| Emmett Escheus |
Emmett gets up slowly: "Sounds like we're using the same route. let's go then. I'm sure Whitechin is not a morning person..."
| Xianae |
I pick up my axe, throw it into the air spinning and catch it by the handle. Grinning I turn to the others, "I feel's lucky, let's go 'n' put an end's to Whitechin."
GM/Lictor Lane
|
Mother provides Jo with a heaping second helping and before long, you set out for the manor house again. The gate shattered by Jo provides easy entry back into the grounds. Ahead on the right, you can see the shattered windows of the room where you fought the spiders to the right.
I'm going to assume you slip around back and through the conservatory, but you also have easy entry into the library. I just need to know if you're going as a group or sending a couple of scouts ahead. You may make Perception and Stealth checks if you like. Once we have consensus, I'll roll them for anyone who hasn't.
| Xianae |
I would like to head to where we had to flee after fighting the spiders, if I remember correctly there was another door we could check on the other side of the hall. I would also like everyone to stay in a group, but what is everyone else's opinion on this?
Perception : 1d20 ⇒ 12
Stealth : 1d20 - 2 ⇒ (16) - 2 = 14
GM/Lictor Lane
|
Xianae - group, back, conservatory double doors
Byron - group, back, conservatory double doors
Jo - goin' with the flow
Coran - group
I'll call that consensus.
1d20 ⇒ 18
1d20 ⇒ 6
1d20 ⇒ 14
1d20 ⇒ 6
1d20 ⇒ 12
1d20 ⇒ 17
1d20 ⇒ 11
You make your way back around the manor. Against you push through thick undergrowth, but manage to find a few trails where something has passed repeatedly. You slip into the conservatory and breath a sigh of relief to see that the vines broken and torn and no new ones appear to have taken their place. You stand together next to the unopened door in the conservatory.
| Byron Radanavich |
Byron listens at the door carefully.
Perception: 1d20 + 5 ⇒ (12) + 5 = 17.
He then tries to open it...
...subtly at first...
Disable Device: 1d20 + 7 ⇒ (10) + 7 = 17.
...and then with a bit of elbow grease, after pulling-out a crowbar.
Strength check: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25.
GM/Lictor Lane
|
The door creaks open, revealing what once was probably a beautifully manicured courtyard and garden, but is now an overgrown tangle of vegetation. A passable flagstone path leads from the door you are looking out into the center of the former courtyard where a dried up fountain stands slightly off center. To your left the path curves back to a pair of double doors that lead back into the manor while directly across from you, another pair of double doors lead into another wing mirroring the conservatory. To your right, the courtyard is open, but from here the growth masks what was probably once a beautiful view of the river.
In the far corner where the wing meets the main building, you can see what appears to be the burrow of a fairly large animal.
| Emmett Escheus |
Perception: 1d20 + 4 ⇒ (1) + 4 = 5
Emmett stays in the centre of the group as they progress. Once they near the manor, he quickly makes a slow and soft whistle that is repeated by his familiar. For a second, the air around him seem to seize in a protective armour that vanishes with a popping sound in his ear.
More confident, he proceeds.
Cast Mage Armor.
| Byron Radanavich |
"Certainly. By all means, feel free to lure the beast out."
Byron grins, and bows courteously, throwing Roman an outrageous wink when he is finished.
He then draws his silversheen weapon, ready for whatever may be found in the 'garden'.
| Roman Fomin |
Roman shrugs at Byron's wink, then closes his eyes for a moment as his lips move wordlessly. casting Guidance. He then
begins to cautiously approach the burrow. Stealth take 10 = 20 Once he is close enough, he peeks inside. Perception: 1d20 + 7 ⇒ (5) + 7 = 12, Survival (track): 1d20 + 7 ⇒ (2) + 7 = 9
Using at-will Detect Evil, Detect Chaos
| Emmett Escheus |
"Anyone knows how to make a traP? Perhaps this would take too long though... Jo, can you find something to block that hole?"
Moondark
|
Moondark looks mischievous. "What about filling the hole with some of this dry brush. Then place a vial of alchemists fire where it will be easily broken. That ought to make their day." She checks her pouch, "Aww Hells, I used up my fire. I do have a tindertwig, but I don't think that will work as we."
| I'm Jo |
Jo will look around for something large that will block the hole. There is not much that he could not drag there. GM - you can use your discretion. It should be something heavy though. Jo is not up for using brush (too light) nor fire (to dangerous).
| Emmett Escheus |
Emmett stand in awe at the strength of Jo: Too bad I can't use my wand on him. He'd be mighty!
| I'm Jo |
Jo will walk over to the Fountain and try to break it loose from its mooring and vegetation and drag it over to the Burrow. (Jo can drag up to 2000 lbs. in favorable conditions.
Strength Spot check if needed: 1d20 + 5 ⇒ (3) + 5 = 8
Maybe I am not fully back yet. LOL!
| Emmett Escheus |
Emmett's smile quickly fades to a frown as he takes his place in the middle of the group.