GM Shady's Crypt of the Everflame (Inactive)

Game Master shady18

Current date: Kuthona 2, 4710 AR, around 3pm; XP - 935 each; Roll20 link

The arc starting with the level one module, Crypt of the Everflame. All going well, we'll tour the sequel modules Mask of the Living God and City of Golden Death, then figure it out from there.


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Female Halfling [Retired]

Working north to south:
Disable Device (vs Traps) vs Northern Pit: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13
Disable Device (vs Traps) vs Southern Pit: 1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 22

Trying her luck a second (and third) time, momentarily removing her pack to reduce the strain on her shoulders, Jaer squints ahead as she works. "Y'know all that moaning is really kinda distracting..."


Female Moroi born Dhampir 1 Oracle Hp: 10/10| AC: 16 / T: 13 / FF: 13 / DR: X, SR: X, Resist: X, Immune: X | Fort: +1, Ref: +5, Will: +2| CMB: +4, CMD: 17 | Init: +1, Perception: +0

I know, that's why i'm insisting we find it and end it


Jaer successfully disables the southern trap, so that it can be walked across without triggering a drop. Again, if she looks at the pit below the trap, she can see the pillows at the bottom.

With the other trap, however, she's not as lucky - the trap springs and drops into the pit, again rendering this path impassable. At the bottom of the pit, one can yet again see a mound of pillows.

In the alcove beyond the northern trap, Jaer can see another switch plate.

Roll20 updated


Male Dog Dog (HP:51/51)(AC:23 FF:20 T:13)(F:+8 R:+8 W:+3)(Init:+3)(Perception:+6)

"You mentioned a door, let us go to it and leave this maze room." Harken says from the back...


Female Halfling [Retired]

"Another one?" Jaer mutters upon seeing the second switch plate. Though suspicious as to why two such things would be located in opposing dead-ends of the room, the thought is quickly ushered away by Illya and Harken as she tests the disabled pit--plenty sturdy to cross--and moves up to examine the doorway, lugging her gear in tow.

Perception: 1d20 + 8 ⇒ (14) + 8 = 22 +1 vs traps

If the door is trapped or locked conventionally, feel free to make a Disable Device check (+9 sans encumbrance, +1 vs traps). If not, Jaer will attempt to peer inside the door.


Hidden Rolls:

1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24

The door's locked. Jaer examines it closely. It's an extremely complex lock and will take a lot of luck to pick without potentially breaking it. But she notices that the mechanisms she earlier observed in the ceiling seem to also be connected to the door.


Female Halfling [Retired]

"Huh...Well ain't that somethin'," she muses, her eyes tracing the mechanism. "Looks like we might be needin' more than a keen wrist to get this party started."

"See here?" Jaer indicates to the lock, then along where the mechanism traces back to the plates beyond the room's pit traps. "Looks like there's some connection. Someone wanna watch the door while I check something?"

Not waiting on a reply, Jaer leaves her gear by the exit, taking a small stretch before trying a standing leap across the pit to the north.

Acrobatics: 1d20 + 8 ⇒ (18) + 8 = 26

"Oh but if you hear me screaming in, say, three seconds; feel free to come help."

Welp; assuming that works, Jaer'll be fearless and gingerly trigger the easternmost pressure plate, careful of any repercussions.


Jaer makes the jump and triggers the easternmost plate. Something within the lock mechanism clicks but the door does not unlock. After a pause of about a minute, the mechanism clicks again (but the door still does not unlock).


Male Dog Dog (HP:51/51)(AC:23 FF:20 T:13)(F:+8 R:+8 W:+3)(Init:+3)(Perception:+6)

"Did you push it all the way? Does someone stronger need to give it a go?"


Female Halfling [Retired]

"Not thinkin' this is a case for brawn, Mr. Harken," Jaer calls back with mirth. "Someone wanna hit that earlier plate we passed? I get the feelin' this is one of those fancy timed triggers."


Female Moroi born Dhampir 1 Oracle Hp: 10/10| AC: 16 / T: 13 / FF: 13 / DR: X, SR: X, Resist: X, Immune: X | Fort: +1, Ref: +5, Will: +2| CMB: +4, CMD: 17 | Init: +1, Perception: +0

Sure, give me a moment Illya walks over and hits the earlier plate


Male Lizardfolk Paladin/1 || Init +3; Senses Detect Evil; Perception 0 || AC 17, flat-footed 16, touch 11, hp 06/13, Fort +4; Ref +1; Will +2

Huh, neat. Think these plates are part of the test? Keshik asks, without much to contribute at the moment.

And the skeletons?


Female Moroi born Dhampir 1 Oracle Hp: 10/10| AC: 16 / T: 13 / FF: 13 / DR: X, SR: X, Resist: X, Immune: X | Fort: +1, Ref: +5, Will: +2| CMB: +4, CMD: 17 | Init: +1, Perception: +0

The skeletons are simple necromancy or animation magic of some kind . Not my preferred method of magic, most mages use some kind of magic of that calibur, armor tends to interfere so having some expendable minions helps. but anyway I started assuming everything we have come across so far is just another test Illya rambles on about the intricacies of magic


Male Lizardfolk Paladin/1 || Init +3; Senses Detect Evil; Perception 0 || AC 17, flat-footed 16, touch 11, hp 06/13, Fort +4; Ref +1; Will +2

Uh-huh. I get it.

DC 13 sense motive:
He doesn't get it.

Expendable though? I don't like describing things like that.


Female Moroi born Dhampir 1 Oracle Hp: 10/10| AC: 16 / T: 13 / FF: 13 / DR: X, SR: X, Resist: X, Immune: X | Fort: +1, Ref: +5, Will: +2| CMB: +4, CMD: 17 | Init: +1, Perception: +0

sense motive: 1d20 + 4 ⇒ (10) + 4 = 14

I agree Keshik, soldiers aren't expendable...Those kinds of magics disgust me...And it's alright you don't understand...Arcane powers are difficult Illya answers


Male Dog Dog (HP:51/51)(AC:23 FF:20 T:13)(F:+8 R:+8 W:+3)(Init:+3)(Perception:+6)

"What was all that then....? Did we figure this out?"


Illya triggers the southern plate. Again, something within the door's lock mechanism clicks but the door does not unlock. And again, after a pause of about a minute, the mechanism clicks again (but the door still does not unlock).

The wailing continues unabated from beyond the door.


Male Half-orc Ranger 1 :: HP 12/12 :: Init +3 :: Fort +3, Ref +4, Will +1 :: Perception +5 (+7 vs humans), darkvision :: AC 17, Tch 12, FF 15 :: CMB +5, CMD 17

"You might be onto something, Jaer. Maybe there are more plates?"


Female Halfling [Retired]

"Seems likely. With two of them aside like this, I'd bet the rest are like it. Guess there's no sense in not scoutin' the place out. Anythin' strange happens, I'll holler."

In the interest of being concise about it for everyone's benefit: Jaer'll work her way along the edge of the room (if possible), starting north from her current position and heading her way anti-clockwise. Any further traps she comes across (because I'm 99% certain there's more at this point), she'll attempt to disarm (d20+10). Failing that, she'll just give it a try at jumping the gap with Acrobatics (d20+8). If she falls into any one of them, I'm going to laugh. Any triggers she comes across she'll mark with chalk for ease. Once she's done a full circuit (assuming no accidents or "whoops I dun goof'd" incidents), we'll see how things stand.

For the sake of argument, in case there happens to be some legitimate threat that may perceive her, Jaer attempts to go about her work with a little more guile than perhaps is necessary. Stealth: 1d20 + 12 ⇒ (7) + 12 = 19


The switches are only visible from 10 feet so let me figure out a route that does a comprehensive sweep, in the general direction you want and aiming to get back to where you started. I have some work stuff that is going to take a few hours and this might be a while ... I'll do it in stages and keep feeding in if no feedback.


Hidden Rolls:

PT1: 1d20 + 9 ⇒ (15) + 9 = 24
DT1: 1d20 + 10 ⇒ (8) + 10 = 18
PT2: 1d20 + 9 ⇒ (2) + 9 = 11
PT3: 1d20 + 9 ⇒ (7) + 9 = 16
PT4: 1d20 + 9 ⇒ (20) + 9 = 29
DT3: 1d20 + 10 ⇒ (6) + 10 = 16
DT4: 1d20 + 10 ⇒ (20) + 10 = 30
PT5: 1d20 + 9 ⇒ (9) + 9 = 18
DT5: 1d20 + 10 ⇒ (3) + 10 = 13

Jaer does a comprehensive sweep of the rest of the maze. She finds four pits, of which she successfully disables one. The others fall through. In all cases she finds a similar set-up - pillows at the bottom of the pit that would cushion the fall of someone caught in the trap.

In one of the northern alcoves, she finds a further switch.

In the last pit, at the centre of the dungeon, she can see a small sack nestling on top of the pillows.

In the interests of time (about to go on my call) I had you just change your route slightly if a route became impassable, to avoid the additional jump rolls. You're now by the central pit. There's no chance of finding further switches here as you've scoured the maze. Roll20 has been updated.


Female Halfling [Retired]

Excellent!

"Looks like there's just the three of them, lady and gents."

Finishing her round trip, Jaer pauses as she spies the abandoned pack nested within the pit. "Aaaand what do we have here? A mysterious bonus prize."

"Anyone fancy a climb?"


Male Half-orc Ranger 1 :: HP 12/12 :: Init +3 :: Fort +3, Ref +4, Will +1 :: Perception +5 (+7 vs humans), darkvision :: AC 17, Tch 12, FF 15 :: CMB +5, CMD 17

Ka'narg wanders through the maze, his darkvision helping him move unimpeded until he can find Jaer. He takes one of the lengths of rope from his backpack and proceeds to tie knots into it at foot-length intervals. "I can take a climb down, if Harken or Keshy can keep hold of the rope for me."


The pit's about 10 feet deep and the sack can probably be hooked out with your pole, without climbing in.


Male Lizardfolk Paladin/1 || Init +3; Senses Detect Evil; Perception 0 || AC 17, flat-footed 16, touch 11, hp 06/13, Fort +4; Ref +1; Will +2

I'll help out! Keshy jogs over to Ka'Narg, finally finding some way to make himself useful.

This isn't as deep as I thought it would be.


Male Dog Dog (HP:51/51)(AC:23 FF:20 T:13)(F:+8 R:+8 W:+3)(Init:+3)(Perception:+6)

Harken follows the wee folk as she searches in case she falls into a 5 foot pit and cant get out...


Male Halfling Cleric 1 - HP: 9/9 - Init: +3 - Fort/Ref/Will: +4/+4/+5 - Perception: +3 - AC: 16, T: 14, FF: 13 - CMD: 13

Irgal, having been content to stay at the side and let Jaer explore, sighs and picks up a broom. He starts sweeping.

"There's got to be more here. A place with pillows and brooms? Something is being hidden on the floor."


Female Halfling [Retired]

Hah, yes, yes, Jaer could have simply pole-dredged the pack up...But she's a little one-track-minded. Besides, our glorious fighting kinsmen simply must have something to do, no? :P

Jaer appreciates the convenience of her Harken-shaped shadow, but her thoughts are too preoccupied with how those plates and that door work to give him a proper thanks. As to the mechanism; the Halfling's first guess would just be to smack all three at once, but she settles for letting their Orcish and Reptilian comrades finish their bout with the pillowed pit before compounding their expedition with further unknowns.

"Careful Brother," Jaer teases, catching Irgal cleaning at the corner of her eye. "If a loose broom's all it takes to get you sweeping, you should visit my place sometime. Would keep you busy for weeks."


OK - waiting on one of you to climb down and retrieve said sack.

Irgal's sweeping reveals nothing. In fact, the floor already looks fairly well swept.


Male Half-orc Ranger 1 :: HP 12/12 :: Init +3 :: Fort +3, Ref +4, Will +1 :: Perception +5 (+7 vs humans), darkvision :: AC 17, Tch 12, FF 15 :: CMB +5, CMD 17

Ka'narg peers over the edge of the pit, shucking off his backpack. "Must look deeper from the perspective of someone whose nose is closer to the floor, hey Keshy?" he jokes, handing the knotted rope to the lizardfolk before he lowers himself down into the pit. "Besides, it's still deep enough that I'll be needing help getting out."

He picks up the sack from the floor and when Keshy is ready, he will begin to make his way out of the pit. Once out of the pit, he will examine the contents of the sack.

Presuming I can take 10 on the Climb check, it will be a 14 to climb out with a knotted rope.


Ka'narg climbs back out with the sack. Within the sack are six platinum pieces and a small scrap of parchment that reads: “three to open, but be quick, for the door will only open for those who work together”.


Male Half-orc Ranger 1 :: HP 12/12 :: Init +3 :: Fort +3, Ref +4, Will +1 :: Perception +5 (+7 vs humans), darkvision :: AC 17, Tch 12, FF 15 :: CMB +5, CMD 17

Repeating the note's contents, Ka'narg looks across the pit at Jaer. "Appears you were on the right track, Jaer. Maybe have the quicker of us activate the plates and then have someone hold the door open to give time for everyone to get through?"


Male Dog Dog (HP:51/51)(AC:23 FF:20 T:13)(F:+8 R:+8 W:+3)(Init:+3)(Perception:+6)

If needed Harken will hold the rope and pull the big lug out from the pit...


Female Moroi born Dhampir 1 Oracle Hp: 10/10| AC: 16 / T: 13 / FF: 13 / DR: X, SR: X, Resist: X, Immune: X | Fort: +1, Ref: +5, Will: +2| CMB: +4, CMD: 17 | Init: +1, Perception: +0

I'll keep this plate, but perhaps we need to activate all the plates at the same time? one of us on each plate, not just have one person step on them all


Female Halfling [Retired]

Jaer gives both Ka'narg and Illya a swift nod each. "Sounds like a plan! Guess I'll cover the north then, if someone wants to get the east."

That said, Jaer nimbly shuffles her way back to the northern trigger, careful not to bumble her way into a pit. "Ready when y'all are!"


I have Jaer and Illya hitting - respectively - the north/south plates so will wait for someone to claim the east-most one. BTW please update your inventories if you haven't done so already, including the 1 platinum each (I assume that's how it gets divided) and the materials from the first room. By the way, on the off-chance that the attempt is successful, what do you plan to do at the door? (may require a fourth volunteer to post).


Male Dog Dog (HP:51/51)(AC:23 FF:20 T:13)(F:+8 R:+8 W:+3)(Init:+3)(Perception:+6)

Harken will stand next to the door and if it opens up he will try to keep it open...


OK so Jaer & Illya at the plates and Harken at the door. Need one by the last plate.


Male Lizardfolk Paladin/1 || Init +3; Senses Detect Evil; Perception 0 || AC 17, flat-footed 16, touch 11, hp 06/13, Fort +4; Ref +1; Will +2

Keshy will help with the team plate-pushing since Ka'Narg is up.


Male Half-orc Ranger 1 :: HP 12/12 :: Init +3 :: Fort +3, Ref +4, Will +1 :: Perception +5 (+7 vs humans), darkvision :: AC 17, Tch 12, FF 15 :: CMB +5, CMD 17

Ka'narg will grab up other peoples' packs if needed and stand near to the gate to help Harken keep the door up from the other side.


As the adventurers hit the plates, there are three clicks in the door mechanism and the lock slides out. Harken is able to open the door, and holds it while the rest of the party move through.

The group is now at a T junction, with corridors leading to the west and east; the eastern branch bends almost immediately to the south, down to a door. The wailing seems to be coming from behind this door.


I updated Roll20 - the marching order there is somewhat random, until knowing what direction you're intending to follow.


Male Lizardfolk Paladin/1 || Init +3; Senses Detect Evil; Perception 0 || AC 17, flat-footed 16, touch 11, hp 06/13, Fort +4; Ref +1; Will +2

Yeah! What works? Team works. Keshy says enthusiastically.

I assume we're following the trap halfling? So, down on right?


Male Dog Dog (HP:51/51)(AC:23 FF:20 T:13)(F:+8 R:+8 W:+3)(Init:+3)(Perception:+6)

"Easy for you to say, you didnt have the door all to yourself pushing against you...OK missy where to?"


Female Halfling [Retired]

For a moment Jaer seems to pat down her person, flustered at having forgotten her gear--but the Halfling lets out a sigh of relief on finding her goods in Ka'narg's possession and she gives him a toothy grin as thanks.

"You want that wailing to stop?" she answers Harken, pointing her sword down the southern corridor. "Then that's where we're headed."

South it is! Following down that route, Jaer will do her routine check for traps and, assuming she reaches the door, will also perceive/check whether it is locked and/or trapped. Feel free to Disable Device (+10) if she recognizes any typical traps along the way.

Perception vs Corridor: 1d20 + 8 ⇒ (18) + 8 = 26 +1 vs Traps
Perception vs Door: 1d20 + 8 ⇒ (7) + 8 = 15 +1 vs Traps


With three sudden clicks, the door to the maze room slams shut and locks behind the party. They choose the southern corridor, led by Jaer.

The mournful wailing grows louder with each step toward the door at the end of this musty hallway. To the extent that one can recognise the constant, somewhat high-pitched and incoherent call, it sounds like a human (or similar) male, in a state of deep despair.

There are many bones strewn across the floor here, many of which are cracked and broken.

About 10 feet before the southern door, there's another corridor to the west, leading to another door at the end. But the wailing is coming from the other side of the southern door.

Neither the corridor nor the door is trapped; but the door is locked. Roll20 has been updated with what I think is the marching order. If you need to shuffle anyone up/down the order, it will take one round.


Female Moroi born Dhampir 1 Oracle Hp: 10/10| AC: 16 / T: 13 / FF: 13 / DR: X, SR: X, Resist: X, Immune: X | Fort: +1, Ref: +5, Will: +2| CMB: +4, CMD: 17 | Init: +1, Perception: +0

Illya walks in the center silently clearly irritated by the noise, blade drawn.


Male Dog Dog (HP:51/51)(AC:23 FF:20 T:13)(F:+8 R:+8 W:+3)(Init:+3)(Perception:+6)

"The white hair has the right idea...this could be a wailing banshee, or a hag- they wail too, or a wight undead I've heard about...be prepared for anything..."


Male Lizardfolk Paladin/1 || Init +3; Senses Detect Evil; Perception 0 || AC 17, flat-footed 16, touch 11, hp 06/13, Fort +4; Ref +1; Will +2

...What's a right undead? Keshik asks, drawing his own blade anyway since all the cool kids were doing it.


Female Moroi born Dhampir 1 Oracle Hp: 10/10| AC: 16 / T: 13 / FF: 13 / DR: X, SR: X, Resist: X, Immune: X | Fort: +1, Ref: +5, Will: +2| CMB: +4, CMD: 17 | Init: +1, Perception: +0

If it was some kind of undead wouldn't Keshik be able to tell? she quietly begins chanting an odd lullaby in elvish under her breathe, she seems to calm a bit focusing on that instead of the noise.

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