===TRUNAU===
LN small town
Corruption +0; Crime –1; Economy +0; Law +0; Lore –1;
Society +4
Qualities insular, racially intolerant (orcs)
Danger +0
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DEMOGRAPHICS
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Government council (Council of Defenders)
Population 780 (620 humans, 50 halflings, 40 half-orcs, 20 dwarves,
15 half-elves, 10 gnomes, 25 other)
Notable NPCs
Chief Defender Halgra of the Blackened Blades (CG female
old human ranger 3/barbarian 5)
Councilor Agrit Staginsdar (LN female dwarf wizard 5/
fighter 1)
Councilor and Banker Lessie Crumkin (LN female human
cleric of Abadar 4)
Councilor Sara Morninghawk (NG female half-orc
barbarian 3/expert 3)
High Priestess Tyari Varvatos (LG female human cleric of
Iomedae 6)
Master of Stores Kessen Plumb (NG male human expert 3)
Patrol Leader Jagrin Grath (LN male human ranger 7)
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MARKETPLACE
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Base Value 1,000 gp; Purchase Limit 5,000 gp; Spellcasting 4th
Minor Items +1 heavy steel shield, +1 light crossbow, cowardly
crouching cloak, oil of shillelagh, ring of spell knowledge I,
scroll of divine power, scroll of magic weapon, wand of magic
missile; Medium Items +2 greatsword, potion of resist energy
(fire); Major Items —
Trunau Map Key:
1. Main Gate
2. Ivory Hall
3. Flame of the Fallen
4. Commons
5. Barterstones
6. Plague House
7. Sanctuary
8. Rumblehouse
9. Longhouse
10. Trunau Countinghouse
11. Hopespring
12. Inner Quarter
13. House of Wonders
14. Clamor
15. The Killin' Ground
16. That 'n' Such
===Active Recruitment Character Creation===
Players receiving invites have the following guidelines regarding character creation. Open recruitment will have different requirements. Since I want the invited players to join the game then I'm very open to whatever you guys want.
Also, I have a preference that all characters be from Trunau and have relationships with everyone there. While I haven't banned expatriates completely, I have tried to mechanically reward characters with backgrounds from Trunau.
Level: Start at Level One
Race: Any but I would prefer half-orcs, humans, and dwarves for this campaign.
Attributes: choice of 15 point buy or rolling. Rolling is standard (4d6, drop the lowest d6, add it up; repeat). Invited players are trusted enough to roll themselves in the discussion section and if they don't like the roll then they can revert back to 15 point buy.
Classes: Any, even 3rd party (for invited only), just let me get my hands on the material.
Starting Wealth: Average for class or roll.
Traits: One campaign trait and one other trait. Characters with a background as being raised in Trunau receive the Trunau Native campaign trait as a bonus.
HP: Max at level one. Half hit die + 1 per level. For example, clerics would get 5 HP per level.
Bonus Feats: If your character is from Trunau AND there is some backstory regarding their profession, you may pick up a Skill Focus feat in that profession. For example, a character with a background as working in the Trunau militia picks up Skill Focus (soldier) as a bonus.
Background and Personality
Please write at least a brief write up on background and personality. Open recruitment players will be expected to do much more, including responding to hypothetical scenarios.
Relationships in Trunau
If your character is from Trunau, please summarize relationships with NPCs, if any relationship exists.
Main NPCs
Jagrin Grath: Patrol Leader and father of Rodrid and Kurst
Rodrik Grath: town militiaman and locally known play write and poet. Twin brother of Kurst. Well liked and popular in Trunau.
Kurst Grath: more reserved brother. Member of the militia.
Cham Larringfass: owner of Trunau's inn, the Ramblehouse
Halgra: town mayor, used to be an adventurer, has half-orc children
"Optional" NPCs
There are many NPCs described in the player handbook. For example, if a character is a wizard then they could apprentice for Agrit Staginsdar at the House of Wonders. You might also know Sara Morninghawk since they are married.