GM Tektite's PFS #05-22 Scars of the Third Crusade (Inactive)

Game Master Hawkwen Agricola

Dawnton

MAP


1 to 50 of 136 << first < prev | 1 | 2 | 3 | next > last >>

dot

Liberty's Edge

Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

Freedom is the only way dot.

Scarab Sages

Male Human Exiled Blood Lord 6 | HP 45/45 temp: 10/10 | AC 15 T 11 FF 14 | CMD 17 | F+5 R+2 W+3 (+1 fear) | Init +1 | Perc -1 | command 6/6 | touch 6/6 | bond 0/1

Undead dot.

Grand Lodge

Stats:
  • 30/33 HP
  • AC: 17, FF: 13, T: 17
  • F: +5, R +8, W+6
  • Per: +10, SM: +6
  • Init +12
  • 55ft Move Speed
  • Ki Pool used: 1/4
  • Elf Zen Archer 5

    Figuring out tier dot. This is my high tier Rep.


    You've all traveled been to dispatched to Nerosyan to meet with Venture-Captain Jorsal of Lauterbury.

    Venture-Captain Jorsal of Lauterbury is stoic yet shows signs of exhaustion as he strides into the room and places a piece of paper on the table. “Pathfinders, some weeks ago we received this letter from an anonymous source, advising us of the discovery of a Sarkorian site in rural Mendev, near the village of Dawnton. We sent three Pathfinders to perform an initial investigation." He pauses, sighing loudly.

    “Word came to us two days ago that the entire team has been arrested for murder and is scheduled to be hanged in seven days’ time. I would appreciate your traveling to Dawnton, investigating the crimes, and finding any evidence necessary to clear their names.”

    He pauses for a moment, as if gathering his will or holding back strong emotion. “As much as it grieves me to think this possible, you may find evidence that implicates our comrades. If they are guilty of this crime, let them hang. It’s justice of a sort, and we must all remember that we are guests in Mendev and subject to all its laws. Your predecessors’ reputation has tarnished the Pathfinders’ name in Dawnton, so I recommend you not travel and investigate openly as Pathfinders agents."

    He frowns in thought. “Be careful,” he recommends, “and remember that three comrades are relying on you.”

    Liberty's Edge

    Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

    "Sounds like a set-up to me. Well time to do some Andoran work. Any idea where to start looking?"

    Scarab Sages

    Male Human Exiled Blood Lord 6 | HP 45/45 temp: 10/10 | AC 15 T 11 FF 14 | CMD 17 | F+5 R+2 W+3 (+1 fear) | Init +1 | Perc -1 | command 6/6 | touch 6/6 | bond 0/1

    Internet fixed! Yeah, I'm back! Well, for now at least. I think I've got something going on this Saturday. Can't remember what, really should have put it in my calender. Oh well.

    "I agree," the hooded Garundi man says, his large scythe towering over his head, the hand holding it pale and covering in gaudy rings of fine quality. "I am Khamul, by the way. I do not think I have traveled with you before." He offers his other bejeweled hand to Rayne and any others who stumble in. "I was once a Blood Lord of Geb until my disagreement with their. . . apotheosis," Khamul spits the word in disgust, "of undeath caused me to seek asylum in Osirion, where Venture-Captain Norden Balentiir took me in as an agent of the Sothis Lodge."

    Looking to the Mendevian Venture-Captain, he intones, "Be reassured, though, that the talents for the necromantic art that I developed in Geb are used only for good and to advance the goals of the Society. Fight fire with fire, so to speak."

    Finally turning to Rayne after the briefing, Khamul agrees, "I believe you are correct. It certainly sounds like a setup. But we should keep our minds clear until we get to Dawnton and gather some actual evidence. I am ready for the journey whenever you are."

    Liberty's Edge

    Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

    "So you still enslave people's corpses?" Rayne says losing his usually cheerful demeanor for the time being.

    Sovereign Court

    Male Human Bard 3 HP(24/24) | F +2 R +6 W+3 | AC17 CMD 16

    Artemis is a slim dapper man with jet black hair that is pulled back and falls just short of his shoulders. He wears finery of royal blue and gold representing his house. He also carries a small array of weapons, but none of them look nearly as costly as the clothing or jewelry he is wearing.
    "Well met Sirs. I am Lord Artemis Del'Sol." Artemis says while taking a closer look at his comrades. He then directs a look at Jorsal. "It appears that the organization still has not learned that you cannot throw muscle heads at every problem to make it go away. This crew does look more suited to tact and discretion though. Who are these comrades of ours we search for?"

    Scarab Sages

    Male Human Exiled Blood Lord 6 | HP 45/45 temp: 10/10 | AC 15 T 11 FF 14 | CMD 17 | F+5 R+2 W+3 (+1 fear) | Init +1 | Perc -1 | command 6/6 | touch 6/6 | bond 0/1
    Rayne Deverin wrote:
    "So you still enslave people's corpses?" Rayne says losing his usually cheerful demeanor for the time being.

    "I try to avoid it if at all possible, but yes, I do know how to do such things."

    Liberty's Edge

    Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

    "Cooperate, explore, report." Rayne mutters to himself.

    Grand Lodge

    Stats:
  • 6/11 HP
  • AC: 16, FF: 12, T: 14
  • F: +4, R +1, W+3
  • Per: +1, SM: +1
  • Init +2
  • Effects: None
  • Arcane Pool 3/3
  • Human (Tien) Magus (Bladebound) 1

    A knock at VC of Launterbury's the ever-familiar Tien-Min teenager. However, he now wears a chain shirt and backpack of traveling gear.

    "Ah, I apologize" the still-quite-accent-having boy states as he bows to the group, "I could not find Launterbury on a map! I am Toshi Ibi, and I apologize again for lateness! What did I miss?"

    -Posted with Wayfinder


    Jorsal says. "The Pathfinders were Corwin Burke, a male halfling ranger, Torum Grunsch, a male dwarf cleric and Dakota Spire, a female dwarf fighter. The trip to Dawnton should take you about three days by horse, I can lend you mounts, if needed." He says grimly. "Any other questions?"

    KN: local (gather info) / Diplomacy DC 10:
    Dawnton is a small village at the crossroads of the local trade highway and the Setian River, a tributary of the Egelsee. It has a small permanent population, but swells to many times its size on festival days and during the harvest.

    KN: local (gather info) / Diplomacy DC 15:
    As with many small villages in the region, Dawnton has become distrustful of strangers since the fall of Kenabres. This distrust is especially virulent toward tieflings and others with demonic roots, influence, or appearance.

    KN: local (gather info) / Diplomacy DC 20:
    Tobias Luin is both the village’s sheriff and mayor. Local opinion holds that he is fair to the point of being soft. It is unusual that he would hold an execution, but local law calls for a vote of the citizenry to decide the fate of those guilty of capital crimes.

    KN: local (gather info) / Diplomacy DC 25:
    There are rumors of similar brutal crimes in other villages near Dawnton. When a guilty party was found in those cases, execution was always the result.

    Liberty's Edge

    Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

    Diplo: 1d20 ⇒ 8

    "Nope."

    Sovereign Court

    Male Human Bard 3 HP(24/24) | F +2 R +6 W+3 | AC17 CMD 16

    Diplomacy 1d20 + 9 ⇒ (7) + 9 = 16
    Knowledge (Local) 1d20 + 6 ⇒ (1) + 6 = 7
    "Well from what I have heard of the area, Dawnton isn't very fond of outsiders. Especially those with a strange appearance. The bunch of shorties that went in before us probably did something that set them off in that regard." Artemis shares with the group.

    Grand Lodge

    Stats:
  • 6/11 HP
  • AC: 16, FF: 12, T: 14
  • F: +4, R +1, W+3
  • Per: +1, SM: +1
  • Init +2
  • Effects: None
  • Arcane Pool 3/3
  • Human (Tien) Magus (Bladebound) 1

    diplo untrained: 1d20 ⇒ 19

    "I can only hope my height is acceptable, then..." Toshi notes at the shorties comment, "Though I believe it is the demonkin they do not like; not halflings."

    Power's back on! Yay! Also, if you could remove Xath from active players, I'd be grateful.

    One mooooore thing! I forgot to add Burning Hands to my spellbook, so I will be buying that, a lance, a riding saddle, and a light warhorse (since I assume these aren't wartrained).

    -Posted with Wayfinder

    Scarab Sages

    Male Human Exiled Blood Lord 6 | HP 45/45 temp: 10/10 | AC 15 T 11 FF 14 | CMD 17 | F+5 R+2 W+3 (+1 fear) | Init +1 | Perc -1 | command 6/6 | touch 6/6 | bond 0/1

    Knowledge (local): 1d20 + 7 ⇒ (11) + 7 = 18

    "I should hope that my appearance will not displease them but we will have to wait and see."

    Just need to do some minor updates to Khamul's page, mostly getting rid of the mythic stuff from last game. Other than that I'm ready.


    The party makes some last minute purchases ands heads out toward Dawnton. The three day trip is uneventful, and in the early evening of the third day, you enter the mud-packed streets of Dawnton.

    Not long after entering town, you find it is abuzz with activity relating to the pending executions. With ease, you learn a little about the town, speaking with passerbys.

    Dawnton is little more than the crossroads of a highway and a navigable river, and its population barely exceeds 100 during most of the year. Because of this crossroads, though, as many as 3,000 people converge on the settlement just after the harvest to transfer crops from wagons to barges. In the off season, more than half the village’s buildings lie empty, awaiting their seasonal tenants’ return. At the peak of harvest season, a tent city forms in the fields east of town to house and support the surplus population.

    It is not harvest season, but Dawnton is crowded with visitors who have come to witness the executions. Despite the morbid circumstances, the villagers see this as an unexpected opportunity to gossip, barter, and celebrate, giving much of the village a festive atmosphere complete with games and drunken revelry. At night, most of the village becomes eerily quiet as people retire and fearfully watch the shadows for signs of more murderers or demons. A portion of the tent city remains active long into the night.

    Scenario-centric rules:
    Each day is broken into three major phases (morning, afternoon, and evening) in which the PCs can inspect or interact with a location or major NPC. Quick errands or meetings, such as the PCs gathering to share notes, do not take a phase to complete. At the beginning of a phase, allow the PCs to choose which locations to frequent. These locations each suggest several skill checks, ability checks, or saving throws that the PCs might attempt to hear rumors, though a PC can only attempt one such check per phase. If a PC meets or exceeds the DC, he earns the PCs one success at that location during that phase. For every 5 points by which a PC exceeds the listed DC, the PCs earn one additional success at that location.

    Liberty's Edge

    Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

    So what locations are there? And can we figure out what checks are needed before we attempt said locations?


    MAP

    The locations marked on the map are the places to go for information, plus just "putting an ear to the street"

    Pick where your going and I'll fill you in on checks. Obviously Diplomacy works everywhere.

    Liberty's Edge

    Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

    Area D for me.


    First Morning:

    Rayne heads to the tent city on the edge of town. Dozens of tents of sundry sizes ring an open area where the visitors gather for games and talk.

    During the morning and afternoon, the field near the tent city is abuzz with activity. An impromptu marketplace springs up during the early hours of the morning, locals set up festival games, and dozens of men and women of all ages participate in contests and sports. The vast majority of the people visiting Dawnton for the execution grew up in the region and are familiar faces, but strangers like the party may have a hard time fitting in and convincing others to talk. Soon after arriving, though, it becomes clear that those who excel at the local contests and sports tends to win friends quickly.

    You can try Diplomacy, Acrobatics, Climb, Ride, and Swim.

    Liberty's Edge

    Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

    Rayne will do some cartwheels!

    Acrobatics: 1d20 + 9 ⇒ (3) + 9 = 12

    And fall on his face apparently..

    Scarab Sages

    Male Human Exiled Blood Lord 6 | HP 45/45 temp: 10/10 | AC 15 T 11 FF 14 | CMD 17 | F+5 R+2 W+3 (+1 fear) | Init +1 | Perc -1 | command 6/6 | touch 6/6 | bond 0/1

    Khamul decides that the first order of business is to secure rooms for the party. He tells everyone that he will take care of this while they investigate elsewhere.

    Sovereign Court

    Male Human Bard 3 HP(24/24) | F +2 R +6 W+3 | AC17 CMD 16

    Artemis will carouse around the beer garden, attempting to make some new acquaintances.
    Diplomacy 1d20 + 9 ⇒ (16) + 9 = 25

    Grand Lodge

    Stats:
  • 6/11 HP
  • AC: 16, FF: 12, T: 14
  • F: +4, R +1, W+3
  • Per: +1, SM: +1
  • Init +2
  • Effects: None
  • Arcane Pool 3/3
  • Human (Tien) Magus (Bladebound) 1

    "Aah! Do they not know splitting up is a thing that is against laws and rules?!? I suppose I must learn to lone wolf rebel, too. Leave the nest to fly, as to speak."

    Toshi, knowing his lack of sociability, will take to the streets and listen around.

    I predict perception?: 1d20 + 1 ⇒ (3) + 1 = 4

    -Posted with Wayfinder


    GM:
    2d8 ⇒ (3, 5) = 8
    2d8 ⇒ (3, 7) = 10

    First Morning

    Rayne tries to impress the locals at the marketplace, but isn't so impressive! Still, he hears a couple rumors among the laughter.

    When the Pathfinders were arrested, the accused halfling had blood all over his hands and clothes.

    When Kenabres fell, half the survivors got possessed by demons. Those poor Pathfinders most certainly killed those people, but it’s not really their fault.

    Khamul finds a place to secure some lodging for the party.

    Artemis mingles in the beer garden and learns a few rumor.

    Another stranger, this one tall and quiet with a patch of hair missing from the back of his head, has been in town for about as long as the Pathfinders have. He sometimes asks more questions about the accused than is considered seemly in these parts.

    The sheriff himself wants to hang the murderers. He has a written testimony from a witness that says they’re guilty.

    Toshi hits the street, but has trouble understanding the local dialect.

    Actually, KN: local and Diplomacy (gather info) for just listening in on the streets.

    That's it for the morning phase. You can stay at the same place, or move on to a different one. Note that some rumors are true and some are false.

    List of possible places:
    Orug's General Store
    Tobias Luin's House
    Tent City
    Beer Garden
    Heath and Harvest
    Streets

    Scarab Sages

    Male Human Exiled Blood Lord 6 | HP 45/45 temp: 10/10 | AC 15 T 11 FF 14 | CMD 17 | F+5 R+2 W+3 (+1 fear) | Init +1 | Perc -1 | command 6/6 | touch 6/6 | bond 0/1

    After securing rooms for the party, Khamul heads to the general store, pretending to pick up some supplies for an experiment while mingling with the owners (or locals) and asking about the upcoming execution.

    Craft (alchemy): 1d20 + 9 ⇒ (18) + 9 = 27
    Diplomacy: 1d20 + 2 ⇒ (7) + 2 = 9

    Grand Lodge

    Stats:
  • 6/11 HP
  • AC: 16, FF: 12, T: 14
  • F: +4, R +1, W+3
  • Per: +1, SM: +1
  • Init +2
  • Effects: None
  • Arcane Pool 3/3
  • Human (Tien) Magus (Bladebound) 1

    "Splitting party has oriven most not well for me. I will be assisting" k, a, r: 1d3 ⇒ 3 "you today, Mr. Rayme, if you accept."

    -Posted with Wayfinder

    Liberty's Edge

    Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

    "Glad to have you along, kid." Rayne will try to redeem himself with the locals. Staying in tent city.

    Acrobatics: 1d20 + 9 ⇒ (14) + 9 = 23

    Grand Lodge

    Stats:
  • 6/11 HP
  • AC: 16, FF: 12, T: 14
  • F: +4, R +1, W+3
  • Per: +1, SM: +1
  • Init +2
  • Effects: None
  • Arcane Pool 3/3
  • Human (Tien) Magus (Bladebound) 1

    Toshi attempts to help!

    acro (to aid): 1d20 + 1 ⇒ (4) + 1 = 5

    "I am unsure how to do the tumbles."
    -Posted with Wayfinder


    First Afternoon

    Kahmul heads over to the general store and queries the shopkeep. He finds the owner quite talkative and learns a few things. Orug, the store owner tells the story about how he “witnessed” the second murder. "I was just in the store here, figuring the day's sales in me books when all o' sudden I hear this scream and thump! I goes outside to have a look see and there's this tall figure running down the road here. I started to give chase when I was taken down from behinds like. Yes sir, that is how it all happened, I tell ya!"

    Tessa his wife frowns at Orug's story. "Pish posh dear." She says disapprovingly, then tells Khamul some of the rumors she's been hearing around town.

    Everybody knows Ekira hated Pathfinders even before this series of murders. She was elated—almost disturbingly so—at the decision to execute the condemned prisoners.

    Some aren’t sure the prisoners are guilty, but it’s hard to get anybody to speak his mind with that inquisitor throwing accusations and the whole crowd screaming to see some necks get stretched.

    Ekira says that Iomedae began speaking to her directly after she arrived in Dawnton. She’s thinking about setting down roots here, establishing a church, maybe even challenging Sheriff Tobias Luin for the title of mayor.

    Ekira is a demon posing as an inquisitor. She’s used this trick to murder ten heroes up and down the countryside, and nobody is brave enough to speak up.

    Meanwhile, Rayne, now with the aid of Toshi continue entering competitions. Apparently a few stouts drinks helps Rayne, as he has much better success in the afternoon and learns a few more rumors while swapping tales over tankards of ale.

    When he arrived at the second murder site, Sheriff Luin found a dagger that fit a sheath belonging to one of the Pathfinders who was hiding nearby.

    Otto, a farmer who lives just outside Dawnton, found the body of the first victim the morning the accused Pathfinders arrived. He’s still going about his business as though nothing had happened.

    GM:
    3d8 ⇒ (7, 2, 4) = 13
    1d8 ⇒ 5
    7d8 ⇒ (7, 4, 8, 5, 8, 5, 1) = 38

    Artemis still has an afternoon action

    Sovereign Court

    Male Human Bard 3 HP(24/24) | F +2 R +6 W+3 | AC17 CMD 16

    Apologies, Artemis will continue on at the beer market.
    Diplomacy 1d20 + 9 ⇒ (14) + 9 = 23


    Sorry!

    Artemis, now starting to feel a little heady after imbibing so many crinks with is fellows, learns some more rumors.

    Orug Foram discovered the second victim in front of his general store. He says he fought the murderer before he escaped, but has been known to stretch a point in the name of a good story.

    Ekira says that Iomedae began speaking to her directly after she arrived in Dawnton. She’s thinking about setting down roots here, establishing a church, maybe even challenging Sheriff Tobias Luin for the title of mayor.

    End of First Afternoon. Now you guys have the evening to change venues, or stay in the same place.

    Liberty's Edge

    Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

    Cayden would be cross with me if I didn't visit the beer garden.

    Scarab Sages

    Male Human Exiled Blood Lord 6 | HP 45/45 temp: 10/10 | AC 15 T 11 FF 14 | CMD 17 | F+5 R+2 W+3 (+1 fear) | Init +1 | Perc -1 | command 6/6 | touch 6/6 | bond 0/1

    Khamul decides to visit this farmer who supposedly found the body of the victim. "Hello, sir. I've heard tell that you raise delicious cabbage and tell a decent story or two. Care to enlighten a weary traveler?"

    Diplomacy: 1d20 + 2 ⇒ (7) + 2 = 9

    Liberty's Edge

    Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

    What skills for the beer garden?


    Rayne Deverin wrote:
    What skills for the beer garden?

    Ideal skills for investigating this location include Bluff, Diplomacy, and Perform, but a PC can instead attempt a Fortitude save to outdrink those around him until they start talking too much.

    Liberty's Edge

    Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

    Rayne being a disciple of the god of freedom ironically finds that he has no choice but to drink!

    Fort: 1d20 + 6 ⇒ (13) + 6 = 19

    Grand Lodge

    Stats:
  • 6/11 HP
  • AC: 16, FF: 12, T: 14
  • F: +4, R +1, W+3
  • Per: +1, SM: +1
  • Init +2
  • Effects: None
  • Arcane Pool 3/3
  • Human (Tien) Magus (Bladebound) 1

    Toshi will aid by drinking.

    fort: 1d20 + 6 ⇒ (1) + 6 = 7

    Just one. Because that's all it takes.

    -Posted with Wayfinder

    Liberty's Edge

    Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

    Oh Toshi.

    Rayne gives a good natured laugh as Toshi is floored by his first mug. "It's a good learning experience. You just need practice." He says to the scribe before taking another drink.

    Grand Lodge

    Stats:
  • 6/11 HP
  • AC: 16, FF: 12, T: 14
  • F: +4, R +1, W+3
  • Per: +1, SM: +1
  • Init +2
  • Effects: None
  • Arcane Pool 3/3
  • Human (Tien) Magus (Bladebound) 1

    Toshi, having made the fatal mistake of drinking "whatever moonshining is" on an empty stomach, curls up somewhere and mutters to himself.

    Drinky Toshi wrote:
    Watashi wa mōshiwakearimasenga senseidesuga, watashi wa anata no isu o miteinai.

    -Posted with Wayfinder

    Sovereign Court

    Male Human Bard 3 HP(24/24) | F +2 R +6 W+3 | AC17 CMD 16

    As long as there is more to learn in the beer garden, that's where Artemis is at.
    A few drinks in himself, Artemis has a hearty laugh at the lightweight laying on the ground before chatting up more of the locals.
    Diplomacy 1d20 + 9 ⇒ (6) + 9 = 15


    Khamul travels out to Otto's farm and finds the man unwilling to speak to him.

    Survival DC 14:
    You discover medium sized humanoid tracks leading to and from Dawtwon.

    Survival DC 19 and Heal/KN: nature DC 15:
    You determine that there is not nearly enough blood present for the victim to have died here.

    Perception DC 18:
    You find a small button in the mud.

    Appraise or KN: local DC 12 after the Perception:
    You realize the button is quite atypical for the region, suggesting whoever lost it is not originally from Dawnton.

    Everyone else heads to the beer garden, where Rayne and Toshi find Artemis well into his cups. Rayne manages to ply some patrons with ale, while Toshi learns the evils of alcohol.

    Two small children saw one of the Pathfinders mutilating the body of the second victim. They barely escaped when the Pathfinder chased them.

    There’s going to be a jailbreak tomorrow night. The Pathfinder Society sent another gang of their adventurers to bust the first bunch out. Those thugs all have orders to kill the sheriff and anybody who gets in their way.

    Otto worships demons out at his farm. That’s why the murderers skinned the first one alive out on his property.

    (Your fairly sure that these are unreliable rumors.)

    End of Day One

    You guys can rest for the evening, then we'll start the investigation anew the following morning.

    Liberty's Edge

    Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

    I'll hit the streets in the morning then.

    Scarab Sages

    Male Human Exiled Blood Lord 6 | HP 45/45 temp: 10/10 | AC 15 T 11 FF 14 | CMD 17 | F+5 R+2 W+3 (+1 fear) | Init +1 | Perc -1 | command 6/6 | touch 6/6 | bond 0/1

    Survival: 1d20 - 1 ⇒ (3) - 1 = 2
    Knowledge (nature): 1d20 + 7 ⇒ (2) + 7 = 9
    Perception: 1d20 - 1 ⇒ (18) - 1 = 17
    Appraise: 1d20 + 7 ⇒ (15) + 7 = 22

    Not finding anything useful at the farm, Khamul turns in for the night. He informs his companions, "Someone less imposing should speak with the farmer tomorrow. I couldn't get a word in with him."

    ---

    Down and out about his failure as an investigator, Khamul heads to the Beer Garden the next morning and tries to drink some young locals under the table. Unfortunately it's been a while since he's had alcohol and he falls asleep at the table after just two mugs of ale.

    Fort: 1d20 + 4 ⇒ (2) + 4 = 6

    Sovereign Court

    Male Human Bard 3 HP(24/24) | F +2 R +6 W+3 | AC17 CMD 16

    Survival 1d20 - 1 ⇒ (6) - 1 = 5
    Perception 1d20 + 4 ⇒ (3) + 4 = 7
    Artemis appears to be a little too drunk to act on any of the information he has gathered, but passes it along to his compaions before himself passing out.
    -----------------------------------------------
    The following day Artemis heads back to his favorite haunt in the town and continues the party.
    Diplomacy 1d20 + 9 ⇒ (18) + 9 = 27

    Grand Lodge

    Stats:
  • 6/11 HP
  • AC: 16, FF: 12, T: 14
  • F: +4, R +1, W+3
  • Per: +1, SM: +1
  • Init +2
  • Effects: None
  • Arcane Pool 3/3
  • Human (Tien) Magus (Bladebound) 1

    Toshi, having more experience in the arts of the "Garden no Beers", will attempt the trial again, this time, with his correct Fortitude!

    fort: 1d20 + 4 ⇒ (9) + 4 = 13

    -Posted with Wayfinder

    Liberty's Edge

    Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

    NM, I'll just stick with the beer garden.

    Fort: 1d20 + 6 ⇒ (20) + 6 = 26


    I forgot to have you guys make a Bluff, Disguise, or Stealth check to keep on the down low. (This scenario is rough, trying to keep up on everything.

    All four of your party head to beer garden early in order to get a good start on the day's drinking. You learn a few things, almost all debunking false rumors, though Khamul learns that alcohol does not agree with him, and Toshi learns what a boilermaker is!

    On the night of the first murder, two of the murderers were seen dancing in a devil’s circle in the woods outside of town.

    There’s a witch in town who plans to bring the hanged murderers back as undead. They’ll slaughter the whole town on the morning of the execution.

    When the Pathfinders were arrested, the accused halfling had blood all over his hands and clothes.

    Ekira is a demon posing as an inquisitor. She’s used this trick to murder ten heroes up and down the countryside, and nobody is brave enough to speak up.

    When Kenabres fell, half the survivors got possessed by demons. Those poor Pathfinders most certainly killed those people, but it’s not really their fault.

    All appear to be false rumors.

    As you finish out your second morning, a stern looking woman with a severe expression approachs you. "You there! I've heard you been nosing around town and asking a bunch of questions! You're all a bunch a Pathfinders aren't you!?"

    1 to 50 of 136 << first < prev | 1 | 2 | 3 | next > last >>
    Community / Forums / Online Campaigns / Play-by-Post / GM Tektite's PFS #05-22 Scars of the Third Crusade All Messageboards

    Want to post a reply? Sign in.