GM_PapaSteve's 7-10 The Consortium Compact for the PbP SuperAlts (Inactive)

Game Master Papasteve08

An emergency mission for Valsin. Can the Pathfinders prove both their worth, and that of the Society?
Tactical; Where on Golarion


251 to 279 of 279 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Sovereign Court

Oily blade..? More foul play, then.. He is better off without his weapon

The enemy's kama leaves an oily streak on Tybain's shield, but his flesh is quite safe from the supposed poison. Before Eenie has time to recover from his failed attack, Tybain's hand darts to grab the enemy's wrist and twists the poisonous blade off his hand.

Move action: martial flexibility to gain Improved disarm
improved disarm : 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10

Ugh, these rolls... The enemy was charging, but still

Silver Crusade

Male LG Dwarf Paladin (Stonelord) 8 | HP: 91/91 | AC: 32 (14 Tch, 31 Fl) | CMB: +12, CMD: 25 | F: +12, R: +5, W: +8;+2 vs. poison, spells, and spell-like abilities | Init: +1 | Perc: +0, SM: +0 | Speed 20ft | Aura of Good; Detect Evil (at will); Stonestrike +2, 8/8; Defensive Stance 22/22; Lay on Hands 4/4; Clear Mind 1/1 | Spells: none | Active conditions: None.

You are Lorting it, Tybain! (did I use that right?)


Male Human (Michigander) GM/1 Tactical - Where on Golarion - CLW Charges: 0
Glarifyur Egdoras wrote:
You are Lorting it, Tybain! (did I use that right?)

Nailed it.

The Exchange

Male CN gnome evoker (Admixture) 9 | HP: 29/65 | AC: 21 (13 Tch, 19 Fl) | CMB: +2, CMD: 14 | F: +7, R: +7, W: +8 (+2 illusion) | Init: +9 | Perc: +9, SM: +0 | Speed 20ft | Spells 1st 7/7 2nd 7/7 3rd 5/5 4th 4/4 5th 3/3 Reroll 1/1 MM Rod 3/3 | Active conditions: Mage Armor, Shield, 6 Images

"Oh my so many enemies, and there are all hurtingmy friends. That is not OK. I needto do something right NOW."

Brandishing his wand of magic missiles, Nugats flicks it in a flourish, producing an unerring arcane bolt which flies towards Eenie.

MM damage vs Eenie: 1d4 + 1 ⇒ (4) + 1 = 5 He drops his wand and walks offstage, MISSION ACCOMPLISHED SUCKERS!

Grand Lodge

1 person marked this as a favorite.
Male N Dwarf Hunter 1 - PFS# 148363-2 | HP: 9/9 | AC: 16 (13 Tch, 13 Fl) | CMB: +2, CMD: 15 | F: +3, R: +4, W: +3 | Init: +2 | Perc: +7, SM: +0 | Speed 20ft | Active conditions:

Amin huffs as Dogmeat whirls in circles and ruffles his back, but doesn't do anything to assist. "Typical mutts."

He rushes down the stairs to confront Eenie. "Alright, ya tosser, best keep those prayers coming!". He swings the glaive towards her body, trying to surprise her with the weapon's reach.

Attack w/Glaive: 1d20 + 2 ⇒ (1) + 2 = 3 --UGH not even rolling for damage. Say I tripped on Dogmeat since I moved through his square.

Meanwhile, Regina slides into her instinctual hunting mode, and tries to run behind Miney.

Regina Acrobatics (+2 Dex from Focus): 1d20 + 8 ⇒ (1) + 8 = 9 ---I'll just be over here in the corner Lorting it up...I'll leave Regina where she is and she provokes, assuming Miney's CMD is above 9...

Assuming Regina fails the Move action, she can still attack, so I'll have her bite.

Attack w/Bite (+2 Dex from Focus): 1d20 + 5 ⇒ (7) + 5 = 12
DMG: 1d6 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Male NG Human Swashbuckler(inspired blade) 1 - PFS# 141231-7 | HP: 11/11 | AC: 18 (14 Tch, 14 Fl) | CMB: +1, CMD: 16 | F: +0, R: +6, W: +4| Init: +3 | Perc: +0, SM: +0 | Speed 30ft | Pinache: 4/4 | Active conditions:

With a swift lunge forward, Edgar feigns opening himself up to Aspis agent's attack, but secretly readies his weapon to strike back. The youth runs in front of the secret door and then steps a few feet away, intentionally walking close to the foe before retreating.

Move Action: move 15-feet and intentionally moving through Miney's threatened area. This movement provokes an AoO from Miney (if Miney wants it) (see below)

readied opportune parry and reposte, if Miney takes melee AoO against Edgar:
@GM_PapaSteve: if Miney takes a melee AoO against Edgar, he will use his Opportune Parry and Riposte (Ex) ability
party attempt: 1d20 + 6 ⇒ (12) + 6 = 18
attack, if parry successful: 1d20 + 6 ⇒ (13) + 6 = 19
damage, if parry successful: 1d6 + 4 ⇒ (1) + 4 = 5

After moving forward the youth turns and holds up his rapier, reading a strike should the agent step any closer to him.

Standard Action: Readied Action

Readied Action: If Miney steps within Edgar's threatened area:

attack @ Miney, rapier: 1d20 + 6 ⇒ (9) + 6 = 15
damage: 1d6 + 4 ⇒ (5) + 4 = 9


Male Human (Michigander) GM/1 Tactical - Where on Golarion - CLW Charges: 0

Glarifyur rolls on the wooden floor in an unnatural state of laughter, seething inside despite his forced mirth. He grits his teeth and focuses on the not just the stupidity of the joke, but the downright insulting nature, and shakes off the effects of the spell.

You passed your second save. You are still prone, but no longer laughing.

On the south side of the warehouse, Bugdip cocks his arm back, ready to throw the volatile chemical. He waits ever so patiently for everyone to get out of the way. Tybain reaches for the kama, surprising the Aspis agent with his quickness. She isn’t able to get an attack off because the masked pathfinder leaves no opening for her, but she manages to maintain her grip on the weapon.

Ifran hobbles as best as he can with a lame leg, and as soon as Tybain takes a step backwards, Bugdip looses his weapon. The glass vial connects with the woman’s shoulder, showering her in a wave of rapidly reacting fire as she screams in pain.

Amin stumbles in, hoping to finish off what he couldn’t command the dog to do, but looses his footing along the way and swings wildly over Eenie’s head.

The woman’s armor smoulders and the smell of burnt hair wafts past the pathfinders nostrils. A righteously indignant gnome on the upper level screams for retribution and payment for the souls who suffered under the effects of the drug whip, and his magical bolt delivers on the promise, striking the woman full in the chest. The wounds are too much for her, and the sudden, furious onslaught overwhelms her. She collapses on her knees, the kama falling limply to the ground while her unconscious form struggles for breath.

Regina, squaring off back on the north side of the warehouse, tries to slip past the tavern singer, but his position in the door and a deftly turned knee prevents her from passing through. The man flashes out with his rapier at the suddenly off balance cat, trying to stick it in its ribs.

AoO vs Regina: 1d20 + 2 ⇒ (5) + 2 = 7 for damage: 1d6 ⇒ 4

The stab fails to find purchase in the mountain lion’s body, but the same goes for the cat’s swipe at the agent.

Edgar grumbles internally as another of his prepared attacks is foiled when the conditions just aren’t quite right.

I am assuming Regina attempted to go through Miney’s square, otherwise the acrobatics roll wouldn’t have been necessary. When she failed, she goes into the last available space before she would have passed through, which gets in Edgar’s way of attacking.

Miney, completely unaware of the chaos and death on the south side of the warehouse, presses the attack against his clustered foes. He curses his inability to cast a simple spell like burning hands and decides to instead work on hampering his enemy’s footing.

He steps back to avoid another swipe from the cat, and fills the area with magically conjured grease.

Greased area marked on the map – I want you to roll your own reflex saves to stand up or stay up. DC 14 Reflex save or fall prone. If you decide to move, you can move at half speed with a DC 10 Acrobatics check.

Next up: The Party! (Round 3)

Combat table:

<= ! -- Means you're up!

Goodies:

  • Glarifyur - 3

Baddies:

  • Eenie – 10 (bleeding)
  • Meenie – 13 (bleeding)
  • Moe – 6 (bleeding)

Active Global Conditions: None.

Individual Conditions: Glarifyur-prone

Round 2:


  • Eenie – Chaaaaaarge WTF?
  • Meenie – Blowing dirt bubbles
  • Miney – Terrible Joke Time!
  • Moe – Blowing crispy dirt bubbles
  • Bugdip – MOAR FIRE!
  • Tybain – Gimme that…
  • Glarifyur – Not funny not funny not funny
  • Nugats – Drops the mic, boom goes the dynamite
  • Ifran – What is the purpose of legs?
  • Edgar – Cat got in the way…
  • Amin & Regina – Let’s just not talk about what happened this round.

Round 3:


  • Eenie – Blowing snot bubbles
  • Meenie – Blowing dirt bubbles
  • Miney – Slippery fun!
  • Moe – Blowing crispy dirt bubbles
  • Bugdip – <= !
  • Tybain – <= !
  • Glarifyur – <= !
  • Nugats – <= !
  • Ifran – <= !
  • Edgar – <= !
  • Amin & Regina – <= !

Sovereign Court

The shortest way to the remaining enemy is blocked by allies and greasy ground, so Tybain sprints outside and starts running around the warehouse to get behind the Aspis agent.

Most likely the combat is over before Tybain reaches the enemy, so feel free to bot the next round

Grand Lodge

Male LN Suli Oracle (Psychic Searcher) 1 | HP: 10/10 | AC: 19 (13 tch, 16 Fl) | CMB: +2, CMD: 11 | F: +2, R: +4, W: +2, Resist acid 7, cold 7, electricity 7, fire 7 | Init: -1 | Perc: +5 [low-light], SM: +2 | Speed 20 | Spells: 1st 4/4 |Shirt Reroll: 1/1| Active conditions: None.

"For heaven's sake! " yells out Ifran, realizing his climb down the stairs was for naught. Instead of trying to trying to run back up I to the fray, he will cast stabilize on the nearest fallen aspis agent. "What? They should stand for their crimes, not just get an easy trip to the Boneyard!"

Grand Lodge

Male Grippli Level 3, #-9

Extra fire damage vs Eenie: 1d6 ⇒ 5 -- She looks more like a smear than an enemy, so I'll assume this just finishes her off... more.

Bugdip leaves his flaming opponent to follow Tybain out of the door, leaping and hopping past the masked warrior in true froggy fashion.

"We've got to save dogmeat!" cries Bugdip as he jumps over Tybain, "And Glarifyur and Edgar, too!"

Double move.

Silver Crusade

Male LG Dwarf Paladin (Stonelord) 8 | HP: 91/91 | AC: 32 (14 Tch, 31 Fl) | CMB: +12, CMD: 25 | F: +12, R: +5, W: +8;+2 vs. poison, spells, and spell-like abilities | Init: +1 | Perc: +0, SM: +0 | Speed 20ft | Aura of Good; Detect Evil (at will); Stonestrike +2, 8/8; Defensive Stance 22/22; Lay on Hands 4/4; Clear Mind 1/1 | Spells: none | Active conditions: None.

Once the magical haze fades away, Glarifyur surveys the current situation.

Just the one left... the team can handle him for sure, but I sure am angry with him...

Self-imposed Will save to retain self-control, DC 12: 1d20 + 2 ⇒ (17) + 2 = 19

...but I think I have had enough embarrassment for this encounter, thank you very much!

Glarifyur carefully crawls away from the entrance and the magical greasy mess before coming to his feet and resecuring his shield and axe into formation.

Move action to crawl 5 ft, Move action to stand up from prone


Male Human (Michigander) GM/1 Tactical - Where on Golarion - CLW Charges: 0

Ifran raises his arms in a huff, exhasperated for his effort to get where he is, only to have to turn around and hobble back up the stairs. Bugdip and Tybain sprint out the open secret door, hoping to cut off any escape by the lone remaining aspis agent.

Glarifyur growls, but maintains his self-control, lessons from his father, Durifyur, ringing in his head about what happens when a dwarf lets his emotion get the best of him. Sliding carefully out of the magically greased area, Glarifyur finds solid footing and stands back up.

Meanwhile, Eenie's slumped body continues to burn from the vial of liquid fire, adding a stench of smouldering flesh to the burnt hair smell.

Still up: Rattus (Edgar), Amin & Regina, Nugats.

Grand Lodge

Male N Dwarf Hunter 1 - PFS# 148363-2 | HP: 9/9 | AC: 16 (13 Tch, 13 Fl) | CMB: +2, CMD: 15 | F: +3, R: +4, W: +3 | Init: +2 | Perc: +7, SM: +0 | Speed 20ft | Active conditions:

Amin rushes after Bugdip and Tybain, feeling acutely embarrassed about his wild swing.

Double move!

Regina attempts to maintain her footing as the floor suddenly has almost no friction.

Regina Reflex (+2 Dex): 1d20 + 7 ⇒ (1) + 7 = 8

She misjudges in a very uncatlike manner and skitters unceremoniously to the floor.

Seriously...

The Exchange

Male CN gnome evoker (Admixture) 9 | HP: 29/65 | AC: 21 (13 Tch, 19 Fl) | CMB: +2, CMD: 14 | F: +7, R: +7, W: +8 (+2 illusion) | Init: +9 | Perc: +9, SM: +0 | Speed 20ft | Spells 1st 7/7 2nd 7/7 3rd 5/5 4th 4/4 5th 3/3 Reroll 1/1 MM Rod 3/3 | Active conditions: Mage Armor, Shield, 6 Images

Seeing that all the foes on the south end of the warehouse have been vanquished, Nugats scampers as quickly as he can towards his allies at the north end of the warehouse.

"Getup getup. We have no time for laying around." His wand still at the ready, Nugats prepares for a clean shot.

Double move, no line of sight :(

Grand Lodge

Male NG Human Swashbuckler(inspired blade) 1 - PFS# 141231-7 | HP: 11/11 | AC: 18 (14 Tch, 14 Fl) | CMB: +1, CMD: 16 | F: +0, R: +6, W: +4| Init: +3 | Perc: +0, SM: +0 | Speed 30ft | Pinache: 4/4 | Active conditions:

At his feet, a slippy dark substance suddenly splatters into existence coating his approach to the retreating foe. The youth's feet slide slightly a apart as he tries to steady himself.

reflex(DC 14, or fall prone): 1d20 + 6 ⇒ (13) + 6 = 19

With is footing secure, he gradually slides one foot in front of the other, trying his best to make a slow approach toward the foe.

acrobatics(DC 10, move at 1/2 speed): 1d20 + 7 ⇒ (20) + 7 = 27
Move Action: Edgar moves 15-feet total, 1/2 speed, ending beside Miney. This movement intentionally gives Miney the chance to take an AoO against Edgar. If Edgar's movement draws a melee AoO from Miney, he will expend 1 use of his Opportune Parry and Riposte (Ex) ability, to attempt to negate the attack and also attack in return.

At the end of his motion, Edgar lunges forward with the rapier, the slender blade moving quickly to pierce the Aspis agent.

Standard Action: Attack @ Miney
attack @ Miney, rapier: 1d20 + 6 ⇒ (18) + 6 = 24
damage: 1d6 + 4 ⇒ (4) + 4 = 8
crit confirmation roll: 1d20 + 6 ⇒ (7) + 6 = 13
additional crit damage: 1d6 + 4 ⇒ (4) + 4 = 8

readied opportune parry and reposte:
Use this roll if Miney makes a melee attack against Edgar or a melee AoO against Edgar
party attempt: 1d20 + 6 ⇒ (20) + 6 = 26
attack, if parry successful: 1d20 + 6 ⇒ (18) + 6 = 24
attack, if parry successful, confirmation roll: 1d20 + 6 ⇒ (2) + 6 = 8
damage, if parry successful: 1d6 + 4 ⇒ (5) + 4 = 9


Male Human (Michigander) GM/1 Tactical - Where on Golarion - CLW Charges: 0

Miney snarls and evil half smile as he watches the pathfinders foible all over themselves in the pool of grease.

"Hahaha!" he laughs mockingly as the mountain lion sprawls out on her belly, spinning in a half circle and unable to control her movement in the slippery goo.

His sneer is wiped away as the youth in the wide brimmed hat carefully steps through. His arm coils back, ready to strike should the bold young man get to close.

Rattus moves through the door, appearing to position himself to cut off an escape, but leaves an opening for the half-elf, grease flinging aspis agent.

"Haha, I'll gut you yet!" he cries and lunges hard with his rapier.

Attack of Opportunity: 1d20 + 2 ⇒ (15) + 2 = 17

Today, however, Rattus shows that he is the superior swordsman. With a deft twist of his wrist, Miney's sword flies wide, and the tavern singer knows it has gone to far to recover. He helplessly watches as Rattus turns his wrist over, re-aligning the pointy end of his blade straight at Miney's heart.

He doesn't even feel it enter his body. There is a coldness that grips his limbs, and the twinkling stars suddenly seem so bright and distinct.

"Have you ever just sat, and watched the stars, pathfinders?" he says, not realizing he has collapsed to his knees.

You should really just stop sometime in all the fuss and hustle. Just look at those beautiful stars...

His next thought is only in his mind. The soul of the half-elf named Miney is already trying to find a way to rest, the body that carried it pouring it's lifeblood through a tiny pin hole in his heart.

Utter blackness leaps up from the ground to swallow Miney as he falls, down down into the abyss.

Combat over!

This was the last encounter - you guys barely even got scratched. There was 7 of you though... Sorry Mike K.! :) Please don't desert me yet, we have some RP and story to finish up. I will start posting the wrap up tomorrow. Feel free to mop this up here for now. Look to the discussion thread for what will be coming up next. Hopefully we will have the next one kicked off before the end of the week.

Silver Crusade

Male LG Dwarf Paladin (Stonelord) 8 | HP: 91/91 | AC: 32 (14 Tch, 31 Fl) | CMB: +12, CMD: 25 | F: +12, R: +5, W: +8;+2 vs. poison, spells, and spell-like abilities | Init: +1 | Perc: +0, SM: +0 | Speed 20ft | Aura of Good; Detect Evil (at will); Stonestrike +2, 8/8; Defensive Stance 22/22; Lay on Hands 4/4; Clear Mind 1/1 | Spells: none | Active conditions: None.

As if an after-effect from the mind-compulsion the elven sorcerer laid on Glarifyur moments before, he glances up through the skylight in the warehouse at the night sky as commanded.

Stars...so far away from the solid, welcoming earth below.

"I'll keep my eyes pointed straight ahead, thanks!" he says as he shakes the last few magical cobwebs from his mind.

Glarifyur looks towards the first man he hewn down and checks for a pulse.

If he is still alive:
Heal, First Aid (untrained) DC 15: 1d20 + 0 ⇒ (12) + 0 = 12

Glarifyur tries and fails to stabilize the enemy agent and watches as his life breath leaves his body.

"Be at peace; return to the earth."


Male Human (Michigander) GM/1 Tactical - Where on Golarion - CLW Charges: 0

As the moon passes over the sky, the pathfinders gather up the bodies and do their best to stabilize who they can from the Aspis agents. Any who do come around refuse to talk, despite any threat of pain or promise of good things.

Random question, do you leave the lift trapped? It never came into play, and techinically won't affect your outcome/results.

Almost exactly at midnight, and right on time, Delroya shows up at the door with an army of shadowy figures and a barge. They begin swarming the inside of the warehouse, gathering crates and loading them to the barge. With their tools and efficiency it is easy to see that this warehouse will be empty by morning.

Delroya approaches the group.

"Thank you again for what you have done. You need to leave now. Head back to your ship and Venture Captain Valsin." her words are curt, but polite. She is clearly still in command mode, and anxious to get this last step completed in her plan.

"I bribed the town guard last week, and so we won't have any issues with the authorities interrupting us here. We wouldn't have been able to pull this off without your efforts. For that, you can rest assure that this won't be the last time we see each other."

With that, the woman moves briskly off into the warehouse to continue to direct and help where necessary.

When I get some more time, hopefully today, I will post the de-brief with Valsin. Once again, nice work everyone!

Grand Lodge

Male Grippli Level 3, #-9

"You are welcome, miss Dell-Raw-Yeah," Budgip bows, with carnage all around him, "I am perhaps beginning to see why other humanoids like names so much. I do not think describing someone as that person who smells of burning hair and roasted meet, with a hint of bloody rusted iron... well, I do not think it is appropriate."

Bugdip turns to his six companions, and ruffles Dogmeat's fur. "Stop that with my knee... I am not a chew toy!"

"Ahem... yes, well... I am glad to have all of you at my back!" he says after extricating himself from the dog's jaws, "Do you think you would like to do our next mission together? Do you think you need me to speak to he who smells of pipe weed, ink and mustache oil? I don't know if I can take his gruff manner twice in one week. I also forgot to take notes... can I copy off any of you?"

Grand Lodge

Male NG Human Swashbuckler(inspired blade) 1 - PFS# 141231-7 | HP: 11/11 | AC: 18 (14 Tch, 14 Fl) | CMB: +1, CMD: 16 | F: +0, R: +6, W: +4| Init: +3 | Perc: +0, SM: +0 | Speed 30ft | Pinache: 4/4 | Active conditions:

"It was our pleasure, my lady," the youth says, then bows and tips the brim on his hat toward her. "... just doing our job."

Then turning to face Bugdip, the youth continues on.

"Aye, my friend," he says warmly. "It's been an honor working with you, I should like to continue this friendship. Let's try our best to have the society keep us paired for the next task. Not that Valsin will listen to what I have to say on the topic."

"The same goes for the rest of you," he now turns to the others. "It's been an honor and I hope you'll continue on in this little bad of misfits we have."

The Exchange

Male CN gnome evoker (Admixture) 9 | HP: 29/65 | AC: 21 (13 Tch, 19 Fl) | CMB: +2, CMD: 14 | F: +7, R: +7, W: +8 (+2 illusion) | Init: +9 | Perc: +9, SM: +0 | Speed 20ft | Spells 1st 7/7 2nd 7/7 3rd 5/5 4th 4/4 5th 3/3 Reroll 1/1 MM Rod 3/3 | Active conditions: Mage Armor, Shield, 6 Images

The fight over, his adrenaline leveling off, Nugats reaches his wand back into his sleeve, Hearing the 'click', he removes his wide-brimmed hat and wipes the sweat off his forehead. He tightens the straps on his overalls, before adjusting the remainder of his garments. It had all happened so quickly, the entrance, the spells, the blood. Always the blood.

He thought about the lives lost to whip, the fathers never coming home, the mothers abandoning their children, the potential wasted all for the high.

This was right to stop it. This was good.

"Well fought one and all. Wehave won the day! You are most welcome Delroya. To stop the spread of whip was more that we could have hope. In the future, please be nicer to us. I know that you are under a lot of stress andstressmakes people act oddly."

Once they depart, Nugats dreams of seeing the Venture Captain again and hearing him dole out praises like sweets to a gang of children.

"Are we thereyet?"

Grand Lodge

Male N Dwarf Hunter 1 - PFS# 148363-2 | HP: 9/9 | AC: 16 (13 Tch, 13 Fl) | CMB: +2, CMD: 15 | F: +3, R: +4, W: +3 | Init: +2 | Perc: +7, SM: +0 | Speed 20ft | Active conditions:

Amin glares at his remarkably clean glaive, and slides it into its scabbard on his back.

"Glad we could assist in ridding the city of these...vermin. Hopefully they'll stay away with their trade disrupted."

Looking around the group, he grins under his beard. "I'm impressed with everyone's grit, I was worried I'd get thrown in with amateurs!" Amin chuckles at his own joke and pats Regina on the head.

The Exchange

Male CN gnome evoker (Admixture) 9 | HP: 29/65 | AC: 21 (13 Tch, 19 Fl) | CMB: +2, CMD: 14 | F: +7, R: +7, W: +8 (+2 illusion) | Init: +9 | Perc: +9, SM: +0 | Speed 20ft | Spells 1st 7/7 2nd 7/7 3rd 5/5 4th 4/4 5th 3/3 Reroll 1/1 MM Rod 3/3 | Active conditions: Mage Armor, Shield, 6 Images

"Arewethere yet?"


Male Human (Michigander) GM/1 Tactical - Where on Golarion - CLW Charges: 0

Sorry guys! I fell asleep on the couch last night instead of getting anything constructive done - I'll wrap this up today. I've already purchased the next scenario and will work to get that up today so everyone can dot in.

Silver Crusade

Male LG Dwarf Paladin (Stonelord) 8 | HP: 91/91 | AC: 32 (14 Tch, 31 Fl) | CMB: +12, CMD: 25 | F: +12, R: +5, W: +8;+2 vs. poison, spells, and spell-like abilities | Init: +1 | Perc: +0, SM: +0 | Speed 20ft | Aura of Good; Detect Evil (at will); Stonestrike +2, 8/8; Defensive Stance 22/22; Lay on Hands 4/4; Clear Mind 1/1 | Spells: none | Active conditions: None.

Glarifyur nods to Delroya as she saunters away evilly. Or maybe he imagined that.

Something tells me we haven't heard the last from Miss Delroya...

He then turns toward his amassed party of Pathfinders in the warehouse.

"I have enjoyed working with you all. I also hope to be assigned with you in the future, as I believe we work well together."

Glarifyur strokes his beard and remembers the words of his father, Durifyur: "Of all the lessons I've taught you, remember this one most keenly. There is no greater armor than surrounding yourself with staunch, diverse and reliable allies. Seek them out and stand with them through all adversity, and you will have a long, successful life."

He smiles to himself as he finishes his thought and surveys his party, still stroking his beard. Just then, a large, bloody tuft of mustache comes out in his hand.

"Oh, will one of you magical types hit me with this wand please?"

Glarifyur eagerly eyes Nugats, Bugdip and Ifran as he attempts to hold the piece of mustache in place.

CLW: 1d8 + 1 ⇒ (8) + 1 = 9


Male Human (Michigander) GM/1 Tactical - Where on Golarion - CLW Charges: 0

”Don’t worry about the Aspis Agents, I’ll have my men take care of them as well.” Delroya says over her shoulder as the pathfinders leave.

The pathfinders part ways with Delroya, some with suspicion still harbored in their hearts, others with admiration, and even others with more base emotions hanging over their thoughts.

The trip back to the Sixwing Drake is mostly silent, save Nugat’s impatience. The pathfinder captain of the vessel raises her hand, not interested in hearing the story. ”Save it for Valsin. With any luck, we will be back in the Absalom harbor before the end of the day tomorrow and he will be waiting.”

And so the pathfinders twiddle their thumbs. So much rushing around, urgency and importance, only now to be left, stuck on a boat bobbing in the sea, making their way slowly towards Absalom. By all accounts, the mission was a resounding success.

It is after mid-day when the Sixwing drake is ferried into the harbor. Valsin meets them at the docks as they disembark. To the pathfinder’s surprise, Delroya is standing behind him.

”Well done men! And Frog! And… Cat!” He beams his genuine pride in the recruits. ”I swear, this society pulls in the strangest of… recruits… and it gets stranger by the day.” he mumbles to himself.

”You have dealt a serious blow to the Aspis Consortium’s operations on this Isle, and cut off a major new source of funding for that vile operation. And you did it in just the way I would expect, with discretion, efficiency, and unrelenting force. The Aspis Consortium will think twice before trying to develop a foothold near Absalom, and the Kortos Consortium will think twice before dealing with such a wretched and incompetent organization. Or at least, that is how you made them appear. My contacts have already reported that the relationship between the two is very strained, and the authorities are looking into the production of the drug. Your actions likely saved hundreds, if not thousands of people’s lives and livelihoods, keeping that drug off the streets of the various cities across this land.”

”I received a personal thank you as well from Lord Avid for your discretion in dealing with both consortiums in the warehouse. He has taken each of your names and added it to his personal list. That is a favor not to be taken lightly, young agents.” Valsin, standing with his hands clasped behind his back as is his normal position when addressing agents, takes a moment to turn and look at Delroya who is standing behind him.

Her demeanor is clearly softened from their earlier meetings, and she has stood in silence, eyes mostly cast down. She does not appear cowed however, as there is a certain comfort level, and relief, that can be seen on her previously worried face. She is relaxed, seemingly at home.

”Most importantly,” Valsin says, turning back to face the agents, ”You represented our society with honor and class, exactly as expected. And as such, Miss Delroya has decided that the Pathfinder Society is where she should have been all along. While her inside knowledge of the Aspis consortium will be important, her skills and talents will be even more so. The Aspis’ loss is the Pathfinder’s gain, thanks to you and your efforts.”

The entire group of nine pathfinder agents stand in uncomfortable silence, unsure who is supposed to speak next or what they are supposed to say, until Valsin breaks the silence.

”What are you still standing here for! Get outta here I got things to do!”

Aaaaaaaand Scene! Well done everyone!

Grand Lodge

Male Grippli Level 3, #-9

"I... um..." Bugdip holds up a finger but thinks better of it. Instead he just smiles and bows, a long dip like he had seen Finarin do, and wanders off with the other Pathfinders.

Grand Lodge

Male LN Suli Oracle (Psychic Searcher) 1 | HP: 10/10 | AC: 19 (13 tch, 16 Fl) | CMB: +2, CMD: 11 | F: +2, R: +4, W: +2, Resist acid 7, cold 7, electricity 7, fire 7 | Init: -1 | Perc: +5 [low-light], SM: +2 | Speed 20 | Spells: 1st 4/4 |Shirt Reroll: 1/1| Active conditions: None.

"Um, Venture-Captain? Have I earned your signature in my book yet? Please?" Ifran says, holding his autograph book out.


Male Human (Michigander) GM/1 Tactical - Where on Golarion - CLW Charges: 0

THIS THREAD IS NO LONGER MONITORED!!! THANKS FOR PLAYING!

251 to 279 of 279 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM_PapaSteve's 7-10 The Consortium Compact for the PbP SuperAlts All Messageboards

Want to post a reply? Sign in.