Hearts of Darkness: Way of the Wicked

Game Master Celeador

The Kingdom of Talingarde is the most noble, virtuous, peaceful nation in the known world. This is the story of how you burned this insipid paradise to the ground.


The Kingdom of Talingarde is the most noble, virtuous, peaceful nation in the known world. This is the story of how you burned this insipid paradise to the ground. It’s only fair. They burned you first. They condemned you for your wicked deeds. They branded you. They shipped you to the worst prison in the kingdom. In three days, you die. In three days, the do-gooders pray they’ll be rid of you. They’ve given you three days. The fools, that’s more than you need to break out. And then, it will be their turn to face the fire.

DRAMATIS PERSONAE
Mikhail Halancoun, Dhampir Male Antipaladin (121)
Ethaniel Tessarin, Human Male Magus (Bladebound, Kensai) (24)
Barnabas Wright, Human Male Rogue (Charlatan) (32)
Kergh the Dwarf, Human Male Cleric of Asmodeus (17)
Kaynen Catesby, Half-Elf Male Bard (Arcane Duelist) (28)
Oswald Turrill, Human Male Witch (Gravewalker) (30)
Drisella DiAmonicia, Human Female Summoner (16)

SERVANTS OF ASMODEUS
Cardinal Adrastus Thorn, Human Male: A devilishly handsome man and last high priest of Asmodeus left on the island of Talingarde. Was responsible for assisting the Forsaken escape from Branderscar.
Tiadora, Human Female: Hauntingly beautiful woman with platinum hair and vibrant green eyes. A cruel and capricious handmaiden to Cardinal Thorn.

Dessiter of the Phistophilus, Contract Devil: Polite and and formal with rust-colored skin and a jutting crown of ridge-like horns. An expert in infernal contracts.

OTHER NOTABLE NPCS
Grumblejack, Orge Male: Smart and likable by ogre standards. Prisoner of Branderscar and possible ally.

Ariana Ddraig, Human Female Draconic Sorcerer (20), Last seen fleeing away from Branderscar after a tense standoff between her and the other Forsaken
Selanna Talasyan, Elf Female (188): The only woman who Mikhail has ever loved, Selanna seems to be assisting Cardinal Thorn in some endeavor on behalf of Cheliax.

Walker in Darkness, Eidolon: Drisella's otherworldly companion. Was once referred by Tiadora as the "Seer of Demagogue's". Has a possibly connection to the Kyton Covenant of Overlords.

BRANDERSCAR PRISON NPC's:

BRANDERSCAR PRISON
Warden Mathias Richter, Elderly Human Male: Warden of Branderscar Prison. Reported to be recluse who leaves the day to day business of the prison to Sergeant Blackerly. Died while attempting to subdue the escaped Forsaken in his tower. (DECEASED)
Sergeant Tomas Blackerly, Human Male: Captain of the Watch for Branderscar Prison, cruel, fat and well-dressed. Presided over the prisoners branding. Runs nightly gambling out of the Gate House and provides cheap whiskey to the guards. Documents indicate that Blackerly has been stealing from Branderscar for the last two years and is working with someone named Ventris. During an interrogation in the moors by Barnabas and Oswald, Blackerly was able to tear off a chunk of Barnabas's lip, but the action was costly. He lost both eyes and many of his tendons were severed.
Brother Jonas Harvin, Human Male: Acolyte of Mitra and last priest to those who would be executed at Branderscar. Brother Harvin was burned to death by Drisella DiAmonicia during the battle for Branderscar. (DECEASED)
Guard Lorin Terrik, Human Male: A cowardly drunk put his survival in front of his duty. Reputedly married with a child. Burned to death by Kergh as a sacrifice to Asmodeus. (DECEASED)
Guard Chet Oldin, Human Male: Charmed by Kaynen Catesby and forced to watch as his friend Jesk Lambart was killed. A poor writer who enjoyed feeding the prison guard dogs. (DECEASED)
Guard Jesk Lambart, Human Male: A suspicious drunk and friend of Chet Oldin. (DECEASED)
Guard Tarker Craton, Human Male: Charmed by Kaynen Catsby and was killed with his own sword. A faithful and loyal mitran who’s god did not save him. (DECEASED)
Guard Gerald Vorn, Human Male: Killed by Ethaniel Tessarin after being grievously wounded by Grumblejack the Orge. He foolishly sacrificed his life so that Brant Harn could try to escape. (DECEASED)
Guard Brant Harn, Human Male: Clawed to death by Ariana Ddraig in the Great Hall Kitchen. He vainly died while trying to alert the prison. (DECEASED)
Guard Bertram Holt, Human Male: The last survivor of Branderscar, Bertram was ordered to flee by Sergeant Blackerly and report of the Forsakens escape. Died on the road between Branderscar and Varyston when Kaynen Catesby was able to ride him down and scare his horse into drowning him in a rain filled gully. (DECEASED)
Gregor Merik, Elderly Human Male: Husband to Irena Merik, wounded by an arrow to the gut. Reputed to leave Branderscar at night for firewood. Burned to death by Kergh as a sacrifice to Asmodeus. (DECEASED)
Irena Merik, Elderly Human Female: Wife to Gregor Merik, choked into unconsciousness by Kergh the Dwarf. Burned to death by Kergh as a sacrifice to Asmodeus. (DECEASED)

Map of Branderscar:

Map of Branderscar
1. Guard House
2. Bridge
3. Gate House
4. Couryard
5. Garden
6. Battlements
7. Kennel
8. Great Hall Entry Way
9. Barracks
10. Mess Hall
11. Kitchen
12. Armory
13. Storeroom
14. Sergeant’s Office
15. Sergeant’s Quarters
16. Stairwell
17. Guardroom
18. Cell Block
20. Interrogation Room
21-24. The Wardens Tower.
21. Hall of History
22. Richter’s Library
23. Landing
24. Warden’s Office
It's not shown on the map, but there is second barracks that is located on the north west side of the courtyard. It is the same dimensions as room 9.

TIMELINE
16 Sarenith 4709 Inquisitor Matthais Harkon puts to flame the Plague cult of Urgathoa located in the sewers below Ghastenhall, but not before the cult is able to spread an outbreak of Red Fever that would later claim the lives of Penelope, Tosaline and Tomas Turrill.
19 Desnus 4712 Drisella DiAmonicia is arrested for the murder of Sarlucius DiAmonicia and consorting with dark powers by Marshal Domninic Tarlucci. She is later transported to Branderscar Prison by Sir Balin of Karfeld.
28 Erastus 4712 Grumblejack is captured south of the Watch Wall by Sir Richard Havelyn of Aldencross following a three month spree of murder and pillaging by the ogre.
12 Neth 4712 Kaynen Catesby is apprehended by Sir Balin of Karfeld in the low quarter of Ghastenhall for High Treason. As search of his residence reveals clockwork parts and chemicals that tied him to the bombing of Lord Omer Wriothesley's carriage.
28 Neth 4712 Oswald Turrill a groundskeeper and gravedigger for the Old Barcan Cemetery is arrested by local authorities after desecrating a local shrine to Mitra. A search of his house reveals the corpses of his dead wife and children.
4 Kuthona 4712 Ethaniel Tessarin is caught for robbing the grave of his adopted father Marvius Tessarin in the Old Barcan Cemetery within Ghastenhall by Inquisitor Matthais Harkon.
18 Kuthona 4712 Ariana Ddraig is captured on the outskirts of Denerisk Township by the Inquistor Isam Minsk as she attempted to summon a succubus.
25 Calistril 4713 Way of the Wicked begins: Mikhail Halancoun, Ethaniel Tessarin, Barnabas Wright, Kergh the Dwarf, Ariana Ddraig, Kaynen Catesby and Oswald Turrill are sentenced for their crimes and sent to Branderscar Prison to await their executions. Aided by a mysterious benefactor the Forsaken of Mitra escape from Branderscar Prison. During this time they encounter two other prisoners Grumblejack and Ogre and Drisella Amonicia. They also kill the warden of the prison.

THE NATION OF TALINGARDE: AN OVERVIEW
Talingarde
A Shining Paragon of Virtue and Law
Alignment: LG
Capital: Matharyn (105,000)
Notable Settlements: Ghastenhall (82,000), Daveryn (59,000), Havelyn (21,000), Farholde (9,500), Aldencross (1,800), Varyston (1,200)
Ruler: King Markadian V called the Brave, Protector of the Righteous
Government: Religious Monarchy
Languages: Common, Dwarven
Religion: Mitra, the Shining Hope

Map of Talingarde

The Forsaken's Contract of Binding:


CONTRACTUAL AGREEMENT FOR THE BINDING OF LOYALTIES

Behold on this, the 25 Calistril, 2413 a perpetual Compact is made between Cardinal Adrastus Thorn (hereafter the Master) and those who would be bound to him as his acolytes (hereafter the Bound). Both the Master and the Bound shall hold fast and true to this Compact through all trial and tribulation. By blood and soul the Bound commit to the Compact and swear that it shall never be undone.

The Bound shall know and understand the Four Loyalties.

I. The First Loyalty is to their patron and god: mighty Asmodeus, first among the fallen, Prince of the Nine Hells, our father below. They shall do all that can be done to further his worship and his glory.

II. The Second Loyalty is to their Master: the High Priest of Asmodeus in Talingarde, he who is called the Cardinal Adrastus Thorn. They shall do the Master no harm, and shall obey his every commandment as long as those commandments do not clash with their First Loyalty.

III. The Third Loyalty is to their companions: the other Bound who serve alongside them. The Bound shall deal with each other fairly and honorably as long as doing so does not clash with their First or Second Loyalties. All treasure, wealth and reward garnered in their exploits will be equally shared with all of the Bound who aided in its acquisition.

IV. The Fourth Loyalty is to themselves: for Asmodeus is the Lord of Ambition. All who serve him should strive to become great and powerful in his service, as long as doing so does not clash with their First, Second or Third loyalties. By their weakness, ye shall know the unworthy.

The Bound swear that they cleave to and uphold the Four Loyalties even in the face of death and damnation. The Master swears that as long as the Four Loyalties are upheld, he shall reward the Bound as they deserve for their deeds.

Thus it is written, and thus it shall be.

We being of sound mind and free will do so swear. Let they who violate this Compact know all the wrath of Hell unending.

Signed,

______________________________

Timeline of Talingarde:

2632 AR - 3832 AR Elves return to Golarion, and some begin to explore lost elven ruins on the isles eventually known as Talingarde. Elves intermingle with Ulfen and Azlanti refugees. This bloodline, especially with much of the elven heritage strained, becomes the Irean tribesmen that dominate many of the isles. Pockets of humans with stronger elven bloodlines become half-elven communities and are often seen as the nobility of various minor kingdoms or clans.

3832 AR Iomedae passes the Test of the Starstone and becomes a goddess. Her worship eventually rivals her master Aroden on Talingarde and surpasses the traditional worship of Asmodeus as the harsh enforcer of law.

4305 AR King Haliad III of Cheliax launches the Wars of Expansion to broaden the empire’s northern borders by claiming land in Molthune and Varisia. This struggle lasts more than a century and spans the reign of five Chelish monarchs, eventually becoming known as the Everwar.

4140 AR Chelaxian explorers claim Talingarde as an vassal state to Cheliax. With little support from Cheliax and a great deal of resistance from the native Iraen tribes, the nation is not stable for centuries. Many of the "noble" half-elven houses are brought into the Chelaxian fold.

4412 AR Accarius the IV conquers Casrhalla, founds Farholde.

4512 AR Knights of the Alerion formed when a paladin of Iomedae is visited by Saint Lymirin, a priestess of Iomedae in life that now appears with the head and wings of an eagle.

4576 AR First Hellknight Order, the Order of the Rack, founded in Westcrown.

4606 AR Aroden dies, leaving the Empire of Cheliax without a divine mandate. Cheliax gradually slides toward civil war. Mitra, the last remaining saint of Aroden is reborn as a god. During the upheaval and suffering following the death of Aroden he became the beacon of hope to all those who had previously followed "The First Human".

4608 AR Hellknights from Cheliax are granted Castle Brand to establish their native order of Hellknights, the Order of the Brand, to help maintain order in Talingarde.

4632 AR Wars of Succession in Talingarde, Markadian I becomes King of Talingarde by defeating Jaraad, Highseat of House Barca and Steward of Talingarde. Markadian I converts from a worshiper of Iomedae to the budding god Mitra. Order of the Brand wiped out.

4634 AR Markadian I, known as the "The Victor" raids the Horn of Abbadon.

4678 AR The Victor dies in Talingarde.

4684 AR Markadian II is killed by his brother. Brotherhood of Marthanya formally dissolved, Mikhail Charthagnion sits quietly in attendance in the guise as a visiting Andoran dignitary.

4685 AR Markadian IV The Zealous, comes to power in Talingarde. Asmodean purges begin.

4696 AR Markadian IV dies, Markadian V comes to power.

4713 AR Current Year.

The Six Regions of Talingarde:

Talingarde is an archipelago consisting of more than a hundred islands. This archipelago may be divided into six regions each with their own unique character: The Cambrian Ports, The Heartland, the Borderlands, the Caer Bryr, the Savage North and the Land of the Yutak.

The Cambrian Ports
This is the center of the nation of Talingarde and the apex of its culture and power. This region is defined by three great metropolises – the capital Matharyn, the northern city of Ghastenhall, and the western port of Daveryn.

The Heartland
This is where most of the population of the nation of Talingarde lives and works. Seemingly one quaint village after another, this is a land of endless farmlands broken up only by small stretches of well-managed forest. Those who truly understand the nation understand that the Heartland is Talingarde’s strength. The cities may create its riches and culture, but without the stalwart yeomanry, country knights and hearty folk of the field, Talingarde would be only a dream.

The Borderlands
Located between the Heartland and the Savage North, this border region represents the limits of Talirean power. Unable to fully conquer the north after centuries of incursion and brutal conflict, it was Steward Accarius IV of House Barca called the Architect who constructed the first version of the Watch Wall. In more educated circles it is still called the Accarian Line.

Accarius constructed nine castles guarding the border. Later Markadian I called the Victorious would add three more. Whoever controlled these castles could effectively prohibit access to the Heartland from the North. The Watch Wall was intended to contain the monsters and savages so that eventually the rest of the isle could be conquered and pacified. It was never meant to be the permanent measure it has become.

The success of the Watch Wall has bred complacency. Why invade the north when the south is so prosperous? The Watch Wall does such a fine job of repulsing the ill-led assaults of the barbarous humanoid invaders. Thus today, the Watch Wall is little regarded as a pressing military concern. The twelve castles are garrisoned and maintained but little is done to capture the Savage North.

The Caer Bryr
The Western frontier of the island is dominated by the massive forest that gives this region its name. Small Talirean border towns flourish in the less wooded south, but the north remains a land of mists and legends. The Caer Bryr is reputed to be haunted and filled with monsters. There are tales of dragons and ancient evils that still haunt the woods. The only ones who are able to travel here with impunity are the barbaric Iraen, a primitive human tribe that reveres the spirits of the woods.

The Iraen neither revere Mitra nor pay homage to the king, instead preferring their own crude animistic faith and barbaric chieftains. Worse, in times of hardship the Iraen can be quick to turn to banditry against Talirean settlements. Thus their relationship with Talingarde is strained at best. Still, beside the occasional raid or skirmish, there has never been large-scale warfare between the Iraen and the Talireans.

The Savage North
Beyond the Watch Wall lays the Savage North. Often this land is said to be nothing but an empty waste of ice and monsters. This is a complete fiction. The north is dominated by forests and plains rich in life. Here dwell three peoples long demonized or ignored by the more civilized folk of the south – the brutal burabar (the name the bugbears call themselves), the naatanuk (intelligent polar bears) and the mysterious ice elves.

Though little is known about the North, this is certain – it is largest unexplored region on the island. Many a Talirean king has dreamt of conquering the North. So far, those dreams remain unfulfilled.

The Lands of the Yutak
This chain of islands is inhabited by the Yutak, short swarthy black-haired humans. These islands are cold, inhospitable places unsuited to farming or grazing, so the Talireans have left the Yutak to their own devices. Where the southerners see wastelands, the Yutak see oceans teaming with fish and seals. In their one-man kayaks and larger umiaks, they ply the open oceans hunting for fur and blubber. Occasionally, several small bands will unite to hunt a whale.

Rarely, an umiak will appear out of the mist loaded with ivory and furs. These Yutak umiaks will sail into one of the western ports (a few have made it as far south as Daveryn), conduct their business and then disappear once more. The Yutak never trade for gold instead prizing steel, leather and strong drink. Wise merchants keep a stock of steel harpoon heads in case they encounter a Yutak trader. The Yutak will trade much ivory for a finely made harpoon.

Few Talireans speak the strange musical Yutak tongue and few Yutak understand common. The Yutak, much like the savage Iraens of the Caer Bryr, have their own gods and their own way of life. Still, where the Iraen are secretive and xenophobic, the Yutak are a gregarious people. Travellers along the western coast tell tales of Yutak who without invitation join Talireans around a campfire. The Yutak share their seal meat and sing strange but beautiful songs with strangers with whom they share no tongue. It is said that if you are polite and share your own food, the Yutak may leave a gift to mark their passing.

The Rise of House Darius:

A Regent Falls
Talingarde may be a peaceful and prosperous kingdom at the start of the campaign, but the nation has certainly had a troubled past. Only eighty years ago, the kingdom weathered a bitter war of succession fought between the largely half-elven nobility of House Barca and the human dynasty of House Darius. Both had claim to the throne and their supporters amongst the fractured nobility of the isle.
On the Plains of Tamberlyn just north of the capital city, two great armies met and decided the future of this dominion. One army was commanded by Steward Jaraad of House Barca, a great half-elven hero mounted on a griffon, the symbol of his house. The other was led by Markadian of House Darius, a young upstart paladin who would not bow before all the gods of the Talirean pantheon (in particular Asmodeus).

The Battle of Tamberlyn remains the most famous conflict in all of Talingarde’s history. House Darius was gravely outnumbered but far more fiercely committed to their holy cause. Much of House Barca’s army was paid mercenaries fighting for nothing more than gold.

The Battle was fought between two large stone spires (the so-called Lords of Tamberlyn) that rise from otherwise level ground. A small brook splits the spires crossed only in one place by an ancient stone bridge. The brook is not deep but still would be difficult for men in armor to cross.

Markadian took to the field first, seizing the bridge with his knights and positioning infantry on both his right and left flank. The famed archers of Barrington and Embryl, with their mighty longbows of yew, were positioned behind the infantry.

Outnumbering his foe many times, Steward Jaraad hoped for a quick victory and sent his mercenary crossbowmen forward to bombard the knights on thebridge. The hope was that a few volleys of crossbow shot would kill many of the knights and paladins of House Darius. Deprived of their leadership, the rest of the soldiery would likely flee from the battlefield when the king moved the bulk of Barca’s army forward. However, the crossbowmen advanced too close and the infantry on Darius’ right flank performed a surprise charge. The charge caught the mercenaries off guard and they fled with hardly a shot fired.

So disgusted was the knight commander of Barca behind the mercenaries that he ordered his knights to charge forward through the “cowardly retreating rabble” to attack the relatively exposed Darian infantry. The result was a chaotic muddle of panicked mercenary and tangled knights. It was then that the Darian archers begin to fire their volleys. The arrows rained down on the knights and took a princely toll on the Barcan force. Steward Jaraad saw the muddle that his left had become and ordered the other pincer of his army forward. They moved swiftly at first along the banks of the brook but soon found themselves equally bogged down in mud. They too began to receive a hail of arrows.

Finally the Barcan left pushed through the mercenaries and charged the bridge. It was here that the heaviest fighting of the battle took place. On the bridge of Tamberlyn the knights of Darius met the full might of the Barcan army and held the line. The Barcan army was packed in so tight trying to cross the bridge that there rear ranks were at the mercy of the Embryllian archers. Steward Jaraad could watch the slaughter no longer. He flew his elite personal command – a dozen knights on griffons to the other side of the bridge hoping to flank the defenders and break their line. What he encountered instead was the young Lord Markadian and his personal guard.

The battle between Markadian’s knights and the griffon riders has been immortalized in several songs and plays. Suffice to say that after a great battle, a dozen dead griffons littered the field and only Markadian of Darius and Steward Jaraad of Barca remained combatant. They fought fiercely and in the end, Markadian slew Jaraad upon the banks of the Tamberlyn brook and claimed the throne of Talingarde.

At the end of the day, the battle had proved to be a slaughter. The military might of House Barca was broken and House Darius came to power. It would have been easy then for House Darius to seek revenge against their former enemies but instead King Markadian I called the Victorious showed mercy.

He allowed the nobles of House Barca to keep their lands if they would only swear loyalty to the new king and bow before the great god Mitra. The offer was accepted and peace once more came to Talingarde. The crisis of succession was over and the religion of the isle was decided. Mitra the Shining Lord became head of the Talirean pantheon.

The Victor upon the Throne
When Markadian I came to power there was great uncertainty of how capable a king he would prove. While he was a great warrior, he had never ruled and there was reason to doubt this young paladin could control this divided land. He soon put those doubts to rest.

Markadian I called the Victorious (usually simply The Victor these days) was the sort of ruler that only comes once every thousand years. At the battle of Farholde he dealt the bugbears of the north a savage defeat and scattered them for a generation. He confronted the pirates who had made the western coast of Talingarde their stronghold and burnt them out. It seemed that the Victor was undefeatable upon the field of battle.

So fearsome was his reputation that by the later years of his reign, he merely sent a letter to a rebellious warlord in the west that read, “Must we meet on the fields on war?” The warlord relented and became a loyal subject. By the end of the Victor’s reign, almost all of the island south of the Watch Wall was firmly a part of Talingarde. Only a few parts of the great and trackless forest, the Caer Bryr, remained wild and unmapped.

More than a soldier, he also proved a great builder and statesman. He raised the capital Matharyn from a small city into a great metropolis. He reinforced the watch wall, commissioning three new fortresses. He eased tariffs bringing merchants from the mainland to the oft-isolated isle once more. He personally visited the Lands of the Yutak tribesmen in the north and made peace with their great chiefs. And though the paladin spread the religion of Mitra and discouraged devotion to Asmodeus he tolerated the Prince of Nessus’ temples as long as they were discrete.

For forty six years the Victor sat upon the throne bringing a golden age to Talingarde. Today, his statues are to be found in almost every town and hamlet throughout the kingdom. He did have his faults though. Like so many great rulers – he was a great soldier and king but a poor father.

The Scholar and the Monster
After the death of the Victor, his oldest son Martius ascended to the throne as King Markadian II called the Learned. More a scholar than a king, Martius proved largely disinterested in affairs of state. He commissioned the great library at Matharyn and began renovation of an old family castle into the great palace known as the Adarium. As the first wing of the Adarium was completed, he retreated there and was rarely seen in public.

The other son, Prince Hallen, was not so reserved. Though he had no official power, he often ruled in the king’s absence and commanded great loyalty from the knights of the realm. This might have been an acceptable arrangement. After all, Prince Hallen was a soldier and an heir of the Victor. He could have become the de facto ruler while the official king sat in his distant pleasure palace and library. Alas, that Prince Hallen was also mad.

Prince Hallen became convinced that his mother (who had died in childbirth) was not the queen but an angel of Mitra. He believed himself a demigod and incapable of wrong. At first the Prince’s madness was subtle. He often dressed all in white and even had a magic set of wings made for himself that allowed him to soar over the capital.

But in time the visions began. He communed with these so-called angels and they whispered that he should replace his brother and become the true and immortal master of Talingarde. The king received disturbing reports of the prince’s madness and plots but refused to believe them. “My brother but jests,” is famously what Markadian II replied to the reports.

Finally the “angel” prince would wait no longer. He flew to the Adarium and with a flaming sword slew his own brother amidst his books and proclaimed himself Markadian III called the Immortal. His brother’s six year reign was at an end.

For a brief time, it was possible that Markadian III’s claim of kingship might have been acknowledged. His brother after all was little loved and tongues wagged that getting rid of the absent king was a blessing. Maybe the new king was a divine messenger of Mitra’s will. But within days the mad decrees began from the Adarium.

The king decreed that Mitra’s high holy day would no longer be the summer solstice but instead would become his own birthday. He ordered the military to prepare to invade Hell and commanded his wizards to research opening a great gate. First, he explained to his flabbergasted advisors, the army would go through the gate to the shining realm of Mitra himself to call forth an army of angels. Then he personally would lead the host to invade the nine hells and overthrow Asmodeus himself.

Finally the people had enough of this madness. Officially, the histories record that after only five months in power Markadian III called the Mad tried to fly from the highest spire of the Adarium without his magic wings. More likely, he was thrown from the spire by paladins who would tolerate no more of this madman’s blasphemies. Whatever the truth, his reign was over.

Blame the Devil
Fortunately for Talingarde, Martius (Markadian II) had a son -- Marcus. The grandson of the Victor was neither mad nor a recluse. He had been clever enough to avoid the Adarium and the capital during Prince Hallen’s angelic rampage. Marcus was a handsome knight twenty nine years of age and closely resembled his grandfather the Victor. Thus was Talingarde spared another disastrous war of succession.

Marcus returned to the capital and was crowned Markadian IV called the Zealous. The new king quickly realized that he needed to solidify his power and explain away the difficulties of the last six and a half years. In short, he needed an enemy to unify this fractured Talirean nation. He found one – in the Temple of Asmodeus. King Markadian IV blamed the cult of Asmodeus for using their black magic to summon a devil to possess the former king thus driving him mad. It was a brilliant political solution (though an utter fiction). It removed blame from the royal house of Darius and instead placed guilt squarely upon a small, unpopular, marginalized cult. This was the beginning of the Asmodean Purges. The Knights of the Alerion took the lead in destroying the temples. High priests were burned at the stake and the sect was driven underground. For twelve years, the Zealot sat upon the throne and during that time he did his best to annihilate the cult of Asmodeus. He very nearly succeeded. Markadian IV died comparatively young, only 41 years old of a mysterious illness. There were rumors that the Cult of Asmodeus had placed a curse upon the king. These rumors only fuelled the purges further.

A Brave New King
Markadian IV was followed by Markadian V, his son. Twenty-two when he took the throne (the same age as the Victor), he has ruled for sixteen years as a capable, energetic king who has done much to put bad memories in the past. Beloved by his people, he has proven again and again he is the true heir of the Victor. Early in his reign, he personally led the army to relieve the Watch Wall after another bugbear incursion. It was on the watchtower walls that he earned himself the title The Brave Markadian V has continued the prohibition against the cult of Asmodeus but does not pursue the purges with the same vigor as his father. After all, that battle is largely won. No one has heard of an Asmodean cultist in Talingarde for years. Instead, he turns his attention to the west and the north hoping to be the king who brings the entire island of Talingarde under his dynasty’s dominion.

He has failed in one duty however. He has failed to yet produce a son. Instead, he has only one child -- a beautiful, brilliant young princess named Bellinda. Twenty years of age, she is already a prodigy of arcane magic. If her father produces no heir it is an open question whether the men of Talingarde will follow a queen instead of a king. Her story is yet to be written.

Organizations of Talingarde:

The Knights of the Alerion
This venerable brotherhood of knights dedicated to Mitra’s service was once a minor order. However, during the war of succession, they were the only order to side with House Darius. All the rest sided with House Barca. With Markadian’s victory and the elevation of House Darius to royalty, this order has risen to become the greatest and most prestigious order throughout the land. To “fly with eagles” (the heraldric symbol of the Alerion is the eagle) is used as a synonym for joining this order.

Fiercely religious, all its members must swear oaths of service to Mitra and support the Mitran Church. Oaths of chastity and poverty are not uncommon among the more devout members of this order but are not required.

Uniquely, this order of knights does not require noble blood. Any commoner who can pass the rigorous tests of membership can become a member. Of course, the overwhelming majority of its members are highborn. How often do farmers train with the horse and sword? Still, some of the most prestigious members are common heroes who have answered the call of the Shining Lord.

Nowadays one could be forgiven for thinking this the only knightly order in the land. This is untrue of course (see below) but what is undeniable is that the Order is the most influential military organization in Talingarde.

This Order is led by no less august a personage than the King himself. Markvadian V called the Brave is the highest ranking member of the Knights of the Alerion.

Sacred Brotherhood of the Gryphon
The other major order of knights in Talingarde, the Brothers of the Gryphon are actually a coalition of older orders that banded together after their membership numbers were shattered eighty years ago in the war of succession. Largely secular, their order requires no divine oaths to join. They do however require noble blood.

Since the war of succession and their pardon by the Victor, the Brothers have proven their loyalty to Talingarde again and again. Numerous Brothers have served as commanders on the Watch Wall. They have held every possible military position of any prestige.

Still today, there is no doubt this is an order in decline. Led by Lord Vastenus of Barca, the king’s most trusted commander, there remains some jealousy amongst the Brothers of the great prestige the Knights of the Alerion now enjoy.

The Church of Mitra
If there is any organization that may rival the royal house in power in Talingarde today, it is the Church of Mitra. There is no community of any size that does not have at least a church house and a single priest of this religion. There are involved in the daily lives of the peasants like no other group. Every birth, every death, every marriage, and every festival is presided over by a priest of Mitra.

Overwhelming, the Church is a force for benevolence throughout the kingdom. Has there ever in history been an organization with such power and influence and yet so untroubled by corruption? This is not to say the Church has not had its scandals. Priests who indulge their vices; bishops who misappropriate funds for personal gain; cardinals who use their office for power instead of holy work -- these happen. But what makes the Church of Mitra so remarkable is how rarely they happen. The servants of the Shining Lord are trusted by the people of Talingarde and for good reason.

Led by the High Cardinal Vitalian of Estyllis, the Church is experiencing a zenith of influence and culture. In Matharyn, the kingdom’s capital, the great Cathedral of the Sanctum Solaris has just been completed. Its soaring frescoes and magnificent statuary are without equal on the isle.

The Blessed Order of St. Macarius
This monastic order has dedicated itself to healing the sick and relieving the suffering of the people, thus following in the footsteps of the founder St. Macarius the Mendicant. They do this without charge or any expectation of repayment. This has earned them the gratitude and love of people throughout the domain.

Further, in times of war, the brothers of this order accompany the army into battle. Healing both sides, they do their best to minimize the loss of life. There are even tales of these monks healing bugbears who attacked the Watch Wall in hopes that these acts of kindness will eventually lead the shaggy invaders to reconsider their violent lives.

This order has another claim to fame. Most of the clergy who follow Mitra will never cast a single divine spell. Most priests though they worship Mitra are not direct channels for his will. Of the rare priests who can actually use divine magic, the overwhelming majority are members of this order.

The leader of this order prefers to remain anonymous but is doubtless located at the Monastery of St. Macarius, the order’s central base of operation and founding site.

Mitra: Lord of Light:

Mitra: A primer
There is no greater god more worshipped in Talingarde than the divine Mitra. In fact, to someone born in Talingarde it might seem that there is only one god. Mitra’s worship is so dominant, so pervasive, that rivals are hardly noted.

No god is more present in the lives of average Talireans and yet Mitra remains mysterious. His statues (and the deity is always described as a ‘he’) have no face. In his holy booka “Mitra” is revealed to not be his true name. Mitra simply means “friend”. To know his true name is to be part of Mitra and no living mortal can accomplish this.

Further, Mitra is not one deity. One of the central tenets of the Mitran faith is that while Mitra is one, he is also three. These three aspects have individual names and natures. They are Mitra the Shining Lord, Mitra the Beneficent Sun and Mitra the Fire Undying. Different priests and sects emphasize different facets of Mitra and thus it can seem they are worshipping very different gods.

The Shining Lord is a god of kings and conquerors. This is the god of righteous might and great civilizations. He is a patron of the strong and the lordly. The Shining Lords bids that those with power use it for the greater good. He is lord of paladins and heroes, true enough, but he is also the patron of scholars and sages.

He urges all to seek a greater purpose and to find within this world the truth. Together we can make a better world and if we will but keep the faith, then one day all will be light. When portrayed in stone the Shining Lord is often portrayed a great king wielding a sword, wearing a crown and resplendent in the finery of kings.

The Beneficent Sun is more passive. Yes, we should help those in need. But it is more important to be at peace and to find within ourselves the light. The sun shines on both the wicked and the worthy. Its blessings extend to all. This aspect is much less anthropomorphic. In fact, it would be easy to say that this aspect is not human at all.

Instead this is the aspect of peace, healing and abundance. Mitra made all life and with his warming light he sustains it. Everything that happen, weal or woe, is his will. Be at peace with this truth even in dark times. The Sun may set but it will rise again. When portrayed in stone, this is the god of healers often clad in a robe with arms outstretched.

The Fire Undying is not so patient as the gentle sun. This is the inquistor’s god – the god of the pyre and the witch hunter. The Fire Undying seeks out evil and burns it from this world. The Fire cares nothing for civilization or serenity unless they aid in this unyielding cause. The fire of war has been lit. It was not Mitra who started it. This war for the souls of all mortals was started in the pits of hell. But now the war cannot be ignored and it is a struggle that the Fire must win. When you extend mercy to evil, you are only allowing it fester. The Fire will burn the rot out and from the ashes, we will at last have peace.

These three aspects may seem at odds with each other, but the true theologian of Mitra sees their hidden unity. Behind them all is a great benevolence and a will to see the mortal races improve and ennoble themselves. The three aspects have different methods – but they all have the same goal. They would see the free peoples of the world turn their backs on evil and embrace nobility and goodness. Behind all three here is the light of Mitra.

Priests and Politics
The Church of Mitra touts itself as a non-political organization that does not care to meddle in matters of kings and countries. This is quite frankly a blatant lie. The Church of Mitra is an immensely political organization deeply involved in the politics of its day.

The Church of Mitra has three objectives which inevitably entangle in political matters:

1) Keep House Darius on the Throne of Talingarde
2) Keep Foreign Gods out of Talingarde
3) Limit the Influence of Scholars and Wizards

The first goal is not particularly controversial. The overwhelming majority of the people and aristrocracy of Talingarde support King Markadian V. There is no serious movement to dethrone him.

But the second goal puts them in direct conflict with both merchants and the Duke of Ghastenhall. Merchants want open trade with anyone who cares to visit this island. Open trade means foreign influences and where foreigners congregate, the inevitably bring their heathen faiths.

The Church is realistic that it cannot ban outside trade but it has petitioned for a rule that foreign ships can only dock at Matharyn. Docking at the capitol would mean that the Church could keep a close eye on foreign visitors and in its orthodox stronghold the chance of any outside gods gaining much purchase is basically nothing. This ban is vehemently opposed by Duke Hadrian. The duke has grown rich taxing foreign ships eager to do business with this rich but isolated island. So far the duke has managed to keep this ban from gaining any serious traction but the Church is patient. It has not given up.

The third goal also has earned the Church no small number of enemies. The City of Ghastenhall is a center of learning and the scholars chafe under the ever growing number of outside books that are banned because they contain some tiny amount of content the Church considers dangerous. The Great Library of Ghaster could be one of the great repositories of learning in the world if only the Church of Mitra would lift its bans.

In this matter the Church currently has the upper hand. The King has no patience for heretics and any scholar who steps outside of Church orthodoxy could find himself meeting with an inquisitor in less than pleasant circumstances. It is not illegal in Talingarde to believe in other gods besides Mitra. It is however illegal to blaspheme against Mitra. Blasphemy is a very vague law and exactly what it means can depend on how greatly someone has offended the Church. Every year or two, a scholar steps over the line and earns himself a trip to the pyre. Every time it occurs the hatred between scholars and priests only deepens.

Wizards too chafe under Mitran rule. Mitran priests willfully spread distrust of arcane magic amongst the people. There are whole hosts of avenues of magical study that are forbidden to pursue under the edicts of the church. Knowing even a little necromancy or how to summon a fiendish creature can earn you being purged with flame.

Time and time again the Church has shown it has no tolerance for arcane casters who question their authority. This means that there is a very powerful group of largely good aligned wizards who would love to see the Church disappear. How this will effect Church power remains to be seen.

The Inquisition
The Inquisition is the Church’s most secretive, feared and misunderstood arm. First, understand that the Inquisition is not actually part of the Church. The Inquisition exists by royal decree. When Markadian I called the Victorious came to power he made blasphemy against Mitra, heresy and witchcraft crimes. They had not been crimes before. The Barcan regents had rules against destructive magics and certain forms of summoning, but those pragmatic monarchs could care less what and how you worshiped.

To enforce these new crimes, the King needed special investigators who could detect and punish these often elusive criminals. He turned to the High Cardinal of the Church of Mitra and asked for assistance. Most Holy was only too glad to offer aid. He gathered his finest witch hunters and had them pledge their service to the Victor. Thus the Inquisition was born.

All members of the Inquisition are members of the Church of Mitra. They must be, because only the High Cardinal can recommend them to the crown and he only recommends members of the Church in good standing. They then put aside their other church duties, swear oaths of absolute loyalty and secrecy and join a special group of high priests (Tier 4) tasked to hunt down those who violate the Victor’s sacred laws.

The royal warrant that these Inquisitors receives is incredibly broad. It empowers the inquisitors to go anywhere, question anyone and deliver Mitra’s justice. All inquisitors must be able to cast divine spells of Mitra (thus they are either clerics, inquisitors, oracles or paladins of Mitra). Therefore, it is presumed, as long as they still have Mitra’s blessing and can still cast spells they are clearly doing the god’s will and need no oversight.

What this means is that the Inquisitors are a law unto themselves. When an Inquisitor condemns you there is no appeal and there is no recourse. You are condemned. The Inquisitor may take you to a prison to hold you temporarily but in the end your fate is sealed.

There are thankfully not many Inquisitors. There are less than twenty operating in all of Talingarde. Few have the talent to take on the role and those that do often die in their duties. Constantly hunting evil is a dangerous task even in a place as comparatively peaceful as Talingarde.

Magic Amongst the Faithful
Most priests of Mitra go their entire life without casting a single “spell”. Actual spellcasters remain a rarity within the Church. Very few of the High Cardinals have been spellcasters. And even now only three of the Cardinals can perform even a few minor divine spells. This doesn’t mean the other clergy are unfaithul or somehow lesser. Mitra chooses few to channel his divine might so directly.

Official church orthodoxy is this. Being a spellcaster does not entitle you to any special treatment within the church hierarchy. It means that Mitra has a purpose for you. Spellcasting is never bestowed without a reason. It is your sacred duty to find that purpose and see that it is fulfilled. The hierarchy of Church tries their best to both recognize and respect these callings. Unfortunately this is not always the case.

Jealousy is an ugly thing and a petty emotion that the Church downplays. But there is no denying that many powerful men within the Church are envious of those who Mitra has chosen to gift with the power of divine magic. Why are they chosen? Why not me? What have I done, great and powerful Mitra, for you to forsake me? These are common questions amongst those who are denied.

This jealousy is made worse because of the way that spellcasters are treated by the common man. Anyone who can cast a divine spell of Mitra is welcome with open arms into a thousand small towns through Talingarde. The people flock to these miracle workers. They want to see these amazing deeds. They want to hear what these miracle workers have to say. Who cares what the cardinal thinks? What does a true cleric of Mitra have to say on the matter?

This jealously means that the spellcasters are sometimes poorly treated by the hierarchy. Ironically the Church has from time to time dealt with its most powerful and gifted agents like they were enemies and outsiders. Spellcasters may find themselves denied resources and assistance. They may discover that a local cardinal or bishop is too busy to speak with them.

The Order of Saint Macarius has unsurprisingly suffered this discrimination more than most. The Order should be treated like one of the Church’s most valuable resources. But because of jealously, they are often left to fend for themselves.

Holy Symbols and Heraldry
Mitran priests are unusual amongst the faiths that they do not have a standard holy symbol. Some priests use graven wooden symbols, other use silver and still others have more expensive custom symbols adorned with sapphire. Those who wish to emphasize the fiery nature of the sun god often have golden holy symbols decorated with stylized images of flame. The Hierarchy of the Church seems to care little about this issue and so holy symbols are often seen almost as a mode of personal expression.

Wooden holy symbols connote humility and poverty. They reveal a priest unconcerned with displaying the wealth of this world. Ironically, wooden holy symbols are often not cheap. They can be made of fine teak and ebon wood. They can be lacquered and varnished almost to a mirror shine. The workmanship can be every bit as exquisite as anything a metal worker has ever made. The fine details within the wood can only be expressed by a true master of the craft.

Silver holy symbols are actually the most common holy symbol in all of Talingarde. So many of these icons has been made over the years, it is doubtful that another ever needs be produced. And yet still, the white smiths in every major city busily keep producing them. This is understandable. They sell.

These holy symbols come in a million variations and are worn not just by priests but by devout followers of Mitra. The most common symbol on such a holy symbol is of course the Mitran sunburst. But also common are the phoenix, the eagle, the fire, the long sword (the Shining Lord’s preferred weapon) or a stylized M or a V (for Victor -- the first Mitran king). Trying to describe how a standard silver holy symbol appears is like trying to describe a standard snow flake.

With the preferred color of the Mitra priesthood being blue it is no surprise that sapphire holds a special place in their hearts. The pure blue found in a flawless sapphire instantly appeals and in fact some priests call sapphire by the name “Saramanda” -- celestial for the sacred flame.

Sapphire however is expensive. There are no sapphire mines in Talingarde and so it must all be imported at great cost. Therefore to have a holy symbol adorned with sapphire is not just a symbol of devotion, it is also a symbol of wealth and influence.

Mitran lords, knights and warriors do not show their devotions only through holy symbols. They also use a wide variety of heraldry to show their piety for all to see. The most common heraldric iconography are all variations on the blue white Mitran sunburst.

Here again there are thousand variants. The Knights of the Alerion (their shield is shown below) adorn their heraldry with the double headed eagle. The Princess Belinda uses a unicorn as a symbol of purity. The Order of St. Macarius employs angel wings and the inscription VMI – Via Mitra Invictus (by Mitra I am invincible).

Every minor knight and noble throughout Talingarde wishes both to show their allegiance to the House of Darius and the Church of Mitra. But they must follow the laws of heraldry and use unique symbolism. After all these years that can be quite challenging. Some of the shields seen in support of the Church trying to be both original and pious can be almost humorous.

Famously one knight when into battle for the Victor with a shield that read “Fermeta”. When later the knight distinguished himself, the King asked to meet good sir Fermeta. No one came forward.

Only later did the Victor learn that Fermeta was the illiterate knight’s best attempt at spelling “For Mitra”. Such errors and in particular degenerate celestial quotations proliferate on the shields of country knights even to this day.

What is certain is that throughout Talingarde thousands of knights etch the heraldry of Mitra on their shields because they conceive of themselves as agents of his will. They make lack theological sophistication but not dedication. The will die to protect the Undying Flame.