + 16 (further +4 for traps). He has darkvision and blindsense in this form.
Beldan creeps forward into the hall north.....
Beldan/whoever rolls with him;
Suddenly,....up ahead, you can hear metal striking a stone wall. Multiple....metal things. Striking stone wall. You see nothing else, as of the first time you hear this.
| Pendobar 'Pip' Bushytoe |
"So, what do you think it is? Miners or ninjas practicing with their throwing stars?"
Pip pauses
"Knowing this plane, I vote for Crystalline Ice Spiders with Adamantium claws on all eight of their legs."
Ponders some more
"Oh with a purple worm attached to their backs too."
| Beldan Vale |
Beldan heads back to the main group, on foot, scanning the passage for traps Perception: 1d20 + 20 ⇒ (7) + 20 = 27 as he goes.
When he gets back he reports, “passage seems clear ahead for at least 100 feet or so, around a few twists and turns. Then I heard something. Yeah, maybe miners Altai … I don’t know what a ninja is to be honest. It sounds like it’d be pretty pansy though, throwing stars around like that. Does it throw rainbows and unicorns as well? Anyway, we’ll head back to where I got to and then I’ll scout ahead again.”
So Beldan will head towards where he heard the sound, on foot this time: Stealth: 1d20 + 33 ⇒ (19) + 33 = 52, Perception: 1d20 + 16 ⇒ (17) + 16 = 33 (extra +4 for traps)
| dungeonmaster heathy |
Beldan's able to get to where the cavern hall spills into a massive room; it swings left about 30 or forty feet, then heads north, like the bottom of a "C." Around the corner to the north he can hear many "tinktink.....tinktink's."
Definitely miners; and not fiendish rockpeckers or something that ludicrous.
| dungeonmaster heathy |
Does Beldan want to go forward, and peek around the corner?
Anybody else want to do anything?
I'm calling that Beldan and Altai are, at the moment, at the tip of the bottom of the massive "C" shaped cavern where the hallway enters it, and cannot see up the north/south running body of the "C." Bel doesn't see any traps, and at his position, cannot see any "miners." He can, however, see that there appears to be some modicum of fragile light source coming from the north/south wing of the "C", but that's about it.
| Tenser |
Hey guys. Looks like my IP got included in some kind of crackdown. And then boom. Suddenly today the internet works again for me. For the last two weeks (or more) I have barely been able to surf pages outside of China, (I got out a few times) and every time I turned on my VPN to slice the firewall they just shut down my connection. Had something to do with Egypt I think and somewhere locally someone must have suggested Chinese do the same.
Anyway two more weeks and a bit before I am breathing the sweet air of freedom again permanently. I am now an itinerant copywriter, and will be chilling (or roasting) by a swimming pool in the tropics, very very soon, with Radavel.
So is Stig still alive?
| Elgan Dreadwood |
Run towards freedom! Don't look back! And enjoy the tropics you Krazy Krulaid you! ;P
Elgan turns into a (normal-sized) cat, and tippy-toes after Beldan.
Rolled with normal bonuses, (+ whatever kitties get?) ;P
stealth: 1d20 + 3 ⇒ (11) + 3 = 14
Elgan is the loudest housecat. Ever.
| dungeonmaster heathy |
Hey guys. Looks like my IP got included in some kind of crackdown. And then boom. Suddenly today the internet works again for me. For the last two weeks (or more) I have barely been able to surf pages outside of China, (I got out a few times) and every time I turned on my VPN to slice the firewall they just shut down my connection. Had something to do with Egypt I think and somewhere locally someone must have suggested Chinese do the same.
Anyway two more weeks and a bit before I am breathing the sweet air of freedom again permanently. I am now an itinerant copywriter, and will be chilling (or roasting) by a swimming pool in the tropics, very very soon, with Radavel.
So is Stig still alive?
That's crazy; hope you get somewhere groovy soon.
Today, lawnmowing turned into lawnmower maintenance, then that turned into replacement of a doorknob, the old one actually required hacksawing through metal to remove. It was either that or remove the door from the hinges, and that looked like a bigger mess.
I'll be back in a bit, for now, I have to go get some groceries. If I don't get called in on call, maybe I'll be back in a little while.
First, though, I have to get the grungy black oily crap off my hands from the doorknob.
| dungeonmaster heathy |
Mobs of penguistirges? That'll drain you of blood real fast... Some Asgardian dwarves would be interesting, though - they are quite different from the Tolkien/AD&D "standard" shorties.
That might be in the works, after a fashion. They run sortuva gamut if memory serves.
You got "Durin" who seem tolkieny, then there's "Modsognir," gnarly little goombahs who make non weapon magic items. Durin make weapons....| dungeonmaster heathy |
Setup.....a-l across the BOTTOM, 1-6 UP the side; (as of yet, from your vantage point you can't see the entirety of this room).
Beldan's advance at k1.
K1-L1 is the northward running hall you're in; you can count it negative integers and backwards if you want to position partymembers behind Beldan.
The bottom wing of the "c" shaped room is a5 down to a2, then the south wall goes from a2 to j2; the passage in is at k and l. the east wall is L2 to L6, then the north wall stretches the top of L5 to F5.
So it curves around at A6-f6, but you guys can't see around that corner. You can HEAR miners, though, around that corner.
What do you do?
Is everybody coming forward? What's Scouty Mr. Beldan up to?
| dungeonmaster heathy |
Beldan:
He sees miners; little sloppy, wiry, greasy and disheveled dwarves, with lanterns on their heads, and pickaxes going at the walls, at f22,f19,f17,f15,f12,a21,a18,a15,a12,a9, and a7.
He also sees 2 massive multilegged (10 or 12 legs) long, reptilian, dragonlike things, clinging to the walls 20 feet above the floor, at def 19-21, and abc 16-18. The two multilegged drakes each have two riders. None of these seem to see Beldan. He has them all dead-to-rights at the current moment.
Also, centered at d24, a 10 foot radius half globe of shimmering energy seems to be apparent.
What's everybody else doing?.....
| Beldan Vale |
Beldan tiptoes back to the others and whispers. “There’s a bunch of depressing dwarf-looking fellows with pick axes and lanterns on their heads hacking away at the walls. About ten of them. Then theres two things that look like big lizard, dragon things but with lots of legs, clinging to the walls. Each of them have two riders. Ah, and kind of in the middle of the place theres this dome of shimmering energy.”
Did I see what the lizard riders were? Were the dwarf guys shackled or anything? Was the hald-globe of energy on the floor – like a dome rising up from the floor?
| dungeonmaster heathy |
Everybody can read the spoiler, in the interest of less confusion regarding the map.
The riders were two humanoids on each lizard, can't tell for sure between the distance and the crappy lighting and parts of the lizards in the way. All you know for sure is "medium sized humanoids."
The dwarves seemed to be shacked about the feet; couldn't move their legs too dextrously.
Yes; the half globe was a indeed a dome, rising up from the floor.
| Stigwold Mæch'Hæmmær |
...
Stig takes up the rear I suppose...
“Those lizard things look evil to me,” whispers Beldan, “or at least unfriendly. I say we take them. If the dwarf guys don’t attack us we should leave them be, I think they’re slaves. Maybe they’ll help us if we set them free?”
If close enough:
<Stig sneers at Beldan.>
"Ay coorse they will, an' ay coorse we ur. Ur we nae dwarves?"