
![]() |

"ARRRRRRAAAAATUUUUUU!!!!" Screaming apparent gibberish, a six and a half foot monster comes barreling into the room. His face is more pig than man, and bristly hair trails down and neck and disappears under the neckline of his leather jacket. Strangely enough, though, he wears a top hat and a monocle.
" CHILDREN?? GAEDRAN LAMM USES CHILDREN? WHAT KIND OF MONSTER ARE WE DEALING WITH? I HATE MONSTERS!"
"CHILDREN! RUN BEFORE ARRATU EATS YOU!"
Arratu stands in front of the group, to accept any blows these children may try to deliver assuming they don't run, adopting a position of total defense.
Boosts AC by 4, up to 20

Veronica Belle |

Veronica almost stumbles backwards until she remembers the doctors 'friend' was meant to be showing up. She had no time to gawk at the monstrosity in front of her; an ally was an ally.
She draws her revolver and runs into the room after the man.
I hate paranoid adults. They make my job so difficult.
"Looks like the jig is up gentlemen. I'm not sure if its good or bad that there's more children than adults. But we can't let him escape!"
Standard action: Draw weapon. Move action: 30ft.

Tasche Madden |

Tasche grins wickedly at the monster. "Ah, this must be the good doctor's ally. Friends in low places indeed", he mutters to himself. Thoughts and speculations start bubbling up. Doesn't really look human despite his nice hat. I wonder what he is... Shaking his head to clear it, he moves into the workroom, deliberately keeping the monster between him and the kids.
Noting that Urhal has the man, Tasche raises his revolver to the ready for any more trouble and yells. Augusta? AUGUSTA?" He scans the room resperately, half for trouble and half for his niece.

![]() |

Urthal successfully tackles and holds the good down,
Unfortunately for the Half-orc she forgets the man's last orders. A child comes over and tries to smash his head in with a shovel.
Child 1: 1d20 - 1 ⇒ (20) - 1 = 19
Confirm?: 1d20 - 1 ⇒ (10) - 1 = 9
The shovel slams the brawler smack in the side of his head.
Damage: 1d6 - 1 ⇒ (5) - 1 = 4
The rest of the children pick up objects strewn around, from pitchforks to small knives. Most of them hesitate apon the entry of the strange monster screaming, however once that shock clears they all rush to help the grappled goon, surrounding Urthal and her opponent.
Luckily for the half-orc, there are only about 4 children willing to fight, the others all scamper off to the shadows, hiding behind boxes or under tables. They likely won't fight unless provoked...
Child 2 attack: 1d20 + 1 ⇒ (16) + 1 = 17 the bonus is from flanking
Child 3: 1d20 - 1 ⇒ (15) - 1 = 14
child 4: 1d20 - 1 ⇒ (1) - 1 = 0
Luckily for the Half-orc these children are unable to break his defenses
The goon squirms, Let me go! he attempts to break free.
Grapple: 1d20 + 1 ⇒ (16) + 1 = 17
The man is utterly useless, his pitiful squirming is almost laughable.

![]() |

"SO MANY CHILDREN?? WHAT WE DO WITH THEM? ARRATU NOT KILL CHILDREN. BUT ARRATU HAPPY TO KILL MAN WHO TREATS CHILDREN BAD."
Arratu charges at the goon that Urhal is holding, smashing his horns against the goons chest. His top hat pops off, but hangs by a chain to the collar of his leather jacket.
If you guys want to take question this goon, the best thing to do is knock him out first, or pin and tie him up. And then maybe the children will run away. Otherwise he is going to keep trying to escape. Don't worry about using non-lethal damage. We aren't going to do enough lethal damage at level 1 to straight out kill him (very unlikely anyway)
To hit Gore: 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21 (Strength+Charge)
damage Gore: 1d6 + 3 ⇒ (4) + 3 = 7 (Strength)
My AC is lowered by 2.

Tasche Madden |

Tasche glances at the fight, and waves his pistol around looking for a good shot. After a few seconds, he grimaces and lowers it. He steps forwards and in one smooth, graceful motion draws his rapier. Seeing that the massive beast, such an impressive specimen, has Urhal's immediate opponent covered, he tries to place himself between the children and the half-orc. "Yah! Flee before us!" He waves his sword dramatically, before trying to hit one gently. The child dances out of the way of his strike, and he grunts. "I'm a little rusty. Haven't touched this blade in years. Give me a few moments to warm up", he quips trying to seem lighthearted despite his disappointment at the lack of his niece.
Nonlethal rapier: 1d20 + 4 - 4 ⇒ (3) + 4 - 4 = 3

![]() |

"JUST SHOOT HIM! HE DOES NOT DESERVE TO LIVE."
The all-caps talking is not exactly meant to be shouting all the time, rather try to hear in your brain a deep bass, rumbling hollow sound. Like a low trombone. If the all caps gets annoying I will stop doing it out of battle at least.

![]() |

The goon falls limp in Urthal's hands.
The children all back off, holding their weapons up in defense, unwilling to attack a man with a gun...
The goon makes no move, having succumbed to his wounds. Whoever this was, he wont be talking any time soon. The door he was trying to excape through opens and a gnome peeks in, apon seeing the group he immediately closes the door, and you can hear it lock.
Technically combat is over, unless someone feels like attacking the children, I'm tracking the game and there is no need to track Exp, I'll level you up at key points in the game... Oh! And yeah, the total of over 17 lethal on top of the Non-lethal from earlier definitely killed the man

Tasche Madden |

Tashe points at the where the gnome disappeared to, in case someone missed it. "Well, now they know we're here. Could one of you strong folk bash the door down? We ain't got time for finesse anymore." He sheathes his rapier and glances at the body. Then he pauses and frowns in thought.
"I'm gonna go try those doors from the main room. Anyone care to join me?" Tasche jogs back to the room with Bloo's corpse and tries to open the left door we haven't touched.

Veronica Belle |

Veronica moves to stop Tasche.
"We have already alerted one area. We don't need to alert any more. We should stick together. This man is powerful and dangerous, if we get caught at anything but full strength, we might as well leave now."
She gets out her skeleton key and attempts the lock.
Disable Device: 1d20 + 10 ⇒ (2) + 10 = 12

![]() |

"NOW IS YOUR CHANCE, CHILDREN! RUN AND BE FREE. NOTHING STANDS BETWEEN YOU AND THE FRONT DOOR. "
diplomacy: 1d20 + 4 ⇒ (11) + 4 = 15
He then checks the goon to see if he is truly dead. Arratu concentrates for a few seconds and his hooves turn into hairy hands. He deftly works to stabilize the goon, if he is alive.
heal: 1d20 + 6 ⇒ (20) + 6 = 26

Tasche Madden |

Tasche considers. "Right. I just hope Lamm doesn't run out the back while we wait. He is a slippery one. Staying together. Okay. I can do that." Nodding, he approaches the next door. Perhaps too closely, he watches Veronica work, fascinated by the lock mechanism and her talents. Never great at locks, Tasche's passion for technology and machinery means he finds them fascinating, and anyone skilled at unlocking such delicate machinery even more so. He studies her delicate movements, trying to commit them to memory.
"Are you mad? Tasche hisses at the terrifying creature before him. "You can't just push them out on the streets. Someone else, mayhaps someone worse, will take them in!" He pauses and then adds in a small voice "Not that there really is anyone worse. He sighs, as no obvious solutions come to mind. Finished, he notes the beast's new digits. "How are you doing that? Magic? Alchemy? The shape shifting I mean. That's very impressive. I've witnessed very talented magicians spend years trying to achieve what you just did."

![]() |

Arratu lowers his voice as best as he can. "I suppose it is magic. It is part of who I am. "
"Children such as these are used to the streets. They can hide and fend for themselves better than we can care for them. They are safer out there than in here, with your guns. DON'T YOU KNOW THAT MOST GUNSHOTS ARE ACCIDENTAL AND HAPPEN WHERE CHILDREN LIVE? GO CHILDREN. " He once again tries to shoo them out.

![]() |

The children begin to scramble, heading out the main door, wherever they went, hopefully it is better than here...
From behind the door you can hear muffled orders being given...
The goon when checks is found to be unconscious, but on the edge of death. Unless someone stops his internal bleeding he will die in but a few moments.

Tasche Madden |

"Hm. Our mutual acquaintance, Doctor Evans, mentioned that you were quite secretive. I suppose you would mind telling me who you are and what magic surrounds you then? I only ask from an academic perspective. I'm a bit of a scholar when it comes to obscure forms of magic. Perhaps it is something we can discuss at length at a future, less pressing, date." Tasche's followup question to Arratu is strangely lengthy given the hastiness of the situation. He tries to look and sound serious, well aware he probably he won't get a meaningful answer.
Tasche frowns a little as the children leave. "One can never get used to starvation, fear, and doubt. I just hope those of them with families find their way back to them. Heh." He chuckles and his tone becomes lighter. "At least they won't have to deal with accidental gunshot wounds. But Crenshaw is right." He turns to look at each other person in turn. "We should do our job. Everyone ready?"
Tasche takes up a readied position behind the kneeling lockpicker and raises his pistol towards the door. He listens carefully to try and make out the words. "Break it down. We need to move."
Perception: 1d20 + 5 ⇒ (11) + 5 = 16

![]() |

Arratu is all too happy to comply with Tasche. With Veronica slow to respond, Arratu pulls out a small pill and swallows it. The monster seemingly grows even larger, though in bulk, not in height. His muscles ripple and his skin hardens.
I consumed my mutagen, which can happen once a day. I gain +2 natural armor, +4 a alchemical strength bonus, -2 intelligence and it lasts for 10 minutes. It would also convert me to my vigilante identity in a full round action if I wasn't already in that form (normally it takes a full minute to convert forms)
"MOVE ASIDE, DETECTIVE. THE TIME OF STEALTH IS OVER. THE TIME OF ARRATU HAS BEGUN. ARRATUUUUU! " He starts hammering away at the door with his hooves.
hoof 1 damage to door: 1d4 + 5 ⇒ (2) + 5 = 7
hoof 2 damage to door: 1d4 + 5 ⇒ (2) + 5 = 7
And if nothing happens to interrupt him he will continue to pound away til the door is demolished.

![]() |

By the efforts if the half orc and his quick work the goon stabilizes, however he's still unconscious and likely will be for several days...
As Arratu pounds on the door he can hear the wood cracking and breaking... Unaware of the danger on the other side..
The sound of a massive gunshot blast from the other side of the door, and a hole splinters through the wood as the bullet blasts straight through the wood
I'm shooting at the first sign of any of yer ugly mugs! shouts the gnome from the other side, somehow armed with a gun Powerful enough to blow through a door.

![]() |

I'm guessing I am not hurt from this, since you didn't say so.
Arratu gets more cautious, and steps to the side of the door and simply continues the pounding with the closer hoof, concentrating his blows where the lock is. He motions with his head that the others should step to the side also.
hoof to door: 1d4 + 5 ⇒ (3) + 5 = 8
Let us know when the door splinters and pops open.

![]() |

The door should have opened by all the onslaught being put into it, however a metal bar is holding it shut on the other side, and although Arratu's blows have bent it the door stands firm. Another shot goes off, blowing another hole in the door.
You can hear the sound of someone reloading as the cartages clink on the ground
That's all the warning ye get! Next one's blowing yer head off! says the gnome.

![]() |

Is it possible to reach through the holes in the door and unlatch the metal bar?
Seeing the metal bar through the holes blown into the door, Arratu stops his crazed onslaught. He is against the wall to the side of the door, out of the line of sight of the crazy gnome.

Veronica Belle |

Perception: 1d20 + 5 ⇒ (20) + 5 = 25
Veronica can her the sound of cartridges falling to the ground.
"He's reloading." she mentions briefly, leaving her comrades to draw their own conclusions.
She would like to be diplomatic, but the gnome is armed and already shown to be willing to fire without even a direct line of sight.
She aims her revolver through the nearest hole from her position against the wall.
Attack Roll: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d8 ⇒ 7
"Consider that our own warning shot. I suggest we come to some sort of arrangement, before my friends and I get through this door. "
Intimidate: 1d20 + 2 ⇒ (13) + 2 = 15

Urhal ton-Thuyek |

Urhal slams his fist into the door from the side and roars, ”Don’t make us come in there! I can guarantee you won’t like the result!”
Intimidate Aid: 1d20 + 1 ⇒ (18) + 1 = 19
Power Attack Damage: 1d6 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Can I use a knowledge (engineering) check to assess how badly damaged the door is and how much more damage it’ll need to break?

Tasche Madden |

"Hm. That's one heck of a gun." Tasche drags a finger along the barrel of his gun, causing a few of the runes to light up. He then leans around Veronica and fires through a hole.
Touch Attack: 1d20 + 5 ⇒ (10) + 5 = 15
Damage with Arcane Strike: 1d8 + 1 ⇒ (8) + 1 = 9
Leaning back into the safety of the sides, he grins wickedly at no one in particular. "I want it."
Perception: 1d20 + 5 ⇒ (20) + 5 = 25

![]() |

The gnome curses as shots come in. Giggles, open the door! he shouts, and the metal bar is removed.
Now unsupported the door falls in in a pile of splinters. Those of you who can see make note the room ahead is another work station, this one filled with canning Equipment. The gnome can be seen roughly 10 feet in, holding a gun twice his size with two barrels. He takes aim and fires again, the bullet hitting the far wall of the room your in.
Technically none of your attacks hit because of consealment, but that's not an issue any more. a burly Half-orc with a huge smile on his face steps in from the left, he swings something at Arratu.
Attack: 1d20 + 5 ⇒ (1) + 5 = 6
The weapon flies wide, smashing the wall. You recognize the weapon as an old fashioned Flail. The half orc just giggles despite his miss, his eyes filled with bloodlust.
[ooc]Okay, Initiative is the party-> the goons-> the children (who are out of sight)

![]() |

Yes! This is awesome
"THINK YOU CAN GO TOE TO TOE WITH ME, EVIL DOER?"
Arratu snarls, and attempts to plant both hooves into the half-orc's chest.
Hoof strike 1 to hit: 1d20 + 5 ⇒ (18) + 5 = 23
Hoof strike 1 damage: 1d4 + 5 ⇒ (4) + 5 = 9
Hoof strike 2 to hit: 1d20 + 5 ⇒ (20) + 5 = 25
Hoof strike 2 damage: 1d4 + 5 ⇒ (1) + 5 = 6
CRIT CONFIRM!!! rolling rocks: 1d20 + 5 ⇒ (16) + 5 = 21
extra crit damage: 1d4 + 5 ⇒ (1) + 5 = 6
Mutagen Buffs: +4 alchemical str, +2 natural AC, -2 Intelligence

![]() |

With but three blows the half orc goes from a furious, giggling monster into a pile of unconscious orc.
That was enough to knock him out °-°,
also, for future reference any additional attacks (even from natural weapons) follow the same rules as any other time. The second attack takes a -5 to attack unless you have multiattack or any of those feats

Tasche Madden |

Tasche follows Urhal into the room, keeping the imposing half orc between him and the gnome. As much as he admires the large gun, Tasche would very much prefer not to study it from the business end. Moving sideways a little for a clear shot, he touches his gun momentarily to charge it with his own power.
Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Damage with Arcane Strike: 1d8 + 1 ⇒ (1) + 1 = 2

![]() |

Urthal charges in and plants a hit on the gnome, who wasn't ready for the attack.
On top of that Tasche fires his weapon.
Several Children can be seen by those at the door, not as well armed as those before these children Carry brooms, mops, and buckets.
Just waiting on Veronica and Sebastian

Veronica Belle |

"Woah woah now everyone. We need someone able to give us information! If we keep knocking them all out, or almost killing them, well have no means of interrogation!"
I mean come on. Prime source of information and I fire one shot and all of a sudden everyone is trigger happy.
"Surely now you are in a more negotiating mood? Any more damage and you might wind up worse than your friend. We are only after Lamm. Tell us where he is and this can all end."
Diplomacy: 1d20 + 7 ⇒ (3) + 7 = 10
She sees her attempts at diplomacy fall flatter than a freshly starched sheet. Sighing, she turns to the children.
"We have guns and knives. Either leave or get back to work. Do not get in our way. "
Rather than waste trying to talk again, she fires a warning shot into the door frame.
Attack Roll: 1d20 + 3 ⇒ (20) + 3 = 23
Confirm crit for the lulz: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 4d8 ⇒ (6, 2, 6, 1) = 15
(if crit isn't confirmed, it's just the first number rolled)
Did I just crit a fricking door frame ! My god. Coup de grace a sleeping dog, critically hit a door frame. This is my character.

![]() |

"YOU REFUSE TO GO TO THE LAW, BUT NOW YOU WANT TO TALK? ARRATU ONLY TALK WITH HOOVES AND FIST! FEEL FREE TO TIE UP AND HEAL THAT OTHER ONE WHILE I DO WHAT IS NEEDED."
honestly, you need an incredible roll to stop combat through talking.

![]() |

With Sebastian's shot the gnome goes down, dropping his rather large gun.
The children in the room all scramble away, dashing out doors or climbing out windows.
Your new left with the relitivly empty room. You notice a pool in the middle swirls as something moves inside it... Probably best not to get near...
Stairs lead down onto the production floor, and large doors in the back open where you can see an old fishing boat.
If any of you wish to pick up the gnome's gun you find it is loaded with rifle bullets, and big ones too. Seems the gnome was firing at you with a gun that could take down an ogre.

![]() |

I am imagining this as a factory, and we have an elevated position but can see the production floor below?
From his postion, Arratu scans the production floor. Surely there are more evil doers close by.
He concentrates, and his hooves disappear. Instead, a larger pig nose grows on his face (scent ability).
He raises his snout in the air, sniffing and concentrating.
Perception-scent: 1d20 + 7 ⇒ (15) + 7 = 22
Standard Perception- sight and listening: 1d20 + 7 ⇒ (12) + 7 = 19

![]() |

For sake of loot, the gnome had 10 rifle bullets and an Elephant Rifle (I'll give stats if asked), the Half-orc had Leather armor, a light flail, and 2 daggers. The first goon had a wand(unidentified), a coat pistol, and about 10 pistol cartridges. The gold carried among them all was about 60gp 15sp, and 20cp
Arratu smells someone under him, if he looks down he could see a pair if doors heading under the platform.
He can also tell a huge crocodile is swimming in the pool of water in the middle of the room. It doesn't appear to be in the mood to fight luckily...

![]() |

Arratu points. "I smell someone below us. Maybe through that door that goes back inside the main building. And watch it. A croc is in that pool. Wonder why they keep it here? Body disposal? Makes me want to get a closer look at that pool. Gives me an idea, actually..."
Arratu concentrates, and his nose returns to a normal size, and he regains his tusks. With his tusks and his hands, he lifts up the dead gnome (after stripping it of equipment), and starts walking down the stairs to the pool.
"Maybe this tasty morsel will distract that thing and let us see what it is protecting. Anyone wanna take a gander with me?"

Tasche Madden |

Tacshe jogs into the cleared room, making a beeline for the gun. He grabs it and zones out to the world, lost in rapturous examination of the weapon. This ignorance of his surroundings thankfully causes him to miss the children leaving, a subject he would otherwise complain about. After a few minutes, he comes to and shakes his head to clear it. "Nice gun." He glances around, taking in Veronica's frustration. "I think we're past talking. The only information we need comes from the man himself." He grins and reloads his revolver, affixing the large rifle to his back. [b]"Good idea Arratu! But that one's tiny. Tell you what, I'll get you some more.[b]" He moves back and checks the first goon's pockets, before dragging the corpse towards the pool making slow progress. Tasche takes a good look at the wand while he attempts to move the body.
I want stats for the gun!
Craft Firearms to identify the gun: 1d20 + 7 ⇒ (12) + 7 = 19
Spellcraft to identify wand: 1d20 + 7 ⇒ (4) + 7 = 11

Veronica Belle |

"Let me take a look that." Veronica insists, holding her hand out for the wand.
Spellcraft if she's given the wand: 1d20 + 8 ⇒ (2) + 8 = 10
Not being able to make out anything more than Tasche was, she turns her focus to the crocodile, trying to remember if she knows anything about it.
Knowledge (local): 1d20 + 8 ⇒ (4) + 8 = 12
The sight of the children are bringing emotions to the surface that she had thought she was able to keep in check whilst working. Apparently, being this close, seeing what Megan might have been through, is clouding her mind and interfering with her being able to retrieve any information about anything in that moment.
"Uhh...' she says, blinking back tears and trying to clear her head. "If no one objects I think any coin we find should go to helping those kids, families in tough situations, and probably orphanages. Stop his work force at the source. That coin right there could go a long way to stopping kids needing to work for him, families selling them or orphans vanishing like they never existed."
I'm gonna be a pro at RPing bad rolls at this rate lol.

![]() |

As Arratu and Tasche drag the bodies closer to the pool, he looks over his shoulder at Veronica.
"I AGREE. THE CHILDREN SHOULD BENEFIT FROM WHAT MONEY IS TAKEN FROM THIS PLACE. BUT NOT TO THE ORPHANAGES. THOSE PLACES ARE CORRUPT AND THE MONEY WILL END UP IN THE WRONG HANDS. I SUGGEST DR.EVANS. HE KNOWS PEOPLE. HE COULD SEE THE MONEY GOES TO THE RIGHT PLACES. "
And with that, from a distance of about 20 feet, he throws the gnome's body into the pool of water.