GM R Box - Iron Gods AP

Game Master Twistlok

Torch Map
Tatical Maps
Notes
Loot Sheet
Equipment Info


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Destined Bloodrager 1:
| HP 15/15 | Init +1 | Per +5 | AC 15 | T 11 | FF 14 | Fort +4 | Ref +1 | Will +1 (+3 in rage) | Weapon +4 (2d6+4) (+6, 2d6+7 in rage)
Perishables:
4 Spears, 5 Trail Rations, 10 Torches, 9 rounds of rage per day, Alter Self 1x per day

Crystal gives a playful tug at her Earthbreaker as she moves to the front "Ya wanna fight me for him, Vedia?"

With a wink and a tongue out, she quickly swaps the spear for her Earthbreaker as she continues to keep an eye out about her, now moving up towards the front as she hums back to Xander "Sing us to victory, Xander. I don't think you'll need your eyes for that, thankfully."

"Ooooh, well, if it's like that, I'm happy to help you carry some Elkin."

I'd help with it- but unfortunately between my games on here, and IRL live games, I have a bit too much book keeping as it is :P


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

There is already a linked a document called Loot Sheet that all can edit. I have already entered the items from the body found near the last encounter. I would love I will try and keep updated but feel free to add things I miss.

Also if you decide things like who is carrying the poitions enter it or let me know. Anything you dont want I will automatically sell in town if you want every time you go back.

Grand Lodge

Male Dwarf Cleric (of Torag)7/Fgt 1 HP:71,Init:+1,Per:+15,F/R/W:+8/+5/+10 AC:23(t:11ff:22)Warhammer:+13/+8(mwk Adm)

"Hmmm, Blindness. Heard once a silver and gold paste laid on the eyes could cure it" Augar said as he pulled back up his Warhammer and looked about as he walked his movements loud and clanky.

"Granted the man telling me this was a blind oracle who spoke to the stones" Augar continued on his voice giving little to no inflection as from his deep rumbling bass.


Human Bard 8 | HP 56/56 | BP 22/29 | Init 4 | AC 15 | T 12 | FF 13 | Fort +5 | Ref +8 | Will +6 | spell 1 (4/5), 2 (3/5), 3 (2/3)

Xandar gives a smile in the direction he heard Crystal's voice. "I'll sing you a grand song Crystal leading you towards victory."

He turns toward Augar's voice "I wouldn't say a blind oracle might be the best source for such infomation, but his blindness might be the curse of the gods upon the man. I'll like to study his claim though."


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

To continue just pick a hallway. I am in no way rushing any roll play or decisions just letting you know my next GM trigger.


Spells:
2nd - Acid Arrow, Protection from Technology, 1st—gravity bow[APG], grease, mage armor 0 (at will)—detect magic, light, ray of frost
Female human (Taldan) Wizard 8 AC 17 | T 14 | FF 14 | HP 51/51 | F +5 | R +7 | W +6 | Int +4 | Per +7

"Maybe I will Crystal. He's kind of cute. she teases. She pats Xander's hand as she speaks. "To the South West? Looks like there's a bunch of junk on the ground. That might mean someone has been through there."


Human Bard 8 | HP 56/56 | BP 22/29 | Init 4 | AC 15 | T 12 | FF 13 | Fort +5 | Ref +8 | Will +6 | spell 1 (4/5), 2 (3/5), 3 (2/3)

"I can't see if you ladies are joking or not... I agree somewhat, however it can also be scavengers that have dragged it in there."

Grand Lodge

Male Dwarf Cleric (of Torag)7/Fgt 1 HP:71,Init:+1,Per:+15,F/R/W:+8/+5/+10 AC:23(t:11ff:22)Warhammer:+13/+8(mwk Adm)

"They are women,which means they are like cats. It is wise to be cautious when women play for in the end they tend to eat you" he says his voice monotone as he points in that direction.

"I have no problem with taking the South West, but I caution we send one of us with scouting experience forward. I would hate for us to blunder into some trap or pitfall left from previous explorers or local inhabitants" Augar commented his tone never changing.


Male Human Steel Hound (Investigator) 7 / Gunslinger 1 | HP: 63/63 | AC: 18 (14 tch, 14 ff) | F +5 R +11 W +7 | Init: +4 Perc: +13/+16 traps | Active Conditions: none

James Quintik will take the belt pouch and put the potions in his bandoleer for easy access. I could not enter the loot sheet, but let's keep it there as party treasure. Just figure we don't want to sell these in case we need them.

"Agreeed. We got anyone like that?"

Assuming not, James will take point with his glowing beetle entrails, and check for anything dangerous.

Perception: 1d20 + 6 ⇒ (7) + 6 = 13


Male NG Kellid Witch 5/Sorcerer* | HP: 27/30 | AC: 16 12 (12 Tch, 14 10 Fl) | CMB: +1, CMD: 13 (11 Fl) | F: +3, R: +4, W: +5 | Init: +2 | Perc: +11, SM +2 | Speed 30ft | Active conditions: mage armor

"Be careful, Augar. The women of the tribe I was raised in would eat you just for speaking about them that way." He glances at Crystal as they walk. "But all Kellid tribes are different; maybe you'll be safe this time."

When they get to the crossroads, Elkin takes a look at the map. "I think we'll definitely want to go southwest, but it looks like if we turn right here instead, it will have to dead end, unless it crosses the river somehow. Why don't we head that way, make sure of that, and we'll know that direction is clear. Then we can continue. Best not to have some surprise sneak up on us if we pass it by."


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

I have changed the loot sheet so anyone can edit. Sorry about that.

To the right (west) is simply the trash pile and a dead end.

As soon you you move into the south west passage the air feels cooler.

The temperature drops noticeably as you advance in this passageway, and a rime of white frost lines the walls and floor leading into the cavern beyond. The cavern drops down what amounts to a ten foot cliff. What seems to be a light layer of brown dust carpets the cave floor beyond—a body of some sort sits slumped against the eastern wall the body is pale and looks very cold.

Perception DC12:

You notes strange ribbons and filaments of rust-colored fibers growing along its spine, throat, and chest.

Dungeoneering or Survival DC 16:

You recognize the infestation of the body as russet mold and that the floor below is the home to brown mold. Brown mold absorbs heat and is destroyed by cold.

[color=Red] Tactical Map updated but more for reference point. The passage and room are to small to worry about pawn placement much unless i have the wrong people in front. [/color]


Male Human Steel Hound (Investigator) 7 / Gunslinger 1 | HP: 63/63 | AC: 18 (14 tch, 14 ff) | F +5 R +11 W +7 | Init: +4 Perc: +13/+16 traps | Active Conditions: none

Perception: 1d20 + 6 ⇒ (2) + 6 = 8
Survival: 1d20 + 6 ⇒ (9) + 6 = 15

"Anyone got a clue? Guess we should go retrieve that body and see who it is."

Can we tell from here who it is, or who it isn't? Is it Khonnir?


Male NG Kellid Witch 5/Sorcerer* | HP: 27/30 | AC: 16 12 (12 Tch, 14 10 Fl) | CMB: +1, CMD: 13 (11 Fl) | F: +3, R: +4, W: +5 | Init: +2 | Perc: +11, SM +2 | Speed 30ft | Active conditions: mage armor

Perception: 1d20 + 7 ⇒ (16) + 7 = 23
Perception, Nelen: 1d20 + 5 ⇒ (10) + 5 = 15
Survival: 1d20 + 0 ⇒ (8) + 0 = 8

"I don't know; we might want to be careful with the body. Do you see those strange... what, filaments, I guess? There, by the spine, throat, and chest. Can anybody identify those? It may be what killed him, and may still be dangerous."


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Human Bard 8 | HP 56/56 | BP 22/29 | Init 4 | AC 15 | T 12 | FF 13 | Fort +5 | Ref +8 | Will +6 | spell 1 (4/5), 2 (3/5), 3 (2/3)

"What body? What have we found?"


Spells:
2nd - Acid Arrow, Protection from Technology, 1st—gravity bow[APG], grease, mage armor 0 (at will)—detect magic, light, ray of frost
Female human (Taldan) Wizard 8 AC 17 | T 14 | FF 14 | HP 51/51 | F +5 | R +7 | W +6 | Int +4 | Per +7

Perception: 1d20 - 1 ⇒ (13) - 1 = 12

"There's a body across the room. There are rust colored filaments attached to it. I wonder if it's got something to do with the brown dirt carpeting the floor. We're about 10 feet above the floor of the other room so don't move away from me."


Human Bard 8 | HP 56/56 | BP 22/29 | Init 4 | AC 15 | T 12 | FF 13 | Fort +5 | Ref +8 | Will +6 | spell 1 (4/5), 2 (3/5), 3 (2/3)

"I put my life in your hands Vedia. I wish I could see the body and examine what the things attached to him and the floor. If things are the way you describe it, maybe I can search my memory for somehting along those lines, I might had read something about this in the grand libraries of Absalom." He says making sure not to take a wrong step.

Knowledge dungeoneering: 1d20 + 7 ⇒ (18) + 7 = 25


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

Really a 25? I was literally typing that DC25 and I would give it to you from the description since the room getting colder was the biggest tip off when combined with what you have been told. Phrase what you know in the form of an educated guess for the others. Good job.


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Male Oread unMonk 1

Geez, one busy weekend and I come back to 20 something posts? I thought I'd missed a whole combat. lol


Human Bard 8 | HP 56/56 | BP 22/29 | Init 4 | AC 15 | T 12 | FF 13 | Fort +5 | Ref +8 | Will +6 | spell 1 (4/5), 2 (3/5), 3 (2/3)

"This is taken from my memory of what you've described for me Vedia. If I'm correct it should be a russet mold that has infected the body and the brown thing on the floor is a brown mold. What tricked me of as to the brown mold was that the whole room felt cold when we entered, and those things absorb heat to survive as will be destoryed by cold."


Male Human Steel Hound (Investigator) 7 / Gunslinger 1 | HP: 63/63 | AC: 18 (14 tch, 14 ff) | F +5 R +11 W +7 | Init: +4 Perc: +13/+16 traps | Active Conditions: none

"OK, then, Professor. Do we try to retrieve the body, or are we better off leaving it?"


Spells:
2nd - Acid Arrow, Protection from Technology, 1st—gravity bow[APG], grease, mage armor 0 (at will)—detect magic, light, ray of frost
Female human (Taldan) Wizard 8 AC 17 | T 14 | FF 14 | HP 51/51 | F +5 | R +7 | W +6 | Int +4 | Per +7

"I can throw Rays of Frost around all day. They don't do much damage, but they are cold. Does Russet Moss and Brown Moss have the same cold vulnerability?"


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

I should have put this in the other info. Russet mold is immune to cold and fire. Acid-based effects, alcohol, continual flame or remove disease instantly destroys russet mold.

I will let a couple ray of frost kill the Brown mold, it works story wise.

Grand Lodge

Male Dwarf Cleric (of Torag)7/Fgt 1 HP:71,Init:+1,Per:+15,F/R/W:+8/+5/+10 AC:23(t:11ff:22)Warhammer:+13/+8(mwk Adm)

" Mold is dangerous. During my training my instructor a very strange gnome named Mincel told of a type of mold that when inhaled it causes lesions to form on the inside of your body in which it grows and decomposes you form the inside out." Augar said looking at the body. In fact he really pondered on the body below.

"As for women eating me, Let them try." he said all in his straight tone as he then followed it up with a deep rumbling laugh.


Destined Bloodrager 1:
| HP 15/15 | Init +1 | Per +5 | AC 15 | T 11 | FF 14 | Fort +4 | Ref +1 | Will +1 (+3 in rage) | Weapon +4 (2d6+4) (+6, 2d6+7 in rage)
Perishables:
4 Spears, 5 Trail Rations, 10 Torches, 9 rounds of rage per day, Alter Self 1x per day

Crystal gives a frown as the others work through the problem "No women definitely don't eat men... At least, I don't... Cannibalism is just blech. Like mold... I don't see the point in it."

She keeps on guard while twirling her earthbreaker, occasionally requesting Vedia cast "light" on it as they solve the problem.

Meanwhile, she objectively observes either path that could be taken to see if she could determine a true reason to go one way or another-

Kn. Geography for fun reasons: 1d20 + 5 ⇒ (18) + 5 = 23
Survival for Fun reasons: 1d20 + 5 ⇒ (11) + 5 = 16

She is just messing around. Looking for simply something to say, one way or another, on why to go this way or that.


Spells:
2nd - Acid Arrow, Protection from Technology, 1st—gravity bow[APG], grease, mage armor 0 (at will)—detect magic, light, ray of frost
Female human (Taldan) Wizard 8 AC 17 | T 14 | FF 14 | HP 51/51 | F +5 | R +7 | W +6 | Int +4 | Per +7

"Xander don't move please. I'll be right back." Vedia moves to the front of the group and fires a couple of Ray of Frosts at the Brown Mold. "I can't help with the acid or the fire, and I left my wine at home." She moves back next to Xander. Vedia keeps casting light on the earthbreaker.

Damage: 1d3 ⇒ 2
Damage: 1d3 ⇒ 3
Damage: 1d3 ⇒ 1
I figure it's not trying to duck so I didn't roll attack. I can if you need me to.


Human Bard 8 | HP 56/56 | BP 22/29 | Init 4 | AC 15 | T 12 | FF 13 | Fort +5 | Ref +8 | Will +6 | spell 1 (4/5), 2 (3/5), 3 (2/3)

Xandar nods at Vedia "I have an acid flask in my belt pouch, should help destroy the russet mold. If someone would throw it for me." he finds the flask from his belt and hold it for anyone to take. "Good thing I only had that one flask with me."


Male Human Steel Hound (Investigator) 7 / Gunslinger 1 | HP: 63/63 | AC: 18 (14 tch, 14 ff) | F +5 R +11 W +7 | Init: +4 Perc: +13/+16 traps | Active Conditions: none

"Here, I can toss that for you."

Once the brown mold is gone, James will get within 20 feet of the russett mold and throw the flask.

Ranged Touch Attack: 1d20 + 5 ⇒ (11) + 5 = 16


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

Between the barrage of ice and the acid both the molds are eventually destroyed without much incident.

The party can take its time and climb down safely to investigate. The body is that of a human who still is wearing a well maid chain shirt and carry other adventuring gear.

Know Local DC12:

You recognize Gerrol and remembers the popular rogue recently asked a weaponsmith’s daughter named Emelia Otterbie to marry him. Emelia would undoubtedly want to know of Gerrol’s fate.

Treasure:
The body still wears a masterwork chain shirt, but he lost several of his other pieces of equipment in his frantic attempt to reach safety. He still carries a set of masterwork thieves’ tools, a masterwork hand crossbow with 5 bolts, several empty vials that once contained potions and antitoxin, and 75 gp.

Leading from this space is another tunnel heading east or you can backtrack to the SE tunnel at the junk filled crossroads.

Xander - You a beginning to regain a bit of your sight. Shapes and starting to come back at least.


Male NG Kellid Witch 5/Sorcerer* | HP: 27/30 | AC: 16 12 (12 Tch, 14 10 Fl) | CMB: +1, CMD: 13 (11 Fl) | F: +3, R: +4, W: +5 | Init: +2 | Perc: +11, SM +2 | Speed 30ft | Active conditions: mage armor

Knowledge (local): 1d20 + 5 ⇒ (8) + 5 = 13

Elkin makes his way down with the others, approaching the body with curiosity.

"I think I met him. He was celebrating an engagement one night in town. Gerrold, I think? No, Gerrol. That's it. I think we'll want to make sure that his lady finds out about this."

"What a shame." He continues examining the body, seemingly interested more in the mold than the man, anymore. "Does anyone know more about this mold? I wonder how it killed him. Molds are very strange...."


Human Bard 8 | HP 56/56 | BP 22/29 | Init 4 | AC 15 | T 12 | FF 13 | Fort +5 | Ref +8 | Will +6 | spell 1 (4/5), 2 (3/5), 3 (2/3)

"The question could also be did the mold come after his death? Certain molds live on the dead and decaying. But I agree we have to tell his fiance about his untimely death, but maybe leave the reason of his death out."


Destined Bloodrager 1:
| HP 15/15 | Init +1 | Per +5 | AC 15 | T 11 | FF 14 | Fort +4 | Ref +1 | Will +1 (+3 in rage) | Weapon +4 (2d6+4) (+6, 2d6+7 in rage)
Perishables:
4 Spears, 5 Trail Rations, 10 Torches, 9 rounds of rage per day, Alter Self 1x per day

"Whoever he was, he was clearly well paid to come through here...." Crystal looks over the body from a slight distance as she continues in the lead "So many dead... I'm amazed we've gone through this place at this pace... Truly shows the difference between having a well put together tribe versus going it on your own..."

She frowns as she looks about "I have a feeling if there is another corpse here, we might as well continue south to see what all this was. Be careful... If these things are intelligent, there might be traps. It's what I'd do."


Male Oread unMonk 1

"We should probably return his things to his fiance, when we return to town." Ivar says, shaking his head sadly.


Spells:
2nd - Acid Arrow, Protection from Technology, 1st—gravity bow[APG], grease, mage armor 0 (at will)—detect magic, light, ray of frost
Female human (Taldan) Wizard 8 AC 17 | T 14 | FF 14 | HP 51/51 | F +5 | R +7 | W +6 | Int +4 | Per +7

"Is anyone able to carry his things? I'll be happy to carry that crossbow until we return to Torch." she picks it and the bolts up from the body. "East?


Male NG Kellid Witch 5/Sorcerer* | HP: 27/30 | AC: 16 12 (12 Tch, 14 10 Fl) | CMB: +1, CMD: 13 (11 Fl) | F: +3, R: +4, W: +5 | Init: +2 | Perc: +11, SM +2 | Speed 30ft | Active conditions: mage armor

Elkin sheepishly ignores the question about helping to carry items, and looks down the east hallway, anxious to move on.


Human Bard 8 | HP 56/56 | BP 22/29 | Init 4 | AC 15 | T 12 | FF 13 | Fort +5 | Ref +8 | Will +6 | spell 1 (4/5), 2 (3/5), 3 (2/3)

"Well I good take the armor and put it to good use if no one objects? The hand crossbow is a bit to fancyful for me so take it Vedia."


Male Oread unMonk 1

"I can carry what needs carryin'. Here." Ivar says, retrievig his pack and opening it up for the items to be deposited.

Yay for being a dwarf and never being slowed by encumbrance!


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

Consensus seemed to be to take the passage to the east so here it is.

The ceiling of this vast chamber rises nearly thirty feet overhead. A five-foot-wide ledge runs along the western wall (the side you entered though), sloping down to the cave floor ten feet below. Four ramshackle huts made of what appear to be strips of metal, hides, and some sort of fibrous plant matter sit in the cave, while to the south yawns a dark pit.

Darkvision:
On the far, east side, of the room you can just make out a pair of large metal doors.

A pair of humanoid creatures are standing near the hunts, as soon as you are visible one of them speaks.

Know Dungeonering DC16:
Rumors from town tell you that these creatures are Skulks. They have an ability to blend into the background and are known cowards.

“Easy surface dwellers. You are in are home but we will not attack, probably. We wish to offer a deal. Three of you come and speak to our chief, make a deal. Others, stay here and wait.” She holds her hands up too show they are empty “We will not attack, there are a lot of you and we have been here to long with problems of our own.”

Perception:

What Could This Be?: 1d20 ⇒ 3

Perception Augar: 1d20 + 4 ⇒ (6) + 4 = 10
Perception Crystal: 1d20 + 5 ⇒ (20) + 5 = 25
Perception Elkin: 1d20 + 7 ⇒ (6) + 7 = 13
Perception Ivar: 1d20 + 4 ⇒ (5) + 4 = 9
Perception James: 1d20 + 6 ⇒ (11) + 6 = 17
Perception Vedia: 1d20 - 1 ⇒ (18) - 1 = 17
Perception Xander: 1d20 + 4 ⇒ (18) + 4 = 22

Xander and Crystal:

[u] Xander [/u] and [u] Crystal [/u] your eyes may be fooling you but you thought you saw movement further back in the room. It was subtle but it could have been a man size creature hiding further back in the room.
You guys beat a +15 stealth thanks to a bad roll, congratulations.

[color=red] Tactical Map updated. [/color]


Spells:
2nd - Acid Arrow, Protection from Technology, 1st—gravity bow[APG], grease, mage armor 0 (at will)—detect magic, light, ray of frost
Female human (Taldan) Wizard 8 AC 17 | T 14 | FF 14 | HP 51/51 | F +5 | R +7 | W +6 | Int +4 | Per +7

Who are our best talkers? I don't have any penalties, but no bonuses either.

Grand Lodge

Male Dwarf Cleric (of Torag)7/Fgt 1 HP:71,Init:+1,Per:+15,F/R/W:+8/+5/+10 AC:23(t:11ff:22)Warhammer:+13/+8(mwk Adm)

I have a decent diplomacy thanks to Conversion Inquistion, which gives me a +7 to Dioplomacy


Male NG Kellid Witch 5/Sorcerer* | HP: 27/30 | AC: 16 12 (12 Tch, 14 10 Fl) | CMB: +1, CMD: 13 (11 Fl) | F: +3, R: +4, W: +5 | Init: +2 | Perc: +11, SM +2 | Speed 30ft | Active conditions: mage armor

Elkin's not a face, but has a natural +1, so could be expected to not screw things up.


Destined Bloodrager 1:
| HP 15/15 | Init +1 | Per +5 | AC 15 | T 11 | FF 14 | Fort +4 | Ref +1 | Will +1 (+3 in rage) | Weapon +4 (2d6+4) (+6, 2d6+7 in rage)
Perishables:
4 Spears, 5 Trail Rations, 10 Torches, 9 rounds of rage per day, Alter Self 1x per day

Crystal whispers to the others

Whisper Whisper Whisper:

"They've either got someone lurking around, or someone is lurking around waiting for them to be gone... Regardless, one strong person needs to stay here... Another strong person needs to be one of the three to go inside... You never send the smartest in alone... Like that wizard, they usually don't return...."

Grand Lodge

Male Dwarf Cleric (of Torag)7/Fgt 1 HP:71,Init:+1,Per:+15,F/R/W:+8/+5/+10 AC:23(t:11ff:22)Warhammer:+13/+8(mwk Adm)

whisper:
"That is a wise coarse Crystal. I have several defensive spells and powers yet to use. I can be helpful in either situation. I also say we should have someone with decent scouting ability in the smaller group to better navigate their way back if the meeting goes south."

Augar speaks but looks over at the beings gathered and wonders what they were walking into. If it came to it and they where enemies he would treat them as such, leaving no enemy alive just like the will of Torag demanded.


Human Bard 8 | HP 56/56 | BP 22/29 | Init 4 | AC 15 | T 12 | FF 13 | Fort +5 | Ref +8 | Will +6 | spell 1 (4/5), 2 (3/5), 3 (2/3)

Whisper:
"I could try and talk our way out of this, I am beginning to regain my sight a bit, can see light and shapes. But if we have to turn and run, I might need some to come help me get out safely. I can offer to throw a patch of oil to slow them if they attack and start singing if we need it."


Male NG Kellid Witch 5/Sorcerer* | HP: 27/30 | AC: 16 12 (12 Tch, 14 10 Fl) | CMB: +1, CMD: 13 (11 Fl) | F: +3, R: +4, W: +5 | Init: +2 | Perc: +11, SM +2 | Speed 30ft | Active conditions: mage armor

Since we're all whispering to each other, there's really no need to spoiler it. In other games I've played on these boards, it's been accepted that the use of both bold and italics together is a whisper.

"Nelen can be very sneaky when he needs to, and while we can't speak to each other with our minds, we know how the other feels." Elkin strokes the petromin's fur as he looks at the tiny creature. "It would be... uncomfortable... to be separated, but if he snuck in with three of you, I would know immediately if something went wrong."


Male Oread unMonk 1

"I am willing to go down there. I don't fear any shadow-creature. Besides, from what I'm told these creatures are cowards anyway. Probably another one of them lurking back there, hoping to remain unseen." he says, with a nod to Crystal.

Knowledge(Dungeoneering): 1d20 + 3 ⇒ (20) + 3 = 23

Unlike most paladins, my Charisma kind of sucks, so I'm not the talker, but if they need a fighter with them I can handle it.


Male NG Kellid Witch 5/Sorcerer* | HP: 27/30 | AC: 16 12 (12 Tch, 14 10 Fl) | CMB: +1, CMD: 13 (11 Fl) | F: +3, R: +4, W: +5 | Init: +2 | Perc: +11, SM +2 | Speed 30ft | Active conditions: mage armor

"Do you recognize them? What are they?"


Male Human Steel Hound (Investigator) 7 / Gunslinger 1 | HP: 63/63 | AC: 18 (14 tch, 14 ff) | F +5 R +11 W +7 | Init: +4 Perc: +13/+16 traps | Active Conditions: none

Got a little behind here, but James will hold onto the masterwork thieves tools and antitoxin if the dwarf carries the rest.

"Beats me. We should go ahead and talk to them, no?"


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

Perception: 1d20 + 5 ⇒ (2) + 5 = 7
Perception: 1d20 + 5 ⇒ (16) + 5 = 21

The second Skulk, the one who had been quiet, makes a gesture at the other. The speaker nods and addresses the group again.

"Come come surface dwellers, we can hear you you know. I am told you people don't enjoy violence and we offer a way to avoid it. Sef is waiting."


Destined Bloodrager 1:
| HP 15/15 | Init +1 | Per +5 | AC 15 | T 11 | FF 14 | Fort +4 | Ref +1 | Will +1 (+3 in rage) | Weapon +4 (2d6+4) (+6, 2d6+7 in rage)
Perishables:
4 Spears, 5 Trail Rations, 10 Torches, 9 rounds of rage per day, Alter Self 1x per day

Crystal firmly plants her Earthbreaker against the ground as she looks back on towards the speaker "Three, and Nelen, will go and speak with your Sef. The rest will stay out here should there be any trouble. I don't believe any of us can get a proper read on you to see if you are any trouble or not. Deal?"

Diplo Untrained: 1d20 + 2 ⇒ (20) + 2 = 22 wow.


Human Bard 8 | HP 56/56 | BP 22/29 | Init 4 | AC 15 | T 12 | FF 13 | Fort +5 | Ref +8 | Will +6 | spell 1 (4/5), 2 (3/5), 3 (2/3)

"Alright we will come and talk with your Sef, if you can promise no agressions from you and the other. And sorry for the whispering, we where deciding who would have the gift for speaking with you and taking precations for anything that could happen. Better be safe then dead wouldn't you agree?" Xandar says towards the sound of the other creature speaking.
diplomacy: 1d20 + 7 ⇒ (19) + 7 = 26 Hope that wasn't my only good roll.

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