GM Netherpongo's Champion's Chalice I (Inactive)

Game Master Nathan Goodrich


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Warhammer Game Notes & Maps

Discussion thread for Champion's Chalice I.

We need our pregen players to declare which character numbers they are playing under and which pregen characters they are using.

I guess I need everyone's PFS & character numbers sooner or later.

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:84/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

1) Player name: Otha
2) Character name: Ingrge
3) PFS#-Character#: 239913-5
4) Faction: Grand Lodge
5) Day Job: None
6) Regular or slow speed for chronicle: Regular
7) Day job roll: None


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

I will play the psychic.

Liberty's Edge

Female human Shifter 5 | hp 39/39 | AC 20, T 16, FF 17 | Fort +4, Ref +7, Will +4 | Shifter aspect 12/13 min | Wild shape 6/9 hr | Init +4, Perception +11

1) Player Name: Tyler
2) Character name: Nalina Brakaer
3) PFS#: 44004-7
4) Faction: Concordance
6) Day Job: None
6) Regular speed advancement

Scarab Sages

Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones

Hello to everybody!

@GM Netherpongo: Thanks for preparing the game!

1) Player name: noral
2) Character name: CROWE (Iconic Bloodrager 4)
3) PFS#-Character#: 314670-1
4) Faction: Scarab Sages
5) Day Job: None
6) Regular or slow speed for chronicle: Regular
7) Day job roll: None

I will dot in the gameplay section and wish you all a great weekend!

Silver Crusade

AC 12, touch 12, flat-footed 11 (+1 deflection, +1 Dex) hp 30 (4d6+12) Fort +5, Ref +4, Will +6

Player nAME: Jason Rodarte
Character Name: Playing Iconic Psychic but credit will go tp Phoebee
PFS 43330-11
Faction: LE
Day Job: Nada
Regular Speed

Liberty's Edge

Female Aasimar Cleric (Evangelist) 6 | HP: 39/39 | AC: 21 | Res: Acid, Cold, Elec 5 | T: 15 | FF: 17 | CMD: 21| Fort: +6 | Ref: +7| Will: +8 | Init: +5 | Perc: +5 | Sense Motive: +6 | Perf: 15/17 | Reroll Used: Y

Thanks Netherpongo for starting up the game at such short notice (and Cartmanbeck for instigating the muster in the first place).

1) Player name: John M. (Greenclaw)
2) Character name: Pethwen Linasar
3) PFS#-Character#: 74677-6
4) Faction: Grand Lodge
5) Day Job: Perform (Oratory)
6) Regular or slow speed for chronicle: Normal
7) Day job roll: Perform (oratory): 1d20 + 8 ⇒ (11) + 8 = 19

Just leveling Pethwen up and will update her statline when I'm done.


Warhammer Game Notes & Maps

Are there any weird or unusual things your characters do that I should know about?

Also, I had someone send me a PM to ask if they could join the game. Any complaints if we go up to six?

Liberty's Edge

Female Aasimar Cleric (Evangelist) 6 | HP: 39/39 | AC: 21 | Res: Acid, Cold, Elec 5 | T: 15 | FF: 17 | CMD: 21| Fort: +6 | Ref: +7| Will: +8 | Init: +5 | Perc: +5 | Sense Motive: +6 | Perf: 15/17 | Reroll Used: Y

Six is totally fine with me. Nothing too unusual about Pethwen not reflected in her statline ie. she has bardic type performance powers at the cost of some healing as well as some Aasimar resistances, traits etc.

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:84/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

I'm good with 6 as well...

Liberty's Edge

Female human Shifter 5 | hp 39/39 | AC 20, T 16, FF 17 | Fort +4, Ref +7, Will +4 | Shifter aspect 12/13 min | Wild shape 6/9 hr | Init +4, Perception +11

Other than being a shifter, which is new for everyone, Nalina is pretty straightforward. She turns into animals, fights with claws, and likes the wilderness. :)

Silver Crusade

AC 12, touch 12, flat-footed 11 (+1 deflection, +1 Dex) hp 30 (4d6+12) Fort +5, Ref +4, Will +6

I am okay with it.

Since she is one of the iconics t here shouldn't be much of a surprise to her,\

I am looking forward to seeing how shifter's work


Warhammer Game Notes & Maps

How is Ingrge's CMD going up when they stop using armor? Your Dex isn't over your armor's max Dex bonus.

Since we've had some yes replies and no complaints, I'll bring in that sixth player.

Edit: Also, I've put up a Google presentation for us to use for maps and the like under "Chalice Maps". We shouldn't need it for a while, but see if you can drop a mini for yourself and move things around properly. If you have any trouble making a mini or whatever, let me know and I'll find something.

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:84/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

If I read correctly, my Wisdom bonus is added to my CMD when I'm not wearing armor...it's a monk thing...I'll double-check to make sure...

ETA: From the PRD:
AC Bonus (Ex): When unarmored and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and his CMD. In addition, a monk gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four monk levels thereafter, up to a maximum of +5 at 20th level.


Warhammer Game Notes & Maps

That does sound right. I'm just not used to your characters yet. Thanks.

Grand Lodge

Chalice Runner! HP: 20/26 | AC 17* | T 14* | FF 13* | Fort +2 | Ref +7* | Will +4 | CMD 15* | Initiative +6* | Perception +5 | Sense Motive +1 | Acrobatics +12 | Kn. (Arcana/Nature) +10* | Diplomacy +7 (+10*)
Resources:
IH: 50/50 | Arcane Reservoir: 4/9 | Spells: 1st: 5/5 | Extend: 3/3
Active Buffs:
Mage Armor (8 hours; Extended)

Greetings everyone! Thank you for having me aboard!

1) Player name: rpblue
2) Character name: Jiro Kasai
3) PFS#: 73433-16
4) Faction: Grand Lodge
5) Day Job: --
6) Regular or slow speed: Normal
7) Day job roll: --

Crunch-wise, Jiro is a melee fighter who will generally go first in combat due to high Initiative. In this first round, he tends to pull out one of his many scrolls to help win the fight. Out of combat, he is moderately diplomatic and can lie in a pinch, but his forthright nature means that he generally speaks his mind on most topics. He is relatively well-versed in topics related to the two major elven areas of specialty: the mystical and the natural, hopefully this helps!

If anything appears to be wrong, please let me know. This is my first game in over a year and I'm trying to pick it back up, but I tend to over look stuff sometimes!


Warhammer Game Notes & Maps

Good to see you, Jiro. Be sure to read over the gameplay thread: this scenario has some substantial limitations that are likely to matter more to your character than most.

In similar news, our cleric might want to consider getting a tattoo holy symbol. That wouldn't be cheating and opens up most of your spell/channel abilities. Note that there are a small number of cleric spells that do require components rather than a holy symbol (Shield of Faith is the most prominent example). Also, the tattoo is permanent, and that could give you trouble down the line.

Grand Lodge

Chalice Runner! HP: 20/26 | AC 17* | T 14* | FF 13* | Fort +2 | Ref +7* | Will +4 | CMD 15* | Initiative +6* | Perception +5 | Sense Motive +1 | Acrobatics +12 | Kn. (Arcana/Nature) +10* | Diplomacy +7 (+10*)
Resources:
IH: 50/50 | Arcane Reservoir: 4/9 | Spells: 1st: 5/5 | Extend: 3/3
Active Buffs:
Mage Armor (8 hours; Extended)

GM Questions:

1. Do we know what the general security of the event is? Are we checked at the start? Are we checked on continuously? Do we have time to go bury something of great importance (such as a certain rapier and maybe a spell component pouch/spellbook) on the trail?

2. Are we allowed to shop? If so, I will go scribe Refine Improvised Weapon and Secluded Grimoire ASAP.

3. Crunch question if I can't go scribe those spells:

Arcanist PFSRD wrote:
An arcanist must choose and prepare her spells ahead of time by getting 8 hours of sleep and spending 1 hour studying her spellbook. While studying, the arcanist decides what spells to prepare and refreshes her available spell slots for the day.

I know that one day into the Chalice I can cast all my spells like normal. My question is: Do my spell slots (still loaded with the same spells) still refresh every day or do I need my spellbook for that?


Warhammer Game Notes & Maps

Security questions: The race officials will be taking your stuff and then you will be going to the starting line. You don't know where the starting line is or where the race will be going to, so burying something and then going to get is not really advisable. As far as being checked continuously, the racers are kind of expected to craft their own gear as they go or they'd be pretty much guaranteed to be ripped to shreds by critters. The checks are all at the beginning.

Shopping question: You can very much shop before you go. Outside of tattoos and the like, it might be tricky to keep anything with you, however.

Spell slots question: this one felt obvious to me (answer: no) until I thought about it more. You really aren't a wizard and that might matter. I'm looking into this one. This question assumes that you don't have your spellbook & blade, so I'll just point out one thing while I have the moment - concentration checks for spell casting without your bonded item will be a thing.

This scenario really hits some classes harder than others.

Grand Lodge

Chalice Runner! HP: 20/26 | AC 17* | T 14* | FF 13* | Fort +2 | Ref +7* | Will +4 | CMD 15* | Initiative +6* | Perception +5 | Sense Motive +1 | Acrobatics +12 | Kn. (Arcana/Nature) +10* | Diplomacy +7 (+10*)
Resources:
IH: 50/50 | Arcane Reservoir: 4/9 | Spells: 1st: 5/5 | Extend: 3/3
Active Buffs:
Mage Armor (8 hours; Extended)

Cool!

Jiro runs out to the nearest magical wares shop and scribes both spells into his spellbook, happy that he can at least hide his spellbook in the Astral Plane and retrieve it in the morning after the Chalice starts.

P.S. - That should mean that you don't need to follow up on the last question. I think the answer is 'no', but I was confused because spontaneous spellcasters don't need to study to refresh.

Grand Lodge

Chalice Runner! HP: 20/26 | AC 17* | T 14* | FF 13* | Fort +2 | Ref +7* | Will +4 | CMD 15* | Initiative +6* | Perception +5 | Sense Motive +1 | Acrobatics +12 | Kn. (Arcana/Nature) +10* | Diplomacy +7 (+10*)
Resources:
IH: 50/50 | Arcane Reservoir: 4/9 | Spells: 1st: 5/5 | Extend: 3/3
Active Buffs:
Mage Armor (8 hours; Extended)

I've solved the spellbook, I think, but a DC 21 concentration check for not having my blade will be rough! Oh well, I will persevere.

Thanks for checking!

Also, *clachonk*. 30 GP gone and spent on scribing two spells over two hours.


Warhammer Game Notes & Maps

You didn't say which spells you were picking up.

Grand Lodge

Chalice Runner! HP: 20/26 | AC 17* | T 14* | FF 13* | Fort +2 | Ref +7* | Will +4 | CMD 15* | Initiative +6* | Perception +5 | Sense Motive +1 | Acrobatics +12 | Kn. (Arcana/Nature) +10* | Diplomacy +7 (+10*)
Resources:
IH: 50/50 | Arcane Reservoir: 4/9 | Spells: 1st: 5/5 | Extend: 3/3
Active Buffs:
Mage Armor (8 hours; Extended)

Oh, I edited my original questions post with them before you posted, but I think we were cross-posting.

Refine Improvised Weapon (ACG; Legal) and Secluded Grimoire (Magic Tactics Toolbox; Legal).

Secluded Grimoire lets me send my spellbook to the Astral Plane and recover it later through concentrating on it.

Refine Improvised Weapon will let me have a long, thin branch turn into a masterwork rapier (hopefully!) for four hours a day per casting.

---

EDIT: I wrote legal for both spells as I confirmed that both were legal on Paizo's Additional Resources and Archives of Nethys. :D Just a little thing for me to make sure about!


Warhammer Game Notes & Maps

Sounds good. As far as I can tell, that wouldn't leave a magical aura on you to be detected, either. One complication: they're taking your stuff tonight, so you'd need to cast the spell before you get a chance to choose new spells for casting. You can just buy a scroll and cast it now, however.

For the record, as far as I can determine if an arcanist fails to prepare spells on a given morning, they don't get any spell slots expended back but they still have ones they didn't spend from the day before (the word 'refresh' matters a great deal to that ruling). Further, they don't get a chance to replace the spells known they had from the day before but don't lose those, either.

Grand Lodge

Chalice Runner! HP: 20/26 | AC 17* | T 14* | FF 13* | Fort +2 | Ref +7* | Will +4 | CMD 15* | Initiative +6* | Perception +5 | Sense Motive +1 | Acrobatics +12 | Kn. (Arcana/Nature) +10* | Diplomacy +7 (+10*)
Resources:
IH: 50/50 | Arcane Reservoir: 4/9 | Spells: 1st: 5/5 | Extend: 3/3
Active Buffs:
Mage Armor (8 hours; Extended)

As for the scroll, I will both buy a scroll AND scribe both spells while I'm out. They might come in handy in the future. :D

As for the spells, thanks for checking! That sounds logical.

Liberty's Edge

Female human Shifter 5 | hp 39/39 | AC 20, T 16, FF 17 | Fort +4, Ref +7, Will +4 | Shifter aspect 12/13 min | Wild shape 6/9 hr | Init +4, Perception +11

Great find on the Secluded Grimoire, Jiro! That spell solves a lot of the major issues you might have had with this scenario.

@Pethwen: If you don't want to do the tattoo thing, perhaps one of us would be able to whittle you a wooden holy symbol, or use some sort of natural paint to draw one on a piece of bark, and that might work for you?

There's also the Inner Focus spell, which allows you to cast your divine spells without the divine focus for 10 minutes/level, but to cast IT, you need to have your divine focus. BUT, you could get a Spell Tattoo of THAT spell (or several copies of it, for that matter), and use it to cast the spell on yourself.


Warhammer Game Notes & Maps

I put up a post on the Campaign Info tab that should answer some of your questions about how this race will be working. The scenario uses a modified version of the pursuit rules in Ultimate Intrigue. Getting specifically to Crowe's question in the Gameplay thread, the scenario appears to allow for any Craft skill to work while using the Craft or Modify Tools advantage (as weird as that is). Failing that, Craft isn't trained so anyone can try to craft with an Int check, and the DCs aren't really crazy.

Liberty's Edge RPG Superstar 2014 Top 16

We could also have our Wizard cast Crafter's Fortune on himself and/or others with decent Int bonuses. It lasts a day per level, so even if he just grabbed a scroll and cast it on himself just before they take all our equipment away, it would work on his first attempt to craft something the next day. If he still had time to add it to his spellbook, that'd be even better, but I think that ship has sailed.

There's also True Skill which would stack with Crafter's fortune.

Finally, for our cleric, I'd recommend filling one of your un-filled 2nd level spell slots with this one:
Visualization of the Mind. It would give you a +5 to your Intelligence-based skill checks for 24 hours, and for creating one item you'd also gain skill ranks equal to your level (which also would make you trained in the skill during the duration of the spell for the bonus +3).


Warhammer Game Notes & Maps

As long as they have those sources, of course.

Scarab Sages

”Crowe” | Male CN Medium (Shoanti) Human Bloodrager 7 | HP 74/74 (Rage +21/21)|DR 1/- | Rage: AC 16 / Normal: AC 18, T 12, FF 17 | CMD 24| F +8 R +5 W +5; +2 bonus vs. spells cast by self or an ally | Init +1 | Perc +10/w | Speed 40ft | Spells 1st: 0/2, 2nd: 0/2| Bloodrage 9/18 Elemental strikes 0/3 | Active Conditions: Enlarge, 4 mirror Images

I just noticed that Crowe has eschew materials so no problem with material components. ;-)

Scarab Sages

”Crowe” | Male CN Medium (Shoanti) Human Bloodrager 7 | HP 74/74 (Rage +21/21)|DR 1/- | Rage: AC 16 / Normal: AC 18, T 12, FF 17 | CMD 24| F +8 R +5 W +5; +2 bonus vs. spells cast by self or an ally | Init +1 | Perc +10/w | Speed 40ft | Spells 1st: 0/2, 2nd: 0/2| Bloodrage 9/18 Elemental strikes 0/3 | Active Conditions: Enlarge, 4 mirror Images

Hi everybody, so do we want to have a discussion on how we want to proceed with the ADVANTAGES and the TACTICS?

Especially group tactics are an important part of the challenge. Who has the necessary skills to use the ADVANTAGES or contribute to the TACTICS?

Liberty's Edge

Female Aasimar Cleric (Evangelist) 6 | HP: 39/39 | AC: 21 | Res: Acid, Cold, Elec 5 | T: 15 | FF: 17 | CMD: 21| Fort: +6 | Ref: +7| Will: +8 | Init: +5 | Perc: +5 | Sense Motive: +6 | Perf: 15/17 | Reroll Used: Y

Pethwen, being a cleric isn't strong in a lot of skills (except her Diplomatic and Oratory ones) so not really that great on the ADVANTAGES side of things, but will be better placed to help with the TACTICS.

She can use her channel to heal, and has memorised at least one spell of Marching Chant which should help us get an additinal Hustle tactic with no penalty. Not sure whether it worth filling in an empty spell slot with another of those in advance?

Liberty's Edge

Female human Shifter 5 | hp 39/39 | AC 20, T 16, FF 17 | Fort +4, Ref +7, Will +4 | Shifter aspect 12/13 min | Wild shape 6/9 hr | Init +4, Perception +11

Okay so Nalina can help with any of the following:

Climbing Lead (+5 Climb)
Evade Hazards (+9 Survival)
Fancy Footwork (+10 Acrobatics)
Gather Supplies (+9 Survival)
Know the Terrain (+7 Kn. Nature)
Notice Shortcut (+14 Perception, +18 when using falcon aspect OR in falcon form, +22 if both in falcon FORM and using falcon aspect)

Special Movement (falcon form fly 60, tiger form land speed 40)

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:84/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Ingrge would have the following Advantages mods:

Climbing Lead (+6)
Craft (+4)
Evade (+7)
Fancy Footwork (+12)
Gather Supplies (+7)
Know the Area (+4)
Notice Shortcut (+14)

Scarab Sages

”Crowe” | Male CN Medium (Shoanti) Human Bloodrager 7 | HP 74/74 (Rage +21/21)|DR 1/- | Rage: AC 16 / Normal: AC 18, T 12, FF 17 | CMD 24| F +8 R +5 W +5; +2 bonus vs. spells cast by self or an ally | Init +1 | Perc +10/w | Speed 40ft | Spells 1st: 0/2, 2nd: 0/2| Bloodrage 9/18 Elemental strikes 0/3 | Active Conditions: Enlarge, 4 mirror Images

Climbing Lead (+5 Climb)
Evade Hazards (+4 Survival)
Fancy Footwork (+5 Acrobatics)
Gather Supplies (+4 Survival)
Notice Shortcut (+7 Perception)

Silver Crusade

AC 12, touch 12, flat-footed 11 (+1 deflection, +1 Dex) hp 30 (4d6+12) Fort +5, Ref +4, Will +6

She is going to be more useful in the more academic endeavors like crafting, since she is a scribe and with knowledges.

Grand Lodge

Chalice Runner! HP: 20/26 | AC 17* | T 14* | FF 13* | Fort +2 | Ref +7* | Will +4 | CMD 15* | Initiative +6* | Perception +5 | Sense Motive +1 | Acrobatics +12 | Kn. (Arcana/Nature) +10* | Diplomacy +7 (+10*)
Resources:
IH: 50/50 | Arcane Reservoir: 4/9 | Spells: 1st: 5/5 | Extend: 3/3
Active Buffs:
Mage Armor (8 hours; Extended)

I'll be the tactical leader! Leave it to me, boys and girls!

Liberty's Edge

Female human Shifter 5 | hp 39/39 | AC 20, T 16, FF 17 | Fort +4, Ref +7, Will +4 | Shifter aspect 12/13 min | Wild shape 6/9 hr | Init +4, Perception +11

I'm just glad some people have Craft. :)


Warhammer Game Notes & Maps

It looks like you guys are engaged in banter for the moment. I'll move us forward tomorrow morning if there aren't any objections.

Scarab Sages

”Crowe” | Male CN Medium (Shoanti) Human Bloodrager 7 | HP 74/74 (Rage +21/21)|DR 1/- | Rage: AC 16 / Normal: AC 18, T 12, FF 17 | CMD 24| F +8 R +5 W +5; +2 bonus vs. spells cast by self or an ally | Init +1 | Perc +10/w | Speed 40ft | Spells 1st: 0/2, 2nd: 0/2| Bloodrage 9/18 Elemental strikes 0/3 | Active Conditions: Enlarge, 4 mirror Images

Thanks GM, to be honest I would rather see the story unfold when you have time to post - from my point of you can interrupt anytime. We will continue our discussion and RPG anyway! ;-)

Silver Crusade

AC 12, touch 12, flat-footed 11 (+1 deflection, +1 Dex) hp 30 (4d6+12) Fort +5, Ref +4, Will +6

I am reading up on shifters and they are pretty neat. If I understand it correctly, in minor form you turn into the animal?

Silver Crusade

AC 12, touch 12, flat-footed 11 (+1 deflection, +1 Dex) hp 30 (4d6+12) Fort +5, Ref +4, Will +6

or is it a hybrid type thing


Warhammer Game Notes & Maps

As a reminder, I'm busy on Thursdays and I may or may not find time to post anything.

Liberty's Edge

Female human Shifter 5 | hp 39/39 | AC 20, T 16, FF 17 | Fort +4, Ref +7, Will +4 | Shifter aspect 12/13 min | Wild shape 6/9 hr | Init +4, Perception +11

No prob, and thanks for the reminder!

Silver Crusade

AC 12, touch 12, flat-footed 11 (+1 deflection, +1 Dex) hp 30 (4d6+12) Fort +5, Ref +4, Will +6

Gracias!

Liberty's Edge

Female Aasimar Cleric (Evangelist) 6 | HP: 39/39 | AC: 21 | Res: Acid, Cold, Elec 5 | T: 15 | FF: 17 | CMD: 21| Fort: +6 | Ref: +7| Will: +8 | Init: +5 | Perc: +5 | Sense Motive: +6 | Perf: 15/17 | Reroll Used: Y

Just realised that in Pethwen's posted details above, I mistakenly listed her faction as Grand Lodge. It is actually Liberty's Edge. Not sure if that makes a difference, but just letting you know.


Warhammer Game Notes & Maps

Got it. Hopefully I'll remember when reporting time comes.

Silver Crusade

AC 12, touch 12, flat-footed 11 (+1 deflection, +1 Dex) hp 30 (4d6+12) Fort +5, Ref +4, Will +6

This is an interesting scenario so far.


Warhammer Game Notes & Maps

Now that you have your race map, I've put up some additional notes about how the race mechanics will work on the Campaign Info tab. We will not start the race until everyone has verified in this thread that they have read at least the section before I mention Player's Handout #2.

We aren't quite to that point yet anyway, so hopefully this won't slow us down.

Grand Lodge

Chalice Runner! HP: 20/26 | AC 17* | T 14* | FF 13* | Fort +2 | Ref +7* | Will +4 | CMD 15* | Initiative +6* | Perception +5 | Sense Motive +1 | Acrobatics +12 | Kn. (Arcana/Nature) +10* | Diplomacy +7 (+10*)
Resources:
IH: 50/50 | Arcane Reservoir: 4/9 | Spells: 1st: 5/5 | Extend: 3/3
Active Buffs:
Mage Armor (8 hours; Extended)

Verified!

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