GM R Box - Iron Gods AP

Game Master Twistlok

Torch Map
Tatical Maps
Notes
Loot Sheet
Equipment Info


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Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

During the parities disucssion Xanders vision has gone from shapes to black and white and finally back to normal as he addresses the Skulks.

"Very well, I will lead the way. The rest of the surface dwellers should stay over on that end."

When you are ready the Skulk leads you though a northern passage that turns slightly left, it is not a very long walks and as you go you can see there is another raised area to the north of the path. [color=red] see map I have only used Xander to represent party, if there is combat it will be theatre of the mind. [/color]

This cramped cave is filled with metal junk covering almost every inch of ground. The precarious pile rises up in a heap like hut to the northwest.

A thin, female skulk stands near the hut. She is clearly better armed than the others with multiple daggers visible on her leather armor.

“Thank you for coming up worlders. I am Sef, I lead the poor band and would offer a deal. We are trapped here, we live in the deep dark but do not, at the moment, have the ability to get back down. I offer a deal. Free passage through our area and a reward of something I have found for clearing out the annoying, nasty nest of gremlins to the north.”

“Or, we could fight and some will never get home”


Human Bard 8 | HP 56/56 | BP 22/29 | Init 4 | AC 15 | T 12 | FF 13 | Fort +5 | Ref +8 | Will +6 | spell 1 (4/5), 2 (3/5), 3 (2/3)

Xandar makes a slight bow at the skulk leader. "My thanks Sef, we would like to avoid as much fighting as possible. We are mostly here in search of a missing party of our kind, if you know anything about them, I would much appreciate any infomations you can share. But on the subejct of the deal, you are willing to give us free passage and a reward of some kind, but what is it that you would like to get in return?"
diplomacy: 10 + 7 = 17


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

"The gremlins are a constant problem. We... Surface dweller I have said we cannot get home. If we no longer have to fight with them we may be able to get a plan."

She actually turns her back on the group for a moment considering what to say, with a sigh she turns back and sounds ernest.

"Our original leader is gone. He could gently lower us home and I cannot."

"I have seen more of your kind. The goblins being removed will make me very talkative."


Human Bard 8 | HP 56/56 | BP 22/29 | Init 4 | AC 15 | T 12 | FF 13 | Fort +5 | Ref +8 | Will +6 | spell 1 (4/5), 2 (3/5), 3 (2/3)

"Ah my apologies Sef, I understood as you had already cleared the Gremlins, but I guess you meant just one of their nests. Clearing those nests out might be in both our interrest we are searching for others and they might have walked into one of those. So we would be clearing any we come across on our search. Where would we find these gremlins?" Xandar responds.
Diplomacy: 1d20 + 7 ⇒ (20) + 7 = 27
Guess I should diplomacy more often.


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

[u] Xander Group [/u]

"The ledge you may have seen on the path you followed to me. Over the ledge is their home. To close to us. To close."

A reward for good Diplomacy checks:
"I will give you information and a reward. We know more then this but a group of small folks came in. Wrong turn at the start and they lay there still."

[u] Main Room Group [/u]

As your eyes have adjusted you notice that there is a large hole on the south side of the room. You cannot see in, unless you have disobeyed instructions and approached it, but you get the idea it is quite deep.


Male Human Steel Hound (Investigator) 7 / Gunslinger 1 | HP: 63/63 | AC: 18 (14 tch, 14 ff) | F +5 R +11 W +7 | Init: +4 Perc: +13/+16 traps | Active Conditions: none

James twiddles his thumbs, waiting for some news. He cleans his pistol and makes sure it is loaded while he waits.


Human Bard 8 | HP 56/56 | BP 22/29 | Init 4 | AC 15 | T 12 | FF 13 | Fort +5 | Ref +8 | Will +6 | spell 1 (4/5), 2 (3/5), 3 (2/3)

"Thank you Sef I will go get the rest of my party and go over to clear those nests." Xandar says giving a sight bow and turning to get the rest of the group.

"Alright folks the leader wants us to help dealing with a nest of gremlins. In return we will be getting free passage in their teritory, a reward they have found here and infomation about the party we search for. Hopefully, they saw another team come down earliere of small folks so might be them."


Spells:
2nd - Acid Arrow, Protection from Technology, 1st—gravity bow[APG], grease, mage armor 0 (at will)—detect magic, light, ray of frost
Female human (Taldan) Wizard 8 AC 17 | T 14 | FF 14 | HP 51/51 | F +5 | R +7 | W +6 | Int +4 | Per +7

Vedia stays where the Sulks told them to stand. No point in upsetting things when the party is separated. She stands ready to act, but gets bored and starts digging in the earth with her quarterstaff.

She starts when Xander, and the others walk up. "It sounds like a good deal. Does anyone know anything about gremlins?"


Human Bard 8 | HP 56/56 | BP 22/29 | Init 4 | AC 15 | T 12 | FF 13 | Fort +5 | Ref +8 | Will +6 | spell 1 (4/5), 2 (3/5), 3 (2/3)

"I might have read something somewhere."
knowledge nature: 1d20 + 3 ⇒ (20) + 3 = 23


Male NG Kellid Witch 5/Sorcerer* | HP: 27/30 | AC: 16 12 (12 Tch, 14 10 Fl) | CMB: +1, CMD: 13 (11 Fl) | F: +3, R: +4, W: +5 | Init: +2 | Perc: +11, SM +2 | Speed 30ft | Active conditions: mage armor

As soon as the two groups are rejoined, Nelen leaps off of Zandar's shoulder, gliding to rest in Elkin's arms before climbing up onto the witch's shoulder.

"Gremlins?"

Knowledge (nature): 1d20 + 8 ⇒ (6) + 8 = 14

"I think they're fey, but I'm not sure that I recall much more about them."


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

Xander and Elkin - You know that there are several different types of Gremlins in the world. All are known to have nasty senses of humor and enjoy destruction. They are either tiny of small Fey creatures. They do not have any particular immunities or resistances but can be sneaky and hard to hit, in part because of their size.

Grand Lodge

Male Dwarf Cleric (of Torag)7/Fgt 1 HP:71,Init:+1,Per:+15,F/R/W:+8/+5/+10 AC:23(t:11ff:22)Warhammer:+13/+8(mwk Adm)

Augar looks about the cavern for more things to mine and work later.

"This place could be converted into a temple or base" Augar said looking at the others before resuming his scans


Male Dwarf Gestalt Fighter 1/Paladin 1

"Let us find these gremlins." Ivar says.


Destined Bloodrager 1:
| HP 15/15 | Init +1 | Per +5 | AC 15 | T 11 | FF 14 | Fort +4 | Ref +1 | Will +1 (+3 in rage) | Weapon +4 (2d6+4) (+6, 2d6+7 in rage)
Perishables:
4 Spears, 5 Trail Rations, 10 Torches, 9 rounds of rage per day, Alter Self 1x per day

Crystal stands guard with Xander through the entire process of his diplomacy. She keeps a wary hand on her earthbreaker through the entire process just in case there is any deception.

As Xander returns she nods in agreement with the others "They seem ok. For now at least..."

At Augar's comment she smiles "Or a nice cave for a new tribe, don't you think? Group of ten people could probably live off the stuff down here for a month or two at least before having to lift a finger..."


Human Bard 8 | HP 56/56 | BP 22/29 | Init 4 | AC 15 | T 12 | FF 13 | Fort +5 | Ref +8 | Will +6 | spell 1 (4/5), 2 (3/5), 3 (2/3)

"Well depending on what we find in the metal tunnels you might be settled for life down here with minimal work. I'm sure the League plays handsomely for any relics you find down here. But I myself would perfer to live above ground, not so fond of caves." Xandar says smiling as they begin to move out.

Grand Lodge

Male Dwarf Cleric (of Torag)7/Fgt 1 HP:71,Init:+1,Per:+15,F/R/W:+8/+5/+10 AC:23(t:11ff:22)Warhammer:+13/+8(mwk Adm)

"True a tribe could find a nice living escavating this hillock." he says as he turns to Xander.

"Living underground is not bad Xander, Its tempurture contorlled, cozy and most pests stay away if your community is set right"


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

As you make you preparations you notice that the skulks keep their distance and occasionally almost disappear into the wall of the cave. The exception is the original speaker who watches nervously.

"Noramlly surface people are not to be trusted but you are helping us. The goblins are bad to fight. Like us they are very good at hiding."

After that bit of advice he backs off, near where the hole can be seen in the cavern floor.


Male Human Steel Hound (Investigator) 7 / Gunslinger 1 | HP: 63/63 | AC: 18 (14 tch, 14 ff) | F +5 R +11 W +7 | Init: +4 Perc: +13/+16 traps | Active Conditions: none

James steps up to the hole and peers down with his beetle bladder.

Perception: 1d20 + 6 ⇒ (15) + 6 = 21


Destined Bloodrager 1:
| HP 15/15 | Init +1 | Per +5 | AC 15 | T 11 | FF 14 | Fort +4 | Ref +1 | Will +1 (+3 in rage) | Weapon +4 (2d6+4) (+6, 2d6+7 in rage)
Perishables:
4 Spears, 5 Trail Rations, 10 Torches, 9 rounds of rage per day, Alter Self 1x per day

At the mention of the League Crystal's face turns a bit red and sour, losing almost all of its normally pleasurable demeanor "I don't deal with those, those, those Technic Thugs! They are the reason for... Ugh. Nevermind."

Crystal turns towards the speaker "Don't be worried by my hostility... I'm not a friend to all of the surface people, either."

She begins her usual restless spinning of her earthbreaker Acrobatics for fancy footwork: 1d20 + 5 ⇒ (1) + 5 = 6 but stubs herself right in her toe with a groaning and laughing "Ow!"


Human Bard 8 | HP 56/56 | BP 22/29 | Init 4 | AC 15 | T 12 | FF 13 | Fort +5 | Ref +8 | Will +6 | spell 1 (4/5), 2 (3/5), 3 (2/3)

"I'm sorry I didn't mean to bring them up it jut slipped out. I've never encountered them, however we were instructed to avoid them at all cost, before I was send this far north. Mostly I assumed it was to avoid competition for the knowledge hidden here."


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

James piers down into the hole but cannot seem the bottom. A sligt, warm breeze is coming from the hole and the sides would be very difficult to climb. Clearly, if the Skulks enter or exited though the hole it was by other means.

Feel free to do other things before moving out towards the goblins, the next bit is for heading there.

You take the same passage Xander did to meet with Sef but instead of turning address the ledge you need to climb. There are make shift handholds so the climb is easy (requires no check).

Once over the small ledge you find the ceiling hight uncomfortably low, only 5ft tall, making things uncomfortable for some in your group. Dark, as the rest of the cave has been, you see bones littering the floor here and there. To the north you can see a couple of tunnels leading off into the darkness.

[color=red] Map updated [/color]

Just a die roll: 1d20 ⇒ 14

Perception Augar: 1d20 + 4 ⇒ (18) + 4 = 22
Perception Crystal: 1d20 + 5 ⇒ (15) + 5 = 20
Perception Elkin: 1d20 + 7 ⇒ (18) + 7 = 25
Perception Ivar: 1d20 + 4 ⇒ (9) + 4 = 13
Perception James: 1d20 + 6 ⇒ (16) + 6 = 22
Perception Vedia: 1d20 - 1 ⇒ (6) - 1 = 5
Perception Xander: 1d20 + 4 ⇒ (9) + 4 = 13


Male Human Steel Hound (Investigator) 7 / Gunslinger 1 | HP: 63/63 | AC: 18 (14 tch, 14 ff) | F +5 R +11 W +7 | Init: +4 Perc: +13/+16 traps | Active Conditions: none

"Anyone have a preference?"

James waits to see if anyone takes the lead, and if not, then he will take the right-most tunnel.


Male NG Kellid Witch 5/Sorcerer* | HP: 27/30 | AC: 16 12 (12 Tch, 14 10 Fl) | CMB: +1, CMD: 13 (11 Fl) | F: +3, R: +4, W: +5 | Init: +2 | Perc: +11, SM +2 | Speed 30ft | Active conditions: mage armor

"I always like to go right first when exploring. A predictable strategy ensures that help can find you if you fall into trouble, and assists in being thorough." If the tribe had listened to this kind of advice, I might still be out on the plains with them. Elkin looks around at his companions. Maybe it's best that they didn't listen to me; this seems to be a good new tribe to be a part of. He nods towards the right-most passage, but makes no motion to lead.


Spells:
2nd - Acid Arrow, Protection from Technology, 1st—gravity bow[APG], grease, mage armor 0 (at will)—detect magic, light, ray of frost
Female human (Taldan) Wizard 8 AC 17 | T 14 | FF 14 | HP 51/51 | F +5 | R +7 | W +6 | Int +4 | Per +7

Vedia squashed low by the ceiling huffs out. "Right is always a good plan. It's predictable though."

"Oh and I don't do business with the high and mighty Technic League if I can help it. Why should they get to keep all the good tech for themselves. If I find it, I should get to keep it."

Grand Lodge

Male Dwarf Cleric (of Torag)7/Fgt 1 HP:71,Init:+1,Per:+15,F/R/W:+8/+5/+10 AC:23(t:11ff:22)Warhammer:+13/+8(mwk Adm)

"Haven't had the pleasure of dealing with them much"Augar said as he looked about the cavern ahead


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

Surprise: 1d7 ⇒ 5

Having moved up into what you are told is the start of the grelim area the group, after a brief discussion, decides to search the area starting to the right

As you move into the room you continue to see nothing until the flash of a blade and a growl revel a grelim as it attacks Elkin. Other grelim reveal themselves from their hiding places.

[u] Suprise Round [/u]
Black Grelim Short Sword@ Elkin: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d6 ⇒ 1

Initiative Augar: 1d20 + 1 ⇒ (11) + 1 = 12
Initiative Crystal: 1d20 + 1 ⇒ (2) + 1 = 3
Initiative Elkin: 1d20 + 2 ⇒ (10) + 2 = 12
Initiative Ivar: 1d20 + 2 ⇒ (4) + 2 = 6
Initiative James: 1d20 + 3 ⇒ (1) + 3 = 4
Initiative Vedia: 1d20 + 2 ⇒ (15) + 2 = 17
Initiative Xander: 1d20 + 2 ⇒ (9) + 2 = 11

Initiative Grelim: 1d20 + 4 ⇒ (17) + 4 = 21

[u] Round 1 [/u]

Blue Grelim Short Sword@ Crystal: 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 1d6 ⇒ 3

Orange Grelim Short Sword@ Crystal: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d6 ⇒ 6

Black Grelim Short Sword@ Elkin: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d6 ⇒ 6

Bold may act
Grelims
Vedia, Elkin, Augar, Xander, Ivar, James, Crystal


Male Dwarf Gestalt Fighter 1/Paladin 1

Stepping out of line with his companions, Ivar uncoils his dorn-dergar, and after a couple of quick loops around himself, he lashes out at the creature in front of Crystal. Blue

Attack: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d10 + 4 ⇒ (10) + 4 = 14


Male NG Kellid Witch 5/Sorcerer* | HP: 27/30 | AC: 16 12 (12 Tch, 14 10 Fl) | CMB: +1, CMD: 13 (11 Fl) | F: +3, R: +4, W: +5 | Init: +2 | Perc: +11, SM +2 | Speed 30ft | Active conditions: mage armor

Elkin recoils after the first hit, but generally looks okay, as it was mostly superficial. He screams, however, as the second hit digs deep into his thigh, opening an ugly-looking wound. "I can't take another hit like that! Help!" the witch calls out, uncertain how to get out of his predicament, cornered as he is.

Suddenly, his face grows grim and his eyes fix on the gremlin in front of him. He gives the gremlin an evil stare, and begins a high-pitched throaty laugh.

Evil Eye for -2 to attacks for 7 rounds (Will DC 14 to reduce to 1 round), followed by Cackle to extend duration by 1 round.


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

Will Save: 1d20 + 4 ⇒ (13) + 4 = 17
The -2 to Attack Rolls on Black will last two rounds.

*edited*


Male NG Kellid Witch 5/Sorcerer* | HP: 27/30 | AC: 16 12 (12 Tch, 14 10 Fl) | CMB: +1, CMD: 13 (11 Fl) | F: +3, R: +4, W: +5 | Init: +2 | Perc: +11, SM +2 | Speed 30ft | Active conditions: mage armor
GM Red Box wrote:

[dice= Will Save] 1d20+4

The -2 to AC on Black will last two rounds.

It's a -2 to its attack rolls; Elkin is trying to not get hit again.


Spells:
2nd - Acid Arrow, Protection from Technology, 1st—gravity bow[APG], grease, mage armor 0 (at will)—detect magic, light, ray of frost
Female human (Taldan) Wizard 8 AC 17 | T 14 | FF 14 | HP 51/51 | F +5 | R +7 | W +6 | Int +4 | Per +7

Vedia loads and fires her crossbow into the gremlin in front of Elkin. "I hope this helps."

Crossbow: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d8 + 1 ⇒ (8) + 1 = 9

Grand Lodge

Male Dwarf Cleric (of Torag)7/Fgt 1 HP:71,Init:+1,Per:+15,F/R/W:+8/+5/+10 AC:23(t:11ff:22)Warhammer:+13/+8(mwk Adm)

Augar moves past Xander. As he does he Raises his Hammer and strikes the blue one.

attack: 1d20 + 3 ⇒ (9) + 3 = 12
damage: 1d8 + 2 ⇒ (5) + 2 = 7


Human Bard 8 | HP 56/56 | BP 22/29 | Init 4 | AC 15 | T 12 | FF 13 | Fort +5 | Ref +8 | Will +6 | spell 1 (4/5), 2 (3/5), 3 (2/3)

Nature Gremlins?: 1d20 + 3 ⇒ (2) + 3 = 5 I think he doesn't know what they are

Xandar unfolds his whip swinging it to try and trip the gremlin furthes from him.
Trip yellow: 1d20 + 2 ⇒ (10) + 2 = 12


Male Human Steel Hound (Investigator) 7 / Gunslinger 1 | HP: 63/63 | AC: 18 (14 tch, 14 ff) | F +5 R +11 W +7 | Init: +4 Perc: +13/+16 traps | Active Conditions: none

James uses his rapier to stab at the black one next to him.

Attack: 1d20 + 1 ⇒ (6) + 1 = 7
Damage: 1d6 + 0 ⇒ (2) + 0 = 2


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

Waiting on Crystal. She could make a big difference at this moment.


Human Bard 8 | HP 56/56 | BP 22/29 | Init 4 | AC 15 | T 12 | FF 13 | Fort +5 | Ref +8 | Will +6 | spell 1 (4/5), 2 (3/5), 3 (2/3)

To be fair Crystal could be waiting for you to tell what happens with all the actions the rest of us has taken. Might change what she wants to do.


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

I had not thought about here being so low on imitative. Thank you.

[color=Red] Vedia [/color] launches a bolt but it is hard to see in the dark and she misses slightly.

Reacting quickly [color=Red] Augar [/color] swings at the goblin (blue) but it steps quickly out of the way.

[color=Red]Elkins [/color] attacker loses confidence after his devastating attack and is unsure how the battle will go for him. The same goblin is further troubled by a near miss of [color=Red] James's [/color] blade.

[color=Red] Ivar's [/color] dorn-dergar connects with a sickening thud sending the goblin sailing into the far wall where and it is clear it will never move again.

Quick with his whip [color=red] Xander [/color] snags one of the attackers (yellow) and drags him to the ground.

Bold may act
Grelims
Vedia, Elkin, Augar, Xander, Ivar, James, Crystal


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

Xander - I am going to give you a little more info based on your knowladge roll before because you can now recognise these as:

Xander:

Jenkin Goblins
DR / Cold Iron
Pretty Intelligent
Speak Undercommon
Extremely Nimble


Destined Bloodrager 1:
| HP 15/15 | Init +1 | Per +5 | AC 15 | T 11 | FF 14 | Fort +4 | Ref +1 | Will +1 (+3 in rage) | Weapon +4 (2d6+4) (+6, 2d6+7 in rage)
Perishables:
4 Spears, 5 Trail Rations, 10 Torches, 9 rounds of rage per day, Alter Self 1x per day

Crystal hears Elkin's cry and turns immediately to the goblin Black[ooc] that is on her right, swinging her Earthbreaker in full force as her brilliant aura of blue comes into place just before the weapon hits the attacker.

Attack: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 2d6 + 7 ⇒ (4, 3) + 7 = 14

She roars as it lands with a solid blow "You...." She points at all three of the ambushers "You'd do well to worry more about me than him...." She gives a flashing smile at the yellow goblin as she places her earthbreaker over her shoulder, preparing for another strike.

[ooc]Bloodrage Round 3 of the day


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

Well that was a decisive swing!

The tattooed woman smashed the goblin that had pestered Elkin so hard with her hammer that it's insides ended up on the outside.

The final goblin starts to climb to his feat but..

[color=Red] Crystal AOO at goblin Xander tripped [/color]
Attack: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 2d6 + 7 ⇒ (5, 2) + 7 = 14

an enraged Crystal lashes out again caving the side of his head clear in.

[u] Combat Over [/u]

A search of the bodies reveals three short swords and 12gp.

I assume you will check to the north feel free to heal up or take other actions before moving on, I am listing details of area to the north below

There are multiple paths leading from this room but the only one of note is to the north. As you move north:

Several different passageways converge on a narrow ledge overlooking a rubble-filled cavern. The far wall is made of a smooth, dark gray metal. A single circular door, tightly closed, sits on the metal wall just above the upper level of the rubble.


Spells:
2nd - Acid Arrow, Protection from Technology, 1st—gravity bow[APG], grease, mage armor 0 (at will)—detect magic, light, ray of frost
Female human (Taldan) Wizard 8 AC 17 | T 14 | FF 14 | HP 51/51 | F +5 | R +7 | W +6 | Int +4 | Per +7

Vedia walks to the edge of the ledge, "Do you think that's the door we've been looking for?" Her eyes light up at the sight of the large expanse of metal before her.


Human Bard 8 | HP 56/56 | BP 22/29 | Init 4 | AC 15 | T 12 | FF 13 | Fort +5 | Ref +8 | Will +6 | spell 1 (4/5), 2 (3/5), 3 (2/3)

Xandar looks to the north "It could very well be. I don't really know where we are exactly at this point, since I was blinded for a long part of the journy down here. If we have followed the map pretty consistently, we should have ended up near the door, but I don't know maybe it's another door. Let's mark it down and finish clearing the gremlins, so that we don't have to worry about those Skulks when we enter the door."

Grand Lodge

Male Dwarf Cleric (of Torag)7/Fgt 1 HP:71,Init:+1,Per:+15,F/R/W:+8/+5/+10 AC:23(t:11ff:22)Warhammer:+13/+8(mwk Adm)

"Sounds purdent. I suggest we mark the door so we know certainly that we know how to get in and that this is the spot" augar says his warhammer over his shoulder as he looks about


Male NG Kellid Witch 5/Sorcerer* | HP: 27/30 | AC: 16 12 (12 Tch, 14 10 Fl) | CMB: +1, CMD: 13 (11 Fl) | F: +3, R: +4, W: +5 | Init: +2 | Perc: +11, SM +2 | Speed 30ft | Active conditions: mage armor

Elkin catches a spray of gremlin innards to the chest and face as Crystal destroys the one that had been threatening him. "Thank you," he says, wiping a bit of blood and whatever else it is that he doesn't want to think about from his eye.

"That was frightening." You're not sure if he's talking about the danger he was in or Crystal's efficient handling of said danger.

He pulls a small vial of dark, thick liquid from his pouch, and drips out a single drop onto his finger. Calmly uttering "la'nati shifo", he rubs the drop into the back of his other hand.

Casting Infernal Healing for 10 rounds of Fast Healing 1. Let me know if for some reason that doesn't fully heal Elkin before our next encounter.


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

[color=red] Tatical Maps updates to show the room you are in. I also included a map of the cave system as you have explored most of what there is to explore. [/color]


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

Perception:

Perception Augar: 1d20 + 4 ⇒ (14) + 4 = 18
Perception Crystal: 1d20 + 5 ⇒ (4) + 5 = 9
Perception Elkin: 1d20 + 7 ⇒ (18) + 7 = 25
Perception Ivar: 1d20 + 4 ⇒ (4) + 4 = 8
Perception James: 1d20 + 6 ⇒ (10) + 6 = 16
Perception Vedia: 1d20 - 1 ⇒ (3) - 1 = 2
Perception Xander: 1d20 + 4 ⇒ (3) + 4 = 7

GM Roll: 1d20 + 16 ⇒ (4) + 16 = 20

As you discuss the door and what to do next Elkin, probably due to your previous near death experience with the Gremiln, hear a sound and snapping your head to look see a shape.

Initative:

Initiative Augar: 1d20 + 1 ⇒ (9) + 1 = 10
Initiative Crystal: 1d20 + 1 ⇒ (11) + 1 = 12
Initiative Elkin: 1d20 + 2 ⇒ (10) + 2 = 12
Initiative Ivar: 1d20 + 2 ⇒ (20) + 2 = 22
Initiative James: 1d20 + 3 ⇒ (12) + 3 = 15
Initiative Vedia: 1d20 + 2 ⇒ (15) + 2 = 17
Initiative Xander: 1d20 + 2 ⇒ (6) + 2 = 8

Initiative Augar: 1d20 + 4 ⇒ (7) + 4 = 11

Bold may act Elkin Surprise Round
Ivar, Vedia, James, Crystal, Elkin

JAZVIT the Gremlin
Augar, Xander


Male NG Kellid Witch 5/Sorcerer* | HP: 27/30 | AC: 16 12 (12 Tch, 14 10 Fl) | CMB: +1, CMD: 13 (11 Fl) | F: +3, R: +4, W: +5 | Init: +2 | Perc: +11, SM +2 | Speed 30ft | Active conditions: mage armor

"Gaaah! Another gremlin!"

Surprise Round

Elkin fixes this new critter with his potent gaze, targeting the small creature's defenses.

Evil Eye for -2 to AC for 7 rounds (Will DC 14 to reduce to 1 round)


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

Will Save: 1d20 + 4 ⇒ (13) + 4 = 17


Male Dwarf Gestalt Fighter 1/Paladin 1

Ivar begins to swing his dorn-dergar again, but otherwise waits for Crystal and James to clear a path.

Darned reach weapon. I really need to be standing in James, Vedia, or Augar's space.


Spells:
2nd - Acid Arrow, Protection from Technology, 1st—gravity bow[APG], grease, mage armor 0 (at will)—detect magic, light, ray of frost
Female human (Taldan) Wizard 8 AC 17 | T 14 | FF 14 | HP 51/51 | F +5 | R +7 | W +6 | Int +4 | Per +7

Vedia backs away from the gremlin. "So not going to let that thing get his hands on me."

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