GM Shady's Hell's Rebels (Inactive)

Game Master GM Shady

XP = 372 each | Roll20 Link


The city of Kintargo has a new lord-mayor, but he's not someone interested in maintaining that city's free spirit. Paracount Barzillai Thrune has placed the city under martial law, and his cruel proclamations and sinister plans for the city bode ill. Can a small group of heroes and would-be rebels stand against the might of the Thrice-Damned House of Thrune and the Church of Asmodeus and save their home town from being crushed under the boot of an infernal tyrant? Will one of Cheliax's most powerful inquisitors make the city his playground, or can the rebels known as the Silver Ravens rise up to bring a new era of freedom to the so called Silver City of Kintargo? Join the rebellion! Save Kintargo! DOWN WITH THRUNE!

GM Policy:

Dice Rolling (stolen from http://paizo.com/people/GMDamo)

The following PC rolls will always be made by me to keep things moving:
1. Initiative
2. Perception
3. Sense motive
4. Saving throws
5. Group diplomacy*
Player dice rolls of these types will be ignored, unless specifically requested by me.

I may make the following where appropriate, but you may request to make these yourself (let me know if you prefer to roll these yourself):
1. Knowledge checks
2. Survival checks
3. Individual diplomacy*
Further, I may make a roll of any kind on your behalf if there's a long and unexpected break in posting (see below on "Moving Along").

* Where the group is involved in a diplomatic action and a diplomacy roll is required, I will roll using the PC with the highest modifier for the group as the primary roll and the next highest modifier for an assist. Depending upon roleplaying and other circumstances, I may allow multiple assists also, or require someone other than the PC with the highest modifier make the primary roll. Otherwise, the players roll these individually.

Spoilers

Sometimes I'll post text in spoilers - these will sometimes be pointed at specific characters (e.g. "For Illya"); sometimes it might be a translation of a language you may or may not know; and sometimes it might be relevant to specific rolls (e.g. "DC 15"). Please don't look if it doesn't apply to you. For my part I'll assume if it doesn't apply to you then you haven't read it. For example, if it's a translation of a language you don't understand, for your character to see the translation, someone who does understand it needs to tell you about it.

Moving Along

I'm assuming people are posting on weekdays about once a day, maybe less so over a weekend or a public holiday. If you're going to be away a while, let me know and we'll work something out.

Let me and the rest of the party know if/when you're ready to move along. I don't want to smother RP and conversations, equally I want to make sure we don't get bogged down (dungeons are notorious for this in PbP).

My general assumption is that, outdoors and en route to somewhere, you talk while you walk, so you're still moving.

Having Fun

And let me know by PM if you're not enjoying yourself, and why. I'll do my best to do something about it. It's the point of all this, after all.

Aria Park