Illusion School Powers: Extend Illusions (+1/2 lev rds past concentration, min 1 rd), Blinding Ray
Opposition Schools: Divination, Necromancy
Racial and Stats:
Darkvision 60 ft
Gnome Magic (1/day each: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Animals)
Illusion Resistance
Academician (+2 Knowledge: Arcana)
Gift of Tongues (+1 Bluff and Diplomacy, 2 languages learned per rank in linguistics)
STATISTICS
Str 6, Dex 14, Con 14, Int 18, Wis 10, Cha 10
Base Atk 0; CMB -3; CMD 9
OFFENSE:
Speed: 30 ft.
Melee: bite +4 (1d3-4), 2 claws +4 (1d2-4)
Range: Spray Musk +4 (range 10, 2/day, DC 11 Fort or nauseated for 1d4 rds, then sickened for 1d4 minutes, still sickened for 1d4 rds if save made)
Space 2-1/2 ft.; Reach 0 ft.
STATISTICS:
Str 3, Dex 15, Con 9, Int 6, Wis 12, Cha 6
Base Atk 0; CMB -6; CMD 6
Feats: Extra Item Slot (Shoulders)
Skills: Perception +5
Familiar Abilities: Improved Evasion, Share Spells, Empathic Link
Spell Book:
Level 0 – 13 spells, 13 pages used
Illusion (DC 16): Ghost Sound, Haunted Fey Aspect
Enchantment (DC 15): Daze
Other (DC 14): Acid Splash, Ray of Frost, Spark, Touch of Fatigue, Light, Mage Hand, Message, Prestidigitation, Mending, Open/Close
Opposition:
Level 1 – 7 spells, 7 pages used
Illusion (DC 17): Color Spray, Silent Image
Enchantment (DC 16): Sleep, Hypnotism
Other (DC 15): Adhesive Spittle, Grease, Ear-Piercing Scream
Opposition: