GM WhtKnt's Giantslayer: Battle of Bloodmarch Hill (Inactive)

Game Master WhtKnt

Deep in the Mindspin Mountains, a storm giant warlord known as the Storm Tyrant has seized control of a cloud castle and an Orb of Dragonkind, and is gathering an army of giants from across western Avistan—first to bring the orc hordes of Belkzen under his banner, then to conquer the neighboring realms. Heroes defending the human town of Trunau from an orc raid discover that the attack is just a precursor to the Storm Tyrant’s larger plans. Working their way through an abandoned border fort, an ancient giant temple, the tomb of an undead frost giant, and an elite fire giant training facility beneath a dormant volcano, the heroes eventually take the fight to the Storm Tyrant himself inside his flying fortress. Can the giant army be defeated before it can conquer the human lands of the Inner Sea, or will all of Avistan bow down in fealty to the Storm Tyrant?

Norasha Mountainrunner HP 19/28; AC 20/11/19; F+5 R+2 W+4 (+2 vs. poison and magic); Init +1
Rokar Longclaw HP 7/24; AC 15/12/13; F+4 R+5 W+3; Init +2
Milani HP 13/16; AC 18/14/14; F+4 R+6 W+5
Aisha Rageborn HP 17/17; AC 11/11/10; F+3 R+4 W+4; Init +1
Corric Toppleton HP 12/21; AC 15/13/13; F+2 R+5 W+2; Init +4

Roll20 Map


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Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Well, technically, you go first, but yes, it is quite dead. The last of the orcs is dispatched. Rokar indicates that he smells others nearby.

Combat over (for the nonce.)


Female Half-Orc Psychic 3 | HP: 17/17 | AC: 11, Touch 11, Flat-Footed 10 | CMD: 12 | Fort: +3, Reflex: +4, Will: +4 | Init: +1 | Perception +5, Darkvision 60 ft. | Phrenic Points: 2/3 | 1st-level: 2/6

"More of them... this invasion is huge. We should keep moving and deal with them if we must. But I believe we still have a mission, do we not?"


Male Halfling Rogue (Vexing Dodger) / 3

Corric nods.

"We need to get to the next warning torch {I think its called)."


Male Catfolk Hunter 3 | HP:7/24 | AC: 15 / T-12 / FF-13 | Fort: +4 / Ref: +5 / Will: +3 | CMD: 16 | Init: +2 | Perception: +8 (+16 Scent) | Normal Vision

"I agree, we do, but I'm not sure I can handle another bout. That last one got me good..." Rokar shows the others his wound, which has stopped bleeding, but left him feeling exhausted. After a moment his collects his chakram and says

"Maybe we can stick to the shadows?"

very uncomfortable as a melee front-liner with 1 hp...


Female Half-Orc Psychic 3 | HP: 17/17 | AC: 11, Touch 11, Flat-Footed 10 | CMD: 12 | Fort: +3, Reflex: +4, Will: +4 | Init: +1 | Perception +5, Darkvision 60 ft. | Phrenic Points: 2/3 | 1st-level: 2/6

Aisha looks at Rokar's wounds and nods. "That may be wise. We're a bit... worse for the wear."


Female
Quick Stats:
Init +1, HP 9/18 Senses darkvision (60 ft.); Per +3 aura of good, AC20, T 11, FF 18 F +5, R +1, W+4, +2 vs. poison, spells, DR1/adamantine CMB 5 CMD 16 (20 vs bullrush) (20 vs trip)
Dwarf Paladin (Stonelord, Warrior of the Holy Light) 2 of Bolka
Quick Skills:
Diplomacy +5, Heal +5, Knowledge (Religion) +5, Linguistics(Giant) +2, Perception +3, Perception (Notice unusual stonework) +5,

"We can't rest too long though. We do have some of those healing potions we got off those assassins," Norasha reminded everyone.


Male Catfolk Hunter 3 | HP:7/24 | AC: 15 / T-12 / FF-13 | Fort: +4 / Ref: +5 / Will: +3 | CMD: 16 | Init: +2 | Perception: +8 (+16 Scent) | Normal Vision

Good Point! 3 or 4 of them I think? I don't think anyone bothered to mark them down. Whoops. Gonna assume I have one available then.

"Fair enough" Rokar says, pulling a vial from his hip and downing the contents. "I'd been hoping to save this for one of the other citizens, but getting the beacons lit is critical. Let's get back out there."

CLW pot: 1d8 + 1 ⇒ (5) + 1 = 6

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

As Rokar downs the potion, he feels instantly better, his more severe injuries knitting together once more. Ignoring the other raiding orcs, the group elects to continue their mission. As they move towards the beacon, thick plumes of pea green smoke billow into the air here, where three hardy trees that flank the road have been set ablaze with green alchemical fire. The air reeks of sulfur and ashes and the smoke obscures the route ahead.

The smoke obscures vision within the darkened area marked on the map, granting concealment to creatures inside the cloud. The smoke is also laden with alchemical irritants, and all creatures within the cloud take a –5 penalty on sight-based Perception checks. Creatures entering this area without protection must succeed at a Fortitude save each round (DC = 15 + 1 per previous check) or be nauseated for 1 round. A creature nauseated by the smoke for 2 consecutive rounds takes 1d6 points of nonlethal damage. A creature nauseated for 3 or more consecutive rounds takes 1 point of Constitution damage each round from the poisonous reagents mingled with the smoke. Creatures that hold their breath gain a +2 circumstance bonus on their Fortitude saves; covering their mouths with wet cloths or a similar material grants a +1 resistance bonus on the saves.


Male Catfolk Hunter 3 | HP:7/24 | AC: 15 / T-12 / FF-13 | Fort: +4 / Ref: +5 / Will: +3 | CMD: 16 | Init: +2 | Perception: +8 (+16 Scent) | Normal Vision

Rokar looks at the clouds, deathly concerned.
'Was that lit to distract, or to hide something else? What's on the other side, or in it?'

Unable to see through the cloud, he sniffs at the air hesitantly, afraid of what they might find on the other side.
Perception, Scent: 1d20 + 15 ⇒ (19) + 15 = 34

"Do we rush through it then? Can't wait much longer for the beacon, and we don't have time to put it out."


Female
Quick Stats:
Init +1, HP 9/18 Senses darkvision (60 ft.); Per +3 aura of good, AC20, T 11, FF 18 F +5, R +1, W+4, +2 vs. poison, spells, DR1/adamantine CMB 5 CMD 16 (20 vs bullrush) (20 vs trip)
Dwarf Paladin (Stonelord, Warrior of the Holy Light) 2 of Bolka
Quick Skills:
Diplomacy +5, Heal +5, Knowledge (Religion) +5, Linguistics(Giant) +2, Perception +3, Perception (Notice unusual stonework) +5,

"By the spirits of the ancient dwarven forefathers! Quick! Everyone get some damp cloths, rags, or whatever you got, doesn't matter if it's your freaking nickers or bloomers just make sure it's wet and cover your mouth with it. It'll help with the smoke. Damn! Everyone be careful, stay sharp, and keep your weapons ready to smite some raider heads. This be a perfect place for an ambush. Rokar, you stay back a bit since you've injured. Corric, keep that crossbow of yours loaded. Aisha stay sharp. Rokar see if you can have Milani follow me in. We'll try and draw any enemies out just enough to keep them in but far enough out that the smoke doesn't affect us. I really wish I knew what was causing this smoke to be so irritating. Someone must have doused a boulder or ballista with some alchemical junk. I could be wrong though. Someone could have just set fire to an alchemist's shop or a magic store or something you really don't want to set on fire."


Male Halfling Rogue (Vexing Dodger) / 3

Corric nods, and makes sure he has a bolt ready to go. He also steps off a bit, to become hidden.

Stealth: 1d20 + 9 ⇒ (6) + 9 = 15

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Rokar, you can smell nothing but the acrid smoke that burns your nostrils.


Female Half-Orc Psychic 3 | HP: 17/17 | AC: 11, Touch 11, Flat-Footed 10 | CMD: 12 | Fort: +3, Reflex: +4, Will: +4 | Init: +1 | Perception +5, Darkvision 60 ft. | Phrenic Points: 2/3 | 1st-level: 2/6

"There's not really another way to go, is there?" Aisha says with a sigh. "Well, does anyone have water to dampen rags with? Or do we need to find a nearby well?"


Female
Quick Stats:
Init +1, HP 9/18 Senses darkvision (60 ft.); Per +3 aura of good, AC20, T 11, FF 18 F +5, R +1, W+4, +2 vs. poison, spells, DR1/adamantine CMB 5 CMD 16 (20 vs bullrush) (20 vs trip)
Dwarf Paladin (Stonelord, Warrior of the Holy Light) 2 of Bolka
Quick Skills:
Diplomacy +5, Heal +5, Knowledge (Religion) +5, Linguistics(Giant) +2, Perception +3, Perception (Notice unusual stonework) +5,

"Use your waterskins," Norasha suggested.


Male Catfolk Hunter 3 | HP:7/24 | AC: 15 / T-12 / FF-13 | Fort: +4 / Ref: +5 / Will: +3 | CMD: 16 | Init: +2 | Perception: +8 (+16 Scent) | Normal Vision

Rokar nods to Norasha.

"Why don't we all just run for it then? I don't like the idea of splitting up-- or spending more time in the cloud than we need to."


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Female Half-Orc Psychic 3 | HP: 17/17 | AC: 11, Touch 11, Flat-Footed 10 | CMD: 12 | Fort: +3, Reflex: +4, Will: +4 | Init: +1 | Perception +5, Darkvision 60 ft. | Phrenic Points: 2/3 | 1st-level: 2/6

"If I was carrying mine, I wouldn't have asked..."


Male Catfolk Hunter 3 | HP:7/24 | AC: 15 / T-12 / FF-13 | Fort: +4 / Ref: +5 / Will: +3 | CMD: 16 | Init: +2 | Perception: +8 (+16 Scent) | Normal Vision

Rokar sighs, and looks around nervously.

"Good point Aisha. And I really don't like not knowing what's through the cloud. Corric..."

Rokar starts, turning to address him slowly and carefully, while gesturing to Milani.
"I can't believe, I'm saying this but, feel like going for a ride? We could use a better sense of what's happening from above."

As Rokar gestures to Milani, her fur pattern shifts, darkening from white to black, even while she starts glowing subtly. Looking closely, a pattern of twinkling dots is visible throughout her fur, closely resembling the constellations in the sky.

Activating Spirit's Gift (Heaven's spirit) to give Milani a fly speed for 2 minutes. Here's your chance to ride Milani, Corric, as you're the only one small enough to fit on her. Feel like going up up up and getting us some feedback on what's happening in the rest of town, and particularly on the way to the beacon?


Male Halfling Rogue (Vexing Dodger) / 3

Corric was pulling out his waterskin, his quasi paranoia having left it full when he hears Rokar's suggestion.

He nonchalantly, but in clear view of the others, slides it back in his bag and whistles as he approaches the two cats.

He's smiling broadly and points to Milani, then to him, and nods.


Female
Quick Stats:
Init +1, HP 9/18 Senses darkvision (60 ft.); Per +3 aura of good, AC20, T 11, FF 18 F +5, R +1, W+4, +2 vs. poison, spells, DR1/adamantine CMB 5 CMD 16 (20 vs bullrush) (20 vs trip)
Dwarf Paladin (Stonelord, Warrior of the Holy Light) 2 of Bolka
Quick Skills:
Diplomacy +5, Heal +5, Knowledge (Religion) +5, Linguistics(Giant) +2, Perception +3, Perception (Notice unusual stonework) +5,

Norasha blushes a bit from Aisha's reply.

"Now I just made myself look stupid in front of such an attractive lass like her. Oh Bolka help me here!"

Regaining some of her composure, the red headed dwarf replies back, "Sorry. I have a bad habit of thinking everyone is prepared like me. So you'll have to forgive me about that. I hope that doesn't me look foolish or bad in your beautiful eyes, Aisha."

She winked at the half-orc before handing her waterskin to Aisha to use.

Norasha already used it but she should have enough for Aisha to use.


Female Half-Orc Psychic 3 | HP: 17/17 | AC: 11, Touch 11, Flat-Footed 10 | CMD: 12 | Fort: +3, Reflex: +4, Will: +4 | Init: +1 | Perception +5, Darkvision 60 ft. | Phrenic Points: 2/3 | 1st-level: 2/6

"Thank you." Aisha takes the waterskin and tears a piece off of her sleeve to cover her mouth with. She wets it down and hands the skin back. "I think I'm ready now..."

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Corric:
Corric mounts up on Milani, who takes to the air as naturally as if she were moving across the solid ground. Above the cloud of smoke, Corric is unable to make out anything inside, but from this vantage point, he can see that orc raiders continue to loot houses to the northeast (where the party was previously). To the north, in a darkened alleyway, he spots two half-orcs speaking to a human. To the northwest, he can see a building that has been all but toppled by a huge boulder. Five orcs are in the process of looting the place. And due west of the smoke cloud, a horde of orcs moves upon the gates of Trunau. At current, only a single portcullis and two barricades stand between them and the rest of the inner quarter. A lone townsman stands behind the innermost barricade.

Meanwhile, those on the ground can hear barking and growls from within the smoke, mixed with a loud voice that seems to be controlling the dogs (in orcish). While the dogs can be heard hacking, the voice is loud and clear, with no sign of impediment.

The time is fleeting and Corric's time aloft comes to an end as Milani recognizes that her flight is fading and gently touches down back where they began.

Dice Rolls:
Corric Perception: 1d20 + 7 ⇒ (12) + 7 = 19


Male Catfolk Hunter 3 | HP:7/24 | AC: 15 / T-12 / FF-13 | Fort: +4 / Ref: +5 / Will: +3 | CMD: 16 | Init: +2 | Perception: +8 (+16 Scent) | Normal Vision

A concerned Rokar asks,
"Well, Corric: What did you see? How's the town faring?"

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Going to go ahead and say that Corric will share what he saw. You can read the spoiler.


Male Catfolk Hunter 3 | HP:7/24 | AC: 15 / T-12 / FF-13 | Fort: +4 / Ref: +5 / Will: +3 | CMD: 16 | Init: +2 | Perception: +8 (+16 Scent) | Normal Vision

"RAhhhrrr!" Rokar roars loudly in frustration at Corric's news.
'So much to do and there's so few of us to help!'

"RAhhhrrr!" Milani echoes his frustration.

Making a quick decision, Rokar yells to the others,
"We've got to stop the horde from getting in through the barricades, or nothing will be left in the town to save!"

If the others are with him, Rokar and Milani will run through the cloud towards the gates and the lone person manning them. If they're not, they should say something before Rokar runs off...


Male Halfling Rogue (Vexing Dodger) / 3

Corric follows Rokar, trying to sneak and stick to shadows so he remains unnoticed when approaching enemies.


Female
Quick Stats:
Init +1, HP 9/18 Senses darkvision (60 ft.); Per +3 aura of good, AC20, T 11, FF 18 F +5, R +1, W+4, +2 vs. poison, spells, DR1/adamantine CMB 5 CMD 16 (20 vs bullrush) (20 vs trip)
Dwarf Paladin (Stonelord, Warrior of the Holy Light) 2 of Bolka
Quick Skills:
Diplomacy +5, Heal +5, Knowledge (Religion) +5, Linguistics(Giant) +2, Perception +3, Perception (Notice unusual stonework) +5,

"Agreed. And I'm right behind you Rokar," Norasha says, her axe and shield ready for combat.


Female Half-Orc Psychic 3 | HP: 17/17 | AC: 11, Touch 11, Flat-Footed 10 | CMD: 12 | Fort: +3, Reflex: +4, Will: +4 | Init: +1 | Perception +5, Darkvision 60 ft. | Phrenic Points: 2/3 | 1st-level: 2/6

"Then let's go..." Aisha follows the group in to the smoke as they race for the gates.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

First, everyone can level up.

The quintet enters the choking smoke and feels their eyes and throat burn as the acidic nature of the cloud takes its toll. Barely able to see, they push blindly forward until at last they emerge from the other side. Everyone needs to make a Fortitude save at +3 or be nauseated for one round. This is a save versus poison.

On the other side of the smoke, a horrifying sight greets your eyes. A horde of orcs are smashing the portcullis with a large battering ram and is about to pour through the gates. Only two wooden barricades stand between Trunau and the horde. Two barricades, and one lone human, Omast Frum!

"Well met, my friends," he says soberly. "If only it were under better circumstances. I fear that we are all that stands between the enemy and Trunau, now. Let none question our courage, eh? I've gathered a few items that may be of use in the barrel over there," he points to a wooden barrel nearby that contains a variety of polearms.

From here to the gate, it's a downhill run, so the orcs have to charge uphill (also giving you the high ground, +1 to attack rolls). In addition, there are two great piles of logs, one to each side of the road, and a huge boulder that has been flung into a spot in front blocking the road. Rokar detects the scent of the same alchemical agents that were within the smoke on the boulder.

The barricades are three feet high and five feet wide and provide cover to anyone within 30 feet of them (the attacker can ignore this cover if he is closer to the barricade than his target). They are AC 5, Hardness 5, hp 20 per five-foot square, and Break DC 20. It costs 2 squares of movement to cross a barricade.

The easternmost barricade is equipped with sharp and splintered wooden stakes. A defender can ready an action to impale an incoming attacker on the fence posts as though readying a brace weapon against a charge.

Omast gives you a dire look. "Make ready, my friends."


Female Half-Orc Psychic 3 | HP: 17/17 | AC: 11, Touch 11, Flat-Footed 10 | CMD: 12 | Fort: +3, Reflex: +4, Will: +4 | Init: +1 | Perception +5, Darkvision 60 ft. | Phrenic Points: 2/3 | 1st-level: 2/6

Fort Save: 1d20 + 2 + 3 ⇒ (1) + 2 + 3 = 6 Uh dear...

Aisha hacks painfully as the smoke sears her lungs and eyes. "I... I'm as..." She breaks off coughing again, her head spinning from the smoke.


Male Catfolk Hunter 3 | HP:7/24 | AC: 15 / T-12 / FF-13 | Fort: +4 / Ref: +5 / Will: +3 | CMD: 16 | Init: +2 | Perception: +8 (+16 Scent) | Normal Vision

Fort Save Rokar: 1d20 + 4 + 3 ⇒ (18) + 4 + 3 = 25
Fort Save Milani: 1d20 + 4 + 3 ⇒ (3) + 4 + 3 = 10

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Sorry, that Fort save should be DC 12.


Male Halfling Rogue (Vexing Dodger) / 3

Fort: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8

Corric's small form start to shake as he begins to retch and retch.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

You have mere moments to clear the choking smoke from your lungs before there comes a sound of groaning metal and the toppling of stone. The orcs have broken through the gate! The first wave of six orcs begins charging up the hill...

At this point, there is no initiative count, since we haven't gone to HTH yet. You can take any actions to prepare or that can be performed at range (like spellcasting, firing ranged weapons, etc.). The map is up to date and you can see how much further the orcs have to move. Barricades are difficult terrain. The boulder and the log piles block lines of sight, but the barricades do not.


Female Half-Orc Psychic 3 | HP: 17/17 | AC: 11, Touch 11, Flat-Footed 10 | CMD: 12 | Fort: +3, Reflex: +4, Will: +4 | Init: +1 | Perception +5, Darkvision 60 ft. | Phrenic Points: 2/3 | 1st-level: 2/6

Aisha uses the pain in her lungs to fuel her power, letting the burning open her mind to her powers. Her eyes flare crimson red and she bombards the mind of the orc with the largest weapon with conflicting sensations of pain and fury, attempting to overwhelm his senses and send him out of control.

Casting lesser confusion on one of the orcs. He needs to make a DC 16 Will Save or be confused for one round


Male Halfling Rogue (Vexing Dodger) / 3

"Guys! We're gonna die!" Corric screams, in fear and excitement. His mind races, wondering if there's anything he can do to turn the battle.

Then he spots the boulder.

"Rokar! Norasha!" he screams and points to the boulder. Then he bounds up to it and shoves his weight aginst it with all his might.

Strength check?: 1d20 + 1 ⇒ (6) + 1 = 7

You didn't mention movement, so if I can't do this, I'll point out the idea and ready my crossbow to shoot at the first enemy I see.


Male Catfolk Hunter 3 | HP:7/24 | AC: 15 / T-12 / FF-13 | Fort: +4 / Ref: +5 / Will: +3 | CMD: 16 | Init: +2 | Perception: +8 (+16 Scent) | Normal Vision

"Do we have anything else here Omast?" Rokar askes, hurriedly.

He looks to the others in turn,
"And any more of those healing potions? I'm still a bit roughed up from before..."

Then, as Corric darts forward, Rokar and Milani follow his lead, moving over to the boulder, and leaning into it a few times, rocking it just up to the edge of the retaining wall and letting it roll back towards them.

'Any minute now...' he thinks.

"As soon as they get through the gate, we let 'em have it! No more of us die today, Corric!"

Milani adds a "ROAR"


Female
Quick Stats:
Init +1, HP 9/18 Senses darkvision (60 ft.); Per +3 aura of good, AC20, T 11, FF 18 F +5, R +1, W+4, +2 vs. poison, spells, DR1/adamantine CMB 5 CMD 16 (20 vs bullrush) (20 vs trip)
Dwarf Paladin (Stonelord, Warrior of the Holy Light) 2 of Bolka
Quick Skills:
Diplomacy +5, Heal +5, Knowledge (Religion) +5, Linguistics(Giant) +2, Perception +3, Perception (Notice unusual stonework) +5,

"Ah thank the gods you're somber Omast! Now, I say we push that...hey, I wonder if that boulder is like those burning rocks. Omast put a torch in front of the rock's path. Hopefully, it'll set some of those raiders on fire!"

Strength Check to push boulder: 1d20 + 3 ⇒ (11) + 3 = 14

"Push you maggots! Do ye want to live forever!"

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Omast follows instructions, tossing a lit torch in front of the boulder. The group rocks it back and forth until, finally, it begins to move. Once started on its way, the boulder quickly ignites and picks up speed as it rolls downhill. It flattens the barricade before it and rolls over three of the attacking orcs before coming to a stop against the gatehouse at the bottom of the hill. This will not completely block the entrance, but they will have to squeeze through one at a time.

Aisha's spell goes off shortly after, the orc shaking it's head to clear the fog, but otherwise unaffected.

Dice Rolls:
Boulder vs. orc 1: 1d20 + 10 ⇒ (13) + 10 = 23 Damage: 3d6 ⇒ (3, 2, 4) = 9 plus 1d6 ⇒ 3 fire
Boulder vs. orc 4: 1d20 + 10 ⇒ (7) + 10 = 17 Damage: 3d6 ⇒ (5, 5, 1) = 11 plus 1d6 ⇒ 4 fire
Boulder vs. orc 5: 1d20 + 10 ⇒ (11) + 10 = 21 Damage: 3d6 ⇒ (4, 1, 6) = 11 plus 1d6 ⇒ 4 fire

Prone 1?: 1d20 ⇒ 14 No
Prone 4?: 1d20 ⇒ 8 Yes
Prone 5?: 1d20 ⇒ 8 Yes

Orc 6 Will: 1d20 - 1 ⇒ (18) - 1 = 17


Male Halfling Rogue (Vexing Dodger) / 3

"YES!" Corric shouts as he moves to shoot the first orc to pop his head out of the crevice.

"You all need to tell everyone how awesome I am!"

AoO sneak attack:

Attack: 1d20 + 6 ⇒ (18) + 6 = 24 Damage: 1d6 + 2d6 + 2 ⇒ (1) + (1, 3) + 2 = 7


Male Catfolk Hunter 3 | HP:7/24 | AC: 15 / T-12 / FF-13 | Fort: +4 / Ref: +5 / Will: +3 | CMD: 16 | Init: +2 | Perception: +8 (+16 Scent) | Normal Vision

The boulder is blocking the next level's gate, not this one Corric. You can probably hit the Orc #1 from where you are. WhtKnt updated the roll20 map.

Rokar casts a spell, turning the excitement and energy into positive, healing energy. Then he darts forward, drawing a chakram to his hand and sets a line just inside the gate. Milani follows, and waits for the Orcs to advance.
CLW: 1d8 + 3 ⇒ (6) + 3 = 9

"Let's set a line! Norasha, can you hold the left?"

Rokar and Milani move forward, leaving a spot for Norasha along the left flank. If she follows, no Orc should be able to move through the entrance without going through them.


Male Halfling Rogue (Vexing Dodger) / 3

Oh, didn't realize the map was updated. You can just take out the 2d6 from my sneak attack for a regular attack roll.


Female
Quick Stats:
Init +1, HP 9/18 Senses darkvision (60 ft.); Per +3 aura of good, AC20, T 11, FF 18 F +5, R +1, W+4, +2 vs. poison, spells, DR1/adamantine CMB 5 CMD 16 (20 vs bullrush) (20 vs trip)
Dwarf Paladin (Stonelord, Warrior of the Holy Light) 2 of Bolka
Quick Skills:
Diplomacy +5, Heal +5, Knowledge (Religion) +5, Linguistics(Giant) +2, Perception +3, Perception (Notice unusual stonework) +5,

"Sure thing! When possible, if more come through, release those logs. We need to make it difficult for more to come at us!"

Norasha readies herself, making sure that no orc will get by her!

Norasha is now readied against approach. If any orc should approach her or try to get past her, then their movement will be interrupted and she gets in a free attack!

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

INITIATIVE
Corric
Omast
Aisha
Rokar
Norasha
Orcs

Corric looses a crossbow bolt at the lead orc, but the stubborn humanoid refuses to fall, though it does falter in its steps. Moving quickly, Omast moves up alongside Milani and readies himself for combat.

Waiting on Aisha to finish the round.

Dice Rolls:
Norasha Init: 1d20 + 1 ⇒ (9) + 1 = 10
Corric Init: 1d20 + 4 ⇒ (17) + 4 = 21
Rokar Init: 1d20 + 2 ⇒ (10) + 2 = 12
Aisha Init: 1d20 + 1 ⇒ (18) + 1 = 19
Orc Init: 1d20 + 0 ⇒ (1) + 0 = 1
Omast Init: 1d20 + 0 ⇒ (20) + 0 = 20


Female Half-Orc Psychic 3 | HP: 17/17 | AC: 11, Touch 11, Flat-Footed 10 | CMD: 12 | Fort: +3, Reflex: +4, Will: +4 | Init: +1 | Perception +5, Darkvision 60 ft. | Phrenic Points: 2/3 | 1st-level: 2/6

Aisha growls and channels her power again, sending a second pyschic energy burst at the nearest orc's mind while she ducks back behind the rest of the group.

Great thing about spontaneous casters. I can keep trying. Another lesser confusion. I want to see if I can get these guys swinging at each other.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Aisha tries to ensorcell another of the orcs. The dull-witted creature comes to an immediate halt and begins to babble incoherently. The others quickly move into position and ready themselves for the assault. The orcs close in and are swiftly cut down by the waiting companions. The others keep coming, undaunted by the demise of their allies.

Dice Rolls:
Will save: 1d20 - 1 ⇒ (16) - 1 = 15
Confusion: 1d100 ⇒ 43

Omast Attack: 1d20 + 8 ⇒ (12) + 8 = 20 Damage: 2d6 + 4 ⇒ (2, 1) + 4 = 7
Milani Attack: 1d20 + 4 ⇒ (15) + 4 = 19 Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Rokar Attack: 1d20 + 4 ⇒ (12) + 4 = 16 Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Norsaha Attack: 1d20 + 6 ⇒ (15) + 6 = 21 Damage: 1d10 + 3 ⇒ (8) + 3 = 11


Male Halfling Rogue (Vexing Dodger) / 3

Corric will climb up as fast as he can scramble, onto a barricade, trying to get a better line of sight, and also stay clear of any angry enemy's melee attack. He does this stealthily, hoping to get a sneak attack off later.

Stealth: 1d20 + 10 ⇒ (1) + 10 = 11
Climb: 1d20 + 7 ⇒ (2) + 7 = 9

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Party is up!


Female Half-Orc Psychic 3 | HP: 17/17 | AC: 11, Touch 11, Flat-Footed 10 | CMD: 12 | Fort: +3, Reflex: +4, Will: +4 | Init: +1 | Perception +5, Darkvision 60 ft. | Phrenic Points: 2/3 | 1st-level: 2/6

"Do we have more of a plan? Because there are a lot of them!" She sends random thoughts and flashes toward another orc, trying to stop him in his tracks.

Daze on another orc. DC 15 will save.


Male Halfling Rogue (Vexing Dodger) / 3

"I'm going to try and catch em unawares" Corric annouces, still trying to heft himself up.


Female
Quick Stats:
Init +1, HP 9/18 Senses darkvision (60 ft.); Per +3 aura of good, AC20, T 11, FF 18 F +5, R +1, W+4, +2 vs. poison, spells, DR1/adamantine CMB 5 CMD 16 (20 vs bullrush) (20 vs trip)
Dwarf Paladin (Stonelord, Warrior of the Holy Light) 2 of Bolka
Quick Skills:
Diplomacy +5, Heal +5, Knowledge (Religion) +5, Linguistics(Giant) +2, Perception +3, Perception (Notice unusual stonework) +5,

Norasha rushed one of the orcs in front of Rokar and Milani, swinging her axe at the raider, seeing an opening the orc warrior's defenses.

Waraxe attack: 1d20 + 6 ⇒ (19) + 6 = 25

Waraxe damage: 1d10 + 3 ⇒ (8) + 3 = 11

Sorry Rokar. But I'm trying to position Norasha so she can cut down some of the logs to roll downhill and crush those orc reinforcements!

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