JAFO's pregen alias quatre |
Crowe does his best to scare the frogs off the diorama while swatting at them with his hands and barking orders for them to leave.
intimidate: 1d20 + 7 ⇒ (19) + 7 = 26
Salagadoola Menchickaboola |
"I suppose I could bring Aroden's light to this little city. Or at least, a Light cantrip."
And he does just that, casting Light on the most impressive looking building in the model city.
GM Granta |
Uori watches your rituals with mild interest before returning to his own prayers. Several times during your obeisances, a warm glow fills each of the Pathfinders.
Congratulations! 3 rituals completed. Check the spoiler on the Campaign Info tab for your rewards.
Which tunnel would you like to explore?
Suna Shima |
"West sounds good."
JAFO's pregen alias quatre |
"okay, west."
GM Granta |
Initiative (Crowe): 1d20 + 1 ⇒ (9) + 1 = 10
Initiative (Daffy): 1d20 + 3 ⇒ (18) + 3 = 21
Initiative (Kyun): 1d20 + 4 ⇒ (13) + 4 = 17
Initiative (Salagadoola): 1d20 + 4 ⇒ (20) + 4 = 24
Initiative (Suna): 1d20 + 2 ⇒ (11) + 2 = 13
Initiative (Suna): 1d20 + 2 ⇒ (16) + 2 = 18
Initiative (GM): 1d20 + 1 ⇒ (20) + 1 = 21
If you roll 21 or higher, you may ask for more information.
Round 1
Effects none
Terrain/Hazards dim light, shallow bog (river)
- Salagadoola -
- Daffy -
- Red -
- Gren -
- Suna -
- Kyun -
- Crowe -
The persistent glow of the bluish fungi dimly lights the way deeper below the Kortos Mounts. The tunnels broaden to reveal a shallow river that bisects an immense tunnel stretching to the north and south. To the east a small passage exits the chamber at a steep incline.
Before you get more than a few feet into the cavern, two small, scaly humanoids shout and start whirling their slings.
Salagadoola and Daffy are up.
Salagadoola Menchickaboola |
"Well, they don't look friendly. But then, kobolds rarely are. Sneaky guys, known for traps. I wish I had a daylight spell. That would blind them."
The little gnome wanders into the area, watching the kobolds and the river as he goes.
Double move, and my skunk doesn't get his normal readied action, because we moved 40 ft, so he had to double move to stay with me.
Daffy Johns |
Standard action to begin bardic performance
Daffy will move up keeping an eye out for the traps that kobolds are known for, and begin playing an inspiring tune, while saying "Would a water bridge be easier for anyone to cross?"
Inspire courage is going: +1 attack/+1 damage/+1 saves vs charm and fear effects
GM Granta |
@Daffy: Searching for something hidden is a move action, and you would have to designate which 10-ft. square you are checking.
Sling (green): 1d20 + 3 ⇒ (8) + 3 = 11 Damage: 1d3 - 1 ⇒ (3) - 1 = 2
Round 1-2
Effects inspire courage +1
Terrain/Hazards dim light, shallow bog (river)
- Red -
- Green -
- Suna -
- Kyun -
- Crowe -
- -----Round 2-----
- Salagadoola -
- Daffy -
Salagadoola and his skunk amble into harm's way, while Daffy tries to cheer up everybody. Two sling bullets bounce harmlessly off the air in front of Salagadoola, then the reptiles reload their weapons.
Everybody is up. Please use arrows to show which squares you pass through.
Daffy Johns |
@Daffy: Searching for something hidden is a move action, and you would have to designate which 10-ft. square you are checking.
Yup. My bad, sorry.
"Hey you there, why don't you take a moment to contemplate that song I just played?" Daffy will stop playing, allowing the lingering echoes of his song to provide inspiration as he moves out into the water and attempts to daze the nearer foe.
Move Action: move straight ahead into current position in the middle of the stream.
Standard Action: cast Daze (DC 13 Will negates) on the one outlined in green.
Lingering performance maintains inspire courage for two more rounds.
Kyun Norheim |
"Bring the fight to them!"
Kyun moves forward and clears the stream with a majestic leap.
Acrobatics: 1d20 + 7 ⇒ (18) + 7 = 25
Suna Shima |
Too bad. We could have perhaps been allies. But, if they're going to attack, I had better be ready.
Suna moves into the cave and draws a cold iron javelin.
JAFO's pregen alias quatre |
Crowe moves forward and tries to walk through the stream...
not too good with maps, accidentally erased Kyun's yellow line, sorry
not sure if I need a roll to walk through the stream or what that roll would be, let me know if I need to roll one, or feel free to roll it for me if that would speed things up
Salagadoola Menchickaboola |
The illusionist steps closer to the stream, and yells to the kobolds:
He then fires a ray of magic at the kobold highlighted in red.
ray attack vs touch AC: 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13
If that hits, and he has 1 HD or less, then he's blinded for 1 round. If it hits and he has more than 1 HD, then he's only dazzled.
Blinding Ray (Sp): As a standard action you can fire a shimmering ray at any foe within 30 feet as a ranged touch attack. The ray causes creatures to be blinded for 1 round. Creatures with more Hit Dice than your wizard level are dazzled for 1 round instead. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
Rosey readies the usual stink attack, in case any enemies come within 10 feet of us.
GM Granta |
@Daffy: The target was 30 ft. away, but there was a legal move that would bring him in range, so I retconned your movement.
Will: 1d20 - 1 ⇒ (16) - 1 = 15
Spear (green): 1d20 + 1 ⇒ (10) + 1 = 11 Damage: 1d6 - 1 ⇒ (4) - 1 = 3
Round 2-3
Effects inspire courage +1 (1/2)
Terrain/Hazards dim light, shallow bog (river)
- Red - blind (1/1), total defense
- Green -
- Suna -
- Kyun - 2 damage, 1 Con Damage? (1/?)
- Crowe -
- -----Round 3-----
- Salagadoola -
- Daffy -
Suna rushes toward the danger, spear in hand, and Kyun easily jumps the stream, despite a hidden trap piercing his thigh. Crowe trudges through the water more slowly, but safely. Salagadoola's lights overwhelm the kobold's vision, blinding it. Daffy tries a similar spell on the other creature, but can't quite pull it off.
Both enemies switch to their spears, one just trying to defend himself.
@Kyun: Fort vs. poison.
Everybody is up.
JAFO's pregen alias quatre |
Crowe moves up on the closest foe, bringing his earthbreaker to bear.
to hit: 1d20 + 5 ⇒ (2) + 5 = 7
dmg if hits: 2d6 + 6 ⇒ (6, 3) + 6 = 15
the dice roller has been so mean to me lately... every thread, every time... great damage, can't hit the broad side of a barn... grrrr arrrgh
Daffy Johns |
@Daffy: The target was 30 ft. away, but there was a legal move that would bring him in range, so I retconned your movement.
Damn, gotta quit posting late at night, my brain doesn't work right. Sorry, and thanks.
Frustrated at the ineffectiveness of his spell, Daffy moves up to try and Daze the other one. "What about you, buddy? What did you think? Take your time and really think it through." You can just hear the last echoes of his earlier song.
Standard action: Daze (DC 13 Will negates)
Lingering performance maintains Inspire Courage for one more round.
Salagadoola Menchickaboola |
Kyun, the one in red will technically be blind until my next turn, and you go before me. So you'll get a sneak attack if you attack him, even if I fail to blind him for another round this time.
"That worked well. I'll do that again. YOU'RE WELCOME, CROWE!!!"
-4 if Kyun or someone else ahead of me in initiative moves into melee with him, since I don't have Precise Shot.
Rosey, as usual, stands at the gnome's feet, facing away from the kobolds, ready to fire his stink gland if they come within 10 feet. [ooc]Readied action
Kyun Norheim |
Fortitude: 1d20 + 1 ⇒ (9) + 1 = 10
Wincing from the dull pain in his thigh, Kyun draws his weapons, steps forward and attacks the green-scaled kobold.
Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Suna Shima |
Suna moves up next to Salagadoola, hefts her javelin and tosses it at the red kobold. She swears in Nagaji as the weapon wobbles leaving her hand.
Cold Iron Javelin: 1d20 + 2 ⇒ (8) + 2 = 10
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
GM Granta |
@Salagadoola: Kyun doesn't have enough actions to attack that enemy this round.
Spear (green): 1d20 + 1 ⇒ (10) + 1 = 11 Damage: 1d6 - 1 ⇒ (3) - 1 = 2
Round 3-4
Effects inspire courage +1 (2/2)
Terrain shallow bog (river)
- Red - dazed
- Green - 2 damage
- Suna -
- Kyun - 2 damage, 1 Con Damage (2/?)
- Crowe -
- -----Round 4-----
- Salagadoola -
- Daffy -
Suna's javelin falls far short of the mark, but Kyun draws first blood for the Pathfinders. Crowe tries to kill the kobold and all his ancestors with one swing, and ends up missing entirely.
Salagadoola attempts the same attack again, only with less accuracy. Daffy manages to distract the second kobold, though.
Everybody is up.
@Kyun: 3 more Fort saves vs. poison, please.
JAFO's pregen alias quatre |
Crowe seems to be having trouble concentrating on the battle at hand, but he rages and tries again to strike down the foe.
to hit: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15
dmg if hits: 2d6 + 6 + 2 ⇒ (1, 2) + 6 + 2 = 11
Daffy Johns |
"Oh, you liked that one? Good, good! Now open your ears to this!", Daffy says, grinding out another power chord.
Move: none
By my figuring, restarting bardic performance right as the lingering performance ends on my turn should prevent any lapse in inspire courage for my allies, meaning it should have been active for JAFO's attack this round.
Suna Shima |
Nalinivati, guide my shot!
Suna pulls out a second javelin, takes careful aim, and hurls it at the red kobold.
Cold iron javelin, bardic performance: 1d20 + 2 + 1 ⇒ (4) + 2 + 1 = 7
Cold iron javelin damage, bardic performance: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5
JAFO's pregen alias quatre |
with bardic inspiration, that should be 16 to hit and 12 dmg, if it makes a difference
Salagadoola Menchickaboola |
"Well, if they're not going to come closer, then I guess I should just stick to the blinding ray. It's getting boring, though. Maybe I could move closer and Color Spray them if this lasts too much longer," Salagadoola muses.
Blinding Ray vs red: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10
Kyun Norheim |
Feeling the full effect of the poison now, Kyun engages both kobolds in melee.
Fortitude: 1d20 + 1 ⇒ (3) + 1 = 4
Attack v green: 1d20 + 2 + 1 ⇒ (4) + 2 + 1 = 7
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Attack v red: 1d20 + 2 + 1 ⇒ (12) + 2 + 1 = 15
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
GM Granta |
@Kyun: Please include the types of damage your weapon deals.
@Daffy: Correct, there's no lapse.
Round 4-5
Effects inspire courage +1
Terrain shallow bog (river)
- Red - 5 damage
- Suna -
- Kyun - 2 damage, 2 Con Damage (3/?)
- Crowe -
- -----Round 5-----
- Salagadoola -
- Daffy -
Suna's nerves continue giving her trouble, as another javelin flies wide of its target. Kyun grievously wounds the one of the kobolds, and Crowe finishes the other with bloody excess.
Salagadoola keeps trying to blind the kobold, and Daffy restarts his performance.
Everybody is up.
Daffy Johns |
Daffy stops performing as he pulls out a shortbow and takes aim at the remaining kobold. "Here goes nothing" he mutters as he looses an arrow, trying to avoid Kyun. Once again, the lingering echo of his song continues to inspire those around him after he ceases performing.
Lingering performance continues inspiration for 2 rounds
Move: Draws bow
Standard: Ranged attack (shortbow), inspire courage, firing into melee: 1d20 + 3 + 1 - 4 ⇒ (12) + 3 + 1 - 4 = 12
Damage, Inspire courage: 1d6 + 1 ⇒ (3) + 1 = 4
Kyun Norheim |
Kyun steps ever northward and strikes the kobold twice.
Folio re-roll, 4 stars: 1d20 + 4 ⇒ (9) + 4 = 13
Attack: 1d20 + 2 + 1 ⇒ (3) + 2 + 1 = 6
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Attack: 1d20 + 2 + 1 ⇒ (18) + 2 + 1 = 21
Damage: 1d6 + 1 ⇒ (1) + 1 = 2
JAFO's pregen alias quatre |
Crowe takes another swing...
to hit: 1d20 + 5 + 2 + 1 ⇒ (19) + 5 + 2 + 1 = 27 <-- awww, so close to a crit threat!
dmg if hits: 2d6 + 6 + 2 + 1 ⇒ (2, 6) + 6 + 2 + 1 = 17
Daffy Johns |
Daffy will draw Janira's wand of Cure Light Wounds and say "How are you feeling, Kyun? That poke looked pretty nasty. Would you like a bop with this?" then look around and say "Anyone else hurting?"
Kyun Norheim |
Kyun rubs his sore leg.
"I'm afraid that wont fix everything. Judging by how I feel, the kobolds have good taste in poison... I'll take any help I can get, though."
Daffy Johns |
Daffy will tap Kyun with Jamir's's wand:
Cure Light Wounds: 1d8 + 1 ⇒ (7) + 1 = 8
Suna Shima |
"On we go, then."
GM Granta |
Initiative (Daffy): 1d20 + 3 ⇒ (13) + 3 = 16
Initiative (Kyun): 1d20 + 4 ⇒ (12) + 4 = 16
Initiative (Salagadoola): 1d20 + 4 ⇒ (11) + 4 = 15
Initiative (Suna): 1d20 + 2 ⇒ (18) + 2 = 20
Initiative (Suna): 1d20 + 2 ⇒ (16) + 2 = 18
Initiative (GM): 1d20 ⇒ 19
Round 1
Effects none
- Suna -
- Minotaur -
- Janira -
- Kyun - 2 Con Damage
- Daffy -
- Salagadoola -
- Crowe -
The light of the surface world above provides a welcome reprieve from the blue and green fungus of the caverns below, and the light illuminates a stream whose water is hastened by runoff from a recent storm further up the mountains. A ledge to the west rises up to the nearby forest canopy.
Janira and the minotaur suddenly appear again, obviously exhausted and still fighting each other.
Suna is up.
GM Granta |
Please remember to bot characters who don't post in a timely manner.
Greataxe 2: 1d20 + 2 ⇒ (12) + 2 = 14 Damage: 2d6 + 4 ⇒ (5, 4) + 4 = 13
Gore: 1d20 + 4 ⇒ (18) + 4 = 22 Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Janira: 1d20 + 1 ⇒ (4) + 1 = 5
Round 1-2
Effects none
- Minotaur -
- Janira - 8 damage, 1 nonlethal, disarmed
- Kyun - 2 Con Damage
- Daffy -
- Salagadoola -
- Crowe -
- -----Round 2-----
- Suna -
Whether Suna is overcome by fear at seeing the minotaur again or relief at seeing Janira, only she knows, but the well of emotion costs her vital seconds. Janira dodges the minotaur's axe, but not its horns; then she backs up and tries to disarm the beast with her whip, but ends up dropping her own weapon instead.
Everybody is up.
Salagadoola Menchickaboola |
"OUCH! That looked painful!" the little gnome cringes when he sees Janira get hurt.
"DON'T WORRY, JANIRA! I'LL SUMMON A TROLL TO PROTECT YOU!" he calls out at the top of his lungs.
With that, he "summons" an illusion of a troll, slightly taller than the minotaur, between the beast and Janira. (standard action to cast Silent Image, long range, Will DC 16 to disbelieve after interaction) The troll swings a big hammer at the minotaur silently, but its swing goes wide and misses.
Then, the little gnome and his familiar approach the battle as quickly as his little gnome legs will take him. (move action for both the gnome and skunk)
Rosey once again readies a stink attack, in case an enemy comes within 10 feet. (standard action ready for the skunk)
JAFO's pregen alias quatre |
Crowe tries to charge the minotaur, but lacks the movement speed to arrive in one move... double move to get to the 'bridge'
Daffy Johns |
"Oh crap! We're coming Janira, hold on!"
Daffy moves quickly toward the river and begins an inspiring song for his allies.
"Suna, move straight toward the monster. I'll make a bridge for you!" he shouts, between notes.
Standard: Begin bardic performance to inspire courage
Suna Shima |
"Janira, we will protect you!"
Suna hurries onto the battlefield, slowed by the weight of her armor.
GM Granta |
@Salagadoola: For future reference, don't have your illusions attack. Let the enemy initiate the first interaction, so that it delays their Will save.
Greataxe 1: 1d20 + 7 ⇒ (9) + 7 = 16 Damage: 2d6 + 4 ⇒ (2, 5) + 4 = 11
Greataxe 2: 1d20 + 2 ⇒ (8) + 2 = 10 Damage: 2d6 + 4 ⇒ (1, 4) + 4 = 9
Gore: 1d20 + 4 ⇒ (8) + 4 = 12 Damage: 1d6 + 2 ⇒ (6) + 2 = 8
[dice=Janira]1d20-1
Round 2-3
Effects inspire courage +1
- Minotaur -
- Janira - 8 damage, 1 nonlethal, disarmed
- Kyun - 2 Con Damage
- Daffy -
- Salagadoola -
- Crowe -
- -----Round 3-----
- Suna -
Kyun, Crowe and Suna all rush toward the stream. Daffy moves a little slower, but begins an inspiring song, while Salagadoola summons a large beast to fight for him.
The minotaur's axe flies right through the troll, then he steps right into the illusion and goes after Janira again. Afraid to pick up her whip, the halfling flees toward Crowe and Kyun.
Everybody is up.