GM Yodler's Age of Worms

Game Master CrazyYodler

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Devin is fully fluffed and crunched. Let me know if there are any adjustments required.

Shadow Lodge

Barbarian submission, history will need refinement but the basics are there.

Rhesus Ghawn:

Rhesus Ghawn
Male Human Barbarian (Invulnerable Rager, Urban Barbarian) 1
CG Medium Humanoid (human)
Init +2; Senses Perception +4
--------------------
Defense
--------------------
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 15 (1d12+3)
Fort +5, Ref +2, Will +0
--------------------
Offense
--------------------
Speed 30 ft.
Melee Lucerne hammer +5 (1d12+6/x2) and
. . Spiked gauntlet +5 (1d4+4/x2)
Ranged Shortbow +3 (1d6/x3)
Special Attacks rage (7 rounds/day)
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Statistics
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Str 18, Dex 14, Con 16, Int 12, Wis 10, Cha 8
Base Atk +1; CMB +5; CMD 17
Feats Combat Reflexes (3 AoO/round), Power Attack -1/+2
Traits Dirty Fighter, Poverty-Stricken
Skills Acrobatics +4, Climb +6, Escape Artist +0, Fly +0, Intimidate +3, Knowledge (nature) +2, Perception +4, Ride +0, Stealth +0, Survival +5, Swim +6
Languages Common, Dwarven
SQ controlled rage, controlled rage: constitution, controlled rage: dexterity, crowd control
Other Gear Chain shirt, Arrows (40), Lucerne hammer, Shortbow, Spiked gauntlet, Backpack (20 @ 22 lbs), Bedroll, Blanket, Flint and steel, Shaving kit, Signal horn, Silk rope, Torch (5), Trail rations (10), Waterproof bag (empty), Waterskin (2), Whetstone, 4 GP, 6 SP, 3 CP
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Special Abilities
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Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Controlled Rage (Ex) May gain lesser bonus split as desired, but without normal drawbacks.
Crowd Control (Ex) If 2+ foes adjacent, +1 to hit & AC. Unslowed by crowds & bonus to intimidate.
Dirty Fighter +1 damage when flanking.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (7 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
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Born of the Moon Clan, Rhesus Ghawn no longer uses his birth name among the people of Diamond Lake. After one too many fools ended up broken for laughing at Hooting Owl he finds it easier. Towering over the frail people of the region at 6'8", Rhesus is an imposing figure.

Named Hooting Owl by his father on the day of his manhood, Rhesus has always hated the name. Full of pride and vanity, he petitioned for a more noble name, fitting what he felt was his great destiny. His father told him a name like Raging Talon would cause men to fear, but a name like Hooting Owl would teach him to fight. He is yet to understand his father's laughter at this.

Although his braided hair and tattoos lead many to expect a brute, Rhesus disguises a cunning that has served him well so far. A barbarian by nature with wanderlust in his soul, Rhesus doesn't know how much longer he will stay in Diamond Lake. The city grows too close to him, as do the local guard. Wanted in connection with an underground gladiatorial ring, his scars give testament to the number of beatings he has endured as the new blood.

Not given to lengthy speech, Rhesus tries to follow by example. Bred for war and longing for the feel of blood flowing, his own or his enemies, he seeks a war leader or chieftan to lead him to glory. Remembering the poverty of his tribal parents he seeks wealth and comfort, having found neither in Diamond Lake so far and refusing to work in the mines.

The Exchange

Zilch Build:

Zilch
Human (Chelaxian) Inquisitor 1
LG Medium Humanoid (human)
Init +6; Senses Perception +6
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Defense
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AC 17, touch 13, flat-footed 14 (+3 armor, +1 shield, +3 Dex)
hp 11 (1d8+3); judgement of sacred healing 1
Fort +4, Ref +4, Will +4
Defensive Abilities judgement of sacred protection +1; DR judgement of sacred resiliency 1: magic; Resist judgement of sacred purity +1, judgement of sacred resistance 2 (fire)
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Offense
--------------------
Speed 30 ft.
Melee Cold Iron Dagger +2 (1d4+2/19-20/x2) and
. . Morningstar +2 (1d8+2/x2)
Ranged Shortbow +4 (1d6/x3)
Special Attacks judgement of sacred destruction +1, judgement of sacred justice +1, judgement of sacred piercing +1, judgement of sacred smiting (magic)
Inquisitor Spells Known (CL 1):
1 (2/day) Divine Favor, Cure Light Wounds
0 (at will) Stabilize, Create Water, Detect Magic, Light
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Statistics
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Str 14, Dex 18, Con 14, Int 12, Wis 14, Cha 8
Base Atk +0; CMB +2; CMD 15
Feats Point Blank Shot, Precise Shot
Traits Reactionary, World Traveler (Knowledge [local])
Skills Acrobatics +1, Climb -1, Escape Artist +1, Fly +1, Intimidate +0, Knowledge (local) +6 (+8 to identify the abilities and weaknesses of creatures), Knowledge (nature) +5 (+7 to identify the abilities and weaknesses of creatures), Knowledge (planes) +5 (+7 to identify the abilities and weaknesses of creatures), Perception +6, Profession (scribe) +6, Ride +1, Sense Motive +7, Spellcraft +5, Stealth +1, Survival +6, Swim -1; Racial Modifiers monster lore
Languages Common, Dwarven
SQ domains (exploration), door sight (5/day), judgement (1/day)
Other Gear Studded leather armor, Buckler, Cold Iron Dagger, Morningstar, Shortbow, Bedroll, Belt pouch (empty), Blanket, Earplugs, Hammock, Apsu, Rope, Scroll case (empty), Shovel, 69 GP, 2 SP, 7 CP
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Special Abilities
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Door Sight (5/day) (Su) By touching a door for 1 minute, use clairvoyance on the other side.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Inquisitor Domain (Exploration) Associated Domain: Travel
Judgement (1/day) (Su) Variable bonuses increase as the combat continues.
Judgement of Sacred Destruction +1 (Su) Weapon Damage bonus.
Judgement of Sacred Healing 1 (Su) Fast Healing
Judgement of Sacred Justice +1 (Su) Attack bonus
Judgement of Sacred Piercing +1 (Su) Concentration and vs. SR bonus
Judgement of Sacred Protection +1 (Su) AC bonus
Judgement of Sacred Purity +1 (Su) Save bonus
Judgement of Sacred Resiliency 1: Magic (Su) DR/magic
Judgement of Sacred Resistance 2 (Fire) (Su) Energy Resistances
Judgement of Sacred Smiting (Magic) (Su) DR bypass
Monster Lore +2 (Ex) +2 to Knowledge checks when identifying the weaknessess of creatures.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.


Ya I am very intrested! I have the idea of a human alchemist (mindchemist/internal) that is crazy smart that I can flesh out more.
Basic ideas,
High int with multiple knowledge skills
Traveled from the coast, now works as a banker/payroll officer/other high skill job.
Is highly unsettling due to some unusual traits. He doesn't breathe for 1
Loves languages and knows multiple ones
Ya I'll flesh him out here and get him down ^-^
I'll read everything you got so far first

Question. Why ban summoners? I know many reasons, just wanted to hear yours


Btw love the name Zilch!


Beromar be ready for adventures! He's a real Diamond Lake boy ready for his first real Dungeon Crawl!


I have also opened to the notion of having 5 players as well. Not finalized but out there.


Painlord wrote:


** spoiler omitted **...

Not sure what deity you were just curious. Maybe I'm blind.

Shadow Lodge

DM Yodler wrote:
Painlord wrote:


** spoiler omitted **...
Not sure what deity you were just curious. Maybe I'm blind.

LG with Exploration, his gear list says Apsu which I assume is how HeroLab is showing his holy symbol.

The Exchange

DM Yodler wrote:
Painlord wrote:


** spoiler omitted **...
Not sure what deity you were just curious. Maybe I'm blind.

That's funny.

That is a direct export from Herolab and it looks like the deity is hidden...almost completely.

I'll make it more clear. Hilariously, it's hidden under the "Other Gear" as "Apsu", which I guess refers to my wooden holy symbol to Apsu.

-Pain

EDIT: NINJA'D! @$#%@^!@ I hope dragons eat you.


I made a guess and I guess i was right considering your diety

Shadow Lodge

No clerics, druids or oracles so far.
The party shall have some "interesting times"...


Painlord, your diety is showing... *blushes*

- - -

Yeah, no hard core healers will make things interesting, but there are some out-of-combat healers so at least we won't all be huddled around some poor bastard with UMD shaking a wand trying to make it work.


not sure, think there was a supposed oracle sneaking around somewhere lol. Yea the healing is not the problem it's the later levels that are.

*grins evilly*

Either way we could work out different things to see this through

Dark Archive

@Merck: *shakes finger then points to self* i'm making a witch... you'll see the character post soon enough.


well the deadline is soon approaching, and I think we will have to see what comes around as far as characters ;) Then the fun starts when I have to storm around and fit pieces together.


Here's a Paladin (Undead Scourge) for your approval....or not :)


I strut into the tavern proudly after getting a promotion from the clinic and boasts, "The Doc is in... And ready for adventure!" I look for the barkeep and yell out, "Wench, bring me a drink!"

@DM Yodler: Just click on the name for the Bio and such for your approval... or not :)
@Merck: Had to make a last minute change from Witch to Alchemist so there will be healing of some sort.

Dark Archive

I know Doctor Yoshida still needs a few more adjustments regarding traits, equipment, etc., but at least the bio, stats, feats, and skill ranks are up as well as resources regarding the character (in case DM has any questions) to get the foot in the door before the deadline passes. I will fill them in first thing in the morning.

Grand Lodge

to the DM: i can make a cleric or oracle insead of a magus.

i'll work on some idea today and see what i can work with.

Grand Lodge

ok here it is

Esther Brightstar
Female Oracle 1 (ancient lorekeeper)
Init +4; Senses Perception +1, Low-light Vision, Keen Senses
==DEFENSE==
AC 20, touch 14, flat-footed 16 (+4 armor, +2 shield, +4 dex)
hp 8 (1d8)
SR 0
Fort +0, Ref +4, Will +1
Armor Chain Shirt, Light
Shield Heavy Steel Shield
Defensive Abilities Elven Immunities (PFCR 22)
==OFFENSE==
Spd 30 ft/x4
Melee Club +2 (1d6+2) 20/x2
Ranged Longbow +4 (1d8) 20/x3
==STATISTICS==
Str 14, Dex 19, Con 10, Int 14, Wis 8, Cha 14
BAB +0, CMB +2, CMD +16
Feats Armor Proficiency (LIGHT / MEDIUM) (PFCR 118), Point-Blank Shot (PFCR 131), Shield Proficiency (PFCR 133)
Skills Diplomacy +6, Knowledge (arcana) +3, Knowledge (religion) +6, Knowledge (planes) +6, Spellcraft +6 [Identify properties of magic items +8], Survival +0
SQ Elven Magic (PFCR 22)
MC Lorekeeper Skills (PFARG 24), Oracle Curse (PFAPG 43 - 44), Mystery Wood (PFAPG 43), Revelation Wood Armor (+1 CL from Elf)(PFAPG 45)
Traits
Languages Celestial, Common, Elven

still minor tweeks like traits to choose and might change some skills but the base of it is here (will do if i am chosen :)..

Scarab Sages

Bibic wrote:

Painlord, your diety is showing... *blushes*

- - -

Yeah, no hard core healers will make things interesting, but there are some out-of-combat healers so at least we won't all be huddled around some poor bastard with UMD shaking a wand trying to make it work.

And my fighter took UMD......at least he knows who his daddy is.


Well I can hold a wand fer ye healing if that's what ye wants a Dwarf to waste his time on...


Tanna is very proficient in wands.


@DM - I am on a business trip and haven't had a chance to upgrade Firebeard. I will do that as soon as I can. Just letting you know I haven't forgotten about this.


This character's profile has been updated. Just click on the name.

*Gives a little snicker from the corner of the tavern then takes a sip of the ale the wench had brought him* I say, it seems a good day as any to start adventuring from this town...


The last day is upon us. We shall see what we have when the sun sets on the horizon!

Shadow Lodge

Doctor Yoshida wrote:


@Merck: Had to make a last minute change from Witch to Alchemist so there will be healing of some sort.[/ooc]

If you are looking for a witch with some healing power check out the hedge witch archetype.


Good luck, everyone. This looks like a fun one whatever happens.


Merck wrote:
Doctor Yoshida wrote:


@Merck: Had to make a last minute change from Witch to Alchemist so there will be healing of some sort.[/ooc]
If you are looking for a witch with some healing power check out the hedge witch archetype.

@Merck I've already got the character all set up as an alchemist... oh well.

@DM Update for the character complete.


When i get home from work ill post a list of accepted applicants and try to et this rolling ladies and gents;) hopefully have this game up and running by tomorrow or friday at the latest. Cheers guys

Dark Archive

DM Yodler wrote:
When i get home from work ill post a list of accepted applicants and try to et this rolling ladies and gents;) hopefully have this game up and running by tomorrow or friday at the latest. Cheers guys

Lady luck be with you all!


ok just got home need to review my notes and ill post the list shortly.


Thanks for all the interest in the campaign, thank you again to everyone who applied and don't be discouraged if you didn't get picked. I invite everyone who was picked to post on the Discussion Board.

OK the list of accepted characters are as follows:

  • Xavian Slingblade
  • Zilch
  • Adoris Kalmath
  • Travigan Frost
  • Doctor Yoshida

Thanks again, I will be posting on the board sometime tonight with character specific information.

If you were on the list and cannot commit to the game anymore please let me know and I will be swift to get a replacement.

Without further ad-due thank you ladies and gentlemen!


Woohoo! Just to let everyone know, I plan on multiclassing with rogue. It seems rather silly to go after undead with fear spells when they're immune to most mental effects.

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