Celestial Gnome

Salagadoola Menchickaboola's page

41 posts. Organized Play character for Fromper.


Full Name

Salagadoola Menchickaboola

Race

Gnome

Classes/Levels

Wizard 1

Stats:
HP 9/9 | AC 13 (17), T 13, FF 11 (15), CMD 9 | F +4, R +2, W +2 | Init +4 | Perc +0, SM +0, Darkvision 60ft | Speed 20ft | Blinding Ray (4/7)

Size

3'3", 38 lbs

Deity

Sivanah

About Salagadoola Menchickaboola

Stat Block Header and Defenses:

Male gnome wizard (illusionist)
CN small humanoid (gnome)
Init +4; Senses: Darkvision 60, Perception +0

AC: 13, touch 13, flat-footed 11 (+2 dex, +1 size)
CMD: 9 (+0 BAB, -2 STR, +2 DEX, -1 Size)
HP: 9
Saves: Fort +4 Ref +2, Will +2 (+2 vs illusions)

Offense, spells, and abilities:

Speed: 20 ft.
Melee: dagger -2 (1d3-2/19-20)
Ranged: dagger +2 (1d3-2/19-20), Blinding Ray +3 (Blind/Dazzle, range 30, 7/day)

Spells Prepared (CL 1; concentration +5)
1st: Color Spray, Adhesive Spittle, Silent Image
0 (at will): Mage Hand, Light, Daze
Spell-like Abilities
1/day each: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Animals

Illusion School Powers: Extend Illusions (+1/2 lev rds past concentration, min 1 rd), Blinding Ray
Opposition Schools: Divination, Necromancy

Racial and Stats:

Darkvision 60 ft
Gnome Magic (1/day each: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Animals)
Illusion Resistance
Academician (+2 Knowledge: Arcana)
Gift of Tongues (+1 Bluff and Diplomacy, 2 languages learned per rank in linguistics)

STATISTICS
Str 6, Dex 14, Con 14, Int 18, Wis 10, Cha 10
Base Atk 0; CMB -3; CMD 9

Feats, Traits, Skills, and Languages:

Traits: Fast Talker, Excitable
Feats: Spell Focus: Illusion, Spell Focus: Enchantment

Skills: Bluff +6, Diplomacy +2, Knowledge: Arcana +10, Knowledge: Local +8, Knowledge: Nature +8, Knowledge: Religion +8, Spellcraft +8, Stealth +6
Languages: Common, Gnome, Sylvan, Varisian, Draconic, Giant, Goblin

Equipment:

Magic Items: Wand of Identify (49 charges), Wand of Mage Armor (50 charges), 3 scrolls of Infernal Healing, 2 scrolls of Magic Missile, scroll of Protection from Evil, scroll of Obscuring Mist (wrist sheathe), 2 scrolls of Comprehend Languages, scroll of Ray of Enfeeblement, scroll of Expeditious Retreat (wrist sheathe), scroll of Grease, scroll of Enlarge Person, scroll of Magic Weapon
Combat Gear: Dagger
Other Gear: Backpack, pouch, 2 spring loaded wrist sheathes, spell component pouch, scroll case, ink vial, ink pen, 5 sheets of paper, 10 pieces of chalk, signal whistle, 10 sets of earplugs, 10 candles, flint & steel, sunrod, 2 oil flasks, 2 acid flasks, 1 alchemist's fire, 15 gp
Carried by Mule: pack saddle, sack, bedroll, 6 days rations, 3 waterskins, mirror, 50' rope, grappling hook, 2 sunrods, 2 flasks of oil, 330 gp

Rosey - Skunk Familiar:

Male skunk decoy familiar
N Tiny animal
Init +2; Senses low-light vision, scent; Perception +5

DEFENSE:
AC: 15, touch 14, flat-footed 13 (+2 Dex, +2 size, +1 natural armor)
HP: 4
Saves: Fort +1, Ref +4, Will +3

OFFENSE:
Speed: 30 ft.
Melee: bite +4 (1d3-4), 2 claws +4 (1d2-4)
Range: Spray Musk +4 (range 10, 2/day, DC 11 Fort or nauseated for 1d4 rds, then sickened for 1d4 minutes, still sickened for 1d4 rds if save made)
Space 2-1/2 ft.; Reach 0 ft.

STATISTICS:
Str 3, Dex 15, Con 9, Int 6, Wis 12, Cha 6
Base Atk 0; CMB -6; CMD 6

Feats: Extra Item Slot (Shoulders)
Skills: Perception +5
Familiar Abilities: Improved Evasion, Share Spells, Empathic Link

Spell Book:

Level 0 – 13 spells, 13 pages used
Illusion (DC 16): Ghost Sound, Haunted Fey Aspect
Enchantment (DC 15): Daze
Other (DC 14): Acid Splash, Ray of Frost, Spark, Touch of Fatigue, Light, Mage Hand, Message, Prestidigitation, Mending, Open/Close
Opposition:

Level 1 – 7 spells, 7 pages used
Illusion (DC 17): Color Spray, Silent Image
Enchantment (DC 16): Sleep, Hypnotism
Other (DC 15): Adhesive Spittle, Grease, Ear-Piercing Scream
Opposition:

Total pages used: 20 of 100