
Sandrion Delcour |

Sandrion readies his bow, "They must be other tribesmen of the City. It will be a tough fight regardless. If it is a guard room, then luring them out here to fight will not be possible. I seem to have misplaced my sword in that pond so I will stay back and cover the rest of you."

William Allenin |

Well nothing for it but to go in. I will open the door. I will push in 5 or 10 feet to give you room to follow. We will need to set up a beachhead to give everyone enough room to engage. If anyone has a better plan speak up. If not sound off and we will head in.

Milhar Korashi |

"If you have spells then prepare them. Talon did you mean large people or larger like ogres? I shall go behind and give covering fire. May I suggest that we aim to take them down one at a time if we can."
Milhar uses his wands on himself when the party are ready to break in, first the iron rod of mage armour and then the shield.

William Allenin |

Ok it seems we are as prepared as we can be.
William draws his sword and moves down the passageway as quietly as he can.
Stealth: 1d20 + 1 ⇒ (19) + 1 = 20
Pulling it off better than he expected. Perhaps being 1/2 water logged helped.
At the door he glances behind to make sure the others are ready and giving a nod opens the door and moves into the room beyond leaving a 5 ft gap behind him to let the others come through if he can.

Sandrion Delcour |

Sandrion's eyes flash as he sees his hated enemies. His bow twangs as he fires at the closest bugbear.
Bow attack: 1d20 + 9 + 1 + 2 ⇒ (1) + 9 + 1 + 2 = 13; Damage: 1d8 + 3 ⇒ (4) + 3 = 7
...and a miss.

William Allenin |

William leaps forward pressing the advantage of surprise attacking the first Bugbear.
Power Attack with Scimitar: 1d20 + 10 - 2 ⇒ (19) + 10 - 2 = 27
Critical Confirmation: 1d20 + 10 - 2 ⇒ (9) + 10 - 2 = 17
Damage: 1d6 + 10 ⇒ (6) + 10 = 16

Vardlon |

Vardlon fires an arrow at a bugbear (at the one William is attacking, if it's still up). I'm assuming I'm in Point-Blank Shot range.
Longbow Attack: 1d20 + 7 ⇒ (20) + 7 = 27; Damage: 1d8 + 1 ⇒ (6) + 1 = 7
20! Woo!
Critical Confirmation: 1d20 + 7 ⇒ (2) + 7 = 9
Rats.

Milhar Korashi |

Milhar takes a shot at the first target he sees, using a green fletched arrow. One of his best.
Attack 1d20 + 8 ⇒ (16) + 8 = 24, damage 1d8 + 4 ⇒ (3) + 4 = 7, -4 attack for cover possibly.

Skirros the Savage |

Skirros' bow twangs as she targets the nearest bugbear.
mw comp longbow attack + PBS + 2 surprise: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20
longbow damage + pbs + sneak: 1d8 + 2 + 1 + 1d6 ⇒ (3) + 2 + 1 + (6) = 12

GM Tribute |

William and a flurry of arrows brings down two bugbears. Two others take their place squeezing in the narrow room. The door is opened by one of the bugbears to a larger room.
This chokepoint seems to be guarded by this room.
The three bugbears up front attack Wil.
3d20 ⇒ (9, 20, 1) = 30
confirm: 1d20 ⇒ 5
A single Morningstar connects for bludgeoning: 1d8 + 5 ⇒ (3) + 5 = 8
Map updated
Party to go

Bikmalu |

Bikmalu stretches a hand toward the bugbears. "Like lava from the mountain help me call fire forth against these beasts." A giant ball of coruscating flames appears behind the bugbears and rolls toward the pair squeezing together to get to Wil.
Casts flaming sphere. DC 17 Reflex save or take 3d6 ⇒ (1, 2, 2) = 5 fire damage

Sandrion Delcour |

Sandrion utters a curse under his breath as his first shot misses. Gotta clear a path for the others to get in there. Erastil guide my shot...
He aims and fires at the lead bugbear again...
Attack Bow: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29; damage: 1d8 + 3 ⇒ (8) + 3 = 11

Skirros the Savage |

"There may be more coming down the corridor, any way we can cut off their way in?" Skirros shouts to her companions as she targets the bugbear closes to her group, trying not to hit the people in front of her.
Attacking the closest bugbear when my turn comes around. I am not counting cover as that is usually added to their AC:
mw comp longbow + PBS: 1d20 + 8 ⇒ (14) + 8 = 22
mw comp longbow damage + PBS: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11

Milhar Korashi |

Milhar aims for the leading bugbear that still fights. He pulls out a redwing feathered arrow and shoots for an eye, watching for the moment that William and the others all line up out of the way.
Precise shot at bugbear inc cover 1d20 + 8 - 4 ⇒ (12) + 8 - 4 = 16, damage 1d8 + 3 ⇒ (1) + 3 = 4

Vardlon |

Vardlon thinks to himself, (We all seem to have this well in hand for now. Still, I can send in a little bit of help.) A simple word, a gesture, and a glob of acid sails past the others and towards the nearest bugbear.
Acid Splash (ranged touch); acid damage: 1d20 + 6 ⇒ (11) + 6 = 171d3 ⇒ 1
I'm not sure how cover works here, so I didn't account for that.

GM Tribute |

The flaming sphere coupled with two deadly arrows take two bugbears down. Afraid to step up, two bugbears hang back waiting. A single bugbear swings around a corner.
hit/damge: 1d20 + 1 ⇒ (11) + 1 = 121d8 + 5 ⇒ (8) + 5 = 13
The bugbear misses Wil.
Party all up again
The bugbears seem to be frustrated more than you by the close quarters as deadly missiles and spells pick off their numbers.
Map updated

William Allenin |

Will targets the nearest bugbear.
Scimitar: 1d20 + 8 ⇒ (12) + 8 = 201d6 + 6 ⇒ (3) + 6 = 9
Shield Bash: 1d20 + 7 ⇒ (19) + 7 = 261d4 + 2 ⇒ (4) + 2 = 6
It is a good thing I missed last round. I had my bonuses all sorts of screwed up. Not sure what I was looking at. This is a full attack with two weapon fighting penalties applied.
If that sphere can reach the far bugbear send it there to try and hold the room once this one falls!

Vardlon |

Vardlon will toss another acid splash down the hallway, preferably at a wounded bugbear.
acid splash (ranged touch); Acid Damage: 1d20 + 6 ⇒ (1) + 6 = 71d3 ⇒ 2
Hopefully, that didn't hit a party member instead. Oops.

Skirros the Savage |

Skirros growls deeply in frustration as her arrow fails to find its mark. "Come on!" she bellows. After her attack seems to strike true, she yelps in triumph, dropping her bow and drawing her shield.
shoot as standard, drop bow as free, draw shield as move action
MW comp longbow attack + PBS: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26
mw comp lowbod damage + PBS: 1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6

GM Tribute |

The bugbears burn one is burned worse and an arrow takes him out. Before the last bugbear can flee, he is cut down by the party.
The victorious party strides into the large room and discovers 20pp and 40gp searching the fallen creatures.
Advancing farther down the five foot wide passage, the party comes to another doorway. Carefully checking the door is opened to reveal a 40'mby 50' room.
This is a large vaulted room with arches rising from the corners. The floor is partially covered by rice straw mats while the rest of the floor is hard stone. In the ceiling in the center is a small chest resting upside down. On the far wall is a door with a large keyhole.
Starting by both doors are a set of rungs two feet apart that stop short of the chest by five feet.
Map reset -- you enter from the bottom left

William Allenin |

William steps aside to let Talon and others check out the room.
I will let you give a sweep for traps before I start wandering about.
What is the plan for parsing treasure? I assume shares but should we keep a running tally now and split at the end or should I be writing down my bit now?

Skirros the Savage |

Skirros picks up her bow and moves into the room, briefly stopping to make sure all of the bugbears are dead. She then takes a quick look around to see if she can find anything else interesting.
Perception check (+1 to detect traps): 1d20 + 12 ⇒ (13) + 12 = 25

Talon Shadowblade |

Talon moves to investigate but finds that is trap searching is probably not necessary.
he does a cursory check before entering though.
redundant search: 1d20 + 11 ⇒ (11) + 11 = 22
Talon takes the time to check the outer walls by the door in more detail after the cursory check
take 20 to search the area around the door for a 31

GM Tribute |

Talon searches around the door, and looks closely at the long fifteen foot rungs in the wall going to the ceiling. They seem to be pounded into the wall. The chest on the ceiling does not appear to be trapped from Talon's vantage point, but he is curious as nothing seems to be securing it to the ceiling.
A quick spell is cast, and an area about five feet around the chest is found to radiate magic of a considerable nature.

Vardlon |

Hey, folks; there's a magical field around the chest. Vardlon studies the magical aura, to see what he can find out about it.
Spellcraft used in case it counts as a magic item, which it probably doesn't.
Knowledge (Arcana): 1d20 + 11 ⇒ (3) + 11 = 14
Spellcraft: 1d20 + 13 ⇒ (5) + 13 = 18
edit: Maybe it's a -1st level spell...

Milhar Korashi |

Milhar calls on his unnatural powers, and bespells the area looking for whatever Vardlon is busy with. He expects to find magic to reach the chest, like levitation.
detect magic, spellcraft 1d20 + 6 ⇒ (12) + 6 = 18