Game Master S's "Dead Suns" (Inactive)

Game Master Chris Marsh

TACTICAL MAP |STRATEGIC MAPS
HANDOUTS | CAMPAIGN RECORDS | DRAMATIS PERSONAE |DRAMATIS NAVES | Sunrise Maiden | Ship Roles | The Story Thus Far

Initiative:

[dice=Hostiles]d20[/dice]
[dice=Booker]d20+11[/dice]
[dice=Dunklezahn]d20+10[/dice]
[dice=Gig]d20+4[/dice]
[dice=Hack-it]d20+4[/dice]
[dice=Janzi]d20+1[/dice]

Skill Quickpost:

Perception
[dice=Booker]d20+13[/dice] (Darkvision 60')
[dice=Dunklezahn]d20+10[/dice] (Darkvision 60')
[dice=Gig]d20+0[/dice]
[dice=Hack-it]d20+6[/dice] (Darkvision 60')
--->[dice=Hum]d20-1[/dice]
[dice=Janzi]d20+13[/dice]

Sense Motive:
[dice=Booker]d20+0[/dice]
[dice=Dunklezahn]d20+0[/dice]
[dice=Gig]d20+0[/dice]
[dice=Hack-it]d20+0[/dice]
[dice=R.1.G.5.]d20+0[/dice]
[dice=Torin]d20+6[/dice]


5,151 to 5,200 of 5,307 << first < prev | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | next > last >>

N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

"Dammit!" Booker snarls even louder. "He's close!" Booker gets ready to shift his position, but not quite yet.

Redirect remaining shots to Red monk, -2 penalty on the attack (so 19, 26, and 28 attack rolls respectively).


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Booker moves quickly. His first redirected shot is off, but the other two hit. Too bad, a third bullet might have dropped it...

Round 3:
Undead vesk: ATK
Dunklezahn: Go
Booker: Hits
Gig: Go
Serovox: TBD
Kurobuzu: TBD
Hack-it: TBD
Janzi: TBD

DM:

Gatecrasher: 76
Grey: 32
Red: 110 (Sage Bane used, staggered for Round 3)
Serovox: 20' WSW
Wall of force at 6.75"


Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0

”I’m getting tired of all this and my gum has lost its flavor, but I’ll see what I can do about that Force Shield.”

Gig moves into position and casts Dispel Magic on the Wall of Force.

Caster Level Check: 1d20 + 11 ⇒ (16) + 11 = 27


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Gig moves to the west and tries to dispel the wall. He reaches out and tries to undo the mystical algorthyms and can't grab hold! The spell effect seems to be immune to dispelling as Gig is SURE he had its number.

Round 3:
Undead vesk: ATK
Dunklezahn: Go
Booker: Hits
Gig: Dispel Magic
Serovox: TBD
Kurobuzu: TBD
Hack-it: TBD
Janzi: TBD

DM:

Gatecrasher: 76
Grey: 32
Red: 110 (Sage Bane used, staggered for Round 3)
Serovox: 20' WSW
Wall of force at 6.75"

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Dunk takes the hammer to the shoulder as he stands up. He rolls his head, loosening up a tight muscle.

Keep Fighting: 1 RP to regain 2d6 + 11 ⇒ (4, 4) + 11 = 19 stamina

Time for the main course.

Spear of Golarion,Inferno Flame Doshko: 1d20 + 18 - 6 + 2 ⇒ (4) + 18 - 6 + 2 = 18
F Damage: 5d8 + 21 ⇒ (8, 3, 8, 6, 5) + 21 = 51

Spear of Golarion,Inferno Flame Doshko: 1d20 + 18 - 6 ⇒ (7) + 18 - 6 = 19
F Damage: 5d8 + 21 ⇒ (6, 7, 5, 5, 8) + 21 = 52

Spear of Golarion,Inferno Flame Doshko: 1d20 + 18 - 6 ⇒ (17) + 18 - 6 = 29
F Damage: 5d8 + 21 ⇒ (1, 5, 5, 3, 7) + 21 = 42

Charges: 96/100, Haste: 4/10


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Dunk's spear work is excellent, but his foe is equally skilled. Only the final blow lands. The undead vesk looks noticeably wounded, but not near true death.

From some unseen location the admiral completes a spell. Dunklezahn feels his very internal organs move and shift within his body, become sharp metal, like a robot! Will DC 23 to resist.

the staggered monk closes with Janzi as the other closes and throws a pal strike with its hand inverted beyond possibility
ATK: 1d20 + 19 ⇒ (3) + 19 = 22 MISS

Round 3:
Undead vesk: ATK
Dunklezahn: Hit
Booker: Hits
Gig: Dispel Magic
Serovox: Magic
Kurobuzu: ATK
Hack-it: Go
Janzi: Go

DM:

Gatecrasher: 118
Grey: 32
Red: 110 (Sage Bane used)
Serovox: 20' WSW
Wall of force at 6.75"


Male CN Ysoki Outlaw Mechanic 18 | SP 198/198 HP 110/110 RP 8/16 | EAC 35 KAC 35 | F+16 R+19 W+15 | Init +8 | Perc+24 SM+16 || Hum HP 110/190 | EAC 32 KAC 32 | F+4 R+16 W+5 | Perc +24 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

Hack-It and Hum keep the pressure on the undead in melee with Janzi. "Get out of the way! You're making this harder than it needs to be!"

Hack-It vs Red: 1d20 + 14 ⇒ (20) + 14 = 34
Damage (Sonic): 6d6 + 10 ⇒ (1, 4, 1, 2, 5, 3) + 10 = 26 plus DC 20 Fort or Staggered 1 round.
Hum vs Red: 1d20 + 14 ⇒ (5) + 14 = 19
Damage (Sonic): 3d8 + 11 ⇒ (1, 6, 7) + 11 = 25
If Red drops, Hum fires at Grey

Grand Lodge

1 person marked this as a favorite.
Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Will: 1d20 + 8 ⇒ (12) + 8 = 20

Oof! Shouldn't have let Gig help fix my paella.


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Hack-it's shot blows the monk's head off, a wound even it can't overcome! Hum's shot misses though Meanwhile Dunk's insides tear at themselves Effect is at the start of Dunk's turn. for the .... foreseeable future, Dunk, start your turn with a FORT save each round.

ound 3:
Undead vesk: ATK
Dunklezahn: Hit
Booker: Hits
Gig: Dispel Magic
Serovox: Magic
Kurobuzu: ATK
Hack-it: Kill
Janzi: Go

DM:

Gatecrasher: 118
Grey: 32
Serovox: 20' WSW
Wall of force at 6.75"


N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

BOT

Janzi takes a guarded step away from the last monk, clearing the firing lane for Hack-It. He then casts see invisibility and scans the room for Serovox.


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Janzi:

Serovox is floating 20' off the floor. You can find him by sending the map to the bottom layer.

Serovox's voice erupts into your minds, [i]"I cannot be stopped. I shall eliminate life, all life of course. Life is the source of all foibles, all weaknesses, and ultimately all conflict. Only the whispered perfection of undeath can be allowed to exist. Do not fight the future.”

The undead doesn't let up on Dunklezahn, swinging the hammer again and again, reveling in the violence.
Hammer: 1d20 + 22 - 4 ⇒ (9) + 22 - 4 = 27 MISS
Hammer: 1d20 + 22 - 4 ⇒ (17) + 22 - 4 = 35 for DMG: 3d10 + 18 ⇒ (6, 7, 10) + 18 = 41

The magic continues to rewrite Dunk's DNA into machine code. Dunklezahn's body becomes visibly more robotic; his voice is tinny and halting, his movements are jerky, and his face is unmoving and emotionless. The target has the flat-footed condition, and it takes a –2 penalty to all Sense Motive checks as well as to all Charisma-based and Dexterity-based skill and ability checks. Speed is reduced by 50% and take DMG: 3d6 ⇒ (2, 2, 2) = 6. you can take half damage with a DC 23 FORT save.

Round 4:
Undead vesk: ATK
Dunklezahn: Go
Booker: Go
Gig: Go

Serovox: TBD
Kurobuzu: TBD
Hack-it: TBD
Janzi: TBD

DM:

Gatecrasher: 118
Grey: 32

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

The indigestion is really starting to get to Dunk.

Fort: 1d20 + 10 ⇒ (6) + 10 = 16

Fearing the worse, Dunk continues his assault on the vesk, hoping to end it before the end.

Spear of Golarion,Inferno Flame Doshko: 1d20 + 18 - 6 ⇒ (3) + 18 - 6 = 15
F Damage: 5d8 + 21 ⇒ (1, 6, 7, 3, 6) + 21 = 44

Spear of Golarion,Inferno Flame Doshko: 1d20 + 18 - 6 ⇒ (5) + 18 - 6 = 17
F Damage: 5d8 + 21 ⇒ (2, 2, 3, 5, 4) + 21 = 37

Spear of Golarion,Inferno Flame Doshko: 1d20 + 18 - 6 ⇒ (1) + 18 - 6 = 13
F Damage: 5d8 + 21 ⇒ (3, 8, 2, 5, 5) + 21 = 44


Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0

Although Gig is feeling rather tired from this fight, he thinks about how Thrull must feel when he gets to his encore and decides to cast Magic Missile on Dunk’s foe.

Magic Missile: 3d4 + 3 + 5 ⇒ (1, 2, 1) + 3 + 5 = 12


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Gig knows the spell liket eh inside of his cheeks. He drives a trio of missiles into the vesk. The missiles crest over the wall to land.

Round 4:
Undead vesk: ATK
Dunklezahn: Go
Booker: Go

Gig: MM
Serovox: TBD
Kurobuzu: TBD
Hack-it: TBD
Janzi: TBD

DM:

Gatecrasher: 130
Grey: 32


N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

"Ah, so there's a gap! Well then. Hack-It, you take care of the last monk, I'm goin' to help Dunk!"

Booker fires up his jetpack, rockets to the ceiling, then slides to port along the ceiling -- banging his shins on the invisible wall, but the armor blunts the blow.

He cracks one shot at the undead menacing his friend.

X-Gen Gun @ Undead Vesk: 1d20 + 19 + 1 + 1 ⇒ (6) + 19 + 1 + 1 = 27
Piercing Damage: 2d12 + 14 ⇒ (8, 3) + 14 = 25 ignores 5 DR

Haste Circuit: 6/10. Clip: 42/100 rounds.


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Booker gets a clean whot over the wall and nails the vesk with his X-Gen!

Suddenly Booker begins to cough as he feels a strange pressure in his lungs... FORT save from Booker

The monk slides up to Janzi with a strange pivoting movement. It drives an elbow into his helmet: ATK: 1d20 + 19 ⇒ (1) + 19 = 20, but completely misses!

Round 4:
Undead vesk: ATK
Dunklezahn: Miss
Booker: Hit
Gig: MM
Serovox: ???
Kurobuzu: ATK
Hack-it: Go
Janzi: Go

DM:

Gatecrasher: 155
Grey: 32


Male CN damaya lashunta Scholar Mystic (mindbreaker)/18 | SP 0/162 HP 7/112| RP 10/16 | EAC 35; KAC 36 | Fort +12, Refl +12 Will +18 | Init +5 | Perc +34, SM +32 | Speed 30ft | Spells 1st 5/7 remaining, 2nd 4/7 remaining, 3rd 2/7 remaining, 4th 2/6 remaining, 5th 4/5 remaining, 6th 1/4 remaining | Active conditions:

I do not want to dance, thank you. You'll need to find another debutante, Janzi says, moving away from Grey (provokes) and forming a telepathic bond with his companions. Once established, he tries to describe exactly where Admiral DeadGuy is.


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Will say that this lets you target his square, but he still has total concealment (and for some total cover too.)

AoO: 1d20 + 19 ⇒ (2) + 19 = 21 Janzi's luck holds as the creature still can't connect.

Janzi helps the party track the admiral as the vesk is pushed to his final stand and the lone remaining monk doesn't look much better.

Round 4:
Undead vesk: ATK
Dunklezahn: Miss
Booker: Hit
Gig: MM
Serovox: ???
Kurobuzu: ATK
Hack-it: Go
Janzi: TP

DM:

Gatecrasher: 155
Grey: 32


Male CN Ysoki Outlaw Mechanic 18 | SP 198/198 HP 110/110 RP 8/16 | EAC 35 KAC 35 | F+16 R+19 W+15 | Init +8 | Perc+24 SM+16 || Hum HP 110/190 | EAC 32 KAC 32 | F+4 R+16 W+5 | Perc +24 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

"On it!" Hack shouts back at Booker, taking aim and firing at remaining monk. He then punches a command to move Hum a bit closer, making the drone a tantalizing target, before it fires as well.
Hack-It vs Grey: 1d20 + 14 ⇒ (14) + 14 = 28
Damage (Sonic): 3d6 + 5 ⇒ (2, 4, 3) + 5 = 14
Hum vs Grey: 1d20 + 14 ⇒ (8) + 14 = 22
Damage (Sonic): 3d8 + 11 ⇒ (8, 4, 3) + 11 = 26


N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

Booker tries to hold it together. Fort: 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13 NOPE


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Hack it scores a hit, but Hum is slightly off.

Meanwhile both Booker and Dunklezahn feel their insides turning to metal... The vesk facing Dunk doesn't let up. "Join us brother. Join us to become your most powerful self!"

HAMMER!: 1d20 + 22 - 4 ⇒ (20) + 22 - 4 = 38 for DMG: 6d10 + 36 ⇒ (7, 4, 8, 4, 7, 1) + 36 = 67 Dunk is knocked prone again.
HAMMER!: 1d20 + 22 - 4 ⇒ (4) + 22 - 4 = 22 MISS

Both Dunk and Booker have the flat-footed condition, and take a –2 penalty to all Sense Motive checks as well as to all Charisma-based and Dexterity-based skill and ability checks. Speed is reduced by 50% and take DMG: 3d6 ⇒ (6, 2, 5) = 13. you can take half damage with a DC 23 FORT save.

Round 5:
Undead vesk: ATK
Dunklezahn: Go + FORT
Booker: Go + FORT
Gig: Go

Serovox: TBD
Kurobuzu: TBD
Hack-it: TBD
Janzi: TBD

DM:

Gatecrasher: 155
Grey: 46


N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

Fort: 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28 SUCCESS

"He ain't joinin' you," Booker quips from above. Four heavy slugs slam down into the preening undead.

X-Gen Onslaught @ Vesk, Hasted: 1d20 + 19 + 1 + 1 - 5 ⇒ (7) + 19 + 1 + 1 - 5 = 23
Piercing Damage: 2d12 + 14 ⇒ (11, 3) + 14 = 28 ignores 5 DR

X-Gen Onslaught @ Vesk, Hasted: 1d20 + 19 + 1 + 1 - 5 ⇒ (15) + 19 + 1 + 1 - 5 = 31
Piercing Damage: 2d12 + 14 ⇒ (2, 8) + 14 = 24 ignores 5 DR

X-Gen Onslaught @ Vesk, Hasted: 1d20 + 19 + 1 + 1 - 5 ⇒ (14) + 19 + 1 + 1 - 5 = 30
Piercing Damage: 2d12 + 14 ⇒ (5, 6) + 14 = 25 ignores 5 DR

X-Gen Onslaught @ Vesk, Hasted: 1d20 + 19 + 1 + 1 - 5 ⇒ (10) + 19 + 1 + 1 - 5 = 26
Piercing Damage: 2d12 + 14 ⇒ (8, 9) + 14 = 31 ignores 5 DR

Haste Circuit: 5/10 rounds. Clip: 34/100 rounds.


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Booker's quips are the last thing the vesk hears. His second, third, and fourth shots add up to more damage than the gatecrasher can withstand. Full of huge holes, it drops!

Round 5:
Undead vesk: ATK
Dunklezahn: Go + FORT
Booker: Kill shot
Gig: Go
Serovox: TBD
Kurobuzu: TBD
Hack-it: TBD
Janzi: TBD

DM:

Gatecrasher: 155
Grey: 46

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Fort: 1d20 + 10 ⇒ (19) + 10 = 29

Dunk can feel bones breaking and other things squishing that shouldn't as the hammer slams into him. He doesn't even realize he's on the floor until he looks over to see the other vesk collapse beside him.

Dunk stumbles to his feet. Hearing Janzi's direction, Dunk toggles the spear's attack mode and takes aim at the caster.

Spear of Golarion, White Star Plasma Caster: 1d20 + 14 - 6 ⇒ (9) + 14 - 6 = 17
E & F Damage: 3d10 + 11 ⇒ (1, 9, 6) + 11 = 27

Spear of Golarion, White Star Plasma Caster: 1d20 + 14 - 6 ⇒ (1) + 14 - 6 = 9
E & F Damage: 3d10 + 11 ⇒ (5, 10, 1) + 11 = 27

Spear of Golarion, White Star Plasma Caster: 1d20 + 14 - 6 ⇒ (1) + 14 - 6 = 9
E & F Damage: 3d10 + 11 ⇒ (10, 2, 3) + 11 = 26

Charges: 92/100, Haste: 2/10


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Dunklezahn fires his jets from the floor, careening towards the admiral, but his swings are wildly off target.

Round 5:
Undead vesk: ATK
Dunklezahn: Miss
Booker: Kill shot
Gig: Go
Serovox: TBD
Kurobuzu: TBD
Hack-it: TBD
Janzi: TBD

DM:

Gatecrasher: 155
Grey: 46


Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0

Gig moves his hands in somatic gestures as if creating a crescendo to the end of a rondo. He lets loose another 3 arcane blasts fire unerringly at his target.

Magic Missile: 3d4 + 3 + 5 ⇒ (4, 1, 3) + 3 + 5 = 16


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Moving Gig's missiles to the monk, as the admiral is invivisble.

Gig's missiles slam into the undead monk, driving him back a bit.

Janzi shouts that there's an incoming spell, but there's little anyone can do. From close to hte ceiling, and still quite invisible, the admiral lets fly a massive explosive blast, hitting Hum, Hack-it, Janzi and Gig! FIRE: 9d6 ⇒ (3, 5, 2, 2, 5, 1, 1, 3, 4) = 26 REF DC 22 for half.[/ooc]

Once the flames clear, the monk closes with Hack-it, slamming a fist in his face: ATK: 1d20 + 19 ⇒ (5) + 19 = 24 for DMG: 1d6 + 13 ⇒ (4) + 13 = 17

Round 5:

Dunklezahn: Miss
Booker: Kill shot
Gig: MM
Serovox: Boom!
Kurobuzu: Thwak
Hack-it: Go
Janzi: Go

Round 6:
Undead vesk: Go
Dunklezahn: Go
Booker: Go
Gig: Go

Serovox: TBD
Kurobuzu: TBD
Hack-it: TBD
Janzi: TBD

DM:

Serovox:
Grey: 62


Male CN damaya lashunta Scholar Mystic (mindbreaker)/18 | SP 0/162 HP 7/112| RP 10/16 | EAC 35; KAC 36 | Fort +12, Refl +12 Will +18 | Init +5 | Perc +34, SM +32 | Speed 30ft | Spells 1st 5/7 remaining, 2nd 4/7 remaining, 3rd 2/7 remaining, 4th 2/6 remaining, 5th 4/5 remaining, 6th 1/4 remaining | Active conditions:

Refl: 1d20 + 6 ⇒ (18) + 6 = 24 ...I did not expect to make that!

Turn pending.


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Fixing tracker

Round 5:

Dunklezahn: Miss
Booker: Kill shot
Gig: MM
Serovox: Boom!
Kurobuzu: Thwak
Hack-it: Go
Janzi: Go

Round 6:
Dunklezahn: Go
Booker: Go
Gig: Go

Serovox: TBD
Kurobuzu: TBD
Hack-it: TBD
Janzi: TBD

DM:

Serovox: (Remaining: 5th:2, 4th:1)
Grey: 62


Male CN damaya lashunta Scholar Mystic (mindbreaker)/18 | SP 0/162 HP 7/112| RP 10/16 | EAC 35; KAC 36 | Fort +12, Refl +12 Will +18 | Init +5 | Perc +34, SM +32 | Speed 30ft | Spells 1st 5/7 remaining, 2nd 4/7 remaining, 3rd 2/7 remaining, 4th 2/6 remaining, 5th 4/5 remaining, 6th 1/4 remaining | Active conditions:

First thing's first, Janzi thinks to his companions, casting dispel magic on the wall of force.

CL check: 1d20 + 11 ⇒ (16) + 11 = 27

As a move action, he sends the wisp ally to harry Admiral DeadGuy. Just to help out determining where Creepy McDeadFace is, Janzi continues.


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Janzi brings the wall down with his own spell, and then directs the wisp to Admiral Serovox!

All party members can now target the square the admiral is in, but he still has total consealment.

Round 5:

Dunklezahn: Miss
Booker: Kill shot
Gig: MM
Serovox: Boom!
Kurobuzu: Thwak
Hack-it: Go
Janzi: Dispel

Round 6:
Dunklezahn: Go
Booker: Go
Gig: Go

Serovox: TBD
Kurobuzu: TBD
Hack-it: TBD
Janzi: TBD

DM:

Serovox: (Remaining: 5th:2, 4th:1)
Grey: 62


N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

"Time's up, bub." Booker unleashes a volley in the direction of the vesk.

X-Gen Onslaught @ Serovox, Hasted: 1d20 + 19 + 1 - 5 ⇒ (7) + 19 + 1 - 5 = 22 and Miss Chance: 1d100 ⇒ 73 SUCCESS
Piercing Damage: 2d12 + 14 ⇒ (7, 6) + 14 = 27 ignores 5 DR

X-Gen Onslaught @ Serovox, Hasted: 1d20 + 19 + 1 - 5 ⇒ (18) + 19 + 1 - 5 = 33 and Miss Chance: 1d100 ⇒ 26 FAIL

X-Gen Onslaught @ Serovox, Hasted: 1d20 + 19 + 1 - 5 ⇒ (20) + 19 + 1 - 5 = 35 CRITICAL and Miss Chance: 1d100 ⇒ 28 %#$@&#$!!!!!

X-Gen Onslaught @ Serovox, Hasted: 1d20 + 19 + 1 - 5 ⇒ (11) + 19 + 1 - 5 = 26 and Miss Chance: 1d100 ⇒ 85 SUCCESS
Piercing Damage: 2d12 + 14 ⇒ (7, 8) + 14 = 29 ignores 5 DR

Haste circuit: 4/10 rounds. Clip: 26/100 rounds.


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Booker's bullets all miss! The admiral calmly quips, What is it that drives you to fight against the inevitable? Are you so determined to buy yourselves an insignificant amount of time?"

Round 5:

Dunklezahn: Miss
Booker: Kill shot
Gig: MM
Serovox: Boom!
Kurobuzu: Thwak
Hack-it: Go
Janzi: Dispel

Round 6:
Dunklezahn: Go
Booker: Miss
Gig: Go
Serovox: TBD
Kurobuzu: TBD
Hack-it: TBD
Janzi: TBD

DM:

Serovox: (Remaining: 5th:2, 4th:1)
Grey: 62


N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

Quite unexpectedly, Booker quotes some esoteric poetry as he takes aim again. "Instinct is a lie, told by a fearful body, hoping to be wrong. What you an' I consider inevitable ain't the same, princess, an' your lethality is wanting."

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Dunk takes aim at where the wisp is and unleashes a volley.

Spear of Golarion, White Star Plasma Caster: 1d20 + 14 - 6 ⇒ (14) + 14 - 6 = 22
E & F Damage: 3d10 + 11 ⇒ (1, 10, 5) + 11 = 27

Spear of Golarion, White Star Plasma Caster: 1d20 + 14 - 6 ⇒ (2) + 14 - 6 = 10
E & F Damage: 3d10 + 11 ⇒ (8, 1, 1) + 11 = 21

Spear of Golarion, White Star Plasma Caster: 1d20 + 14 - 6 ⇒ (1) + 14 - 6 = 9
E & F Damage: 3d10 + 11 ⇒ (1, 1, 4) + 11 = 17

Charges: 65/100


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Dunklesahn's aim continues to be off, way off.

Round 5:

Dunklezahn: Miss
Booker: Kill shot
Gig: MM
Serovox: Boom!
Kurobuzu: Thwak
Hack-it: Go
Janzi: Dispel

Round 6:
Dunklezahn: Miss
Booker: Miss
Gig: Go
Serovox: TBD
Kurobuzu: TBD
Hack-it: TBD
Janzi: TBD

DM:

Serovox: (Remaining: 5th:2, 4th:1)
Grey: 62


Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0

Gig fires another volley of magic missiles at the undead monk.

Magic Missile: 3d4 + 3 + 5 ⇒ (2, 4, 3) + 3 + 5 = 17

"We've had quite enough out of you!"


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Gig blows another trio of holes into the monk. It's still got a lot of fight left though.

Round 5:

Dunklezahn: Miss
Booker: Kill shot
Gig: MM
Serovox: Boom!
Kurobuzu: Thwak
Hack-it: Go
Janzi: Dispel

Round 6:
Dunklezahn: Miss
Booker: Miss
Gig: MM
Serovox: TBD
Kurobuzu: TBD
Hack-it: TBD
Janzi: TBD

DM:

Serovox: (Remaining: 5th:2, 4th:1)
Grey: 87


Male CN Ysoki Outlaw Mechanic 18 | SP 198/198 HP 110/110 RP 8/16 | EAC 35 KAC 35 | F+16 R+19 W+15 | Init +8 | Perc+24 SM+16 || Hum HP 110/190 | EAC 32 KAC 32 | F+4 R+16 W+5 | Perc +24 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

Hack-It takes the hit, though his armor absorbs some of impact (tempweave gives hin DR 5/- vs physical damage)

Reflex (Hack-It): 1d20 + 11 ⇒ (20) + 11 = 31
Reflex (Hum): 1d20 + 10 ⇒ (15) + 10 = 25
Half all around!

He and Hum see the ball of fire coming and manage to avoid the worst of the explosion. Taking a step back, he lets rip another shot at the mook. Hum does the same from point blank range.
Hack-It vs Grey: 1d20 + 14 ⇒ (9) + 14 = 23
Damage (Sonic): 3d6 + 5 ⇒ (6, 1, 3) + 5 = 15
Hum vs Grey: 1d20 + 14 ⇒ (2) + 14 = 16
Damage (Sonic): 3d8 + 11 ⇒ (2, 2, 5) + 11 = 20


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Hack-it scores another light hit on the monk. The scene within the bridge is as chaotic as the massive fight outside.

"Give in. Embrace the inevitable." Serovox's words are punctuated with another casting of the spell to rewire a person's innards, this time targeting Janzi Will DC 23 resists

The monk lays full into Hum, a barrage of strikes from impossible angles:

ATK 1: 1d20 + 14 ⇒ (7) + 14 = 21 MISS
ATK 2: 1d20 + 14 ⇒ (14) + 14 = 28 for DMG: 1d6 + 13 ⇒ (6) + 13 = 19
ATK 3: 1d20 + 14 ⇒ (19) + 14 = 33 for DMG: 1d6 + 13 ⇒ (1) + 13 = 14
ATK 4: 1d20 + 14 ⇒ (5) + 14 = 19 MISS

Round 6:
Dunklezahn: Miss
Booker: Miss
Gig: MM
Serovox: Magic
Kurobuzu: ATK
Hack-it: Go
Janzi: Go

Round 7:
Dunklezahn: Go
Booker: Go
Gig: Go

Serovox: TBD
Kurobuzu: TBD
Hack-it: TBD
Janzi: TBD

Dunk, Booker, and possibly Janzi:
all movement speeds are halved and it takes 3d6 slashing damage per round on its turn as its internal organs shift and transform to become more like the inner components of a robot. Each round, the target can attempt a Fortitude saving throw to halve the damage this spell causes.

While this spell is in effect, the target’s body becomes visibly more robotic; its voice is tinny and halting, its movements are jerky, and its face is unmoving and emotionless. The target has the flat-footed condition, and it takes a –2 penalty to all Sense Motive checks as well as to all Charisma-based and Dexterity-based skill and ability checks.

DM:

Serovox: (Remaining: 5th:2, 4th:0)
Grey: 102


N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

"I gotcha Hack." Booker switches to targets to the monk, sensing that the admiral's hurt has been lackluster thus far.

X-Gen Onslaught @ Monk: 1d20 + 19 + 1 - 5 ⇒ (20) + 19 + 1 - 5 = 35 CRITICAL
Piercing Damage: 4d12 + 28 ⇒ (12, 10, 11, 4) + 28 = 65

If the monk drops, all subsequent shots at the admiral at a -1 penalty. Will add miss chances just in case.

X-Gen Onslaught @ Monk: 1d20 + 19 + 1 - 5 ⇒ (14) + 19 + 1 - 5 = 29
Piercing Damage: 2d12 + 14 ⇒ (10, 7) + 14 = 31
Admiral Miss Chance (if needed): 1d100 ⇒ 49 miss

X-Gen Onslaught @ Monk: 1d20 + 19 + 1 - 5 ⇒ (16) + 19 + 1 - 5 = 31
Piercing Damage: 2d12 + 14 ⇒ (2, 1) + 14 = 17
Admiral Miss Chance (if needed): 1d100 ⇒ 45 miss

X-Gen Onslaught @ Monk: 1d20 + 19 + 1 - 5 ⇒ (11) + 19 + 1 - 5 = 26
Piercing Damage: 2d12 + 14 ⇒ (1, 7) + 14 = 22
Admiral Miss Chance (if needed): 1d100 ⇒ 82 success

Haste Circuit: 3/10 rounds. Clip: 18/100 rounds.


Male CN damaya lashunta Scholar Mystic (mindbreaker)/18 | SP 0/162 HP 7/112| RP 10/16 | EAC 35; KAC 36 | Fort +12, Refl +12 Will +18 | Init +5 | Perc +34, SM +32 | Speed 30ft | Spells 1st 5/7 remaining, 2nd 4/7 remaining, 3rd 2/7 remaining, 4th 2/6 remaining, 5th 4/5 remaining, 6th 1/4 remaining | Active conditions:

DC 23 Will: 1d20 + 13 ⇒ (13) + 13 = 26

No, thanks, Janzi says. I'm driving.

Janzi delivers a targeted dispel magic on Admiral DeadGuy's invisibility.

CL check: 1d20 + 11 ⇒ (12) + 11 = 23

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Dunk continues to fill the air with plasma blasts.

Spear of Golarion, White Star Plasma Caster: 1d20 + 14 - 6 ⇒ (20) + 14 - 6 = 28
E & F Damage: 3d10 + 11 ⇒ (7, 8, 1) + 11 = 27
Admiral Miss Chance: 1d100 ⇒ 81 Success

Spear of Golarion, White Star Plasma Caster: 1d20 + 14 - 6 ⇒ (8) + 14 - 6 = 16
E & F Damage: 3d10 + 11 ⇒ (8, 5, 1) + 11 = 25
Admiral Miss Chance: 1d100 ⇒ 11 Miss

Spear of Golarion, White Star Plasma Caster: 1d20 + 14 - 6 ⇒ (4) + 14 - 6 = 12
E & F Damage: 3d10 + 11 ⇒ (4, 5, 2) + 11 = 22
Admiral Miss Chance: 1d100 ⇒ 36 Miss

Charges: 50/100


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Janzi easily resists the spell and then tries to dispel the admiral's invisibility, and comes oh so close but the spell holds.

Booker turns and blows a massive hole in the top of the monk's torso, a whole too big to support the head. The monk drops, still twisting at impossible angles.

One of Booker's rounds careens off the admiral, but it doesn't sound like he wounded Serovox.

The admiral loses focus for a split second, and Dunklezahn gets lucky with a hit! There's a slight grunt on the comms followed by a calm retort, "It appears one of you might actually be worthy, I worry that I was wrong about the others."

Round 6:
Dunklezahn: Miss
Booker: Miss
Gig: MM
Serovox: Magic
Kurobuzu: ATK
Hack-it: Go
Janzi: Dispel

Round 7:
Dunklezahn: Hit!
Booker: Kill
Gig: Go
Serovox: TBD
Kurobuzu: TBD
Hack-it: TBD
Janzi: TBD

DM:

Serovox: 27 (Remaining: 5th:2, 4th:0)

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Fort: 1d20 + 10 ⇒ (5) + 10 = 15
DC: 23 for 3d6 ⇒ (1, 1, 6) = 8 damage

Dunk continues to feel his innards rearranging.


N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

Fort: 1d20 + 10 ⇒ (18) + 10 = 28
Damage: 3d6 ⇒ (1, 3, 2) = 6 halved = 3

Booker continues to grind through the worst of it.


Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0

Gig casts Explosive Blast about forty feet beyond Dunk.

Explosive Blast: 9d6 + 5 ⇒ (2, 1, 5, 4, 5, 1, 1, 5, 6) + 5 = 35

He then scans the horizon to see if he got the admiral.

Reflex DC 18 for Half


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Gig's explosion rocks the bridge. The sound of roaring flames overwhelms the comms for a moment, but Janzi confirms he's still up and REALLY mad.

Round 6:
Dunklezahn: Miss
Booker: Miss
Gig: MM
Serovox: Magic
Kurobuzu: ATK
Hack-it: Go
Janzi: Dispel

Round 7:
Dunklezahn: Hit!
Booker: Kill
Gig: Boom
Serovox: TBD
Kurobuzu: TBD
Hack-it: TBD
Janzi: TBD

DM:

REF: 1d20 + 16 ⇒ (3) + 16 = 19
Serovox: 44 (Remaining: 5th:2, 4th:0)


Male CN Ysoki Outlaw Mechanic 18 | SP 198/198 HP 110/110 RP 8/16 | EAC 35 KAC 35 | F+16 R+19 W+15 | Init +8 | Perc+24 SM+16 || Hum HP 110/190 | EAC 32 KAC 32 | F+4 R+16 W+5 | Perc +24 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

Hack-It and Hum both move forward, using the cue provided to at least move in the right direction. The drone has enough time to fire off a shot.
Hum vs Serovox: 1d20 + 14 ⇒ (12) + 14 = 26
Damage (Sonic): 3d8 + 11 ⇒ (1, 2, 5) + 11 = 19
Miss chance (high hits): 1d100 ⇒ 18


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Hum takes a shot, but it strikes the ceiling on the other side of the bridge.

Serovox flies towards the stem, releasing an explosive blast upon the entire party:

Fire: 9d6 ⇒ (4, 3, 3, 2, 6, 6, 4, 2, 5) = 35 REF DC 22 for half

Round 7:
Dunklezahn: Hit!
Booker: Kill
Gig: Boom
Serovox: Too close for missiles
Hack-it: Go
Janzi: Go

Round 8:
Dunklezahn: Go
Booker: Go
Gig: Go

Serovox: TBD
Kurobuzu: TBD
Hack-it: TBD
Janzi: TBD

DM:

REF: 1d20 + 16 ⇒ (3) + 16 = 19
Serovox: 44 (Remaining: 5th:2, 4th:0

1 to 50 of 5,307 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Game Master S's "Dead Suns" All Messageboards

Want to post a reply? Sign in.