[Gurps(4th Ed)/PbP] Infinte Worlds: Quantinium ((Closed)) (Inactive)

Game Master Sovliss

Closed


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Mathemagician's Apprentice
Stats:
HP 12/12, FP 10/10, Per 14, Will 14, Parry 11 (13 with low mana), Deflect Missile/Turn Blade 15 (with high mana)

C'mon, now, Gavin... we only need to leave *one* of them alive (though Flynn won't suggest it).

Also, I can fry people's brains by shouting at them. :D


BATTLE MAP

Im simply waiting on your fully formulated plan and for you guys to initiate. Then the Joy begins. Ill be up for another 5 hours or so. Checking in and out through out that time.


GM, Flynn? Would you mind checking over Jaq's sheet and see if I missed anything? I've still got to figure out damages and the like, but I have everything else. Also, I'd like to know if I'm being overly ambitious/overreaching with the skills I'd like to take (there the ones with 0 points and at the default.) I also would like to know if listing reference pages would clutter things too much. There's only a few things from the Ultra Tech book, the computer, displays, and the assault boots are all from that book. Everything else, with the exception of the gear given to us by the GM is in Basic Set book.

On another front, I still have to put her personality down on paper as well as her intended path and role, although I think that's probably obvious if you look at her skills.

Lastly, I really, really wish Paizo would let us load our own avatars, or at least provide a greater variety in the ones they provide. I'd like to have at least one lady in modern threads to pick from. :\

Anyway, everything's in the profile.

P.S. I've been keeping up with the gameplay, and I have to say, I'm digging it. I can't wait to jump in and join you guys.


Mathemagician's Apprentice
Stats:
HP 12/12, FP 10/10, Per 14, Will 14, Parry 11 (13 with low mana), Deflect Missile/Turn Blade 15 (with high mana)

I think the plan is "sneak up to the cave and hit them, start running once shots are fired?" Not positive though.


Probably a good thing Jaq's not there. Her first instinct would be to shoot two of them at 1,000 yards and let the rest of the party overwhelm the third. Still working on things in the profile. I'm sorry about how long this taking me.


HP: 12/12, WILL 11, PER 11, Dodge: 11, Influence: +3, Attractive

^ I love playing snipers in this type of campaign. The only reason I didn't is because this concept was singing to me. Watching you work will be a thing of beauty. XD


BATTLE MAP

Aurora, Your strength would allow you to use the 2d+1... the sw dmg is for leveraged items and larger weapons. Your attack is claws so it only applies the thrt Dmg.


Morph - HP: 10/10 | Will:11 | Per:11 | FP: 11/11 | all other by form taken

Ah..right...will re-post damage.


BATTLE MAP

We can use your dmg, but when I posted, I ended up with a 9...so we'll pretend that you rolled that instead. yeah. :P


Just wait, there's a reason I listed a bunch of skills with 0-points in them. Give her the time and resources (and skill points), and she'll have an army of robots and a few AIs to help her. It will be glorious.

"Oh, ya'll want 'em alive? Just a sec."

Sends in a couple of cheap surveillance drones to distract them.

"All ya gotta do is sneak up on 'em and listen to 'em squeal when ya clap 'em!"

Of course, if the team needs some backup, there's the assault and BDH loadouts that I'm working on.

Hmm. I wonder if the GM can be convinced to let her have a BAR or an M240 for those times when much butt needs kicking.


Mathemagician's Apprentice
Stats:
HP 12/12, FP 10/10, Per 14, Will 14, Parry 11 (13 with low mana), Deflect Missile/Turn Blade 15 (with high mana)

Yeah... but if we had magic in this world, I could just cast Missile Shield on Gavin and let him punch these guys to death while their crossbows bounced off him harmlessly.

We're definitely all going to have our own usefulnesses.


BATTLE MAP

Im unfamiliar with what a BAR is.


Browning Automatic Rifle, also known as the M1918. It's a machine gun that fires a 30-06 cartridge. Think of it as the burly granddaddy of today's squad automatic weapons. Honestly, I'd rather get the M240 since it uses the same ammo as the battlerifle Jaq has.


Mathemagician's Apprentice
Stats:
HP 12/12, FP 10/10, Per 14, Will 14, Parry 11 (13 with low mana), Deflect Missile/Turn Blade 15 (with high mana)

BAR looks like it's TL6... you might have trouble maintaining it.


It probably is if the 60's and 70's are TL7. Phooey. Guess the M240 it is.


BATTLE MAP

Kinda hoping the bear can dodge.


Mathemagician's Apprentice
Stats:
HP 12/12, FP 10/10, Per 14, Will 14, Parry 11 (13 with low mana), Deflect Missile/Turn Blade 15 (with high mana)

I'm guessing being a bear gives a big pile of HP, though... which means that she can shrug it off by morphing into a human and getting healed in that form.


BATTLE MAP

Is that how that would work? Would she not just average her dmg when she alters form?


Mathemagician's Apprentice
Stats:
HP 12/12, FP 10/10, Per 14, Will 14, Parry 11 (13 with low mana), Deflect Missile/Turn Blade 15 (with high mana)

The ability specifically says she loses the same proportion of her HP (injury rounded up, I believe) in any form—which means healing in a smaller form is disproportionately useful for a morph. But I don't think I can effectively First Aid any forms other than human.


HP: 12/12, WILL 11, PER 11, Dodge: 11, Influence: +3, Attractive

Op, also forgot to say my daggers are fancy. So another +2 damage from that. Unless I'm wrong about something.


Mathemagician's Apprentice
Stats:
HP 12/12, FP 10/10, Per 14, Will 14, Parry 11 (13 with low mana), Deflect Missile/Turn Blade 15 (with high mana)

But are they as fancy as... my walking stick?


HP: 12/12, WILL 11, PER 11, Dodge: 11, Influence: +3, Attractive

Nope, but I'd like to get in on some of that magic action in the future. XD


Mathemagician's Apprentice
Stats:
HP 12/12, FP 10/10, Per 14, Will 14, Parry 11 (13 with low mana), Deflect Missile/Turn Blade 15 (with high mana)

Yeah... not to mention the fact that in a few levels (or currently, on a high-mana world) I could keep the whole party hasted.

Magic is neat, but in this setting it's never overpowering unless you go to the right world.


HP: 12/12, WILL 11, PER 11, Dodge: 11, Influence: +3, Attractive

I orginally had this character a dabbling mage, but I decided to have him grow into those abilities. That's something I'm liking about this system. Growth seems smoother and more directed. Not like 'lol we beat that dragon, I guess I know more first level spells now'.

No offense to Pathfinder. Great system. There are just some stories that can't be told appropriately with it.


HP: 12/12, WILL 11, PER 11, Dodge: 11, Influence: +3, Attractive

Gavin, it's doubtful. The fire was still smoldering and John has a torch, though he's doing his best to smother the light so that it doesn't fill the cave.


Not to mention that some characters are much, much harder to pull off.


HP: 12/12, WILL 11, PER 11, Dodge: 11, Influence: +3, Attractive

Like this one! I'm enjoying it so far too, I must say.


Mathemagician's Apprentice
Stats:
HP 12/12, FP 10/10, Per 14, Will 14, Parry 11 (13 with low mana), Deflect Missile/Turn Blade 15 (with high mana)

Oh, I switched on my flashlight... but it's pointed away from us.

Also, John, I can totally tutor you too. Just remember that my school of magic, while easier to learn, also requires you to recite mathematics (or in Aurora's case spell out equations) as you cast spells.


HP: 12/12, WILL 11, PER 11, Dodge: 11, Influence: +3, Attractive

I'm from the renaissance and I'm fairly well educated. I'm sure I've heard of Sir Isaac Newton. XD

You might could help me awaken my shadow abilities later too. We're getting a healthy dose of my story now. After this, my character will be all sorts of confused about himself in that regard. I'm fairly excited about it.


Okay, save some finicky equipment management, Jaquline Cho is ready and reporting for duty. As always, please let me know if I missed something. I think I've got everything though.


Royal Guardsman HP: 12/12 | Will:11 | Per:11 | FP: 10/10 | DR:24/8 | Dodge:9 | Parry:13 | Precog Danger Sense: 12 | Influence:+1 | Primary attk: Force Saber 18, Dmg: 7d(5) |

Yeah, I was thinking a hit to the vitals forced a consciousness check, reading the book I probably mistook it for the groin hit location.


Royal Guardsman HP: 12/12 | Will:11 | Per:11 | FP: 10/10 | DR:24/8 | Dodge:9 | Parry:13 | Precog Danger Sense: 12 | Influence:+1 | Primary attk: Force Saber 18, Dmg: 7d(5) |

Aurora: As a bear, aren't your hit points equal to your strength? With DR on top of that you should be fully conscious (though a little scorched).

And your new name shall be: Smoking Bear;)

Liberty's Edge

Male Historian/Curator

LOL...unfortunately the entry for a cave bear (the template that I use when changed) only has 13 HT, so I can only use that much....still too low for me!!

Luckily she regens 1hp per minute as long as she does not die!


Mathemagician's Apprentice
Stats:
HP 12/12, FP 10/10, Per 14, Will 14, Parry 11 (13 with low mana), Deflect Missile/Turn Blade 15 (with high mana)

Oh... that sort of negates my interest in keeping the spell caster alive so I can heal you, then. Carry on!


Royal Guardsman HP: 12/12 | Will:11 | Per:11 | FP: 10/10 | DR:24/8 | Dodge:9 | Parry:13 | Precog Danger Sense: 12 | Influence:+1 | Primary attk: Force Saber 18, Dmg: 7d(5) |

No, no, not HT; Hit Points. Should be in the 20's.
In fourth edition, they uncoupled hitpoints from Health and made it a function of Strength (a change from earlier editions).


BATTLE MAP

I'd like to make a request for a stat bar under each character.
HP, WILL, PER, Most used Defense, Influence Modifier. Thats all I need more readily available. It may benefit you to add your primary attack and dmg to the block as well.
This acceptable?


HP: 12/12, WILL 11, PER 11, Dodge: 11, Influence: +3, Attractive

^ Is this the sort of thing you want?


No problem form me. I'm going to be including what loadout Jaq has as well.

On another note. I've been doodling some reference images for various things. I've got her battle rifle done, but I can't find the file for it at the moment. I also did some work on some stuff she doesn't have yet, but I figured this would help with seeing if I can actually do what I have planned.

Mobile base and mech. (LInks to big image.)


BATTLE MAP

Wow, the designs are neat Cho.

John, Yes, I would like to happen.


Morph - HP: 10/10 | Will:11 | Per:11 | FP: 11/11 | all other by form taken

That is amazing Jaq!! Should get you to do a picture of Aurora for me...you have some amazing talents!!

@Gm-Would you want Aurora's base stats? As she can be almost anything (including adding pluses due to attractiveness, etc) not sure how to stat her out.


Thanks, I feel really, really out of practice, though. I used to be able to draw semi-realistic characters, and that's what I was trying with Jaq's sketch before giving up and going the cartoony route.

All of that said, I would not mind taking a crack at Aurora. Jaq's definitely going to find her interesting, and I have some ideas for her as well, I just need to know if she can interface with a computer like a USB keyboard. If she can. how would she fell about having her own little army?


BATTLE MAP

Aurora, Put her base stats up. Her natural Form. (Or most used).


Royal Guardsman HP: 12/12 | Will:11 | Per:11 | FP: 10/10 | DR:24/8 | Dodge:9 | Parry:13 | Precog Danger Sense: 12 | Influence:+1 | Primary attk: Force Saber 18, Dmg: 7d(5) |

What do you think guys, fast forward a return to base? I don't think we can learn any more with what we have.


Mathemagician's Apprentice
Stats:
HP 12/12, FP 10/10, Per 14, Will 14, Parry 11 (13 with low mana), Deflect Missile/Turn Blade 15 (with high mana)

Yeah, with one caveat: Flynn will spend the next night recording as much astrological data as he can with his digital cameras and compass, so we can at least try to approximate the year. (If it's the present day from Astrological data, that's useful info, etc)


BATTLE MAP

Well played.
Alrighty. I will get us going to the mission end then.


Mathemagician's Apprentice
Stats:
HP 12/12, FP 10/10, Per 14, Will 14, Parry 11 (13 with low mana), Deflect Missile/Turn Blade 15 (with high mana)

Sorry we couldn't do more on your planet, though we'll be better prepared for the next one >.>

I can write up the report if you want (though I don't need to decide what's in it), because Flynn probably has the most writing-related skills (Naturalist, Parachronic Physics, Public Speaking, Teaching, History)


BATTLE MAP

Thats a player choice. Im just watching this part :P


HP: 12/12, WILL 11, PER 11, Dodge: 11, Influence: +3, Attractive

Wow you guys have been busy. I'm no good at writing, but I'm fairly charismatic and I'm trained in diplomacy. For what that's worth.


Mathemagician's Apprentice
Stats:
HP 12/12, FP 10/10, Per 14, Will 14, Parry 11 (13 with low mana), Deflect Missile/Turn Blade 15 (with high mana)

So, here's what I've got.

-With astrological measurement and the ship's computer, we can determine the "astronomical" century or so (maybe more next time, once one of us trains in astronomy or downloads some dedicated software for it)

-Flynn can describe the outfits and weapons of the natives from his photographic memory, though this is going to be somewhat limited. Decent pears indicate likely some time in the last few thousand years, and knowing what the spearheads looked like with a little google/wikipedia equivalent can probably give us the "cultural" year to within 500 years or so.

-Cherokee language puts us in a limited region

-No magic

-A cultist prisoner who can be interrogated

It's too late now, but we should have taken a core from several the oldest trees we could find. With a dendrochronological database, we could (assuming historical weather patterns similar to homeworld) pinpoint the year to within ±10, assuming we were anywhere in the last 10,000 years. A different rainfall pattern would imply a parallel instead of an echo.

DEFINITELY getting a tree-core kit before our next mission. And translation software. >.>


Royal Guardsman HP: 12/12 | Will:11 | Per:11 | FP: 10/10 | DR:24/8 | Dodge:9 | Parry:13 | Precog Danger Sense: 12 | Influence:+1 | Primary attk: Force Saber 18, Dmg: 7d(5) |

Yes, that would be the smartest thing to do. We all go in to make the report.

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