GM R Box - Iron Gods AP

Game Master Twistlok

Torch Map
Tatical Maps
Notes
Loot Sheet
Equipment Info


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Male NG Kellid Witch 5/Sorcerer* | HP: 27/30 | AC: 16 12 (12 Tch, 14 10 Fl) | CMB: +1, CMD: 13 (11 Fl) | F: +3, R: +4, W: +5 | Init: +2 | Perc: +11, SM +2 | Speed 30ft | Active conditions: mage armor
GM Red Box wrote:
Oh poor Crystal. No reach on an Earthbreaker. <insert evil GM laugh> don't slip.

Guidance could help with that, too. :)

Grand Lodge

Male Dwarf Cleric (of Torag)7/Fgt 1 HP:71,Init:+1,Per:+15,F/R/W:+8/+5/+10 AC:23(t:11ff:22)Warhammer:+13/+8(mwk Adm)

Will cast clw on Ivar

Cure light wounds: 1d8 + 1 ⇒ (1) + 1 = 2

dwarven:
"May Torags' ember of creation heal you my brother!!!"


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

Augar your heal will hit after the construct goes. Do not worry he will not be killing Ivar if still alive.

Consider yourself stabalized Ivar.

Bold may act.
Crystal, James Dont slip in the grease guys
Construct
Ivar, Vedia, Augar, Elkin , Xande


Destined Bloodrager 1:
| HP 15/15 | Init +1 | Per +5 | AC 15 | T 11 | FF 14 | Fort +4 | Ref +1 | Will +1 (+3 in rage) | Weapon +4 (2d6+4) (+6, 2d6+7 in rage)
Perishables:
4 Spears, 5 Trail Rations, 10 Torches, 9 rounds of rage per day, Alter Self 1x per day

Crystal's aura bursts to life as she grows more and more frustrated with missing-

Moving forward she uses Elkin's boost to ensure she makes it across the grease-

Reflex: 1d20 + 1 + 1 ⇒ (18) + 1 + 1 = 20

She slides across the slick with a wild smile, raising her earthbreaker up high as a particularly strong glow emits from its massive mallet end Destined Bloodline: Destined Strike, +1 to Attack. Rage engaged!

Attack: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8

But even with destiny itself wrapped into her weapon, the weapon misses though she now stands over the robot. Wiping some of the grease from her face she frowns "This is more than embarrassing! ALL I WANTED WAS A FEW WONDERFUL PARTS TO CASH IN." She screams at the still prone construct.


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

Crystal shows her surefooted nature by steping though the grease but may have focused on it too much as her swing goes wide.

Botting James
James glances at the grease
Reflex: 1d20 + 5 ⇒ (8) + 5 = 13 DC14
and slips, falling prone.

The construct attempts to right itself.

Reflex: 1d20 + 2 ⇒ (11) + 2 = 13 but fails staying prone. It still swings at Augar

Slam: 1d20 + 6 ⇒ (2) + 6 = 8 and misses by quite a bit.

Bold may act.
Crystal, James Dont forget the grease.
Construct
Ivar, Vedia, Augar, Elkin , Xande


Male Human Steel Hound (Investigator) 7 / Gunslinger 1 | HP: 63/63 | AC: 18 (14 tch, 14 ff) | F +5 R +11 W +7 | Init: +4 Perc: +13/+16 traps | Active Conditions: none

"Dag-nabbit!"

James stands up and re-loads his pistol.

Grand Lodge

Male Dwarf Cleric (of Torag)7/Fgt 1 HP:71,Init:+1,Per:+15,F/R/W:+8/+5/+10 AC:23(t:11ff:22)Warhammer:+13/+8(mwk Adm)

"NYR DOCH"Augar yells as he brings hammer to bare.

He strikes down at the fallen construct to see if he can damage it!

attack: 1d20 + 3 ⇒ (18) + 3 = 21
damage: 1d8 + 2 ⇒ (4) + 2 = 6


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

Augar, attempting to defend his fallen companion, deals the creature a mighty blow. The machine is clearly taken a large amount of damage at this point and has begun making grinding noises when it moves.

I has also begun to generate a loud repeated tone, probably attempting to notify any friendly creatures or constructs to its peril.


Human Bard 8 | HP 56/56 | BP 22/29 | Init 4 | AC 15 | T 12 | FF 13 | Fort +5 | Ref +8 | Will +6 | spell 1 (4/5), 2 (3/5), 3 (2/3)

Remember to use my Inspire Courage. You had it for 2 rounds now.

Engineering: 1d20 + 7 ⇒ (3) + 7 = 10 Xandar tries to assess how damaged the construct is, judging if he should risk getting closer to attack.
He thinks it better to risk a hit to stop the construct attracting others of it's kind to come investigate the sound.

Xandar keeps singing as he steps closer to silence the construct.
"When I take a step into the darkness, even if I run away from fear,
Don't look back, don't stop believing, I can't run from myself.
How far should I go? I lose my control. It's fine to fumble in the dark.
I hold on tight to the truth I'm about to lose sight of."

Attack: 1d20 + 3 + 4 - 1 ⇒ (18) + 3 + 4 - 1 = 24 Club
damage: 1d6 + 4 ⇒ (5) + 4 = 9 Club 2handed


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

Clearly having had enough Xander steps up to the machine and swings. There is a shower of sparks as the constructs head is separated from its body.

The area is no quiet except for your breathing, you do not hear anything else approaching so it appears the distress call was ineffective.

You have already effectively searched the rooms you are in and have traveled though. There is a single door to the south and another set of double doors to the east. The south door is open and appears to simply contain rubble (nothing to find).

Wow Xander is Crystal Jr it appears with that swing


Human Bard 8 | HP 56/56 | BP 22/29 | Init 4 | AC 15 | T 12 | FF 13 | Fort +5 | Ref +8 | Will +6 | spell 1 (4/5), 2 (3/5), 3 (2/3)

"That was a tough one, guess we better help Ivar. I'll administer one of the potions we found earlier." Xandar says taking one of the cure light wounds and pour it carefully down the throat of the paladin.

Cure: 1d8 + 1 ⇒ (3) + 1 = 4


Male Oread unMonk 1

Ivar stands shakily to his feet. "Thank ye lad, that was helpful. I think I'd still be better off staying in the back for a while, ye ken?"

Currently at 4/17 HP


Spells:
2nd - Acid Arrow, Protection from Technology, 1st—gravity bow[APG], grease, mage armor 0 (at will)—detect magic, light, ray of frost
Female human (Taldan) Wizard 8 AC 17 | T 14 | FF 14 | HP 51/51 | F +5 | R +7 | W +6 | Int +4 | Per +7

Vedia examines the machine for any interesting parts, and then lets someone better a looking things over go first to the east. "Take a look. Let's see how the doors open."

Know Engineering: 1d20 + 8 ⇒ (4) + 8 = 12


Male Human Steel Hound (Investigator) 7 / Gunslinger 1 | HP: 63/63 | AC: 18 (14 tch, 14 ff) | F +5 R +11 W +7 | Init: +4 Perc: +13/+16 traps | Active Conditions: none

"Let me help you with that, lass." James finishes loading his pistol and steps up to assist Vedia.

Knowledge, engineering Aid: 1d20 + 10 ⇒ (12) + 10 = 22


Human Bard 8 | HP 56/56 | BP 22/29 | Init 4 | AC 15 | T 12 | FF 13 | Fort +5 | Ref +8 | Will +6 | spell 1 (4/5), 2 (3/5), 3 (2/3)

"I might say that would be a good idea Ivar, unless Augar decides to channel the power of his god." Xandar says as he helps Ivar up on his feet again.
Engineering: 1d20 + 7 ⇒ (12) + 7 = 19


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

A search of the construct provides little of use the creature is fairly well damaged and doesn't seem to break down into much useful. You do find a small compartment that contains what appears to be a broken yellow and black gun.

The gun is clearly a piece of very advanced technology and is beyond the knowledge of the party but there may be someone in town that can help with it.

Know: Local DC15:

You know of a man, Sanvil Trett, who is the most knowledgeable outside of Khonnir. Sanvil has a shop in town but spends a lot of time traveling as well, you think he is currently in town.

The other interesting thing you discover is that there doesn't appear to be an on board power source.


Male NG Kellid Witch 5/Sorcerer* | HP: 27/30 | AC: 16 12 (12 Tch, 14 10 Fl) | CMB: +1, CMD: 13 (11 Fl) | F: +3, R: +4, W: +5 | Init: +2 | Perc: +11, SM +2 | Speed 30ft | Active conditions: mage armor

Knowledge (local): 1d20 + 5 ⇒ (1) + 5 = 6

"I just don't know much about all this new tech. I guess we can keep that 'e-pick' now, though," he says with a laugh. He moves towards the east doors, and examines them to see if he can figure out how to open them. "Hey, maybe it could help with this door?"

Perception: 1d20 + 7 ⇒ (6) + 7 = 13


Male Oread unMonk 1

Knowledge(Local): 1d20 + 3 ⇒ (18) + 3 = 21
"Outside of Khonnir, I think Sanvil Trett would be a good man to tell us more about this thing." Ivar says, examining the gun. "He's in town at the moment, I believe." Threat dealt with, Ivar takes his time examining the door. Taking 20 for a 24 Perception


Male Human Steel Hound (Investigator) 7 / Gunslinger 1 | HP: 63/63 | AC: 18 (14 tch, 14 ff) | F +5 R +11 W +7 | Init: +4 Perc: +13/+16 traps | Active Conditions: none

"Good call, as this certainly looks interesting."

Perception Aid: 1d20 + 6 ⇒ (1) + 6 = 7

Apparently all the new tech has James a bit distracted.


Human Bard 8 | HP 56/56 | BP 22/29 | Init 4 | AC 15 | T 12 | FF 13 | Fort +5 | Ref +8 | Will +6 | spell 1 (4/5), 2 (3/5), 3 (2/3)

"Let's bring it with us, I'd love an opportunity to study it once we have saved Khonnir. So let's see of we can get around this door." Xandar says studying the door.
1d20 + 4 ⇒ (19) + 4 = 23

Grand Lodge

Male Dwarf Cleric (of Torag)7/Fgt 1 HP:71,Init:+1,Per:+15,F/R/W:+8/+5/+10 AC:23(t:11ff:22)Warhammer:+13/+8(mwk Adm)

Augar observes as he whrils his axe and follows suit.


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

The doors can be pushed open with two people working together.

In the next room two strange machines sit to the north and south against the walls here, their faces appear similar to coils of metal tubes with several nozzle-like protrusions pointing into the room itself. There is a second set of doors on the other side of the room.


Male Oread unMonk 1

Ivar inspects the two machines, trying to figure out what they do.

Knowledge(Engineering): 1d20 + 7 ⇒ (18) + 7 = 25
Knowledge(Engineering): 1d20 + 7 ⇒ (17) + 7 = 24


Male Human Steel Hound (Investigator) 7 / Gunslinger 1 | HP: 63/63 | AC: 18 (14 tch, 14 ff) | F +5 R +11 W +7 | Init: +4 Perc: +13/+16 traps | Active Conditions: none

"Wow, this is an amazing find. No wonder Khonnir was eager to return. But could he have gotten this far? Well, I suppose he wouldn't have tried to steal anything in that first room..."


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

I may not have been explicit enough with Sef's information. Khonnir went this direction and has not come back though.

Ivar while you have very good rolls u have little technology experience. The best you can work out is that they are nozzles that when active will probably spray a liquid into the area, completely covering the room. You are completely confident it is not a trap.


Male Oread unMonk 1

"Hmm. I'm better at smashing technology than divining its function, but these seem to be designed to spray liquids around this area." Ivar says, gesturing to the nozzles. "It's definitely not a trap, though. I'm sure of that."


Spells:
2nd - Acid Arrow, Protection from Technology, 1st—gravity bow[APG], grease, mage armor 0 (at will)—detect magic, light, ray of frost
Female human (Taldan) Wizard 8 AC 17 | T 14 | FF 14 | HP 51/51 | F +5 | R +7 | W +6 | Int +4 | Per +7

"Interesting machines. If they aren't a trap, let's see what's on the other side of this door." Vedia helps to open the second set of doors.


Human Bard 8 | HP 56/56 | BP 22/29 | Init 4 | AC 15 | T 12 | FF 13 | Fort +5 | Ref +8 | Will +6 | spell 1 (4/5), 2 (3/5), 3 (2/3)

Engineering: 10 + 7 = 17

Xandar also gives the machines a quick look. "I like to give them a quick look before we explore more. Just give me a minute or two before we proceed."

Grand Lodge

Male Dwarf Cleric (of Torag)7/Fgt 1 HP:71,Init:+1,Per:+15,F/R/W:+8/+5/+10 AC:23(t:11ff:22)Warhammer:+13/+8(mwk Adm)

" Before we go much further I suggest I call upon the divine flames of life to heal all who need it"

suggesting to do a usr of channel energy if nessrcary


Male NG Kellid Witch 5/Sorcerer* | HP: 27/30 | AC: 16 12 (12 Tch, 14 10 Fl) | CMB: +1, CMD: 13 (11 Fl) | F: +3, R: +4, W: +5 | Init: +2 | Perc: +11, SM +2 | Speed 30ft | Active conditions: mage armor

Elkin moves into the smaller room with the others, and looks confused when Ivar offers his explanation of the nozzles. "What would be the purpose of that, if not a trap? Is this chamber for... what? Cleaning? Do they just spray water, or maybe soap?"

Elkin doesn't need any healing at the moment.


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

Xander you did not glean any additional information.

When you guys are ready the doors to the next area can also be pushed open with two people. I am in no way rushing you, you should take the time to investigate as you like, just letting you know.


Male Human Steel Hound (Investigator) 7 / Gunslinger 1 | HP: 63/63 | AC: 18 (14 tch, 14 ff) | F +5 R +11 W +7 | Init: +4 Perc: +13/+16 traps | Active Conditions: none

"Let's see what's behind door #2."

James starts to try to open the door, motioning for others to lend him a hand. While he is highly intrigued by the tech, he is most concerned with finding his friend first.


Male NG Kellid Witch 5/Sorcerer* | HP: 27/30 | AC: 16 12 (12 Tch, 14 10 Fl) | CMB: +1, CMD: 13 (11 Fl) | F: +3, R: +4, W: +5 | Init: +2 | Perc: +11, SM +2 | Speed 30ft | Active conditions: mage armor

Elkin gladly steps in to add his limited strength to the effort to open the doors.


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

When you apply pressure the grey metal doors slide back into the wall revealing a passageway of rough stone with a sand covered floor. As you move half way down the passageway you can see that the spaces in front of you appears to open into a larger sand covered area, you cannot tell the size as beyond your torches / vision is is pitch black.

The sand is slightly lower in the center of the passageway and there are swirled marks thought.

At the end of the hall, in the sand there is a large (8ft or so) grey / white rock with pits in it that the swirls appear to continue around the rock.

Survival DC15 / Perception DC15:

Something appears to have been dragged down the hall and perhaps the tracks were covered by the swirled patterns.

Survival DC20 / Perception DC20:

It appears the stone itself was dragged forward.

Survival / Perception DC25:

It appears the rock dragged itself and you can see something moving though one of the holes in the rock.

The party is about 20ft from the opening to the cave.

Page 2 is a new map with tokens. I have left the past map as page 3 for reference.


Male NG Kellid Witch 5/Sorcerer* | HP: 27/30 | AC: 16 12 (12 Tch, 14 10 Fl) | CMB: +1, CMD: 13 (11 Fl) | F: +3, R: +4, W: +5 | Init: +2 | Perc: +11, SM +2 | Speed 30ft | Active conditions: mage armor

Perception: 1d20 + 7 ⇒ (10) + 7 = 17
Survival: 1d20 + 0 ⇒ (9) + 0 = 9

"These swirling patterns, don't they kind of look like someone tried to cover up a trail of some sort? I'm thinking that something was dragged down this path then the sand was swept around to cover up the trail."


Human Bard 8 | HP 56/56 | BP 22/29 | Init 4 | AC 15 | T 12 | FF 13 | Fort +5 | Ref +8 | Will +6 | spell 1 (4/5), 2 (3/5), 3 (2/3)

Perception: 1d20 + 4 ⇒ (7) + 4 = 11

Xandar sees absolutely nothing. "It might be Elkin, I can't really make that out though. I might still have some lingering effects from that blinded effect I got earliere."

Grand Lodge

Male Dwarf Cleric (of Torag)7/Fgt 1 HP:71,Init:+1,Per:+15,F/R/W:+8/+5/+10 AC:23(t:11ff:22)Warhammer:+13/+8(mwk Adm)

Preception: 1d20 + 4 ⇒ (7) + 4 = 11


Male Oread unMonk 1

Perception: 1d20 + 4 ⇒ (14) + 4 = 18

Ivar nods, concurring with Elkin, but having nothing more to add. Belatedly, he turns to Augar. "Brother, I cannot speak for the others, but I certainly would not mind some of the Father of Creation's healing energies."


Spells:
2nd - Acid Arrow, Protection from Technology, 1st—gravity bow[APG], grease, mage armor 0 (at will)—detect magic, light, ray of frost
Female human (Taldan) Wizard 8 AC 17 | T 14 | FF 14 | HP 51/51 | F +5 | R +7 | W +6 | Int +4 | Per +7

"I'm fine. I haven't been hit. Standing in the back reduces the chance of getting hit by something. Something has been dragged? Let's explore carefully."


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

Feel free to talk among yourselves. I think a few people have not weighed in and no one has mentioned an actual action so I am holding for the moment.

Grand Lodge

Male Dwarf Cleric (of Torag)7/Fgt 1 HP:71,Init:+1,Per:+15,F/R/W:+8/+5/+10 AC:23(t:11ff:22)Warhammer:+13/+8(mwk Adm)

Augar nods to Ivan and grasps his hammer and his holy symbol.

"Behold all around for I summon the Creators Divine Breath, The very one that sparked we dwarves to life!"

Channel Energy: 1d6 ⇒ 4


Human Bard 8 | HP 56/56 | BP 22/29 | Init 4 | AC 15 | T 12 | FF 13 | Fort +5 | Ref +8 | Will +6 | spell 1 (4/5), 2 (3/5), 3 (2/3)

Xandar doesn't want ot be the first one through the doors. "Maybe we should start move in so we can look for Khonnir. Crystal, Augar do one of you want to take the front?"


Male Human Steel Hound (Investigator) 7 / Gunslinger 1 | HP: 63/63 | AC: 18 (14 tch, 14 ff) | F +5 R +11 W +7 | Init: +4 Perc: +13/+16 traps | Active Conditions: none

"Thank you, Augar. I do feel better."

Perception: 1d20 + 6 ⇒ (17) + 6 = 23

"It looks like that large rock has been dragged forward as well. Very strange."

James moves to the cave's opening, and then moves to examine the rock more closely.


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

James, taking the initiative as the others hold back steps forward to examine the rock.

Unfortunately the rock appears to be the home of a many tentacled purple creature that lashes out when James gets within ten feet.

Suprise Round

Tentacle 1: 1d20 + 3 ⇒ (6) + 3 = 9 miss
Tentacle 2: 1d20 + 3 ⇒ (2) + 3 = 5 miss

The sand around the creature also rapidly turns into a quagmire as the tentacles lash out.

Within 10ft of the creature a DC14 Reflax save is needed to avoid being "entrapped"

Initative:

Initiative Augar: 1d20 + 1 ⇒ (8) + 1 = 9
Initiative Crystal: 1d20 + 1 ⇒ (15) + 1 = 16
Initiative Elkin: 1d20 + 2 ⇒ (7) + 2 = 9
Initiative Ivar: 1d20 + 2 ⇒ (4) + 2 = 6
Initiative James: 1d20 + 3 ⇒ (20) + 3 = 23
Initiative Vedia: 1d20 + 2 ⇒ (3) + 2 = 5
Initiative Xander: 1d20 + 2 ⇒ (4) + 2 = 6

Initiative Creature: 1d20 + 2 ⇒ (7) + 2 = 9

Bold may act.
James, Crystal Elkin, Augar
Creature
Ivar, Xander, Vedia

Please use the map, you will need to zoom in on the left side.


Male Human Steel Hound (Investigator) 7 / Gunslinger 1 | HP: 63/63 | AC: 18 (14 tch, 14 ff) | F +5 R +11 W +7 | Init: +4 Perc: +13/+16 traps | Active Conditions: none

Reflex: 1d20 + 5 ⇒ (13) + 5 = 18


Male Human Steel Hound (Investigator) 7 / Gunslinger 1 | HP: 63/63 | AC: 18 (14 tch, 14 ff) | F +5 R +11 W +7 | Init: +4 Perc: +13/+16 traps | Active Conditions: none

The rest of my post got eaten, but James backed up 5' and fired his pistol, which resulted in a misfire. So he drew his rapier.

Grand Lodge

Male Dwarf Cleric (of Torag)7/Fgt 1 HP:71,Init:+1,Per:+15,F/R/W:+8/+5/+10 AC:23(t:11ff:22)Warhammer:+13/+8(mwk Adm)

Augar moves through the doors and stands ready to move into the next area.Double move


Male NG Kellid Witch 5/Sorcerer* | HP: 27/30 | AC: 16 12 (12 Tch, 14 10 Fl) | CMB: +1, CMD: 13 (11 Fl) | F: +3, R: +4, W: +5 | Init: +2 | Perc: +11, SM +2 | Speed 30ft | Active conditions: mage armor

Elkin moves up behind James to get a better view of the creature. He studies it, trying to recall if he'd ever heard of such a thing. Purple, tentacles, lives in a rock?

Knowledge: 1d20 ⇒ 6 (+8 arcana/nature, +5 local; additional +2 on the check if creature is alien)

If the Knowledge check doesn't reveal an immunity to mind-affecting abilities:
He focuses his gaze on the creature, his eyes glowing blue, and sends ill-will towards the strange thing.

Evil Eye for -2 to attack rolls; 7 rounds or Will DC 14 for 1 round

If Elkin learns that the creature is immune to mind-affecting, he will instead cast guidance on James.


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

As the tentacles lash out Elkin gains some insight into the clearly alien creature. The creature can move and made the tracks around it with its tenticals. The ground around it will not only trap the unwary but will also damage them and may be how the creature feeds.

Will Save: 1d20 + 4 ⇒ (9) + 4 = 13 - bahh

The creature wriggles under the gaze of the witch as its otherworldly mind recoils.

Crystal

Crystal attempts to step up to the creature

Reflex: 1d20 + 1 ⇒ (8) + 1 = 9

but gets caught in the earth around her as she swings her eatrhbreaker.

Earthbreaker: 1d20 + 4 - 2 ⇒ (1) + 4 - 2 = 3
Damage: 2d6 + 4 ⇒ (5, 6) + 4 = 15

Creature

Senseing that one of its opponents has been snared the tentacle lash out at Crystal connecting across her chest with one strike.

Tentacle 1: 1d20 + 3 - 2 ⇒ (15) + 3 - 2 = 16
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Tentacle 1: 1d20 + 3 - 2 ⇒ (4) + 3 - 2 = 5


Human Bard 8 | HP 56/56 | BP 22/29 | Init 4 | AC 15 | T 12 | FF 13 | Fort +5 | Ref +8 | Will +6 | spell 1 (4/5), 2 (3/5), 3 (2/3)

Knowledge dungeoneering: 1d20 + 7 ⇒ (15) + 7 = 22 I assume this is a dungeoneering check, if not the roll is 4 less.

Xandar moves up behind Elkin and tries to identify it.

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