GM Void Dragon's WotR

Game Master Void Dragon

Current Map


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Male Half-Orc Invulnerable Barbarian 3 |HP 44/44[50/50] | DR/- 1 | AC 19[17](T12/FF17) | CMB +6[8]; CMD 18[20] | Fort +6[8], Ref +3, Will +3[5]| Initiative +2, Perception +6, Sense motive +1

^ -_- every. damn. time. What a moron.


GP | HP 50/50 | AC 16 | T 11 | FF 15 | CMD 17 | Fort +2 | Ref +2 | Will +7 | Init +5 | Perc +14

Hey, don't hate the player, hate the game!


Male Assimar HP 24/24 | AC 21 | T 13 | FF 18 | CMD 14 | Fort +3 | Ref +4 | Will +2 | Init +5 | Perc -1

Harlod whips around, crossbow sliding easily into hand. Approching a window of the house he peers in, wondering what has gone amiss.


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

"Shush you crazy ass.. There could merknerks in here.." Val helps search around once there inside..


Female Elf Wizard (Conjurer) 5/Archmage 1 | AC 16 T 12 FF 14 | HP 35/35 | F +4 R +4 W +6 (+2 vs. enchantments) | CMD 18 | Init +10 | Perc +5

Ophelia opts to wait outside until someone gives the all clear. Her perception/recon skills have always been left much to be desired. The elf recalls the one time she thought she lost her spellbook and spent hours searching the city for it, only to find that she had been carrying under her arm the whole time.


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

Val will cast detect magic before stealthing in..

Stealth: 1d20 + 10 ⇒ (9) + 10 = 19
Perc: 1d20 + 8 ⇒ (12) + 8 = 20


GP | HP 50/50 | AC 16 | T 11 | FF 15 | CMD 17 | Fort +2 | Ref +2 | Will +7 | Init +5 | Perc +14
Ophelia Iestelle Glinathir wrote:
... only to find that she had been carrying under her arm the whole time.

Ha! I do that with my keys every now and then!

"Common Anevia, just open the door!"


Current Map

You hear the silence stretch on for what seems like forever until suddenly a hawk appears right behind Anevia. The creature attempts to slice at her with its talons.

Attack: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

The hawk is able to cut Anevia deeply. She cries out in pain and everyone rushes to react.

Party initiative: 1d20 + 5 ⇒ (7) + 5 = 12
NPC initiative: 1d20 + 2 ⇒ (8) + 2 = 10
Enemy initiative: 1d20 + 3 ⇒ (15) + 3 = 18

Round 1
AC 14, touch 13, flat-footed 12
Enemy; Party; NPC's

The hawk once again tries to tear up Anevia.

Beak: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d4 ⇒ 2
Talon: 1d20 - 2 ⇒ (13) - 2 = 11
Damage: 1d4 ⇒ 2
Talon: 1d20 - 2 ⇒ (12) - 2 = 10
Damage: 1d4 ⇒ 4

It scores one hit on the wounded adventurer.


GP | HP 50/50 | AC 16 | T 11 | FF 15 | CMD 17 | Fort +2 | Ref +2 | Will +7 | Init +5 | Perc +14

I can't understand what exactly is happening in the map Void. Could you clarify it a bit so we know where can we move?


Current Map

Red bricks represent the walls of the house. The bars represent doors and the wood represents flooring. The small white squares represent windows. Where there is a box square that is where there is enough clutter to form difficult terrain.


GP | HP 50/50 | AC 16 | T 11 | FF 15 | CMD 17 | Fort +2 | Ref +2 | Will +7 | Init +5 | Perc +14

Ok, thanks.

Halara moves in, trying to protect Anevia by drawing Attacks from the creature. She tries to move through the eagle's square, ending up at the end of the hallway.
Acrobatics if necessary: 1d20 - 3 ⇒ (3) - 3 = 0


Male Assimar HP 24/24 | AC 21 | T 13 | FF 18 | CMD 14 | Fort +3 | Ref +4 | Will +2 | Init +5 | Perc -1

Went ahead and placed myself by the window I stated I was peering in.
Hearing the cry of pain, Harlod shoots out the window, stepping through into the house.
Window Shot: 1d20 + 3 ⇒ (19) + 3 = 221d8 ⇒ 7

Glass Stats:

Table: Substance Hardness and Hit Points
Substance ||Hardness ||Hit Points
Glass || 1 ||1/in. of thickness


Male Assimar HP 24/24 | AC 21 | T 13 | FF 18 | CMD 14 | Fort +3 | Ref +4 | Will +2 | Init +5 | Perc -1

Arg! I wanted to move there! Cure you Halara! Foiling my action-movie entrance with your action movie combat stumble!


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

Val steps over a bit and enhances her weapon as a swift and attempts to attack twice using arcane mark..

CC: 1d20 + 9 ⇒ (6) + 9 = 15 vs DC 15

Attack 1: 1d20 + 6 ⇒ (6) + 6 = 12
Attack 2: 1d20 + 6 ⇒ (14) + 6 = 20

Damage: 1d6 + 5 ⇒ (5) + 5 = 10


Male Human Fighter (Weaponmaster) 3 (HP 32/32 | AC 19 | T 14 | FF 16 | CMD 19[22] | Fort +5 | Ref +5 | Will +1 | Init +4 | Perc +3)

Nerevost is going to open the door if it's currently closed and take a shot at the bird.

Bow Shot: 1d20 + 6 ⇒ (16) + 6 = 22

-4 from Anevia granting it cover.

Damage: 1d8 + 4 ⇒ (8) + 4 = 12
-Posted with Wayfinder


Female Elf Wizard (Conjurer) 5/Archmage 1 | AC 16 T 12 FF 14 | HP 35/35 | F +4 R +4 W +6 (+2 vs. enchantments) | CMD 18 | Init +10 | Perc +5

Despite her initial hesitance to go inside, Ophelia's good nature eventually wins out after the elf hears Anevia scream in pain. Without missing a beat, Ophelia quickly heads in through the door.

No idea if the Hawk is dead, so...

Upon seeing the creature trying to hurt the injured woman, Ophelia wastes no time in throwing a blog of acid at it.

Acid Splash: 1d20 + 1 + 2 - 4 ⇒ (14) + 1 + 2 - 4 = 13
Acid Splash Damage: 1d3 ⇒ 1


Current Map

Neverost's arrow will kill it, but you can have a readied action to fire that acid splash so it could hit this new foe.

The hawk that was there dies from the arrow that Neversot fired. It disappears in a puff of smoke. Anevia breaths a sigh of relief, but before she can do much more than put her bow away and pull out her sword another hawk appears and strikes at her.

Bite: 1d4 + 3 ⇒ (4) + 3 = 7
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

The hawk is unfortunately unable to hit Anevia now that she has her sword out.

Round 2
AC 14, touch 13, flat-footed 12
Enemy; Party; NPC's

Combat:

Hawk 2: 3 damage


Male Half-Orc Invulnerable Barbarian 3 |HP 44/44[50/50] | DR/- 1 | AC 19[17](T12/FF17) | CMB +6[8]; CMD 18[20] | Fort +6[8], Ref +3, Will +3[5]| Initiative +2, Perception +6, Sense motive +1

Haha that map is confusing me a bit too. Since when are walls 5ft thick lol

Round 1
Thorst runs into the house when he hears the signs of struggle and the bird. When it disappears in a puff he assumes that someone else is sending these birds to attack them so he runs upstairs.

Round 2
Attack whatever is upstairs if there is something/someone


Male Human Fighter (Weaponmaster) 3 (HP 32/32 | AC 19 | T 14 | FF 16 | CMD 19[22] | Fort +5 | Ref +5 | Will +1 | Init +4 | Perc +3)

Nerevost will pull two more shots at the new hawk.

Rapid Shot: 1d20 + 5 ⇒ (12) + 5 = 17

Damage: 1d8 + 4 ⇒ (4) + 4 = 8

Rapid Shot: 1d20 + 5 ⇒ (10) + 5 = 15

Damage: 1d8 + 4 ⇒ (3) + 4 = 7

-Posted with Wayfinder


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

Val attempts to chop twice at the new threat.. Seeing the other go up in smoke she realizes these are summoned creatures.. "There's a summoner around here somewhere.."

Conc: 1d20 + 9 ⇒ (13) + 9 = 22 vs DC 15

Attack 1: 1d20 + 6 ⇒ (18) + 6 = 24
Attack 2: 1d20 + 6 ⇒ (14) + 6 = 20

Confirm 1: 1d20 + 6 ⇒ (11) + 6 = 17

Dam 1: 1d6 + 5 ⇒ (1) + 5 = 6
Dam 2: 1d6 + 5 ⇒ (3) + 5 = 8
Crit: 1d6 + 5 ⇒ (3) + 5 = 8


Current Map

Neversot's two arrows slay the bird and this one also disappears in a puff of smoke.

Valkyrie you may change your actions based on the fact that the bird will be dead.

Thorst rushes upstairs, but he doesn't see anything there.


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

Val will move to search the rooms below.. The summoner must have line of sight to place the birds so it must be close.. She'll cast detect magic as well...

Perc: 1d20 + 8 ⇒ (18) + 8 = 26


Female Elf Wizard (Conjurer) 5/Archmage 1 | AC 16 T 12 FF 14 | HP 35/35 | F +4 R +4 W +6 (+2 vs. enchantments) | CMD 18 | Init +10 | Perc +5

Ophelia carefully moves past Anevia and intently listens for any noise coming from upstairs.

Perception: 1d20 + 4 ⇒ (5) + 4 = 9


Male Half-Orc Invulnerable Barbarian 3 |HP 44/44[50/50] | DR/- 1 | AC 19[17](T12/FF17) | CMB +6[8]; CMD 18[20] | Fort +6[8], Ref +3, Will +3[5]| Initiative +2, Perception +6, Sense motive +1

"Nothing up here." he calls down before returning downstairs to check the rest of the house.


Female Elf Wizard (Conjurer) 5/Archmage 1 | AC 16 T 12 FF 14 | HP 35/35 | F +4 R +4 W +6 (+2 vs. enchantments) | CMD 18 | Init +10 | Perc +5

"Thorst says that upstairs is clear," Ophelia relays to the others.


Male Assimar HP 24/24 | AC 21 | T 13 | FF 18 | CMD 14 | Fort +3 | Ref +4 | Will +2 | Init +5 | Perc -1

Harlod moves in and heals the eagle wounds on Anevia.
Cure Light Wounds: 1d8 + 3 ⇒ (6) + 3 = 9


GP | HP 50/50 | AC 16 | T 11 | FF 15 | CMD 17 | Fort +2 | Ref +2 | Will +7 | Init +5 | Perc +14
Harlod McSavrock wrote:
Arg! I wanted to move there! Cure you Halara! Foiling my action-movie entrance with your action movie combat stumble!
Halara wrote:
Hey, don't hate the player, hate the game!

Since Harlod is healing Anevia, Halara moves outside to protect Avarshinial and Natasha (yes, Horgus is out of her intentions). She keeps watch while the others search the place.

Perception: 1d20 + 12 ⇒ (12) + 12 = 24


Current Map

@Val: where are you detecting magic?

None can seem to hear or see anything out of the ordinary. In fact you all remember that the birds seemed to appear out of nowhere with no sound before their arrival.


GP | HP 50/50 | AC 16 | T 11 | FF 15 | CMD 17 | Fort +2 | Ref +2 | Will +7 | Init +5 | Perc +14

We detect Magic on the whole house, given time.

"Anevia, do we miss anything? Do you know what were they after?"


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

I moved myself into a room.. Ill detect there..


Male Assimar HP 24/24 | AC 21 | T 13 | FF 18 | CMD 14 | Fort +3 | Ref +4 | Will +2 | Init +5 | Perc -1

With a handwave, Harlod begins detecting magic as well.


Female Elf Wizard (Conjurer) 5/Archmage 1 | AC 16 T 12 FF 14 | HP 35/35 | F +4 R +4 W +6 (+2 vs. enchantments) | CMD 18 | Init +10 | Perc +5

Ophelia will start using Detect Magic as well.


Male Human Fighter (Weaponmaster) 3 (HP 32/32 | AC 19 | T 14 | FF 16 | CMD 19[22] | Fort +5 | Ref +5 | Will +1 | Init +4 | Perc +3)

Nerevost is just holding a readied action to shoot at the next hostile target to appear.

-Posted with Wayfinder


Male Half-Orc Invulnerable Barbarian 3 |HP 44/44[50/50] | DR/- 1 | AC 19[17](T12/FF17) | CMB +6[8]; CMD 18[20] | Fort +6[8], Ref +3, Will +3[5]| Initiative +2, Perception +6, Sense motive +1

Not to be left out, Thorst will start detecting magic as well.

Oh wait...


Male Assimar HP 24/24 | AC 21 | T 13 | FF 18 | CMD 14 | Fort +3 | Ref +4 | Will +2 | Init +5 | Perc -1

I cast Summon Game Master I...


Current Map

A successful casting of Summon Game Master!

From Harold and Opelhia I will need to know the direction that you are casting detect magic in.

Result's of Valkyrie's dectect magic:

You cannot detect any magic in this room.

Anevia thanks Harold for his healing and also readies her rapier in case something appears. Avarshinal begins muttering a summoning spell. The room remains quiet for this round.

Round 3
Enemy; Party; NPC's


GP | HP 50/50 | AC 16 | T 11 | FF 15 | CMD 17 | Fort +2 | Ref +2 | Will +7 | Init +5 | Perc +14

"There must be someone invisible here!"


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

"Well if all they can do is summon whimpy eagles than they are of no worry to us anyhow.. Anevia were you looking for anything particular here or should we head to the a!%*$%@s place?"


Female Elf Wizard (Conjurer) 5/Archmage 1 | AC 16 T 12 FF 14 | HP 35/35 | F +4 R +4 W +6 (+2 vs. enchantments) | CMD 18 | Init +10 | Perc +5

Reasoning that the odds of an invisible entity standing right in front of her are low (one of her companions did just travel upstairs without any problem), Ophelia aims her Detect Magic at the door to her northwest, opening it if possible.


Male Assimar HP 24/24 | AC 21 | T 13 | FF 18 | CMD 14 | Fort +3 | Ref +4 | Will +2 | Init +5 | Perc -1

Lacking the map (gogo mobile devices) i am detecting magic away from the window by which I enetered the house by. If i detected magic in that direction i focus down, if not i sweep upstairs.
Harlod continues sweeping the house for magic.


Current Map

Result of Opehlia's detect magic:

You don't detect any magic in your cone's area.

Result of Harlod's Detect magic:

You do detect magic in your cone's area. You cannot ell in which square it is in this round but you will in the next as long as you focus on detecting for magic.

Another bird will appear next to Anevia but several people will lash out at it. One being Anevia herself.

Aneiva's attack: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Anevia's attack will not hit the bird.
AC 14, touch 13, flat-footed 12

I will wait on the others readied attacks before having the bird attack.


Male Assimar HP 24/24 | AC 21 | T 13 | FF 18 | CMD 14 | Fort +3 | Ref +4 | Will +2 | Init +5 | Perc -1

Is it over 9000?
Harlod ignores the fluttering bird, focusing down on the aura's he detects while raising his crossbow slightly to reload it.


GP | HP 50/50 | AC 16 | T 11 | FF 15 | CMD 17 | Fort +2 | Ref +2 | Will +7 | Init +5 | Perc +14

Halara is outside protecting the other two ladies and the elf.


Male Human Fighter (Weaponmaster) 3 (HP 32/32 | AC 19 | T 14 | FF 16 | CMD 19[22] | Fort +5 | Ref +5 | Will +1 | Init +4 | Perc +3)

Nerevost Readied shot goes off.

Shot: 1d20 + 10 ⇒ (1) + 10 = 11

Damage: 1d8 + 4 ⇒ (7) + 4 = 11

-Posted with Wayfinder


GP | HP 50/50 | AC 16 | T 11 | FF 15 | CMD 17 | Fort +2 | Ref +2 | Will +7 | Init +5 | Perc +14

Wake up! Make a post a kill the summonator!


Male Half-Orc Invulnerable Barbarian 3 |HP 44/44[50/50] | DR/- 1 | AC 19[17](T12/FF17) | CMB +6[8]; CMD 18[20] | Fort +6[8], Ref +3, Will +3[5]| Initiative +2, Perception +6, Sense motive +1

Thorst comes back in to see what the commotion is about and sees another bird trying to attack Anevia. Without even pausing to even bring his weapon up (which is rather too big to comfortably skewer a bird with anyway) he punches it.

Power Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d3 + 5 ⇒ (1) + 5 = 6


Current Map

The bird remains and begins to attack Anevia again.

Bite: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Talon 1: 1d20 - 1 ⇒ (9) - 1 = 8
Damage: 1d4 ⇒ 1

Talon 2: 1d20 - 1 ⇒ (2) - 1 = 1
Damage: 1d4 ⇒ 2

The bite connects and draws more blood from Anevia.

Round 4
AC 14, touch 13, flat-footed 12
Enemy; Party; NPC's

Harold's continuing of detect magic:

You detect conjuration magic coming from the square of the bird, divination magic from Opehila's square, and illusion magic from the square right next to her.


Male Assimar HP 24/24 | AC 21 | T 13 | FF 18 | CMD 14 | Fort +3 | Ref +4 | Will +2 | Init +5 | Perc -1

Harlod cries out, Ware Opehila! and gestures with his hand to create water in the square where he detect illusion magicks! I believe I've found our summoner!

6 gallons of water dump down into that square thinned out in a manner that would, "creating a downpour or filling many small receptacles."


Male Human Fighter (Weaponmaster) 3 (HP 32/32 | AC 19 | T 14 | FF 16 | CMD 19[22] | Fort +5 | Ref +5 | Will +1 | Init +4 | Perc +3)

Nerevost takes a shot at the water dumped Square.

Shot: 1d20 + 10 ⇒ (12) + 10 = 22

Concealment Roll: 1d100 ⇒ 78

Damage: 1d8 + 5 ⇒ (1) + 5 = 6

-Posted with Wayfinder


Female Elf Wizard (Conjurer) 5/Archmage 1 | AC 16 T 12 FF 14 | HP 35/35 | F +4 R +4 W +6 (+2 vs. enchantments) | CMD 18 | Init +10 | Perc +5

As the water pours down, Ophelia quickly hops back with a surprised "Eep!" While a bit fearful of nearly running into the enemy, the elf instinctively falls back on decades of training. She swiftly recalls the best way to fight an invisible foe and throws a burst of Glitterdust in the same direction.

Five foot step away from the square with the summoner and throwing Glitterdust in that area.

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