Lord Raheem Pandisar

Adoris Kalmath's page

143 posts. Alias of stardust.


Gender

Male Human Phantasmist 1 (8/8 hp)

About Adoris Kalmath

Adoris Kalmath is a magician with a purpose. He has traveled from distant desert lands in search of the undiscovered tomb of an ancient and powerful wizard, and his research indicates that it is is somewhere near the Diamond Mines. Hopefully it is not one of those tombs that has already been plundered, and unlike other residents of Diamond Lake, he avidly listens for any rumors of as-of-yet-uncovered tombs. He hopes to find the spellbook or at least some valuable scrolls of said wizard. Enhancing his power over the minds of his enemies.

Growing up on the streets as he did, Adoris had many enemies. He learned to control them quickly enough, through fear and intimidation, and began focusing his mental prowess towards the examination of magic that did the same thing. Since then, he's been regarded as a skilled 'manager' of human resources; often capable of getting work teams to do what's required of them when others don't.

While he is waiting to hear word from treasure hunters and adventure seekers, Adoris puts forth his services as an assistant manager in one of the mines.

Male Human Phantasmist (Illusionist) 1
CG Medium Humanoid (human)
Init +2, Senses Perception +2
-----DEFENSE-----
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 8 (1d6+1+1 favored)
Fort +1, Ref +2, Will +4
-----OFFENSE-----
Move 30 ft.
Melee dagger +0 (1d4, crit. 20/x2)
Special Attacks Terror 7/day
Wizard Spells Typically Prepared(CL 1st, concentration +4)
1st(2) - cause fear (DC 16), silent image, vanish
0(4) - dancing lights, detect magic, ghost sound (4 normal humans, DC 14 to disbelieve), haunted fey aspect
Spellbook
1st - burning hands (DC 15), cause fear (DC 16), color spray (DC 16), vanish
0 - arcane mark, bleed, dancing lights, detect magic, detect poison, disrupt undead (+2 ranged touch), flare (DC 13), ghost sound (4 normal humans, DC 14 to disbelieve), haunted fey aspect, light, mage hand, mending, message, open/close, prestidigitation, ray of frost (+2 ranged touch), resistance, silent image, spark, touch of fatigue (+0 touch attack, DC 13)

Opposition Schools Conjuration, Enchantment
-----STATISTICS-----
Str 10, Con 12, Dex 14, Int 18, Wis 14, Cha 13
Base Atk +0, CMB +0, CMD 12
Feats Scribe Scroll, Spell Focus (Illusion), Stealthy
Skills Appraise +8, Escape Artist +5, Intimidate +6, Knowledge (arcana) +9, Knowledge (local) +8, Spellcraft +8, Stealth +5
Traits
Lore Seeker: Adoris has a +1 trait bonus to Knowledge (arcane) skill checks, and is particularly adept at casting three arcane spells (cause fear, haunting mists, nightmare), which are cast at +1 caster level and +1 save DC if any.
Bully: Adoris has +1 trait bonus to Intimidate skill checks, and Intimidate is a class skill for him.
Languages Common, Draconic, Dwarven, Elven, ?
Gear dagger, bonded wand (8 charges of burning hands), spellbook, backpack, bedroll, belt pouch, flint and steel, ink, inkpen, iron pot, mess kit, soap, spell component pouch, torches (10), trail rations (5 days), waterskin
-----FEATS AND SPECIAL ABILITIES-----
Arcane Bond (Sp) Adoris has an arcane bond with a delicate wand of silver and gold filigree, jeweled with sapphires and amethyst. If he attempts to cast a spell without this wand in hand, Adoris must make a concentration check. (DC 20 + spell level). Once per day, Adoris can cast any spell in his spellbook, even if the spell is not prepared. This spell cannot be modified by metamagic feats or abilities, and cannot be of one of Adoris's opposition schools.
Scribe Scroll (Feat) Adoris can scribe an arcane scroll of any spell he knows, requiring 2 hours for any scroll costing 250 gp or less, and otherwise 1 day for each 1000 gp in its price. He must use raw materials equal to half the cost of the total price.
Spell Focus (Illusion) (Feat) When Adoris casts a spell of the illusion school, its Save DC is increased by +1.
Stealthy (Feat) Adoris has a +2 circumstance bonus to Escape Artist and Stealth skill checks.
Terror (Sp) As a standard action, Adoris can make a touch attack to assail a creature with nightmares only it can see. The creature provokes an attack of opportunity from him or from an ally of his choice. Creatures with more hit dice than his wizard level are unaffected. He can use this ability 7 times per day.

Purchases:
120 gp
-2 gp (dagger)
-21 gp (wizard's kit)
-25 gp (scroll of burning hands)
-10 gp (scribing cost for burning hands)
-60 gp (charging 8 charges of burning hands into wand)
======
2 gp

WH 40000:

--------------Statistic:---------

Adoris Kalmath / Psyker / Level 1
Male /24 years/ Human/ Unaligned
Initiative: +2; Speed (AB): 2

---------Alignment------------

+1 Tzeentch (stat)
+0 Nurgle
+3 Slaanesh (skill, stat, talent)
+0 Khorne

------------Stats:-------------

WS: 39 (+3)
BS: 33 (+3)
S: 34 (+3)
T: 39 (+3)
AG: 28 (+2)
Int: 30 (+3)
Per: 44 (+4)
WP: 43 (+4)
Fel: 37 (+3)
Infamy: 10
Corruption: 2

--------------Offense:-------------

# Laspistol; Range:30m Damage: 1d10+2 Energy; Pen:0

# Sword; Melee 1d10 R; Pen:0

-------------Defense:-----------

Wounds: 9
Arms, Body, Legs; Armor:3

-------------Talents:-------------

Heretik:
# Radiant Presence [Everyone within 20 metres gains +10 to WP tests to resist Fear or Intimidation tests.]

Psyker:

# Chaos Psyker [Begins play with Psyker trait and when determining Psychic Strength, counts as Unbound]
# Child of the Warp [Push in Psy test to gain +1 Psy Rating]
# Jaded [Immune to the frightening powers of mundane creatures]
# Psy Rating 3

-----------Starting Trait:-------------

# Psyker
# The Quick and The Dead [+2 to initiative]

-----------Starting Skills-------------

Heretik
# Awareness
# Charm
# Deceive
# Dodge
# Forbidden Lore (Psykers)
# Psyniscience
Human
# Common Lore (Screaming Vortex, Tech)
# Linguistics (Low Gothic)
# Trade (Voidfarer)

-----------Psychic Powers:----------

# Delude:
+5 per Psy Rating in Interaction tests with target.

# Mind Over Matter

# Mind Probe
With 5 rounds of sustained effort, probe the mind of an opponent with opposed Willpower skill.

# Precognition
While active, gain a bonus to evasion equal to Psy rating.

# Thought Sending

--------Personality:------------

Pride: Beauty: +2 infamy -4 willpower
Disgrace: Wrath: +5 perception, -2 willpower, -1 Wound
Motivation: Dominion: +1 infamy, +2 willpower, +2 fellowship, -4 agility, -1 Wound

---------XP & Spent-----------

Current XP: 0
Used XP: 250 xp (+5 WP), 250xp (+5 Fel), 200xp (talent), 200xp (skill), 100xp (power)