GM NotEspi's Confirmation 2 (Standard) (Inactive)

Game Master NotEspi

Map link

Initiative:

[dice=Thing(s)]1d20 + x[/dice]
[dice=Carlotta]1d20 + 0[/dice]
[dice=Evariel]1d20 + 4[/dice]
[dice=Jean-Robur]1d20 + 0[/dice]
[dice=Utu]1d20 + 2[/dice]
[dice=Vorden]1d20 + 0[/dice]
[dice=Vorden's Eidolon]1d20 + 1[/dice]
[dice=Zaratina]1d20 + 4[/dice]


1 to 50 of 84 << first < prev | 1 | 2 | next > last >>

Discussion open.

First of all, welcome. Something about me - I've been running live games for a few years now, but am still fairly new to PBP. If you find anything that can be improved, feel free to point it out.

Let's get to it then. I need the following from you.

Character Name:
Player Name (one that should appear on the sheet):
PFS-ID:
Faction:
Day Job Roll (if any):

Feel free to add notes or comments on your character you would like to add/point out. Afflictions, rare special abilities I should know about/read up on, etc.

Please refrain from making multiple posts in discussion until we have all 6 blocks of the information requested above.

Additionally, please make sure to put relevant information (initiative, perception, saves, other commor rolls, etc) about your character into a spoiler included in all your posts. This can be done with the Classes/Levels field in the character profile. If you have questions how, don't be afraid to ask.

If there are any questions, ask away.

Good luck, have fun!

Scarab Sages

Female Lirgeni Remnant | HP: 11/11| AC: 14 (10 Tch, 14 Fl) | CMB: +1, CMD: 11 | F: +5, R: +0, W: +6 (+2 v. death effects) | Init: +0 | Perc: +4, SM: +4 | Speed 30ft | Ice Armor Longstrider Magic Stone | Active conditions: None

Character Name: Carlotta Valdez
Player Name:Jeff H
PFS-ID:29696-37
Faction: Scarab Sages
Day Job Roll: Not Today

Mechanics Notes:
Carlotta has the Fey Foundling feat, which amplifies healing, but causes her to take an extra point of damage from any cold iron weaponry. Her other feat is Lifebound, which lets some overhealing persist even if she's already at full HP.

She has the Ruins Domain instead of an animal companion.

Thanks for running this!

Grand Lodge

Male Half-Elf Summoner 1 | AC 10 T 10 FF 10 | HP 10/10 | F +2 R +0 W +1 | Init +0

Character Name: Vorden Salvus
Player Name: Ray Chiang
PFS-ID: 40644-12
Faction: Grand Lodge
Day Job Roll (if any): None

Dark Archive

Male Human cleric (asmodean advocate) of Asmodeus 1 | hp: 13/13 | AC/T/F 16/10/16 | CMB +0; CMD 10 | Fort +4, Ref +0, Will +6 | Init: +0 | Speed 20 ft | Perception +9, Bluff +14, Diplomacy +16, Disguise +2, Intimidate +7, Sense Motive +8

Character Name: Jean-Robur du Queste
Player Name: Edwin Wessels
PFS-ID: 71768-11
Faction: Dark Archives
Day Job Roll (if any): Day Job (Barrister): 1d20 + 14 ⇒ (18) + 14 = 32

Scarab Sages

Elf Occultist 1 HP 9/9 | AC 17, T 12, FF 15, CMD 12 | F +3, R +2, W +2 (+2 ench) | Init +2 | Perc +6, SM +6 (+2 vs mind affect)| Speed 30ft
Daily:
Spells: 1 (0/3), Mental Focus: Ench (1/2), Conj (1/4)

Character Name: Noranti
Player Name (one that should appear on the sheet): Richard
PFS-ID: 38137-26
Faction: Scarab Sages
Day Job Roll (if any): Nope

Weird stuff
Occultist class, which is weird to anyone who doesn't know Occult Adventures.
Mutant Eye trait (from Quests and Campaigns) - Third eye in the middle of my forehead, affects some skills (built into my stats)
Breadth of Experience feat - can roll any knowledge or profession untrained, get +2 bonus on all of them

Also, I haven't updated the online stats since applying a GM credit, so I have a little more equipment now. I'll get that all updated later today, before we start really playing.

Dark Archive

M Elf Necromancer wizard 4 | AC: 14/12/12 | HP: 26/26 | Fort +4, Ref +4, Will +4 | CMB +0, CMD 12 | Init +4 | Perc +5 | Command Undead 7/7 (DC 17 Will)

Player Name: SodiumTelluride
Character Name: Evariel
PFS #: 89635-11
Faction: Dark Archives
Day job: [Craft (books)] 1d20 +14[/dice]
Special abilities: nothing, unless you count elven immunity to sleep effects

Grand Lodge

230524-10 | Female NG Human (Varisian) Fighter 1.1 | HP 14/14 | AC 18 T 12 FF 16 | F +5 R +2 W -1 | Init +4 | Perc -1 SM -1 | Speed 30 ft | Active Conditions: ---

Character Name: Zaratina
Player Name: Tim Minniear
PFS-ID: 230524-10
Faction: Grand Lodge
Day Job Roll (if any): No Day Job

Dark Archive

M Elf Necromancer wizard 4 | AC: 14/12/12 | HP: 26/26 | Fort +4, Ref +4, Will +4 | CMB +0, CMD 12 | Init +4 | Perc +5 | Command Undead 7/7 (DC 17 Will)

Just realized I screwed up my Day Job roll.

Craft (books): 1d20 + 14 ⇒ (16) + 14 = 30

-Posted with Wayfinder


Alright, looks like we're all here. Gameplay post coming soon. Apologies for the delay, but I am in CET+1 zone and I just gained my portion of consciousness for the day.


Vorden, can you share your eidolon's name with us? Its sheet is incomplete so I just put it in initiative as "Vorden's Eidolon" for the time being. Will adjust once you provide that information. Cheers!

Dark Archive

Male Human cleric (asmodean advocate) of Asmodeus 1 | hp: 13/13 | AC/T/F 16/10/16 | CMB +0; CMD 10 | Fort +4, Ref +0, Will +6 | Init: +0 | Speed 20 ft | Perception +9, Bluff +14, Diplomacy +16, Disguise +2, Intimidate +7, Sense Motive +8

just for the GM, I have played and GM'ed this, so I will take a bit of a backseat in the important things.

Scarab Sages

Elf Occultist 1 HP 9/9 | AC 17, T 12, FF 15, CMD 12 | F +3, R +2, W +2 (+2 ench) | Init +2 | Perc +6, SM +6 (+2 vs mind affect)| Speed 30ft
Daily:
Spells: 1 (0/3), Mental Focus: Ench (1/2), Conj (1/4)

I've played and GMed it as well. I would guess most people have played it by now, especially since everyone here is up to two digit character numbers, so we're all experienced PFS players.

Grand Lodge

230524-10 | Female NG Human (Varisian) Fighter 1.1 | HP 14/14 | AC 18 T 12 FF 16 | F +5 R +2 W -1 | Init +4 | Perc -1 SM -1 | Speed 30 ft | Active Conditions: ---

I've played it once (though the GM ran it cold, so it went a bit wonky).

Grand Lodge

Male Half-Elf Summoner 1 | AC 10 T 10 FF 10 | HP 10/10 | F +2 R +0 W +1 | Init +0

I've played Confirmation before as well.

For Vorden, he's been calling his Eidolon things like "Hey you" and "You there". He's usually quite nice to others, but not as polite to his Eidolon (and hence I haven't given it a name, but "Hey You" might suffice).

Dark Archive

M Elf Necromancer wizard 4 | AC: 14/12/12 | HP: 26/26 | Fort +4, Ref +4, Will +4 | CMB +0, CMD 12 | Init +4 | Perc +5 | Command Undead 7/7 (DC 17 Will)

I've played this multiple times, and I have a theory about it that might make it more fun. (Spoilered in case someone doesn't want spoilers.)

My headcanon:
The whole thing is staged: Janira separating from the group, the minotaur, everything. The Society is scrying on us and watching how we handle each challenge. Clerics are standing by to resurrect those we kill and create new undeads for the next group. (Of course, our characters know nothing of this.)

-Posted with Wayfinder

Scarab Sages

Female Lirgeni Remnant | HP: 11/11| AC: 14 (10 Tch, 14 Fl) | CMB: +1, CMD: 11 | F: +5, R: +0, W: +6 (+2 v. death effects) | Init: +0 | Perc: +4, SM: +4 | Speed 30ft | Ice Armor Longstrider Magic Stone | Active conditions: None

I've seen both sides of the screen for this one 5+ times. No worries, there.


No need to hold back. Everyone at this table is familiar with the scenario. I kind of was sure, but we have it confirmed now.


Edited the header links in my posts. Let me know if you have any problems with the new format. If so, I can revert. I'm keeping the map links in the thread header just in case.

Grand Lodge

Male Half-Elf Summoner 1 | AC 10 T 10 FF 10 | HP 10/10 | F +2 R +0 W +1 | Init +0

I've added a robot icon as my eidolon. Sorry for the confusion.

Grand Lodge

230524-10 | Female NG Human (Varisian) Fighter 1.1 | HP 14/14 | AC 18 T 12 FF 16 | F +5 R +2 W -1 | Init +4 | Perc -1 SM -1 | Speed 30 ft | Active Conditions: ---

We should all just Aid Carlotta (the Druid in our group) and then have her Take 10.


Evariel wrote:

What's RNG?

Random Number Generator. Also known as the dicebot here on the forums.

Grand Lodge

230524-10 | Female NG Human (Varisian) Fighter 1.1 | HP 14/14 | AC 18 T 12 FF 16 | F +5 R +2 W -1 | Init +4 | Perc -1 SM -1 | Speed 30 ft | Active Conditions: ---

I didn't want to use up a big chunk of the Gameplay space with OOC text:

I didn't realize the depth of the pit, so the plan will be to help Evariel and Jean-Robur get to the side where hopefully they can cling (apparently Carlotta did a fine job of swimming and can get herself there). Then Zaratina can ask Vorden to lower the rope from the far side, affix the rope to one sodden companion, climb up with a Take 10, then pull the sodden companion out, repeat, repeat, toss the rope back to Vorden and Hey You, who hopefully don't also take a swim.

Evariel can take 10 to swim with my assist and can tread water with a take 10 without my assist. Jean-Robur will be the challenge as he may not be able to swim even with an assist and can't tread water without an assist. So Jean-Robur would be the first to heave up.

Grand Lodge

Male Half-Elf Summoner 1 | AC 10 T 10 FF 10 | HP 10/10 | F +2 R +0 W +1 | Init +0

Tracking who takes what from Janira's pack:

Potion of Barkskin
2x Potions of Cure Light Wounds
Potion of Feather Step
Potion of Vanish

Scroll of Entangle
Scroll of Gust of Wind
Scroll of Identify
Scroll of Mage Armor Vorden
Scroll of Obscuring Mist

Wand of Burning Hands Recommend: Evariel
Wand of Cure Light Wounds Utu

Acid Flask
2x Alchemist’s Fire
Holy Water

Smokestick
Tanglefoot Bag
Thunderstone

Grand Lodge

230524-10 | Female NG Human (Varisian) Fighter 1.1 | HP 14/14 | AC 18 T 12 FF 16 | F +5 R +2 W -1 | Init +4 | Perc -1 SM -1 | Speed 30 ft | Active Conditions: ---

Zaratina will take 1 potion of CLW, the potion of Barkskin, and one of the alchemical weapons... maybe the thunderstone?

Grand Lodge

Male Half-Elf Summoner 1 | AC 10 T 10 FF 10 | HP 10/10 | F +2 R +0 W +1 | Init +0

Updated:

Potion of Barkskin Zaratina
2x Potions of Cure Light Wounds Zaratina (1)
Potion of Feather Step
Potion of Vanish

Scroll of Entangle
Scroll of Gust of Wind
Scroll of Identify
Scroll of Mage Armor Vorden
Scroll of Obscuring Mist

Wand of Burning Hands Recommend: Evariel
Wand of Cure Light Wounds Utu

Acid Flask
2x Alchemist’s Fire
Holy Water

Smokestick
Tanglefoot Bag
Thunderstone Zaratina

Scarab Sages

Female Lirgeni Remnant | HP: 11/11| AC: 14 (10 Tch, 14 Fl) | CMB: +1, CMD: 11 | F: +5, R: +0, W: +6 (+2 v. death effects) | Init: +0 | Perc: +4, SM: +4 | Speed 30ft | Ice Armor Longstrider Magic Stone | Active conditions: None

I could take the scroll of entangle.

obscuring mist (I think it's a druid spell) maybe also.

Dark Archive

Male Human cleric (asmodean advocate) of Asmodeus 1 | hp: 13/13 | AC/T/F 16/10/16 | CMB +0; CMD 10 | Fort +4, Ref +0, Will +6 | Init: +0 | Speed 20 ft | Perception +9, Bluff +14, Diplomacy +16, Disguise +2, Intimidate +7, Sense Motive +8

I will take the alch. fire if needed be

Grand Lodge

230524-10 | Female NG Human (Varisian) Fighter 1.1 | HP 14/14 | AC 18 T 12 FF 16 | F +5 R +2 W -1 | Init +4 | Perc -1 SM -1 | Speed 30 ft | Active Conditions: ---

I think Obscuring Mist is on EVERY spell list. :)

Dark Archive

M Elf Necromancer wizard 4 | AC: 14/12/12 | HP: 26/26 | Fort +4, Ref +4, Will +4 | CMB +0, CMD 12 | Init +4 | Perc +5 | Command Undead 7/7 (DC 17 Will)

I think the only thing I need is the wand of burning hands. And yea, just about any 1st-level caster can use a scroll of obscuring mist so it's for whoever wants it.

-Posted with Wayfinder

Grand Lodge

Male Half-Elf Summoner 1 | AC 10 T 10 FF 10 | HP 10/10 | F +2 R +0 W +1 | Init +0

Update #2:

Potion of Barkskin Zaratina
2x Potions of Cure Light Wounds Zaratina (1)
Potion of Feather Step
Potion of Vanish

Scroll of Entangle Carlotta
Scroll of Gust of Wind
Scroll of Identify
Scroll of Mage Armor Vorden
Scroll of Obscuring Mist Carlotta

Wand of Burning Hands Evariel
Wand of Cure Light Wounds Utu

Acid Flask
2x Alchemist’s Fire Jean-Robur (2)
Holy Water

Smokestick
Tanglefoot Bag
Thunderstone Zaratina


Folks, I apologise for the slow pace this weekend. We'll be back to our regular posting speed tomorrow.


Jean-Robur du Queste wrote:


Correct me if I am wrong, but prof. barrister allows me to use the profession for diplo rolls for example, so you should be able to assist me with it Zaratina

Devil in the Details (Ex):

At 1st level, an Asmodean advocate learns to choose her words so carefully that even when she says something designed to deceive listeners, the words are phrased to be technically true. She can use her Profession (barrister) skill for Bluff and Diplomacy checks. This benefit also extends to her familiar. The Asmodean advocate gains an insight bonus equal to 1/2 her cleric level (minimum +1) on Linguistics checks related to forgeries and on all Profession (barrister) checks.

I agree here. It has a versatile performance vibe, and you essentially just use the profession bonus when you do diplomacy rolls. I did some digging, and found no ruling on versatile performance / other substituted bonus and aid another. As a ruling at this table, I don't have a problem with people using aid another diplomacy to help Jean-Robur's Barrister check (and vice-versa), assuming he uses the profession bonus as his diplomacy bonus. This is clearly stated in the post, so no problems here.

Scarab Sages

Elf Occultist 1 HP 9/9 | AC 17, T 12, FF 15, CMD 12 | F +3, R +2, W +2 (+2 ench) | Init +2 | Perc +6, SM +6 (+2 vs mind affect)| Speed 30ft
Daily:
Spells: 1 (0/3), Mental Focus: Ench (1/2), Conj (1/4)

Used 1 charge from Janira's CLW wand. How many charges are left?


CLW wand started with 8 charges. (Noranti)

Burning Hands wand started with 4 charges. (Evariel)

Elves hoarding the magic stuff, I see.

Dark Archive

M Elf Necromancer wizard 4 | AC: 14/12/12 | HP: 26/26 | Fort +4, Ref +4, Will +4 | CMB +0, CMD 12 | Init +4 | Perc +5 | Command Undead 7/7 (DC 17 Will)

Naturally. The, uh, simpler races would probably just poke an eye out or something.


Wait, wait - which skeleton?

Dark Archive

M Elf Necromancer wizard 4 | AC: 14/12/12 | HP: 26/26 | Fort +4, Ref +4, Will +4 | CMB +0, CMD 12 | Init +4 | Perc +5 | Command Undead 7/7 (DC 17 Will)

Sorry, I thought the one I had commanded was a skeleton.

Uh, Zaratina, you sure you want to do that? I was hoping to keep that one around.

-Posted with Wayfinder

Grand Lodge

230524-10 | Female NG Human (Varisian) Fighter 1.1 | HP 14/14 | AC 18 T 12 FF 16 | F +5 R +2 W -1 | Init +4 | Perc -1 SM -1 | Speed 30 ft | Active Conditions: ---

Yes, because the idea of keeping one wouldn't occur to her and marching a zombie gillman pasy Uori is probably not cool. :)

Dark Archive

M Elf Necromancer wizard 4 | AC: 14/12/12 | HP: 26/26 | Fort +4, Ref +4, Will +4 | CMB +0, CMD 12 | Init +4 | Perc +5 | Command Undead 7/7 (DC 17 Will)

Ok... If my character told yours to stop mid-act, would you? (One of the downsides of PbP is we sacrifice this sort of real-time interaction.) Controlling undeads is kinda my shtick. Unless Zaratina has a moral opposition or something, in which case we can play that out.

-Posted with Wayfinder

Grand Lodge

230524-10 | Female NG Human (Varisian) Fighter 1.1 | HP 14/14 | AC 18 T 12 FF 16 | F +5 R +2 W -1 | Init +4 | Perc -1 SM -1 | Speed 30 ft | Active Conditions: ---

She would stop. She'd argue that traipsing Uori's undead kinsman in front of him is bad form, but if he really insisted despite her argument she'd leave it alone.


Okay then. So what's the general consensus on the retcon?

Grand Lodge

Male Half-Elf Summoner 1 | AC 10 T 10 FF 10 | HP 10/10 | F +2 R +0 W +1 | Init +0

Vorden himself wouldn't care, but as someone trained in Diplomacy, he'd agree with Zaratina.

Dark Archive

M Elf Necromancer wizard 4 | AC: 14/12/12 | HP: 26/26 | Fort +4, Ref +4, Will +4 | CMB +0, CMD 12 | Init +4 | Perc +5 | Command Undead 7/7 (DC 17 Will)

I think we should have this conversation in character, if Zaratina doesn't mind retconning her coup de grace.

Grand Lodge

230524-10 | Female NG Human (Varisian) Fighter 1.1 | HP 14/14 | AC 18 T 12 FF 16 | F +5 R +2 W -1 | Init +4 | Perc -1 SM -1 | Speed 30 ft | Active Conditions: ---

Well, I'm working the night shift tonight and tomorrow, so that'll slow things down.


Before we carry on, I'd like to point out that some of you didn't roll pereception yet. If you don't mind, I'll roll the dice for them.

Perception Jean-Robur: 1d20 + 9 ⇒ (16) + 9 = 25
Perception Carlotta: 1d20 + 4 ⇒ (14) + 4 = 18

Perception 20:
Looking around the room, you notice a set of hanging fungus on the northern wall, moving back and forth. A draft, of wind perhaps? But in a cave? Spreading the fungi apart reveals a narrow tunnel.

Do what you will with these.

Dark Archive

Oops, I missed the fact I could roll init, will take yours

Grand Lodge

Male Half-Elf Summoner 1 | AC 10 T 10 FF 10 | HP 10/10 | F +2 R +0 W +1 | Init +0

GM NotEspi, let me know what I'm allowed to do when the eidolon has a higher initiative than Vorden. I've typically waited for commands.

Grand Lodge

230524-10 | Female NG Human (Varisian) Fighter 1.1 | HP 14/14 | AC 18 T 12 FF 16 | F +5 R +2 W -1 | Init +4 | Perc -1 SM -1 | Speed 30 ft | Active Conditions: ---

The green is difficult terrain?


@Vorden - if you are playing the eidolon as non-autonomous, you can always delay with it, give a command on your turn and make it happen at the same time.

@Zaratine - only the stream and the log over it are difficult terrain (stream is ... well, a stream of water, and the log is slippery). If you are referring to the circle Carlotta made, yes, that is an entangled area at the moment.

And since the forum goblins ate my yesterday's post, a little talk about why did we skip the cave encounter - in 6 days time, I am leaving for two weeks. Some of you might want to play these characters in the multitable special starting mid-June, and I didn't want the characters to be in limbo until I get back. it is a bit unusual for PbP to skip content due to time contraints, but there we go! I assumed I would hand out the chronicle sheets by the end of the week (before I leave), but it went a bit slower then expected. I do apologise for that. Thanks for understanding.


Also, I've re-read those diorama rituals. Apparently, all of you should gain the boon Zaratina got. I think. It seems my interpretation of the boon rewards has been wrong for the entire time of me running this scenario. Can anyone confirm? It seems the boons apply to the entire party.

In any case, Zaratina finished the Soldier ritual, so each of you of you should get a +1 insight to AC if you have taken damage since the start of your last turn.

1 to 50 of 84 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / GM NotEspi's Confirmation 2 (Standard) Discussion All Messageboards

Want to post a reply? Sign in.