GM WhtKnt's Into the Borderlands, Table 1 (Inactive)

Game Master WhtKnt

The Borderlands… an untamed wild region far flung from the comforts and protection of civilization. A lone fortified keep is the only bastion of good desperately striving to maintain the forces of chaos at bay. But evil is everywhere, lurking in dark caves, fetid swamps, and forlorn forests. Bands of cutthroat brigands and ruthless tribes of humanoids eager to clash with the forces of good rove the region. The Borderlands hold many secret wondrous locations, and the opportunities for fame, prestige, and fortune are plentiful. But equally abundant are the perils, risks, and challenges to those brave enough to explore the wilds.

Sharpen your swords and axes. Purchase your iron rations and tinderboxes... and don’t forget to bring at least one 10-foot pole. Adventure awaits those with the mettle to confront chaos in the Borderlands!

Theo Sylvanblood: HP 13/13, AC 14, Init +0, Per 17 (+7) Darkvision
Ore Thornstock: HP 6/15, AC 16, Init +4, Per 14 (+4)
Dirk Thardram: HP 8/15, AC 15, Init +2, Per 15 (+5) Darkvision
Ya'Bo Bright toes: HP 9/9, AC 12 (15 w/mage armor), Init +2, Per 12 (+2) Darkvision

XP Counter: 527 xp each

Maps


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Male CN Human Cleric (Tempest) 2 | HP: 14/14 | AC: 18 | Ins +6, Perc +6, Pers +2, Surv +6 | Saves: S2, D-2, C0, I-1, W6*, Ch2* | Init +2 | PP: 16 | Spd: 30' | Insp: No | HD: 1/2 | Spell DC: 14 | Spells: 1 (0/3) | Channel 0/1 | WoS 1/3 | Status: Normal

Neil moves over to the group of five (six? Going off memory here.) orcs in the bottom left corner of the room.

If I remember the map well enough, I should be able to get to them in a single movement, and position myself to hit them all.

He then claps his hands and let's off a deafening sound, as the Thunderwave spell hits the group.

Expending Channel to maximize thunder damage.

All orcs in the 15 foot cube take 16 thunder damage, or 8 thunder damage with a successful DC 14 Con Save.

Silver Crusade

PP: 9/10 B3nn1es: 3/3 | W0undz: 0 |P4rry 8[10]/RATN:[6] |T0ughne$$: 22(11) | P4ce: 8/d10 |Cha:+2| N0t1ce: d4

That Ore did LEAP into the fray did not surprise Aterro, as he had already surmised the halfling to be a hardened fighter. But when Theo, at great risk to life and limb, PLUNGED into the front line, all but offering himself to the orcs in a brazen act of open warfare, well, Aterro's opinion of him climbed a peg. "Yes!" he calls to the clash of weapons and spears. "That's it Ore! That's it Theo! Let them have it! Show them what a clash of spears can mean!"

Anxious to draw blood and avenge the orcs savage bloodletting of his two friends in the front line, Aterro maneuvers to keep a line of sight unto the battle, and aims now for the orc most close to death.

More Sacred Flame. I should really roll my own damage, eh?

Firey Flaming Damage of Fire!: 1d8 ⇒ 6


| HP 16/24 | Init -2 | AC 19/21| PP 10 | PI 10 | Str +4, Dex -2, Con +2, Int +0, Wis +2, Cha +5 | Spell Slots: 1/2

Attack: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d8 + 4 ⇒ (7) + 4 = 11

Morgan moves to meet the next wave of combatants in battle hefting his Warhammer down on another frail Orc warrior.


Halfling Monk 2| HP: 6/15 | AC 16 | Init: +4 | Handaxe (+6, 1d6+4) & UAS (+6, 1d4+4)| Saves: Str: +2; Dex: +6; Con: +1; Int: -1; Wis: +2; Cha: -1

Ore continues his attacks at the knees if his opponent from under the table, using his disciplined mind to compartmentalize the pain from the orc's previous attack and ignore it for now.

hand axe atk: 1d20 + 6 ⇒ (7) + 6 = 13
kick atk: 1d20 + 6 ⇒ (12) + 6 = 18

hand axe dmg: 1d6 + 4 ⇒ (2) + 4 = 6
kick dmg: 1d4 + 4 ⇒ (3) + 4 = 7

Dark Archive

Maps: Car. Crown || Skull & Shackles

Neil unleashes a magical clap of thunder, bringing all of the orcs to ground, bleeding from the ears. Aterro launches another sacred flame, sending one of the orcs to the ground. Morgan staggers one of the remaining foes, and Ore quickly finishes the job. The last male angered beyond reason, attacks Ore, managing a solid strike with the spear! (Ore takes 10 points of damage!) Ore slumps to the floor, still conscious, but clearly badly wounded. He is not, however, bleeding out.

The party is up!

Dice Rolls:
Orc Con save: 1d20 + 2 ⇒ (13) + 2 = 15
Orc Con save: 1d20 + 2 ⇒ (15) + 2 = 17
Orc Con save: 1d20 + 2 ⇒ (10) + 2 = 12
Orc Con save: 1d20 + 3 ⇒ (18) + 3 = 21
Orc Con save: 1d20 + 3 ⇒ (17) + 3 = 20
Orc Con save: 1d20 + 3 ⇒ (20) + 3 = 23
Orc Dex save: 1d20 + 1 ⇒ (12) + 1 = 13
Orc vs. Ore: 1d20 + 5 ⇒ (19) + 5 = 24 Damage: 1d8 + 3 ⇒ (7) + 3 = 10


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Cleric 1, Wiz 1 | HP: 8/13 (1D8, 1D6) | AC 14 | Init: +0 | Mace +3 [1+2], 1D6 | Staff +3 [1+2], 1D4 | Saves: Str: +1; Dex: +0; Con: +2; Int: +2; Wis: +5 [3+2]; Cha: +1 [-1+2] | Spell DC: 13 [8+3+2], 12 [8+2+2] | Spell Slots: 3/3, 0/0, 0/0...

Theo curses his selfish impulsiveness but allows the pain of his wound to focus his mind. Two of the three remaining warriors are down, Ore is severely injured, and Neil has taken to the womenfolk like a sickle through wheat. Either Theo forces a surrender now, or this will end exactly as his fellow clergy envision.

Theo takes a breath, exhaling slowly. "Prioritize, visualize, execute.", he thinks to himself. He then turns his gaze to the remaining male Ork...

"Orks defend home with a dragon's wrath but are bested still.

Timid, arrogant humans - wielding only the power of others - will see these caves cleared, all while hiding behind walls of stone and gates of iron. Don't let Ork blood flow while Ork's true enemies hide safely in spires of ivory and gold.

Yield! Theo Sylvanblood", Theo strikes his chest, "swears to Ork safety. Orks have seen Theo's magic. Orks know Theo's mind is keen, and Theo's friends mighty; perfect allies to ensure fair treatment for Orks from the silver-tongued serpents that would see Orks destroyed from afar.

Yes, Theo and friends are invaders. But Orks must choose. Will Orks yield to betters and fight the real battle another day? Or will Orks die at the whims of cowards in glittering towers?

Decide now! Theo's mercy is not without limit."

Persuade: 1d20 - 1 ⇒ (11) - 1 = 10

Theo begins a Draconic "incantation" and strikes the butt of his staff on the stone floor again.

"Ya'Bo!

Draconic:
I could use some ambiance if you don't mind.

Cracking bones, tearing flesh, etc... Just remix and loop the sound of Attero's mace hitting skulls and that should be golden.

A mass of flesh, bone, and tissue begins oozing out of the ground at Ore's feet. The mass grows rapidly, twisting and undulating in sickening ways. When it's all over a moment later, Ore is crouching inside the ribcage of a half-formed, half-dead Ogre.

Minor Illusion

Scarab Sages

M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13

Giving a wink to Theo. Ya'Bo says a quick incantation and with in the illusion the sound of a pack of ravenous dogs tearing in to flesh and bones comes forth.
Minor Illusion


Male CN Human Cleric (Tempest) 2 | HP: 14/14 | AC: 18 | Ins +6, Perc +6, Pers +2, Surv +6 | Saves: S2, D-2, C0, I-1, W6*, Ch2* | Init +2 | PP: 16 | Spd: 30' | Insp: No | HD: 1/2 | Spell DC: 14 | Spells: 1 (0/3) | Channel 0/1 | WoS 1/3 | Status: Normal

There's more back here. Let's finish this clean up and rid the world of these pests. Neil says.

He launches a sacred flame at one of the ones in back.

Radiant Damage: 1d8 ⇒ 1
DC 14 Dex Save, all or none.

Silver Crusade

PP: 9/10 B3nn1es: 3/3 | W0undz: 0 |P4rry 8[10]/RATN:[6] |T0ughne$$: 22(11) | P4ce: 8/d10 |Cha:+2| N0t1ce: d4

Aterro was about to toss more Blessings of Loki at the filthy greenskins, but when Theo...engages in some kind of combination of pacification ritual and obvious suicide attempt, Aterro holds his literal fire in total confusion.

"You...seem to be desiring single combat with the final orc? That is an honorable thing.

You were one of the first to set foot in this field of battle, so to request the honor of slaying the final enemy warrior is of your right. I shall honor the traditional rules of neither hindering nor helping thy noble efforts."

Anyone who can get stabbed with a spear once and then tries that same plan -harder- deserves a chance to do it again. The only way this can get any funnier is you die doing it. But you'll be dying for your principles, so...there's that.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Faced with the sight of Ore rising up in the ogre's skeleton and the wound of flesh-rending dogs, the orc does not hesitate. "Thark defend home!" it roars, stabbing at Theo with the spear. The stab is poorly aimed and Theo easily dodges the weapon. Neil singes another of the female orcs, who continues to cower in the corner.

The party is up!

Dice Rolls:
Orc Wisdom: 1d20 ⇒ 19
Orc vs. Theo: 1d20 + 5 ⇒ (5) + 5 = 10 Damage: 1d8 + 3 ⇒ (1) + 3 = 4


Halfling Monk 2| HP: 6/15 | AC 16 | Init: +4 | Handaxe (+6, 1d6+4) & UAS (+6, 1d4+4)| Saves: Str: +2; Dex: +6; Con: +1; Int: -1; Wis: +2; Cha: -1

1d20 + 2 ⇒ (13) + 2 = 15
1d20 + 2 ⇒ (6) + 2 = 8

sorry, forgot to roll my death save. Here's last round's save and this round's as well.

Successes: 1 | Failures: 1


Male CN Human Cleric (Tempest) 2 | HP: 14/14 | AC: 18 | Ins +6, Perc +6, Pers +2, Surv +6 | Saves: S2, D-2, C0, I-1, W6*, Ch2* | Init +2 | PP: 16 | Spd: 30' | Insp: No | HD: 1/2 | Spell DC: 14 | Spells: 1 (0/3) | Channel 0/1 | WoS 1/3 | Status: Normal

If anyone gives Neil a heads up, he'll take the time to heal Ore. I'm fairly certain Neil is on the other side of that column and can't see him. If no one gives notice, Neil will cast another Sacred Flame.

1d8 ⇒ 6

Either Ore heals 10 HP, or a random female orc takes 6 Radiant Damage if they fail a DC 14 Dex Save.


| HP 16/24 | Init -2 | AC 19/21| PP 10 | PI 10 | Str +4, Dex -2, Con +2, Int +0, Wis +2, Cha +5 | Spell Slots: 1/2

Morgan makes his way around the table to heal a fallen comrade.

Lay on Hands Ore for 5

Scarab Sages

M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13

Ya'Bo left hand moves is a pattern and he points with his right hand to the orc combatant.
"ixen bluthel
And a bolt of fire flies to the orc.
Fire Bold Attack: 1d20 + 4 ⇒ (8) + 4 = 12
Fire Damage: 1d10 ⇒ 8

"Neil, Ore has been hurt!"

Silver Crusade

PP: 9/10 B3nn1es: 3/3 | W0undz: 0 |P4rry 8[10]/RATN:[6] |T0ughne$$: 22(11) | P4ce: 8/d10 |Cha:+2| N0t1ce: d4

I swear I thought I posted

Seeing that Morgan has Ore well in hand, and that the Orc and Theo are well engaged in an honor-duel, Aterro moves off to see how Neil is doing.

Moving next to the brother cleric, he gives him a nod. "Morgan has healed Ore, and Theo has engaged that last orc fighter, so there is little danger.
Allow me to help in your Exterminatus of this plague of vermin,"
he states, adding his own Sacred Fire to Neil's.

Sacred Fire!: 1d8 ⇒ 7

There are few words that give me chills. shub niggurath is one, just because of the fiction behind it. Exterminatus is another. Same reason. *shudder*

Dark Archive

Maps: Car. Crown || Skull & Shackles

Half-expecting the sudden attack, Theo does what comes naturally and strikes back at the orc. He swings his mace in an upward arc, connecting with the creature's jaw! The orc staggers back slightly, caught off-guard. Morgan offers Ore a healing hand, rousing the halfling back to consciousness as Neil and Aterro continue eliminating the cowering females. Ya'Bo adds his own flame to the orc threatening Theo, but the attack narrowly misses. Recovering quickly, the orc launches a counterattack of its own against Theo, stabbing at the bold half-elf without success!

The party is up!

Dice Rolls:
Theo vs. Orc: 1d20 + 3 ⇒ (15) + 3 = 18 Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Orc vs. Theo: 1d20 + 5 ⇒ (7) + 5 = 12 Damage: 1d8 + 3 ⇒ (5) + 3 = 8


Male CN Human Cleric (Tempest) 2 | HP: 14/14 | AC: 18 | Ins +6, Perc +6, Pers +2, Surv +6 | Saves: S2, D-2, C0, I-1, W6*, Ch2* | Init +2 | PP: 16 | Spd: 30' | Insp: No | HD: 1/2 | Spell DC: 14 | Spells: 1 (0/3) | Channel 0/1 | WoS 1/3 | Status: Normal

Neil takes a look around. The mages are taking out the final orc. He and Aterro are just standing there, launching balls of fire at a crowd of people like hecklers in the market.

Aterro! What are we doing?! he exclaims, exacerbated. Look at us, standing back here throwing fire at creatures cowering in the corner, picking them off one by one! This is no way to handle such a situation!

With that, Neil wades into the crowd, opening with a Thunderwave.

Trying to get as many as I can in my little 15' cube.

Thunder Damage: 2d8 ⇒ (5, 8) = 13
Reflex Save for Half.

Silver Crusade

PP: 9/10 B3nn1es: 3/3 | W0undz: 0 |P4rry 8[10]/RATN:[6] |T0ughne$$: 22(11) | P4ce: 8/d10 |Cha:+2| N0t1ce: d4

Aterro seems taken aback for a moment, about to launch in to a speech on how this is no different then killing rats, or ants, or kobolds. But as Neil shows him a more effective tactic, he chuckles. "Ah! You are of course a fount of wisdom, my brother. Alas, I have no such gifts granted to me by my lord, so I must needs lean against thy strength and thy guidance.

I hope you can understand."

That said, he continues to toss fire at those that he can.

Sacred Flame!: 1d8 ⇒ 1

Alas, his concentration is thrown off at how proud he is of Neil.


| HP 16/24 | Init -2 | AC 19/21| PP 10 | PI 10 | Str +4, Dex -2, Con +2, Int +0, Wis +2, Cha +5 | Spell Slots: 1/2

Attack: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d8 + 4 ⇒ (1) + 4 = 5

Morgan steps in once more with his hammer sweeping it down on the last combatant.

Scarab Sages

M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13

Moving around the table, Ya'Bo lines up the orc to be hit by his fire bolt "ixen bluthel" as it launches from his hand.

Fire Bold Attack: 1d20 + 4 ⇒ (5) + 4 = 9
Fire Damage: 1d10 ⇒ 2

"This orc must be their leader, I think he has some special, possibly magical defenses."


Halfling Monk 2| HP: 6/15 | AC 16 | Init: +4 | Handaxe (+6, 1d6+4) & UAS (+6, 1d4+4)| Saves: Str: +2; Dex: +6; Con: +1; Int: -1; Wis: +2; Cha: -1

His eyes snapping open while his wounds stitch themselves shut, Ore stands, and lashes out at the orc within arm's reach

hand axe atk: 1d20 + 6 ⇒ (2) + 6 = 8
kick atk: 1d20 + 6 ⇒ (9) + 6 = 15

hand axe dmg: 1d6 + 4 ⇒ (3) + 4 = 7
kick dmg: 1d4 + 4 ⇒ (2) + 4 = 6


Cleric 1, Wiz 1 | HP: 8/13 (1D8, 1D6) | AC 14 | Init: +0 | Mace +3 [1+2], 1D6 | Staff +3 [1+2], 1D4 | Saves: Str: +1; Dex: +0; Con: +2; Int: +2; Wis: +5 [3+2]; Cha: +1 [-1+2] | Spell DC: 13 [8+3+2], 12 [8+2+2] | Spell Slots: 3/3, 0/0, 0/0...

Before his reflexes could do their job, Theo had a chance to look his assailant in the eyes. He saw a fire burning in the creature's soul. Theo had bled to keep the remaining Orks alive, but Thark would let these caves flood with Ork blood - it's kin's blood - if that meant drowning the intruders.

As his mace connects with the same sickening thud it always has, Theo's expression turns cold.

"Friends think Thark valiant / Theo sees no valor here / Sees only blind ork."

At Theo's final word, Thark is enveloped in darkness.

Minor Illusion: Black sphere (max surface area) centered on Thark's head.

Illusions are opaque and intangible. He should have no initial reason to doubt he has lost his sight. At least until he stumbles out of the square.

Yes, that spell is a haiku. No, it doesn't have any pronouns. Yes, you may applaud.
.
.
.
Safe from retaliation, Theo disengages with Thark, making his way towards Neil and Attero.

"If either of you can be bothered to hold your bloodlust at bay for but a breath, Ore is in danger of being brought down by a strong breeze."

Theo has finally lost his composure, and his tongue quickly turns from honeyed silver into rusted iron: sharp and corrosive.

Theo has abandoned hope for Thark, but still aims to save the cowering women.

Dark Archive

Maps: Car. Crown || Skull & Shackles

I thought that I already posted a response to this. Sorry, guys. The forums must have eaten my post.

The remaining orc is quickly dispatched, leaving only the cowering females. You may easily dispatch them if such is your desire. They do not intend to fight back and will surrender if allowed.


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Cleric 1, Wiz 1 | HP: 8/13 (1D8, 1D6) | AC 14 | Init: +0 | Mace +3 [1+2], 1D6 | Staff +3 [1+2], 1D4 | Saves: Str: +1; Dex: +0; Con: +2; Int: +2; Wis: +5 [3+2]; Cha: +1 [-1+2] | Spell DC: 13 [8+3+2], 12 [8+2+2] | Spell Slots: 3/3, 0/0, 0/0...

Theo drops his weapons, keeping only the staff that now illuminates the cavern; ensuring the ongoing barbarism is on full display, even for human eyes. He then makes his way into the huddled mass to begin tending the wounded, and to act as a living shield against Neil's and Attero's wrath.

"The battle is won. Stand down, or count me among your victims. I won't stand against you..." - this was more pragmatism than pacifism, but Theo didn't feel that he need yield any part of the moral high ground to children tearing the wings off of butterflies - "but I can't leave these women in the condition you've put them in."

Raising his voice a little louder than needed, Theo assures the Ork women that, while all seems dire, there is true empathy to be found among his fellow travelers: "One among us knows the terror of home and kin being crushed by a greater power; a life torn apart by thunder and lightning at the whims of a coward on-high. Theo" - he gestures to himself - "is grateful that such person is here. That one understands, that one will show mercy."

Just in case freight trains are too subtle, I'm talking to you, Neil. This is Theo calling you out for, like, literally re-enacting the tragedy that Talos brought on you and your family.

This is my plan. Snark and a first-aid sit-in. I'm such a damn hippy.


Halfling Monk 2| HP: 6/15 | AC 16 | Init: +4 | Handaxe (+6, 1d6+4) & UAS (+6, 1d4+4)| Saves: Str: +2; Dex: +6; Con: +1; Int: -1; Wis: +2; Cha: -1

Stepping out from under the table, Ore let out low whistle, as Theo called out Neil directly...


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Male CN Human Cleric (Tempest) 2 | HP: 14/14 | AC: 18 | Ins +6, Perc +6, Pers +2, Surv +6 | Saves: S2, D-2, C0, I-1, W6*, Ch2* | Init +2 | PP: 16 | Spd: 30' | Insp: No | HD: 1/2 | Spell DC: 14 | Spells: 1 (0/3) | Channel 0/1 | WoS 1/3 | Status: Normal

I totally got it! LOL. Don't worry, it's some great RP! I will write up a response for it later on today or tomorrow.

Scarab Sages

M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13

Ya'bo being unconcerned what the all folk are snipping back ad forth. Since he does not see any more combatants. He goes over to search the last orc warrior, convinced that he had some type of magic deflecting trinket.

"If you are going to let them go Theo. Just make sure that they will not be a problem for the keep later. Does anyone speak Orc?"


1 person marked this as a favorite.
Male CN Human Cleric (Tempest) 2 | HP: 14/14 | AC: 18 | Ins +6, Perc +6, Pers +2, Surv +6 | Saves: S2, D-2, C0, I-1, W6*, Ch2* | Init +2 | PP: 16 | Spd: 30' | Insp: No | HD: 1/2 | Spell DC: 14 | Spells: 1 (0/3) | Channel 0/1 | WoS 1/3 | Status: Normal

Neil looks at Theo with a confusion painted across his face. What women? I see no women here. Are you speaking of these vermin? he asks, gesturing towards the orcs. These are but a blight upon the face of this land. We do not stop to defend the locusts when they come to eat our crops; why should we defend these insects here before us?

But if you must, you must. he says, putting away the warhammer he was on the verge of drawing. I shall not harm you, my elven friend - for you are among the pure that has every right to claim what is rightfully theirs. If you wish to take these creatures under your chain to clean your home or tend your garden or toilet in your fields, you may. Be careful, though - these rats are clever and tend to bite back.

Neil speaks without a hint of insult or irony to Theo, for he is genuine in his words.

Turning his back to the orcs, he addresses everyone else here, Now! Let us see what these things have stolen from the goodfolk so we may return it to their rightful owner. And perhaps take a small tithing for ourselves! Ha!

Silver Crusade

PP: 9/10 B3nn1es: 3/3 | W0undz: 0 |P4rry 8[10]/RATN:[6] |T0ughne$$: 22(11) | P4ce: 8/d10 |Cha:+2| N0t1ce: d4

Aterro kept on setting alight any of the Zeno targets he could see, despite the annoying obstacle that kept trying to get in his way.
Until Neil was also taken by Heresy.

Aterro ceases his flame
and sighs.

"And what now?

No, really. What now, Theo?

We are charged to clear these hills for a reason. Know you that reason?

'Tis because the _human_ settlers of this land, including the leige lord and rightful authority, hath determined them and their ilk a blight, and wish them neutralized so they do not interfere with the farmers that will flow into this realm.

And if any are alive...what now?

You can NOT leave unattended. For us to simply turn our backs and walk array would surely mean they would just join the next orcish WarBand they could find--I've no doubt they know how to find such, and they would simply strengthen them, and we would find ourselves at odds again, so I WILL KILL THEM upon the INSTANT you no longer fetter thy fate to theirs so that OTHER HUMAN FARMERS do not DIE to their murderous children.

So what now?

I see two options.

You can remain here, and nurture them to the end of your days. Perhaps try to be their new chief...or whatever.

OR you can round them up, and march them back the way we came, and make some kind of arrangement for other permanent settlement with the local lord.

Good luck with that.

Either way, it seems your part in our crusade is at an end. I regret to see you go, but we all make choices.

Fare thee well."

That done, Aterro joins in Neil in savaging the rooms, beginning with this one and moving outwards.

Great RP!


Halfling Monk 2| HP: 6/15 | AC 16 | Init: +4 | Handaxe (+6, 1d6+4) & UAS (+6, 1d4+4)| Saves: Str: +2; Dex: +6; Con: +1; Int: -1; Wis: +2; Cha: -1

Ore's jaw drops as Aterro rants, and then proceeds to loot the room.

"Is he for real?" he asks quietly. "Our quest? We've known him for all of ten minutes..."

Scarab Sages

M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13

"You are quite right Ore, It must be tall person thing."


Male CN Human Cleric (Tempest) 2 | HP: 14/14 | AC: 18 | Ins +6, Perc +6, Pers +2, Surv +6 | Saves: S2, D-2, C0, I-1, W6*, Ch2* | Init +2 | PP: 16 | Spd: 30' | Insp: No | HD: 1/2 | Spell DC: 14 | Spells: 1 (0/3) | Channel 0/1 | WoS 1/3 | Status: Normal

Neil was about to go on a lecture about shutting traps and pieholes, but stopped. He took a breath.

Eh, he shrugs. I juss don't partic-ulary care one way or the other. Kill em or slave em. Pick one. Neil says. He walks away, grumbling about people with too much conveections to do themselves any good.

Why do I left people talk me in to these things? he asks himself.

Dark Archive

Maps: Car. Crown || Skull & Shackles

There is little of interest to adventurers in the room; piles of debris and garbage and a few coins in various denominations. There is an exit going north out of the dining hall, however.

Silver Crusade

PP: 9/10 B3nn1es: 3/3 | W0undz: 0 |P4rry 8[10]/RATN:[6] |T0ughne$$: 22(11) | P4ce: 8/d10 |Cha:+2| N0t1ce: d4

Aterro goes north.

Scarab Sages

M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13

Highly confused about not finding any anti-magic trinkets, Ya'Bo figures that the leader must have had some type of protection spell on him.

If he had a spell on him, who was the caster? Ya'bo mulls it over until he sees Aterro heads north.

Looking back over to Theo "So what are your plans with the Orcs? It would make the choice easier if we had a common language so we could come to an agreement."
"I am going to have to figure out how to talk to others with magic, I think."


Cleric 1, Wiz 1 | HP: 8/13 (1D8, 1D6) | AC 14 | Init: +0 | Mace +3 [1+2], 1D6 | Staff +3 [1+2], 1D4 | Saves: Str: +1; Dex: +0; Con: +2; Int: +2; Wis: +5 [3+2]; Cha: +1 [-1+2] | Spell DC: 13 [8+3+2], 12 [8+2+2] | Spell Slots: 3/3, 0/0, 0/0...

Theo takes a moment to respond, clearly focused on his work.

"My only plans or concerns, for the time being, are to tend to the wounded. All of the wounded." Theo scans the room, he isn't hopeful, but even one survivor among the men would be a boon. "Ya'Bo, Morgan. Would you search the room? See if any of the fighters have staved off anemia and shock. Any plans I might form can only be aided by the survival of one or more of these Orks..."

He trails off. Contrary to his words, Theo's mind begins to flood with possibilities, plots, and schemes. He shakes it off; sectioning off his thoughts for the sake of efficiency.

I do have some real ideas on how to proceed it's just gonna take me a little bit to get it all down. I just didn't want to leave the group hanging completely while I chop this all down into something digestible.

GM Clarification: Orks speaking this pronoun-less Common is...common, yeah? Ya'Bo seems to think there is a serious language barrier.

Scarab Sages

M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13

"As you wish Theo"

And Ya'Bo starts to check to see if any Orcs are still alive.

Taking 10 for 12 on Medicine
I thought Orcs spoke their own language. It is one I do not speak.

Dark Archive

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Maps: Car. Crown || Skull & Shackles

Orcish is its own language, but it does not use pronouns and this carries over into their usage of Common.


1 person marked this as a favorite.
Cleric 1, Wiz 1 | HP: 8/13 (1D8, 1D6) | AC 14 | Init: +0 | Mace +3 [1+2], 1D6 | Staff +3 [1+2], 1D4 | Saves: Str: +1; Dex: +0; Con: +2; Int: +2; Wis: +5 [3+2]; Cha: +1 [-1+2] | Spell DC: 13 [8+3+2], 12 [8+2+2] | Spell Slots: 3/3, 0/0, 0/0...

Ultimate Goals:

Negotiate a truce between the current factions. Assuming one isn't already present. We won't be able to work with the Lord if we don't have full cooperation from the cave dwellers.

Negotiate a truce to allow them to maintain their residency in exchange for acting as the Keep's first line of defense. Or, at the very least, a safe exodus for all who surrender.[/B]

Key points:

Convince Ore, Ya'Bo, and Morgan that diplomacy is in their best interest. Theo is worldly and book-smart. That also means he knows that he's not very persuasive. He'll need help. I mean, this is basically how his interaction with Thark went.
-- Ore: Jokes and pranks are, at their core, about the subversion of expectations. What greater subversion than to deputize the "monsters" we were sent to exterminate? Torturing defenseless women isn't funny
-- Ya'Bo: Like lightning to the Earth, the gnome seems to seek the path of least resistance. This is that path.
-- Morgan: His infernal heritage would add a great deal of credibility to our claims of hospitality towards those of "evil" decent (#Tokenism). He should know, as a matter of personal experience, that blood does not make the person. These Orks can and should be allowed to change and adapt.

Verify/establish communication with prisoners. If none of them speaks Common, we may have a problem. Hopefully, a translator among the fighters is still breathing.
-- Gain an understanding of this clan/factions social structure. <---- GM QUESTION
-- Why weren't the women fighting? What are their roles? <--- GM QUESTION

Use current victories to avoid further combat. The "evil" races recognize strength. Hopefully, we can use that to our advantage. We have serious wins under our belts. At the very least, maybe we can narrow each cave down to a single Trial by Combat.
-- Prisoners as bargaining leverage.
-- Ogre and Ork trophies to display strength

----------------

Theo finishes tending to the last of the wounded and stands. He separates himself from the prisoners and calls the more open minded of his companions over for a private conference. (See OOC above. Don't feel pressured. If you don't agree with Theo, tell him so. I'm enjoying the RP.)

Finishing his conversation, Theo moves to address the huddled mass of frightened prisoners. He needs to establish a dialogue and to learn as much as he can about this faction's culture.

"Does any Ork understand Theo?", Theo touches his chest again. "Speak freely."

-----------------

I know this is a sparse outline compared to how long it has taken me to write. However, it only just became apparent to me how many GM and PC assumptions I would have to make - or contingencies I would I have to create - in order to go much further. Figured it would be best to let everyone respond to the macro picture before I started making assumptions about their roles in the minutia of the plan.


Male CN Human Cleric (Tempest) 2 | HP: 14/14 | AC: 18 | Ins +6, Perc +6, Pers +2, Surv +6 | Saves: S2, D-2, C0, I-1, W6*, Ch2* | Init +2 | PP: 16 | Spd: 30' | Insp: No | HD: 1/2 | Spell DC: 14 | Spells: 1 (0/3) | Channel 0/1 | WoS 1/3 | Status: Normal

Neil hangs out in the room with the orcs, curious to see what Theo does. While he prejudice against the orcs, considering them nothing more than swine, he is also more inclined to listen to Theo and the others.

You dun speak well for yerself, Theo. I'ma womderin how this is all gonna turn out.

Dark Archive

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Maps: Car. Crown || Skull & Shackles
Theo Sylvanblood wrote:

Verify/establish communication with prisoners. If none of them speaks Common, we may have a problem. Hopefully, a translator among the fighters is still breathing.
-- Gain an understanding of this clan/factions social structure. <---- GM QUESTION
-- Why weren't the women fighting? What are their roles? <--- GM QUESTION

For convenience, let us assume that there is an aged orc among the females who is willing to talk. His name is Karkus.

Karkus comes hobbling forward, empty-handed, in a clear sign of surrender. "Karkus hears Theo's words. Orcs no want fight anymore. Theo's friends killed warriors. Grakak be big chief of orcs. Grakak in room, that way." He points down the hall that Arterro has headed down. "Grakak and guards will fight Theo and companions. Grakak will not hear words. Grakak thinks words mean weak. If Theo and friends allow, orcs will move on. But Grakak not go without fight. And Karkus not speak for orc of Gouged Eye. Gouged Eye tribe here in caves, too."


1 person marked this as a favorite.
Male CN Human Cleric (Tempest) 2 | HP: 14/14 | AC: 18 | Ins +6, Perc +6, Pers +2, Surv +6 | Saves: S2, D-2, C0, I-1, W6*, Ch2* | Init +2 | PP: 16 | Spd: 30' | Insp: No | HD: 1/2 | Spell DC: 14 | Spells: 1 (0/3) | Channel 0/1 | WoS 1/3 | Status: Normal

Well, I'm fine with that. We e-liminate the true threat and we can let these uns go. But ifn they cause troubles again, I've no issues slapping them down. Much like you can't clear every mouse from the field or every cockroach from the kitchen, I guess.

Scarab Sages

M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13

"Could you draw us a map of the caves?"
"How many with be with this Grakak?"
"Do you know who/what else lives in the caves?"

Ya'bo pulls out his map of the caves to make notes on what dangers might be in each.

Dark Archive

Maps: Car. Crown || Skull & Shackles

"Karkus does not know other caves, but Theo and friends should beware Cow-man that live in caves. And dead things walk in highest caves! Grakak have two guards and two mates."

Scarab Sages

M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13

"Do you know if the two mates will fight or not?"

Once all the questions have been answered for everyone.
"So lets end the rein of this Grakak shall we."

Dark Archive

Maps: Car. Crown || Skull & Shackles

"Yes, Ura and Megra will fight to defend Grakak. Ura and Megra strong females."


Male CN Human Cleric (Tempest) 2 | HP: 14/14 | AC: 18 | Ins +6, Perc +6, Pers +2, Surv +6 | Saves: S2, D-2, C0, I-1, W6*, Ch2* | Init +2 | PP: 16 | Spd: 30' | Insp: No | HD: 1/2 | Spell DC: 14 | Spells: 1 (0/3) | Channel 0/1 | WoS 1/3 | Status: Normal

Neil looks to Aterro, What's your tactic for this one?

Dark Archive

Maps: Car. Crown || Skull & Shackles

Everyone still here?

Scarab Sages

M Forest Gnome Wizard / 2 Temp HP 7/ 7 HP 9 / 9 | AC 12 / 15 w/ Mage Armor | Init :+2 | Saves STR 0 DEX +2 CON +1 INT +5 WIS +4 CHA +2 | Spell DC:13

Checking In


Male CN Human Cleric (Tempest) 2 | HP: 14/14 | AC: 18 | Ins +6, Perc +6, Pers +2, Surv +6 | Saves: S2, D-2, C0, I-1, W6*, Ch2* | Init +2 | PP: 16 | Spd: 30' | Insp: No | HD: 1/2 | Spell DC: 14 | Spells: 1 (0/3) | Channel 0/1 | WoS 1/3 | Status: Normal

I'm alive.

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