GMTrex's Kingmaker Campaign

Game Master Andrew Trexler

The Marchlands | Tactical Map | Strategic Map | Handouts | Quests | People Places Things | Campaign Tracking


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(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Would you entertain a Linquistics check to come up with basic words like "stop" "friend" "help"? Zed, you're the best equipped here. Actually, Zed! Summon a Lantern Archon and have it talk. We won't have long, but we'll have a few moments!


Zed moves quickly and summons forth a Lantern Archon. Quickly he instructs it to speak with the giant. "Tell it that we mean him no harm. We want to help if he's willing to BE helped. Now, quickly find out what he needs."


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

The giant tightens his grip on his club as the archon appears. That changes slightly to a confused grunt once the archon begins speaking to him, and he lowers the club a few inches. He gives a gnashing, guttural reply with halting words.

The archon translates. "Munguk has depleted his supply of moonshine and is looking for blue wolfberries to make more. He also asks if you are edible and whether you have seen any suitable mates for him."


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

"We are NOT edible. Poison. No mates, happy to look."

Nature: 1d20 + 9 ⇒ (15) + 9 = 24 Taranis thinks about whether or not he's seen blue wolfberries.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

The giant simply grunts at the translation.

Taranis:
You have not seen any blue wolfberries, as they are not in season. Munguk is wasting his time looking for them.


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

"Quick, the berries come when the weather turns. We'll help him when its time. Remember, we don't taste good."


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Munguk grunts again, not moving from his stand athwart the path.


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Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

"I am seeing someone at the moment. Is nobody else interested in being his mate? Unrak, in the short time I have known Munguk, I feel like the two of you would get along well. Are you not interested?" Augrym says, completely straight faced without a hint of humour. He is genuinely interested in making a match.


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Speaking quickly before the archon winks out, "We promise to help. Remember our faces. If you let us past, we'll find a mate and berries as soon as possible."


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

The archon disappears after translating. The giant still does not move, but there is nothing stopping you from going around.


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Maintaining a friendly and non-threatening posture, the party moves past:
"Zed, if you know any words, tell him that we will help him when next we find him."
Zed guesses: Linguistics: 1d20 + 10 ⇒ (15) + 10 = 25


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

The giant watches you circle around and eventually goes back to licking his broken jar.

What now?


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

WEST


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

3d100 ⇒ (19, 2, 54) = 75

The Huntsmen give the giant a wide berth and proceed west, making camp a couple of miles away. On [color=teal]17th Gozran[/color] they continue, eventually reaching the edges of the southern Narlmarches and entering the shade of the trees.

Not long afterwards, there is a curious moment when the whole world suddenly becomes dark, but only for an instant. And then there is the strange, beating rhythm of the wind. Augrym gasps and gives a sudden shout, pointing at a massive winged beast bearing down on you from the sky!

Arcana to identify.

Initiative!:

Augrym: 1d20 + 4 ⇒ (18) + 4 = 22 +2 if Surprise
Marc: 1d20 + 4 ⇒ (9) + 4 = 13
Taranis: 1d20 + 2 ⇒ (1) + 2 = 3
Unrak: 1d20 + 3 ⇒ (1) + 3 = 4
Zed: 1d20 + 8 ⇒ (15) + 8 = 23
Hostiles: 1d20 + 2 ⇒ (8) + 2 = 10

Round I
1. Zed, Augrym, Marc
2. ???
3. Unrak, Taranis


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

Arcana: 1d20 + 12 ⇒ (17) + 12 = 29

”I know this beast! It is a...”Trex to fill in this blank and then surprise us with some helpful info.

Study the new opponent, activate my Stag Helm and ready an action to shoot it when it gets within 50ft.

attack: 1d20 + 9 ⇒ (16) + 9 = 251d4 + 3 + 2d6 ⇒ (2) + 3 + (6, 5) = 16


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Augrym readily identifies the creature as a manticore, a great magical beast with a lion's body and a dragon's wings. Manticores have spiked tails; these spikes can be flung great distances and regrow over time.

The half-orc readies his bow.

Round I
1. Zed, Augrym (readied), Marc
2. ???
3. Unrak, Taranis


AC: +13, T: +11, FF: +12 | Fort +2 / Reflex: 4 / Will: +6 (+2 vs. Ench.) | Max HP: 33 | Character Sheet | Tactical Map | TCELES B HSUP | Quests

    Round the First
  • Current HPs: Max

Zed casts Glitterdust with a flourish and an almost imperceptible crunching sound as he crushes a few small flakes of micah and spreads the remnants in an arc towards the manticore!


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Will: 1d20 ⇒ 18 SUCCESS

Gilded but otherwise unaffected, the manticore continues its course.

Round I
1. Zed, Augrym (readied), Marc
2. Manticore
3. Unrak, Taranis


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

Is there a way to cast Glitterdust without a flourish?


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Unicorns can fart glitterdust.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16
Augrym Ko’Charr wrote:
Is there a way to cast Glitterdust without a flourish?

Only with the Still Spell feat.


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(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging
GMTrex wrote:
Augrym Ko’Charr wrote:
Is there a way to cast Glitterdust without a flourish?
Only with the Still Spell feat.

Or a unicorn butt.

Grand Lodge

Male Human Male Warpriest 8 (HP: 62/62), Init: +4, AC: 22 T: 12, FF: 20, Perception +6, F: +8, R: +5, W: +11, CMB: +8, CMD: 23

Marc unslings his long bow says a quick prayer to Eastil and lets the arrow fly on the beast

draw weapon, using fervor to cast divine favor, attack with composite longbow

attack!: 1d20 + 9 ⇒ (3) + 9 = 12
damage?: 1d8 + 6 ⇒ (2) + 6 = 8


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Marc's shot goes well wide. The manticore swings north and flicks its spiked tail at the party!

Spike @ Augrym: 1d20 + 10 ⇒ (18) + 10 = 28 HIT Damage: 1d6 + 7 ⇒ (5) + 7 = 12
Spike @ Unrak: 1d20 + 10 ⇒ (10) + 10 = 20 HIT Damage: 1d6 + 7 ⇒ (2) + 7 = 9
Spike @ Marc: 1d20 + 10 ⇒ (4) + 10 = 14 MISS
Spike @ Zed: 1d20 + 10 ⇒ (20) + 10 = 30 THREAT Confirm: 1d20 + 10 ⇒ (15) + 10 = 25 CONFIRMED Damage: 2d6 + 14 ⇒ (1, 1) + 14 = 16

Augrym fires off a reply that sticks in the manticore's hide!

Round I
1. Zed (11/27 hp), Marc, Augrym (38/50 hp)
2. Manticore (16 dmg)
3. Unrak (56/65 hp), Taranis

Round II
1. Zed (11/27 hp), Marc, Augrym (38/50 hp)
2. Manticore (16 dmg)
3. Unrak (56/65 hp), Taranis


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

"Zed, Augrym, can it keep doing that?!" Taranis awaits an answer.

If yes, he'll cast Barkskin on himself.

If no or no answer, he'll cast it on Toth.


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Perception: 1d20 + 11 ⇒ (6) + 11 = 17


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Taranis spots many more spikes in the manticore's tail, and a few missing, but does not get a good enough look to count.

Round I
1. Zed (11/27 hp), Marc, Augrym (38/50 hp)
2. Manticore (16 dmg)
3. Unrak (56/65 hp), Taranis

Round II
1. Zed (11/27 hp), Marc, Augrym (38/50 hp)
2. Manticore (16 dmg)
3. Unrak (56/65 hp), Taranis


M Human Bloodrager 10 HP 115/115(145/145) AC 25(23) Rage 21/21 F 14 R 10 W 9 Init +7
Raging FA:
[dice=Attack]d20+15[/dice] [dice=Damage]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+18[/dice]
Spells L1:3/3 L2:1/2; L3 2/2

Unrak pulls out his crossbow and fires

attack: 1d20 + 7 ⇒ (15) + 7 = 22
damage: 1d10 ⇒ 1 <--MOST impressive...


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

The manticore barely even notices the bolt...

Round II
1. Zed (11/27 hp), Marc, Augrym (38/50 hp)
2. Manticore (17 dmg)
3. Unrak (56/65 hp), Taranis


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

Augrym, pulling a spike from his shoulder...
"Yes, good leader brother friend Taranis. It can most certainly shoot more spikes."

He takes aim and repeats his previous attack but adds Bane to his weapon.
attack: 1d20 + 10 ⇒ (13) + 10 = 231d4 + 5 + 2d6 + 2d6 ⇒ (1) + 5 + (2, 6) + (3, 1) = 18


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Augrym sinks another arrow in the manticore's flank.

Round II
1. Zed (11/27 hp), Marc, Augrym (38/50 hp)
2. Manticore (35 dmg)
3. Unrak (56/65 hp), Taranis


Zed keeps things focused, and launches a trio of magic missiles at the foe! MM: 3d4 + 3 ⇒ (1, 4, 1) + 3 = 9


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Zed's bolts punch into the manticore.

Round II
1. Zed (11/27 hp), Marc, Augrym (38/50 hp)
2. Manticore (40 dmg) (minor correction from Augrym's damage)
3. Unrak (56/65 hp), Taranis

Grand Lodge

Male Human Male Warpriest 8 (HP: 62/62), Init: +4, AC: 22 T: 12, FF: 20, Perception +6, F: +8, R: +5, W: +11, CMB: +8, CMD: 23

Marc takes aim at the manticore and lets loss:
attack!: 1d20 + 9 ⇒ (17) + 9 = 26
damage?: 1d8 + 6 ⇒ (2) + 6 = 8


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Marc adds another arrow to the mix! The manticore continues northeast and flicks its tail again! Zed takes a spike in the chest and crumples to the ground.

Spike @ Augrym: 1d20 + 10 ⇒ (3) + 10 = 13 MISS
Spike @ Marc: 1d20 + 10 ⇒ (18) + 10 = 28 HIT Damage: 1d6 + 7 ⇒ (2) + 7 = 9
Spike @ Unrak: 1d20 + 10 ⇒ (8) + 10 = 18 HIT Damage: 1d6 + 7 ⇒ (5) + 7 = 12
Spike @ Zed: 1d20 + 10 ⇒ (20) + 10 = 30 THREAT Confirm: 1d20 + 10 ⇒ (20) + 10 = 30 CONFIRMED Damage: 2d6 + 14 ⇒ (3, 1) + 14 = 18

Round II
1. Zed (-7/27 hp, prone, unconscious, dying), Marc (29/38 hp), Augrym (38/50 hp)
2. Manticore (48 dmg)
3. Unrak (44/65 hp), Taranis

Round III
1. Zed (-7/27 hp, prone, unconscious, dying), Marc (29/38 hp), Augrym (38/50 hp)
2. Manticore (48 dmg)
3. Unrak (44/65 hp), Taranis

Grand Lodge

Male Human Male Warpriest 8 (HP: 62/62), Init: +4, AC: 22 T: 12, FF: 20, Perception +6, F: +8, R: +5, W: +11, CMB: +8, CMD: 23

Marc sees zeb goes down and does his best to heal the group...

channel positive: 2d6 ⇒ (5, 1) = 6

at least zeb stops bleeding out


AC: +13, T: +11, FF: +12 | Fort +2 / Reflex: 4 / Will: +6 (+2 vs. Ench.) | Max HP: 33 | Character Sheet | Tactical Map | TCELES B HSUP | Quests

Zed has 33 HP max... I forgot to update the header when we leveled up to 5. Just fixed it.
So round 1 was 33 - 16 = 17
Round 2 was 17 - 18 = -1
Plus healing: -1 + 6 = 5
...And stop rolling 20s dude!


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

attack: 1d20 + 10 ⇒ (18) + 10 = 281d4 + 5 + 2d6 ⇒ (4) + 5 + (4, 2) = 15

Augrym fires another bolt that finds its way home.

"I do not care for this creature. He does not fight in a way that shows courage. Fighting at range is for wizards and for weak willed rangers. No offence, magical friend Zed. You should find a safe spot."

Augryms steps closer to the now prone wizard hoping to take a spike for his fallen friend.


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Taranis begins a complex spell to summon an ally from Nature herself! He orders Toth to guard Zed.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

@ Zed: thanks! Stabilize: 1d20 ⇒ 13 Stable

Marc comes to Zed's aid while Taranis summons help. Augrym tries to take care of business, lodging yet another arrow in the manticore.

Round II
3. Unrak (50/65 hp), Taranis

Round III
1. Zed (5/33 hp, prone), Marc (35/38 hp), Augrym (44/50 hp)
2. Manticore (63 dmg)
3. Unrak (50/65 hp), Taranis


M Human Bloodrager 10 HP 115/115(145/145) AC 25(23) Rage 21/21 F 14 R 10 W 9 Init +7
Raging FA:
[dice=Attack]d20+15[/dice] [dice=Damage]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+18[/dice]
Spells L1:3/3 L2:1/2; L3 2/2

Sorry for the delay for such a stupid action, but...

Unrak reloads his gigantic crossbow. FRA


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

The manticore swings east, hurling another volley -- all at Augrym, hoping to take out the one threat to it getting a meal.

Spike @ Augrym: 1d20 + 10 ⇒ (4) + 10 = 14 MISS
Spike @ Augrym: 1d20 + 10 ⇒ (5) + 10 = 15 MISS
Spike @ Augrym: 1d20 + 10 ⇒ (7) + 10 = 17 HIT Damage: 1d6 + 7 ⇒ (6) + 7 = 13
Spike @ Augrym: 1d20 + 10 ⇒ (14) + 10 = 24 HIT Damage: 1d6 + 7 ⇒ (6) + 7 = 13

But the beast only scores a pair of hits. It looks to flee from the Huntsmen's hail of arrows!

Round III
3. Unrak (50/65 hp), Taranis

Round IV
1. Zed (5/33 hp, prone), Marc (35/38 hp), Augrym (18/50 hp)
2. Manticore (63 dmg)
3. Unrak (50/65 hp), Taranis


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Taranis finishes his spell, summoning forth a dire bat! The bat appears right next to the manticore and bites at the beast that thing has to be close to death.

Bite: 1d20 + 7 ⇒ (14) + 7 = 21 for DMG: 1d8 + 7 ⇒ (5) + 7 = 12

Taranis and Toth holding for status check.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Indeed, the conjured chiropteran bites hard enough that the rain of blood from the manticore is too much. The great beast crashes to the earth.

For slaying the powerful manticore, each Huntsman earns 480 XP!

After catching your breath, you press on for another hour or so before deciding to make camp. Nothing bothers you in the night, and the morning of [color=teal]18th Gozran[/color] greets you with the melodic cacophony of birdsong. What now?


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Let's map!


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

Augrym prepares his mapping equipment.

”I am, again, in need of healing. I am a drain on our resources. As we fight more and more powerful beasts, I am needing to improve on my defences. I shall work on this Huntsmen. To be less of a bane and more of a boon.”


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

The Huntsmen take the next two days to map this section of the Narlmarches. As you gather to discuss your next move on the morning of [color=teal]20th Gozran[/color], a sudden shout interrupts you.

"Oh, you there!" The cry is desperate. A couple burst into your campsite, both dressed in simple, homespun clothes and bearing no weapons of any kind. A tumble of pleas erupt from the pair.

"Help us!" the woman cries.

"We can't find 'im!" the man shouts.

"Our son!"

"Have ye seen 'im? Have ye? Please!"

"He's been missin' three days!"

"Can't find 'im anywhere!"

"Help us!"

"Please!"


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

"Yes. Yes we can help. Calm yourselves and give us details. What has happened?" Diplomacy: 1d20 + 13 ⇒ (18) + 13 = 31


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

"Alright, alright..." the couple each take a deep breath... then continue at the same frantic pace.

"Our son!"

"Tig!"

"He's missing!"

"Three days!"

"We live by the Candlemere!" the woman explains.

"Our little farm! Carrots, mostly," the man adds.

"Our Tig loves finding snakes!"

"And bugs!"

"And frogs!"

"But he's always home fer dinner!"

"But now he's gone!"

"Three days!"

"We have to find him!"

"Please!"


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

"Come, let us help. Do you have anything of his on you? We may have some magical assistance we can lend. It will also help Toth her track."

Beyond agreeing to help, what mechanical choices would you need from us GM?

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