GM Rat Sass's Age of Worms

Game Master Governayle

Roll20 Link
Treasure Log
The Road So Far...
Map of Alhaster
Ascaria's Pub
Map of Kongen Thulnir


2,151 to 2,200 of 12,175 << first < prev | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | next > last >>

Male, Gnome

"ตอนนี้ดู ที่นี่ ถ้าคุณวางแผน ที่จะยกระดับ การเตือนภัยที่คุณไม่ได้ ตรงไปตรงมา ต่อสู้"

"คุณต้องการที่จะ ต่อสู้ ? ตกลง การต่อสู้กันตัวต่อตัว แต่ ไม่มี การเตือนภัย หรือ ที่เรากำลัง มีส่วนเกี่ยวข้อง ทั้งหมด"

Infernal:
"Now look here. If you plan to raise the alarm, you're not honorably dueling."

"You want to duel? OK. Duel. But no alarm or we're all involved."

Ascaria looks hard at the tiefling and waits for his response.

Diplomacy: 1d20 + 12 ⇒ (9) + 12 = 21


F Halfling Servant 3

Round 1, Init 24

Status:

AC: 16 (T: 14 FF: 12)
HP: 21/21
Fort +3 | Ref +6 | Will +0

Melee - +3 / Ranged - +6 (+7 Point Blank)
Condition: Wary but Hurried
Equipped: Lockpick (Crossbow is on the floor by the door))

Perception +6/ Know (Dungeoneering) +6 / Know (Local) +7 / Sense Motive +4

Pillette flips her goggles and looks up wide-eyed at the tall Tiefling pointing the blade at her, a pick quivering in her hand.

"กรุณา เซอร์ ! ฉันแค่ ใบทำในสิ่งที่ ฉันบอก ! ฉันอาจจะเป็น ประโยชน์อย่างมาก กับคุณถ้าคุณ ไม่ให้พวกเขา ทำให้ฉันเจ็บ !"

Infernal:
"Please, Sir! I'm just a slip doing what I'm told! I could be very useful to you if you don't let them hurt me!"

She looks in fear at the well-armed group of tall folk behind her and tries to scurry away to the closest empty space (which would be through the legs of the Tieflings in front of her).

Acrobatics (tumble through Tiefling 1's square): 1d20 + 10 ⇒ (19) + 10 = 29

If she makes it past the Tiefling:

Acrobatics (tumble past Tiefling 2): 1d20 + 10 ⇒ (13) + 10 = 23
Acrobatics (tumble away from Tiefling 1): 1d20 + 10 ⇒ (5) + 10 = 15
Acrobatics (tumble away from Tiefling 2): 1d20 + 10 ⇒ (20) + 10 = 30

She continues to run away from the crowd of well-armed folks.

She stands quivering, grasping in fear at her bandolier (and clutching a small vial).

If they actually attack and hit her as she tumbles by, she will draw a dagger, too.

"โปรด ให้ฉัน ออกจากนี้!"

Infernal:
"Please keep me out of this!"

If she doesn't make it past the Tiefling:
If she fails to tumble through the Tiefling's sqaure: She will scurry away from the Tieflings and hurry past Sol, Rae and Mort.


|Roll20 Link- Age of Worms|

GM Rolls:

Bluff: 1d20 + 5 ⇒ (3) + 5 = 8
Sense Motive: 1d20 ⇒ 15
Sense Motive: 1d20 ⇒ 18

Both tieflings watch as the halfling tumbles effortlessly into the hallway. They hear her transparent attempt to feign fear, looking at each other as they mark an opportunist when they see one.

The doorway guard turns to address the gnome.

"การเตือนภัยเป็นลำดับความสำคัญของตัวเอง ถ้าคุณดำเนินการเพิ่มเติมใด ๆ ฉันควรจะตกอยู่กับเพื่อนของคุณฉันจะได้ทำอย่างน้อยงานของฉัน"

Infernal:

"The alarm is its own priority. If you proceed any further, should I fall to your friend, I'll have at least done my job."

He delays, as he waits for Mortimer to approach, blade still pointed forward and down.

The second tiefling runs to the far set of double doors, and pulls one side open, growling to sights unseen beyond it. Provokes an AoO from Pillette and her lockpick...

Everyone except Pillette is up!


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Sol looks back at Mort, wondering if the big man is going to take the challenge or if he wants Sol to do stuff.

Sol continues to delay.


AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3

Round 1, Init 9

Raging Rae:
HP: 38, strength:20, Con:20, AC:16, Fort:+8 Ref: 2 Will:+5
Bloodrage:(round 0 of 13)
Speed 40 ft. (30 ft. in armor)
Melee (includes Power Attack) bastard sword +7 (1d10+10/19-20) or
. . . . . dagger +7 (1d4+7/19-20) or
. . . . . light hammer +7 (1d4+7) or
. . . . . sap +7 (1d6+7 nonlethal)
Ranged shortbow +4 (1d6/×3)

Rae, infuriated by the infernal spawn's rude behavior, steps up, sword swinging.

bastard sword, two hands, raging: 1d20 + 7 ⇒ (15) + 7 = 221d10 + 10 ⇒ (10) + 10 = 20


F Halfling Servant 3

Round 1, AoO

Status:

AC: 16 (T: 14 FF: 12)
HP: 21/21
Fort +3 | Ref +6 | Will +0

Melee - +3 / Ranged - +6 (+7 Point Blank)
Condition: Unsuccessfully bluffing
Equipped: Lockpick

Perception +6/ Know (Dungeoneering) +6 / Know (Local) +7 / Sense Motive +4

As the Tiefling moves past, even Pillette's deft fingers can't quite get the vial out of the bandolier in time, so she swipes with her lockpick.

Lock Pick: 1d20 + 3 - 4 ⇒ (18) + 3 - 4 = 171d2 + 1d6 + 1 ⇒ (2) + (6) + 1 = 9 improvised, sneak attack


2 people marked this as a favorite.
Male Human Brawler (17), Rogue (0)

Round 1, Init 4

Mortimer strains to see past Solrisa and Rae.

Thing 1 wrote:
"พวกเขากำลังติดอาวุธ เสียงปลุก"

"Aaaugh!" he suddenly cries out.

What's that noise? It burns!

Thing 1 wrote:
"I accept. Come forward, and state your terms [...]"

A duel?! Didn't think that would actually work... it wasn't very intimidating ... he just accepted my challenge!

Ascaria wrote:
"คุณต้องการที่จะ ต่อสู้ ? ตกลง การต่อสู้กันตัวต่อตัว แต่ ไม่มี การเตือนภัย หรือ ที่เรากำลัง มีส่วนเกี่ยวข้อง ทั้งหมด"

Osgood. Duels... -- Ascaria! Please stop making the ear splitting racket!

Before he can try to pull Sol back out of the corridor with him, he catches a glimpse of Pillette slipping by the Tiefling.

Pillette wrote:
"โปรด ให้ฉัน ออกจากนี้!"

Huh?! You too with the godsforsaken sound?!? He clasps his hands over his ears.

He watches helplessly in horror as Raella cuts down the Tiefling like a mangy cur. He feels his grip on sanity start to fail.

"Wait -- NO! What have you done?! That was mine -- I challenged him! Don't you understand?!! I have to duel him!"

He tries to push his way through to the front to aid the fallen Tiefling with a potion of healing if it is not too late.


Male, Gnome

Round: 1, Initiative: 14->3

Status:
HP: 18/18 AC: 11 (F10/T11)
Weapon Equipped = Sling
Cold Iron Bullets (3/10), Silver Bullets (10/10)
Conditions = Blessed (2/30r)
Life Link (3) = Mort, Rae, Tynan
Channel Energy (4/7) (DC: 15) (2d6+1)
Amiable Blunder (1/1) (if Diplomacy failed by >5, reroll to avoid worsening attitude)
Ranged Attack: BAB +2, Dex +1 Damage: +0
Spells (Caster Level 3, Concentration +7)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (14): Create Water, Detect Magic, Light, Mage Hand, Prestidigitation, Spark, Stabilize
First (15): (5/6) Bless, Cure Light Wounds, Diagnose Disease, Liberating Command

Ascaria would have delayed to see what Mort is doing. New initiative is 3.

Ascaria steps into the hall (5’ step) so he can see better, and tries to save Mort from himself now that the duel is clearly over. He loads his sling (move) and targets the tiefling on the floor (standard) - trying to finish him before Mort heals him.

Sling: 1d20 + 3 - 11 ⇒ (1) + 3 - 11 = -7 (bless, cover, combat, prone) damage: 1d3 ⇒ 1

The result could have been clearly anticipated, as the sling bullet ricochets off the hallway and thumps harmlessly off Mort's broad chest and hits the ground.

”Mort, don’t you dare heal that evil cultist!”

Group spells in effect
Bless (+1 attacks, saves vs fear (morale)) (everyone)


|Roll20 Link- Age of Worms|

The tiefling's eyes enlarge, as not Mort, but Raella advances, and breaks his sternum wide open. He shakes his head in so much disbelief and regret, and falls to the floor, bleeding over most of it. He makes a couple of gurgling sounds, but no further invective is forthcoming.

Tiefling is unconscious and bleeding out...


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Round 1, After Rae

Sol cheers happily as her big sister does what she does so well. If *only* there was a way for her to make money doing that!

Sol strides into the room, stopping atop the bleeding and prone tiefling. Should be on its square, however not sure how to overlay from iPhone.

Sol looks down at the bleeding tielfing and gives him a merciful death.

1d20 + 7 + 4 - 1 ⇒ (9) + 7 + 4 - 1 = 19 to hit (prone, PA)
1d10 + 4 + 2 ⇒ (8) + 4 + 2 = 14 damage.

"Rae," Sol chirps cheerily at happily slaying an evildoer, "Do you think you can do the other one like that too?"


Male Human Brawler (17), Rogue (0)

Round 1, Init 4 End of Move

Dispairing, Mortimer sinks to his knees over the Tiefling corpse.

"Why, Sol? Why did you have to do this?" he laments. "Didn't you hear me? I thought the goal was to be better than these -- things."


|Roll20 Link- Age of Worms|

The tiefling at the double doors looks back in horror, as his comrade is slaughtered outright. "Murder!! There's murder here!! To arms!!"

Tynan and Pillette are up!


F Halfling Servant 3

Round 2, Init 24

Status:

AC: 16 (T: 14 FF: 12)
HP: 21/21
Fort +3 | Ref +6 | Will +0

Melee - +3 / Ranged - +6 (+7 Point Blank)
Equipped: Lock Pick

Perception +6/ Know (Dungeoneering) +6 / Know (Local) +7 / Sense Motive +4

Seeing the slit of the first Tiefling and the horror of the second, Pillette curses. No way to convince him now. Quickly assessing that she doesn't have time to stop him, she scampers back, stowing her lock pick on the way and retrieving her crossbow.

"No fighting amongst us now. We're about to have more company." And it's not going to be friendly. Or forgiving.


Male Human Slayer 11

Round 1, Init 9

With several of the group in the corridor between he and the tieflings, and hearing mention of sounding the alarm, Tynan keeps an eye on the room and two other hallways off the lift chamber, watching for any signs of reinforcements.

Perception: 1d20 + 10 ⇒ (12) + 10 = 22

Status:
AC:16(F:12, T:14)
HP:22/22
Saves:F3,R7,W2


|Roll20 Link- Age of Worms|

GM Rolls:

1d20 ⇒ 8
1d20 ⇒ 4

Almost as soon as the second tiefling guard opens the door, you can hear the sound of cow bells, faint at first, then more distinct. As the tiefling disappears behind the door, skeletons emerge to confront you! They seem to endlessly funnel out of the chamber beyond. Each lurch of a step the skeletons take is another resonant cow bell clang echoing throughout the hall.

The skeletons are all armored, and equipped with maces. They take the first target they see, and prepare to wear down the invasion.

Knowledge(Religion) Check, DC 11:

These creatures appear sturdier than their bony brethren. The joints appear to have blood-red vines that connect the bones, and the bony fossa is lined in red as well. These are bloody skeletons.

Mace: 1d20 ⇒ 3 for 1d6 ⇒ 3 damage

Mace: 1d20 ⇒ 3 for 1d6 ⇒ 5 damage

Their initial defense leaves something to be desired.

GM Rolls:

1d20 ⇒ 16

Round 2
Pillette- 24
TG-14
Tynan- 9
Raella- 9
Solrisa- 8
Mortimer- 4
Ascaria- 3

Round 2 Actions- Tynan, Raella, Solrisa, Mortimer, Ascaria/ Round 3 Actions- Pillette... Everyone is up!


Male Human Slayer 11

Round 2, Init 9

With the clanging of cowbells from down the corridor, and the cluster of people in the narrow corridor, Tynan continues watching the other corridors leading to the lift chamber, prepared to take action should the opportunity arise. delay

"Ascaria, let me know when that corridor is clear."

Status:
AC:16(F:12, T:14)
HP:22/22
Saves:F3,R7,W2


AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3

Round 2, Init 9

assuming Pillette delays as well...

Rae shudders and moves towards the first skeleton and swings. damn no knowledges.

attack, with power attack, no rage, bastard sword two handed: 1d20 + 5 ⇒ (9) + 5 = 141d10 + 7 ⇒ (2) + 7 = 9

"Stay back, Sol. Nothing good wanders around without its skin."


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Round 1, After Rae, After Mort words, REDUX

Sol cheers happily as her big sister does what she does so well. If *only* there was a way for her to make money doing that!

Sol strides into the room, stopping atop the bleeding and prone tiefling. She looks back at Mort, her face crinkled in confusion.

"Mort, this one a bad person, an evil doer of an evil god. If you had mercy you would put it out of its misery and remove its taint from our town," Sol says sadly, looking down upon the face of evil that inhabits the world.

She lifts her sword, pauses, and then turns back to Rae a bright, happy smile on her face.

"Rae," Sol chirps cheerily to her sister. "Do you think you can smash the other one like that too?"


Male Human Brawler (17), Rogue (0)

Init 2, Round 4

Sol wrote:
"Mort, this one a bad person, an evil doer of an evil god. If you had mercy you would put it out of its misery and remove its taint from our town,"

Mortimer frets as he realizes he doesn't have much time to explain Justice and Duty to Solrisa.

"Thanks Sol -- please go with Rae and help her smash the others -- I'll take care of this."

Leaving himself a bit vulnerable, he kneels beside the prone Tiefling, starts to bind his wounds and pour the potion down his throat.

Heal: 1d20 + 1 ⇒ (6) + 1 = 7 skill untrained
Potion: 1d8 ⇒ 4+1? --forgot what the plus was on these


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Round 2, After Rae

Sol steps forward, sheathing her sword, to address the mass of skeletons.

1d20 + 5 ⇒ (18) + 5 = 23 Know (Religion) -Question: how to kill? DR?

"Oh...these are fancy skeletons, Rae! Let's get them!" Sol says happily to her sister. There is very little Sol enjoys more than smashing things with her sister.

She smashes the front skeleton with her shield.

1d20 + 6 - 1 ⇒ (12) + 6 - 1 = 17 to hit; (PA)
1d6 + 4 + 3 ⇒ (2) + 4 + 3 = 9 blunt damage.

HP 28/28; AC 18 (no shield bonus)


Male, Gnome

Round: 2, Initiative: 3

Status:
HP: 18/18 AC: 11 (F10/T11)
Weapon Equipped = Sling
Cold Iron Bullets (3/10), Silver Bullets (10/10)
Conditions = Blessed (2/30r)
Life Link (3) = Mort, Rae, Tynan
Channel Energy (4/7) (DC: 15) (2d6+1)
Amiable Blunder (1/1) (if Diplomacy failed by >5, reroll to avoid worsening attitude)
Ranged Attack: BAB +2, Dex +1 Damage: +0
Spells (Caster Level 3, Concentration +7)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (14): Create Water, Detect Magic, Light, Mage Hand, Prestidigitation, Spark, Stabilize
First (15): (5/6) Bless, Cure Light Wounds, Diagnose Disease, Liberating Command

Ascaria watches with some surprise as Mort pours a valuable potion down the throat of an enemy. ”Mort, what are you doing?!” He can’t believe Sol didn’t just end the creature when she could.

He rushes forward in the hall so he can see better what the party is fighting (move). Undead?! I think I have an answer to this…

He tries to clear the room of their overly-thin opponents in one fell swoop! He brings forth the tiny flagon around his neck and offers a sip to the throng before them…
Channel Energy (harm undead): 2d6 ⇒ (2, 6) = 8 (DC 15 for half)

Group spells in effect
Bless (+1 attacks, saves vs fear (morale)) (everyone)


|Roll20 Link- Age of Worms|

Solrisa:

DR 5/Bludgeoning These skeletons are meant to take damage, and almost reset themselves like bowling pins for childhood games in the afternoon. Given an hour's time, these things can bring themselves back to function with an inherent quick healing. Destroying them permanently requires the use of holy energy very much like the energy Ascaria is capable of using. Positive Energy Holy water does the trick to keep them down, as does the fortunate circumstance of bringing them low in the presence of a blessing. Bless or Hallow spells

GM Rolls:

1d20 + 2 + 4 ⇒ (9) + 2 + 4 = 15
1d20 + 2 + 4 ⇒ (16) + 2 + 4 = 22
1d20 + 2 + 4 ⇒ (19) + 2 + 4 = 25
1d20 + 2 + 4 ⇒ (9) + 2 + 4 = 15
1d20 + 2 + 4 ⇒ (1) + 2 + 4 = 7
1d20 + 2 + 4 ⇒ (12) + 2 + 4 = 18
1d20 + 2 + 4 ⇒ (11) + 2 + 4 = 17
1d20 + 2 + 4 ⇒ (9) + 2 + 4 = 15
1d20 + 2 + 4 ⇒ (6) + 2 + 4 = 12

Two of the skeletons collapse immediately as the gnome positions himself closer, and a almost-undetectable crackle of golden light fans out to touch all the skeletons in the hallway. The other seven look the worse for wear, as well.

Pillette is up! Skellies in grey are slain, Skellies with red dots are damaged by Ascaria's channeling.


F Halfling Servant 3

Round 3, Init 24

Status:

AC: 16 (T: 14 FF: 12)
HP: 21/21
Fort +3 | Ref +6 | Will +0

Melee - +3 / Ranged - +6 (+7 Point Blank)
Equipped: Crossbow

Perception +6/ Know (Dungeoneering) +6 / Know (Local) +7 / Sense Motive +4

Spotting the skeletons, Pillette catalogs her possessions. Can't get a clear shot with a quarrel. What else would work? Fire? Acid?

"Tynan, the corridor isn't quite clear yet. A bleeding tiefling and too many skeletons are in the way." With more nasty surprises coming, no doubt.

Seeing Mort tend the enemy, Pillette readies an action to shoot the Tiefling if it awakens and attacks any of her company.

Readied:

Crossbow: 1d20 + 6 + 1 + 1 - 4 - 4 ⇒ (18) + 6 + 1 + 1 - 4 - 4 = 181d8 + 1 ⇒ (2) + 1 = 3 Point Blank, Bless, Soft Cover, Prone


Male Human Brawler (17), Rogue (0)

Strike that, reverse. Got it backwards last post.
Init 4, Round 2

Ascaria wrote:
"Mort, what are you doing?!"

Mortimer frets as he realizes he doesn't have much time to explain Justice and Duty to Ascaria.

"Sorry -- I'll pay the Party back -- this is important to me."

He addresses the unconscious Tiefling as he pours the potion down its throat -- but mostly he speaks for the benefit of anyone conscious and close enough to hear, "Apologies -- my comrades didn't understand that my challenge to duel you and your acceptance of the challenge means that I have to fight you alone and without assistance."

I don't blame them. My comrades don't understand. I don't have time to explain right now. C'mon wake up -- and please have some healing of your own.


Male Human Slayer 11

Round 3, Init 23 Delay action

Pillette wrote:
"Tynan, the corridor isn't quite clear yet. A bleeding tiefling and too many skeletons are in the way."

With Pillette's information, Tynan moves into the corridor, maintaining his watch of the elevator chamber.

"Thanks Pillette. I've got our backs covered."

Let's just hope we don't get trapped in this corridor with attackers from both directions...

Status:
AC:16(F:12, T:14)
HP:22/22
Saves:F3,R7,W2


|Roll20 Link- Age of Worms|

Raella steps over the mostly dead tiefling, to swing at a skeleton, missing, despite Ascaria's blessing. Sol sheathes her weapon and sizes up the skeletons, reducing their number by one with a strong shield bash. Mortimer revives the tiefling with a precious potion. Ascaria toasts the crowd, causing two of his audience to collapse in a heap of sinewed bones. Pillette levels her crossbow, watching the tiefling meet only one of her requirements to lay it low for a second time. Tynan advances, while keeping an eye on the rear exposure, hoping this hallway proves to be the only activity.

The tiefling's eyes open, and he gropes for his rapier before he stands up. He barely manages to turn, and seems grateful for the skeletons lining the hallway. He says nothing to Mortimer, his savior, and shows no outward signs that he heard Mortimer as he hovered above him while administering the potion.

The skeletons advance, pressing into the openings made by their fellow fallen. The front two make their assaults, one of them assisted by the mere presence of the risen tiefling.

Mace: 1d20 ⇒ 7 for 1d6 ⇒ 3 damage

Mace, Flank: 1d20 + 2 ⇒ (5) + 2 = 7 for 1d6 ⇒ 2 damage

Alas, they do more to obstruct than to damage the invaders.

At the end of the hallway, the frontline can see the second tiefling race across the doorway, while a third tiefling comes into view, opening another set of doors in the next room. He stands there weapon-in-hand, and waves through a fourth tiefling, who disappears through the second set of double doors. Their coordination seems well-practiced.

Round 3
Pillette- 24
Tynan- 23
TG-14
Raella- 9
Solrisa- 8
Mortimer- 4
Ascaria- 3

Round 3 Actions- Raella, Solrisa, Mortimer, and Ascaria
Round 4 Actions- Pillette, Tynan

The party is up!


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

AoO

Seeing the be-rapier'd and threatening tiefling rise behind her, Sol smashes her shield into the rising threat.

1d20 + 6 + 4 + 1 - 1 ⇒ (14) + 6 + 4 + 1 - 1 = 24 to hit; (+prone,+1 bless, -PA)
1d4 + 4 + 3 ⇒ (2) + 4 + 3 = 9 damage.


|Roll20 Link- Age of Worms|

Without so much as a word, Solrisa crumples the tiefling a second time, denying the skeleton in front of her the chance to attack in flank.


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Round 3

Sol turns to attack the skeleton in front of her, drawing her morningstar and attacking.

1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17 to hit; (+1 bless)
1d8 + 3 ⇒ (5) + 3 = 8 damage.

"Rae, I don't like these undead at all. They have the taint of ungood on them. They are not happy things."

HP 28/28; AC 20


|Roll20 Link- Age of Worms|

The skeleton in front of Solrisa, weakened by the gnome's glow, falls to her morningstar. Four weakened skeletons remain, as well as two fresh.

Raella, Mortimer, and Ascaria to finish Round 3, then Pillette and Tynan to start Round 4!


Male, Gnome

Round: 3, Initiative: 3

Status:
HP: 18/18 AC: 11 (F10/T11)
Weapon Equipped = Sling, loaded
Cold Iron Bullets (2/10), Silver Bullets (10/10)
Conditions = Blessed (4/30r)
Life Link (3) = Mort, Rae, Tynan
Channel Energy (4/7) (DC: 15) (2d6+1)
Amiable Blunder (1/1) (if Diplomacy failed by >5, reroll to avoid worsening attitude)
Ranged Attack: BAB +2, Dex +1 Damage: +0
Spells (Caster Level 3, Concentration +7)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (14): Create Water, Detect Magic, Light, Mage Hand, Prestidigitation, Spark, Stabilize
First (15): (5/6) Bless, Cure Light Wounds, Diagnose Disease, Liberating Command

Seeing Sol strike down Mort’s duelist, Ascaria sighs. We can’t keep going back and forth on this.

”Mort, your duel will have to wait, but I’ll make sure he doesn’t die. Trust me.”

Ascaria casts Stabilize on him and stands over his body protectively (5’ step). He loads his sling.

Group spells in effect
Bless (+1 attacks, saves vs fear (morale)) (everyone)


AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3

Round 3, Init 9

Frustrated at the way things are going, Rae's temper surges.

raging(round 1 of 13), power attack, bastard sword, two handed plus bless: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 251d10 + 10 ⇒ (1) + 10 = 11


|Roll20 Link- Age of Worms|

Another skeleton splinters, no match for the might of the warrior's swing. The bodies begin to amass at your feet. Much more of this, and navigating the hallway might prove treacherous.

Mortimer to finish Round 3, with Pillette and Tynan opening Round 4 actions!


F Halfling Servant 3

Round 4, Init 24

Status:

AC: 16 (T: 14 FF: 12)
HP: 21/21
Fort +3 | Ref +6 | Will +0

Melee - +3 / Ranged - +6 (+7 Point Blank)
Start of Round: Loaded Crossbow
End of Round: Crossbow in 1 hand, Holy Water in the other

Perception +6/ Know (Dungeoneering) +6 / Know (Local) +7 / Sense Motive +4

Watching the Tiefling fall, Pillette looks beyond to see the skeletons, looking for a shot, and trying to think what to use. Fire? Acid? If I miss, I could hit the cheery but bloodthirsty Lady. Realizing that Ascaria's power washed through them. Holy water! That won't hurt!

With a quarrel already loaded, Pillette steps forward and fires a bolt at the nearest skeleton.

Crossbow: 1d20 + 6 + 1 + 1 - 2 - 4 - 4 ⇒ (19) + 6 + 1 + 1 - 2 - 4 - 4 = 171d8 + 1 ⇒ (5) + 1 = 6 Precise, Point Blank, Bless, Soft Cover (x2)

After firing, she will retrieve a glass vial from her bandolier.


Male Human Brawler (17), Rogue (0)

Init 4, Round 3

Sol wrote:
"Rae, I don't like these undead at all. They have the taint of ungood on them. They are not happy things."

...

Ascaria wrote:
"Mort, your duel will have to wait, but I’ll make sure he doesn’t die. Trust me."

"Indeed, thanks Ascaria."

Mortimer steps past Rae and takes a swing at the injured Skeleton.

Power Attack: 1d20 + 7 + 1 - 1 ⇒ (9) + 7 + 1 - 1 = 16 Bless for Damage: 1d6 + 4 + 2 ⇒ (6) + 4 + 2 = 12


Male Human Slayer 11

Round 4, Init 23

Tynan maintains rear guard, thankful that the cowbells have thus far not drawn unwanted attention from other parts of the complex. He listens intently over the sounds of combat to try and detect any signs of reinforcements.

Perception: 1d20 + 10 ⇒ (13) + 10 = 23

Status:
AC:16(F:12, T:14)
HP:22/22
Saves:F3,R7,W2


|Roll20 Link- Age of Worms|

Raella vents, bringing another skeleton low. Solrisa swings, back, then forth, shield then morningstar, folding over both tiefling and skeleton alike. Mortimer takes advantage of the skeletal frontline folding, to step up and demolish another skeleton. Ascaria stabilizes the unconscious tiefling beneath his feet. Pillette grazes a skeleton with a piercing bolt, then reaches for a glass vial. Tynan continues his vigil at the rear, while trying to listen through the doorway at the end of the hall.

The skeletons funnel into open spaces, making sure to bolster their lines now that only four of them stand. One strikes at Solrisa, while the other two strike at Mortimer.

Mace, S: 1d20 ⇒ 3 for 1d6 ⇒ 3 damage

Mace, M: 1d20 ⇒ 15 for 1d6 ⇒ 6 damage

Mace, M: 1d20 ⇒ 3 for 1d6 ⇒ 2 damage

Through the door at the end of the hallway, the second tiefling joins the third, waving over a gaggle of haggard-looking men. The men you can see are brandishing longspears, and they are equipped with decent leather armor, and each has a single glass flask on their hip.

The second tiefling barks at them. "Ready yourselves! Prove yourselves worthy to Father Thedrick, and earn your place in our ranks!! Otherwise, see what becomes of those who fail our Leader!!" He points through the door, at all the fallen skeletons.

The men raise their voices, grunts and groans, barks and moans, and you know that they will be joining you shortly. They have their orders now.

Round 4
Pillette- 24
Tynan- 23
TG-14
Raella- 9
Solrisa- 8
Mortimer- 4
Ascaria- 3

Round 4 Actions- Raella, Solrisa, Mortimer, and Ascaria
Round 5 Actions- Pillette, Tynan

The party is up!


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Round 4, After Rae

She smashes the front skeleton with her 'star.

1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23 to hit; (+Bless)
1d8 + 3 ⇒ (4) + 3 = 7 blunt damage.

HP 28/28; AC 20


AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3

Round 4, Init 9

"No, Sol, they're not nice. And neither are those men coming to back them up."

angry woman with a bastard sword, blessed and power attacking: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17
damage, raging, power attack: 1d10 + 10 ⇒ (9) + 10 = 19

on the closest skeleton standing. If the one in front of Sol drops before Rae's turn, she will step into that spot to protect her sister.


Male, Gnome

Round: 4, Initiative: 3

Status:
HP: 18/18 AC: 11 (F10/T11)
Weapon Equipped = Sling, wand cure light wounds
Cold Iron Bullets (2/10), Silver Bullets (10/10)
Conditions = Blessed (5/30r)
Life Link (3) = Mort, Rae, Tynan
Channel Energy (4/7) (DC: 15) (2d6+1)
Amiable Blunder (1/1) (if Diplomacy failed by >5, reroll to avoid worsening attitude)
Melee Attack: BAB +2, Size +1 Damage: +0
Ranged Attack: BAB +2, Dex +1, Size +1 Damage: +0
Spells (Caster Level 3, Concentration +7)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (14): Create Water, Detect Magic, Light, Mage Hand, Prestidigitation, Spark, Stabilize
First (15): (5/6) Bless, Cure Light Wounds, Diagnose Disease, Liberating Command

Ascaria looks over the battlefield as the party drops skeleton after skeleton. He decides to try one more time with his sling to help clear a path for Mort, flinging his bullet at the rear-most skeleton (standard).

Sling: 1d20 + 4 - 3 ⇒ (11) + 4 - 3 = 12 (bless, cover) damage: 1d3 ⇒ 2

Shrugging, he draws his wand of cure light wounds (move), certain that the spear wielders will be tougher than the undead.

Group spells in effect
Bless (+1 attacks, saves vs fear (morale)) (everyone)


F Halfling Servant 3

Round 5, Init 24

Status:

AC: 16 (T: 14 FF: 12)
HP: 21/21
Fort +3 | Ref +6 | Will +0

Melee - +3 / Ranged - +6 (+7 Point Blank)
Equipped: Holy Water in one hand, crossbow in the other

Perception +6/ Know (Dungeoneering) +6 / Know (Local) +7 / Sense Motive +4

Holy water in hand, Pillette sees Rae and Sol solidly strike at the skeletons in front of her. "I'm glad I'm on their side." Without a clear shot, she decides not to expend her one vial at the moment.

Delay


1 person marked this as a favorite.
Male Human Brawler (17), Rogue (0)

Round 4, Init 4

Mortimer attempts to blaze a trial through the endless hoard of bone.

RPowerAttack: 1d20 + 7 - 2 + 1 - 1 ⇒ (3) + 7 - 2 + 1 - 1 = 8 Bless for Damage(B): 1d6 + 4 + 2 ⇒ (1) + 4 + 2 = 7

His mark off, only the bell around the thing resonates from the blow.
CLANG! CLANG!
Cow Bell! I like the sound of that! Moar Cow Bell!

LPowerAttack: 1d20 + 7 - 2 + 1 - 1 ⇒ (11) + 7 - 2 + 1 - 1 = 16 Bless for Damage(B): 1d6 + 4 + 2 ⇒ (1) + 4 + 2 = 7

THOK!

He watches the skeleton crumble to a pile of bones before him, and takes a five foot step forward.


Male Human Slayer 11

Round 5, Init 23

With no sign that the alarm has alerted any foes behind them, Tynan moves forward, taking up position behind Raella. Unsheathing his short sword as he advances, he sizes up the tiefling barking orders, hoping to find a weakness in his defenses. (study target)

Status:
AC:16(F:12, T:14)
HP:22/22
Saves:F3,R7,W2


|Roll20 Link- Age of Worms|

Raella lets her sword dash another skeleton before it can strike out, stepping kitty-corner to defend her sister. Solrisa slips past sister, to strike the third-to-last skeleton down. Mortimer sees to the second-to-last on his more effective second swing of bludgeoning fist. Ascaria valiantly lobs a stone, but his trajectory steers it wide. He produces his wand, now at the ready. Tynan enters the fray, ensuring easy access to the party's flank, should something come late to the party. Pillette delays, holy water ready and waiting for the new entrants.

The remaining skeletons take their likely last swings at the party, one for each of the front folk.

Mace, M: 1d20 ⇒ 7 for 1d6 ⇒ 3 damage

Mace, R: 1d20 ⇒ 12 for 1d6 ⇒ 6 damage

Meanwhile, the longspearmen reposition in the next room, one of them lobbing an alchemist's fire at Mortimer! A second one steps into the room, and jabs at Mortimer around the skeletons.

Alchemist's Fire, Touch Attack, M: 1d20 + 4 - 4 ⇒ (13) + 4 - 4 = 13 for 1d6 ⇒ 5 fire damage

Mortimer is on fire! Next round, Reflex Save DC 15 to extinguish fire with Full-Round Action, or suffer 1d6 additional fire damage in the next round.

Longspear, M: 1d20 + 3 - 4 ⇒ (9) + 3 - 4 = 8 for 1d8 ⇒ 6 damage

The sisters and skeletons also take damage from the splash of fire.

Round 5
Tynan- 23
TG-14
Pillette- 13? On delay
Raella- 9 (-1hp)
Solrisa- 8 (-1hp)
Mortimer- 4 (-5hp)
Ascaria- 3

Round 5 Actions- Pillette, Raella, Solrisa, Mortimer, Ascaria
Round 6 Actions- Tynan

The party is up!


F Halfling Servant 3

Round 5, Init 13

Status:

AC: 16 (T: 14 FF: 12)
HP: 21/21
Fort +3 | Ref +6 | Will +0

Melee - +3 / Ranged - +6 (+7 Point Blank)
Equipped: Crossbow (unloaded)

Perception +6/ Know (Dungeoneering) +6 / Know (Local) +7 / Sense Motive +4

"Mort!" We need to give him some space away from these enemies.

Moving up behind the angry sister, Pillette sees what is likely to be her clearest shot and steps forward before slinging her vial at the nearest skeleton (the one in front of Rae).

Holy Water (Thrown Splash Weapon): 1d20 + 6 + 1 + 1 - 4 ⇒ (18) + 6 + 1 + 1 - 4 = 22 Point Blank, Bless, Soft Cover
Damage: 2d4 + 1 ⇒ (2, 1) + 1 = 4

If it hits, +1 hp holy water splash to any undead/outsider creature (skeleton #2?) within 5'.


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Round 5, After Rae

She smashes the front skeleton with her 'star...

1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8 to hit; (+Bless)
1d8 + 3 ⇒ (1) + 3 = 4 blunt damage.

...but her killing spree is at an end.

HP 27/28; AC 20


AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3

Round 5, Init 9

Rae swings at the closest skeleton.

raging Rae round 4, bastard sword, two handed, power attack plus bless: 1d20 + 10 ⇒ (18) + 10 = 28
damage: 1d10 + 10 ⇒ (8) + 10 = 18


Male Human Brawler (17), Rogue (0)

Status:

AC 17, 21 on AoO; 26/26 HP
BAB = +3 (level 3)
ToHit = 1d20+7
RHit = 1d20+7-2 (-1 to hit, +2 dam on Power Attack)
LHit = 1d20+7-2 (-1 to hit, +2 dam on Power Attack)
Throw = 1d20 + BAB + Dex

Fort+4 (+4 vs inhaled and contact poisons, +2 vs. disease)
Reflex+5
Will+2
Initiative+2
CMD = 18, 16 if flat footed

Init 4, Round 5

Pillette (sorta) wrote:
If it hits, +1 hp holy water splash to any undead/outsider creature (skeleton #2?) within 5'.

But does any part of it put Mortimer out...? He's not yet noticed just how hot he is!

Overrun: 1d20 + 7 ⇒ (14) + 7 = 21 +1 Bless? -- Not improved (sadly) -- this is a move.

Bored with the skeletons, Mortimer plows through one to confront the longspear men.

Fire Damage: 1d6 ⇒ 1
Pesky things.

Power Attack: 1d20 + 7 + 1 - 1 ⇒ (3) + 7 + 1 - 1 = 10 Bless for Damage: 1d6 + 4 + 2 ⇒ (3) + 4 + 2 = 9

End Full-Round action.

He attempts to knock the head off of one of the longspear men, but his momentum keeps him from gracefully timing the punch.

Dang, now I'm wide open.


Male, Gnome

Round: 5, Initiative: 3

Status:
HP: 16/18 AC: 11 (F10/T11)
Weapon Equipped = Wand cure light wounds
Cold Iron Bullets (2/10), Silver Bullets (10/10)
Conditions = Blessed (6/30r)
Life Link (3) = Mort, Rae, Tynan
Channel Energy (4/7) (DC: 15) (2d6+1)
Amiable Blunder (1/1) (if Diplomacy failed by >5, reroll to avoid worsening attitude)
Melee Attack: BAB +2, Size +1 Damage: +0
Ranged Attack: BAB +2, Dex +1, Size +1 Damage: +0
Spells (Caster Level 3, Concentration +7)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (14): Create Water, Detect Magic, Light, Mage Hand, Prestidigitation, Spark, Stabilize
First (15): (5/6) Bless, Cure Light Wounds, Diagnose Disease, Liberating Command

Surprised at the alchemy fire, Ascaria does what any sensible young gnome would do. He eases Mort’s pain* (free). He puts away his sling (move) and applies the wand (standard) to his fresh injuries - anticipating many more in the near future as the blazing Mort advances on the enemy. He considers stepping forward, but leaves room for errant alchemy fires and Tynan.

”Hell-blessed!”
Cure Light Wounds: 1d8 + 1 ⇒ (2) + 1 = 3

* Mort heals 5hp of damage thanks to Ascaria.

Group spells in effect
Bless (+1 attacks, saves vs fear (morale)) (everyone)


Male Human Slayer 11

Round 6, Init 23

Seeing Mort surrounded by skeletons and enslaved cultists, Tynan moves forward and lashes out at the skeleton with his short sword.

Short Sword: 1d20 + 7 + 1 + 2 ⇒ (17) + 7 + 1 + 2 = 27 (+1 bless, +2 flank)
Damage: 1d6 + 1 + 1d6 ⇒ (4) + 1 + (4) = 9 (+1d6 sneak attack)

Status:
AC:16(F:12, T:14)
HP:22/22
Saves:F3,R7,W2

2,151 to 2,200 of 12,175 << first < prev | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Rat Sass's Age of Worms All Messageboards

Want to post a reply? Sign in.