Granta's Evergreen Arc #4 (Inactive)

Game Master Granta

maps


[dice=Initiative (Anaias)]1d20+2[/dice]
[dice=Initiative (Dominic)]1d20+4[/dice]
[dice=Initiative (Effie)]1d20+7[/dice]
[dice=Initiative (Liasna)]1d20+1[/dice]
[dice=Initiative (GM)]1d20+[/dice]

[dice=Perception (Anaias)]1d20+6[/dice]
[dice=Perception (Dominic)]1d20+2[/dice]
[dice=Perception (Effie)]1d20+3[/dice]
[dice=Perception (Liasna)]1d20+3[/dice]

LOOT:
  • potion of barkskin - Naxian
  • potion of cure light wounds - Naxian
  • potion of cure light wounds - Naxian
  • potion of feather step - Naxian
  • potion of vanish - Naxian
  • scroll of entangle - Naxian
  • scroll of gust of wind - Naxian
  • scroll of identify - Dominic
  • scroll of mage armor (CL 6) - Dominic
  • scroll of obscuring mist - Naxian
  • wand of burning hands (CL 3, 3 charges) - Dominic
  • wand of cure light wounds (CL 3, 8 charges) - Naxian
  • acid flask - Dominic
  • alchemist’s fire - Naxian
  • alchemist’s fire - Effie
  • holy water - Naxian
  • smokestick - Naxian
  • tanglefoot bag - Naxian
  • thunderstone - Effie
  • antitoxin - Naxian
  • sunrod (2) - Naxian
  • wand of shield of faith (CL 6th, 10 charges)
  • amulet of natural armor +1 - Effie
  • unidentified ring

RITUALS:
+2 insight bonus on a single combat maneuver check made over the next 24 hours

GM Rolls:
[dice=Greataxe 1]1d20+6[/dice] [dice=Damage]2d6+3[/dice]
[dice=Greataxe 2]1d20+1[/dice] [dice=Damage]2d6+3[/dice]
[dice=Gore]1d20+3[/dice] [dice=Damage]1d6+1[/dice]

[dice=Javelin]1d20+4[/dice] [dice=Damage]1d8+3[/dice]

Maps

Round 3-4
Effects bless
Terrain stream (rough water), log bridge (1/2 speed, Acrobatics)

  • Minotaur - 21 damage, entangled, fatigued, immobile
  • Janira - 11 damage
  • Effie -
  • Anaias - 9 damage, expeditious retreat
  • -----Round 4-----
  • Dominic -
  • Liasna -