GM Silbeg's "Murder on the Throaty Mermaid" (Inactive)

Game Master Silbeg

#2-13: Murder on the Throaty Mermaid
Throaty Mermaid
Dramatis personæ
Room Descriptions (post)

CLW Wand Charges: 4
IF Wand Charges: 1
Rerolls Used: GM

While on a routine mission to escort a dignitary to the mysterious Mordant Spire aboard a disreputable smuggler's ship, the PCs find themselves embroiled in a murder mystery that could jeopardize the Pathfinder Society's relationship with the isolationist elves who call the citadel home. Can the cunning Pathfinders discover who among the ship's crew of scum and villains is responsible for the crime in time to clear their own names? This murder mystery upon the open sea features a mechanic allowing for a different killer each time it's run to ensure that no amount of word of mouth will spoil the investigation for any team of canny players.

Osirion/Grand Lodge/Scarab Sage mission:
Keeper of Lore,
The waters of the open ocean are quite the contrast to the dry sands of the Osirian desert.
Enjoy your time at sea, but serve the Ruby Prince during the voyage.
First, find enclosed a special cabochon from the Ruby Prince himself, which he wishes to be given to Sephriel’s bodyguard, an elf named Thanzeril. He is a vocal proponent for the opening of Azlant’s ruined shores to the world. The Ruby Prince shares this view of our own desert ruins.
Ensure Thanzeril knows he isn’t alone in his desire to see the secrets of the past open to modern man.
Additionally , I’d like you to retrieve the iconic pipe from the Throaty Mermaid’s figurehead.
With all the ancient relics smuggled by Captain Veane and his crew, having a scrying focus to further monitor the vessel’s activities would be invaluable.
With dedication to knowledge,
Otoneraphim, Humble Scribe of the Ruby Prince

Taldor/Sovereign Court:

Esteemed Agent of the Empire,
I am glad it’s you who will be spending so much time at sea and not me. The salty air is bad for my complexion. Also, while you’re there, you’ll be able to help the Empire maintain our power and glory. Among the Throaty Mermaid’s crew is a skilled assassin from the Woodbane Hunters guild. I want to hire this woman, named Anera, to eliminate a particularly annoying elven problem I’ve been having. Enclosed is a ealed letter to Anera; ensure that she gets it. If she accepts the assignment, she’ll sign and return the letter to you. In this case, get it to me as soon as you reach land.
I’ve also received a tip that the ship’s cook owns a rare tome on disguising poisons in everyday foods. If you can, bring me her copy of Concocted Libations to Die For. I’ve an upcoming dinner party where it may be useful.
For the Grand Prince,
Baron Jacquo Dalsine

--- Below here are placeholders for the GM rolls ---

Sense Motive rolls:

[dice=Amaranti: Sense Motive]1d20+5[/dice]
[dice=Karshaiga: Sense Motive]1d20+0[/dice]guess
[dice=Cyrus: Sense Motive]1d20-1[/dice]
[dice=Finarin: Sense Motive]1d20+0[/dice]
[dice=Ibid: Sense Motive]1d20+5[/dice]
[dice=Lort: Sense Motive]1d20+2[/dice]
[dice=Miro: Sense Motive]1d20+9[/dice]

Initiative rolls:

[dice=Amaranti: Initiative]1d20+2[/dice]
[dice=Karshaiga: Initiative]1d20+3[/dice]
[dice=Cyrus: Initiative]1d20+4[/dice]
[dice=Finarin: Initiative]1d20+4[/dice]
[dice=Ibid: Initiative]1d20+3[/dice]
[dice=Lort: Initiative]1d20+1[/dice]
[dice=Miro: Initiative]1d20+3[/dice]

Perception rolls:

[dice=Amaranti: Perception]1d20+0[/dice]
[dice=Katshaiga: Perception]1d20+4[/dice]
[dice=Cyrus: Perception]1d20+4[/dice]
[dice=Finarin: Perception]1d20+3[/dice]
[dice=Ibid: Perception]1d20+5[/dice] (note +1 vs traps)
[dice=Lort: Perception]1d20+8[/dice]
[dice=Miro: Perception]1d20+7[/dice]

Fort rolls:

[dice=Amaranti: Fort]1d20+2[/dice]
[dice=Karshaiga: Fort]1d20+1[/dice]
[dice=Cyrus: Fort]1d20+0[/dice]
[dice=Finarin: Fort]1d20+3[/dice]
[dice=Ibid: Fort]1d20+2[/dice]
[dice=Lort: Fort]1d20+6[/dice]
[dice=Miro: Fort]1d20+3[/dice]

Ref rolls:

[dice=Amaranti: Ref]1d20+2[/dice]
[dice=Karshaiga: Fort]1d20+6[/dice]
[dice=Cyrus: Ref]1d20+7[/dice]
[dice=Finarin: Ref]1d20+4[/dice]
[dice=Ibid: Ref]1d20+7[/dice]
[dice=Lort: Ref]1d20+1[/dice]
[dice=Miro: Ref]1d20+8[/dice]

Will rolls:

[dice=Amaranti: Will]1d20+3[/dice]
[dice=Karshaiga: Fort]1d20+3[/dice]
[dice=Cyrus: Will]1d20-1[/dice]
[dice=Finarin: Will]1d20+2[/dice] +2 vs enchantments
[dice=Ibid: Will]1d20+3[/dice]
[dice=Lort: Will]1d20+5[/dice]
[dice=Miro: Will]1d20+6[/dice]