GM Kyshkumen's Carrion Hill

Game Master Kyshkumen

Maps and stuff.


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The Exchange

LN Female Human Oracle4 Init +2; AC21, Touch12, FF19, CMD16/14; hp 34/34; Fort +2, Ref +3, Will +4 (+2 vs disease, mind-affect, poison); Perception: +0; Spells: 1st - 6/8, 2nd - 4/5;

K:religion: 1d20 + 9 ⇒ (4) + 9 = 13 Perception: 1d20 ⇒ 3 Heal: 1d20 + 7 ⇒ (5) + 7 = 12
Khismia felt herself lost. First, delays at customs and then, when she finally found her way around, she wasn't able to see much. Rain was all around the place:

- I actually surprised all this people haven't moved to Qadira or other warm countries, yet. Probably cheap alcohol is sold in batches here. And some kind of drug, like that one used - she pointed at Tarrig, - May be they even make it from that middenstone bug.

After the pause, she continued:
- I've seen those bodies, but they are so broken, that probably we could not make them speak again. I might have success speaking with living..

Trying not to push for more, she started speaking around with traders, showing them proper signs of respect and appreciation of their work, as Trade Princess should do. After she finished with them, Khismia switched to other people around, hopefully to get attention of those, that were hiding near the roof or find out how to meet them.

Diplomacy: 1d20 + 13 ⇒ (17) + 13 = 30 +2 if using enhanced diplomacy spell might be appropriate in this situation

Sczarni

Slight clarification on Tarrig, he isn't coming down from his high, he is in fact still high.

Vyk moves to investigate Tarrig's shop. The door to this modest cobbler’s shop hangs open and a pool of rainwater has collected in the front room. Shelves of shoes line the walls, and a small counter covered with shoemaking tools sits near a narrow flight of stairs to the south that leads up to a second floor. Vyk finds nothing of interest downstairs, but finds what he is looking for in the bottom drawer of Tarrig's nightstand. A modest stash of flyleaf a hallucinogenic drug.

Silver Crusade

Female Talented Human 6 HP 39 | AC 12 (16: Mage Armor), T 12, FF 10 (14: MA) | F: +2, R: +6, W: +6 (+1 vs div, +4 vs bard/sonic) | CMD 14 | Perc. +5 | Init. +2 | Miko's songs

If the monster is still there, it may attack us, but I don't believe it is. There's no rumbling, no movement, nothing.

Miko glances at the rune I don't know what it means, but it's probably the result of somebody crossing the wrong person. Or being. Did you ever notice how vicious attacks are never marked with a flower?

Miko doesn't mind examining the rubble a bit closer, and see if she can get a glimpse of the inside of the destruction in the house.

Sczarni

This living room is in a complete state of disarray. Doors are smashed open and the northern wall has exploded outward. The furniture is in shambles, and rain leaking in from multiple fresh holes in the roof has done little to wash away the thick layer of sticky black slime that seems to coat every surface—slime that exudes a horrific stench something like an open grave, burnt decay, the air before a thunderstorm, wet and diseased fur, and worse. Scattered amid the slime and rubble are body parts—too many to be from one victim and all strangely bloodless.

Miko:
DC 12 Fort save or you are sickened by the over powering stench.

Khismia does her best to calm the people, but doesn't learn anything new.

Vyk is currently at A1 and Miko is at A3. Feel free to move your tokens to where you'd like to be.

Silver Crusade

Female Talented Human 6 HP 39 | AC 12 (16: Mage Armor), T 12, FF 10 (14: MA) | F: +2, R: +6, W: +6 (+1 vs div, +4 vs bard/sonic) | CMD 14 | Perc. +5 | Init. +2 | Miko's songs

GM:

Fort: 1d20 + 2 ⇒ (14) + 2 = 16

Buuh. Smells like goblin farts in here, Miko says, and adds and it looks like some kind of Death Slug from Abaddon has visited the place, the whole inside is covered in some black putrid goop.

Do I know of anything that leaves black slime like that? Can I try and scoop some up with mage hand, for a closer look?

Sczarni

Sure. I'll apply a penalty of course, but give me a know planes check.

Grand Lodge

Combat:
AP +2 (0/5) | Scimitar +9(1d6+5)18/x2 | Cast Def. +14
Stats:
HP 33/38, NL 0 | AC 22, T 15, FF 18 | CMB +4, CMD 19 | F +6, R +6, W +5 | Init +6, SPD 30 | Perc +5, SM +0, D-Vis.
CG Male Tiefling Magus 5 | Effects: Sickened, 4 Mirror Images

A1

Vyk considers hiding the drug for a moment, but sighs and puts it back. He hoped that Tarrig can handle his addiction without being too self-destructive. But beyond that he didn't know what else he should do.

Instead he focused on the investigation and used his magic to sense any magical signatures in the cobbler's shop.

Detect magic in the room.

Spellcraft: 1d20 + 11 ⇒ (16) + 11 = 27

If Vyk doesn't find anything else there he checks the room on the right.

Silver Crusade

Female Talented Human 6 HP 39 | AC 12 (16: Mage Armor), T 12, FF 10 (14: MA) | F: +2, R: +6, W: +6 (+1 vs div, +4 vs bard/sonic) | CMD 14 | Perc. +5 | Init. +2 | Miko's songs

K(planes): 1d20 + 4 ⇒ (8) + 4 = 12

Miko scoops up some of the goop with the magical hand, but the stinking goop causes her eyes to water when it comes near. It's horrible. Any of you know what this is?

Grand Lodge

Stats:
hp 19/34 AC 20, touch 14, ff 16, F/R/W +5/+4/+8, Spd 20, Init +5, Greatsword +9 (2d6+7/19-20). Power Attack -1/+3
Skills:
(Plus -2 ACP) 7/lvl: Bluff +12, Diplomacy +12, Heal +11, Intimidate +13, Knowledge (religion) +8, Perception +11, Sense Motive +14
M Human Inquisitor (Preacher) of Gorum 5

Vincent follows Miko into the rubble after some short deliberation. He casts a Light spell on his pendant to better see his surroundings under the overcast sky.

Miko Teppen wrote:
Miko scoops up some of the goop with the magical hand, but the stinking goop causes her eyes to water when it comes near. It's horrible. Any of you know what this is?

"I'll take a loo-BY THE GODS, WHAT IS THAT STENCH?"

Knowledge(religion): 1d20 + 8 ⇒ (10) + 8 = 18

Only knowledge skill I have.

Sczarni

Vincent:
DC 12 fort save or sickened.

Vincent and Miko are unable to identify the slime or what kind of creature it comes from.

Grand Lodge

Stats:
hp 19/34 AC 20, touch 14, ff 16, F/R/W +5/+4/+8, Spd 20, Init +5, Greatsword +9 (2d6+7/19-20). Power Attack -1/+3
Skills:
(Plus -2 ACP) 7/lvl: Bluff +12, Diplomacy +12, Heal +11, Intimidate +13, Knowledge (religion) +8, Perception +11, Sense Motive +14
M Human Inquisitor (Preacher) of Gorum 5
GM Kyshkumen wrote:

** spoiler omitted **

Vincent and Miko are unable to identify the slime or what kind of creature it comes from.

DM:
Fort: 1d20 + 5 ⇒ (7) + 5 = 12
Sczarni

Vyk finds nothing magical or otherwise useful in Tarrigg shop.

Grand Lodge

Combat:
AP +2 (0/5) | Scimitar +9(1d6+5)18/x2 | Cast Def. +14
Stats:
HP 33/38, NL 0 | AC 22, T 15, FF 18 | CMB +4, CMD 19 | F +6, R +6, W +5 | Init +6, SPD 30 | Perc +5, SM +0, D-Vis.
CG Male Tiefling Magus 5 | Effects: Sickened, 4 Mirror Images

Vyk decides that he has investigated enough and meets up with the others.

Sczarni

Vyk:
DC 12 fort save or sickened by the stench.

Don't forget to look at the map. There are other rooms to check out in this ruined building.

Silver Crusade

Female Talented Human 6 HP 39 | AC 12 (16: Mage Armor), T 12, FF 10 (14: MA) | F: +2, R: +6, W: +6 (+1 vs div, +4 vs bard/sonic) | CMD 14 | Perc. +5 | Init. +2 | Miko's songs

Shall we move in, Vyk? I wouldn't touch that goop. I'm not sure if it's dangerous, but the stench alone... ugh...

Let's move deeper into the house

Liberty's Edge

M Human Fighter (Tower Shield Specialist)/7 (HP 67/67 | AC:27 [+6 Tower Shield; +2 vs Crit*] | T:16 [+2*] | FF:23 [+6 T. Shield; +2*] | CMB:11 | CMD:25 [+5 T. Shield +7 vs Grapple&Trip] | Fort:+8 | Ref:+6 [+2 vs burst with Shield] | Will:+6 | Init:+3 | Perc:+5 | Speed:30) PFS#: 115025-2

Jeffrey walks over to the house Vyk's investigating and opens the small door in the room.

Perception: 1d20 + 2 ⇒ (6) + 2 = 8

If there's nothing of interest there, Jeffrey moves upstairs.

Grand Lodge

Combat:
AP +2 (0/5) | Scimitar +9(1d6+5)18/x2 | Cast Def. +14
Stats:
HP 33/38, NL 0 | AC 22, T 15, FF 18 | CMB +4, CMD 19 | F +6, R +6, W +5 | Init +6, SPD 30 | Perc +5, SM +0, D-Vis.
CG Male Tiefling Magus 5 | Effects: Sickened, 4 Mirror Images

Vyk ties a handkerchief around his face, giving him the look of a bandit.

"Okay, Miko. Now, we can go."

Perception: 1d20 + 5 ⇒ (17) + 5 = 22

The Exchange

Female Human (Varisian) Oracle 5 | HP 34/48 (0 NL) | AC: 19 [SoF ++1]; T 14 [SoF ++1]; FF 16 | CMD 18 | Fort +4* | Ref +4* | Will +4* | Init +4 | Percept +4
Status/Tracking:
SoF is down | IW 7/7 | MS: 3/3 | SS: 4/7 | WB: 1/2 | L1: 3/7 | L2 0/5

Able to get whiffs of the stench even from the street, Tuich decides there are already enough people investigating the building, though she does move to a side window to peer in.

Perception: 1d20 + 4 ⇒ (12) + 4 = 16

Map updated. I'm confused; the map shows Vyk and Jeffrey checking out the building to the right, but the implication is he's with Miko and Vincent? Also, what's the "stripe" running down the middle of the street?

Sczarni

Jeffrey finds the same stash of flyleaf that Vyk did, but nothing else of interest. Tuich peers into a window an to see what was once a cluttered but cozy parlor, but now the couches, bookshelves, tables, and other comforts are in complete disarray. The eastern wall is partially collapsed, including what once may have been a fireplace to the northwest and two doors leading into other rooms of the building to the southwest.

Vyk didn't move his token and that has been fixed. The "stripe" down the middle is the gutter full of run off from the rain.'

Liberty's Edge

M Human Fighter (Tower Shield Specialist)/7 (HP 67/67 | AC:27 [+6 Tower Shield; +2 vs Crit*] | T:16 [+2*] | FF:23 [+6 T. Shield; +2*] | CMB:11 | CMD:25 [+5 T. Shield +7 vs Grapple&Trip] | Fort:+8 | Ref:+6 [+2 vs burst with Shield] | Will:+6 | Init:+3 | Perc:+5 | Speed:30) PFS#: 115025-2

Jeffrey leaves the building Vyk already explored and heads toward the same building as most of the others.

"Get aside, shorty," he tells Tuich and moves past her, through the door that leads into the other building.

Perception A4: 1d20 + 2 ⇒ (9) + 2 = 11

Grand Lodge

Stats:
hp 19/34 AC 20, touch 14, ff 16, F/R/W +5/+4/+8, Spd 20, Init +5, Greatsword +9 (2d6+7/19-20). Power Attack -1/+3
Skills:
(Plus -2 ACP) 7/lvl: Bluff +12, Diplomacy +12, Heal +11, Intimidate +13, Knowledge (religion) +8, Perception +11, Sense Motive +14
M Human Inquisitor (Preacher) of Gorum 5

Vincent moves into the next room(A5) slowly, scanning around for immediate danger and then again for clues.

Perception: 1d20 + 11 ⇒ (6) + 11 = 17

Sczarni

Jeffrey marches into the ruined building only to have his senses assaulted by the horrid stench.

DC 12 Fort save or sickened.

He starts looking through the books and notices that most are about the history of Carrion Hill or the surrounding area, or books about astronomy.

Vincent steps into What appears to have once been a library and bedroom it now in a shambles. Furniture is splintered, shelves and books smashed and torn, and everything is coated with a thick, stinking layer of tar-like sludge. A door frame lies burst open to the southwest, beyond which a flight of slime-smeared stone steps leads downward into the dark.

Survival DC 12:
It appears that the creature crawled up from the stairs here. Since the slime seem to coat the floor walls and ceiling you get the impression it had to squeeze it's way up. It also appears that the creature did not return this way.

Grand Lodge

Stats:
hp 19/34 AC 20, touch 14, ff 16, F/R/W +5/+4/+8, Spd 20, Init +5, Greatsword +9 (2d6+7/19-20). Power Attack -1/+3
Skills:
(Plus -2 ACP) 7/lvl: Bluff +12, Diplomacy +12, Heal +11, Intimidate +13, Knowledge (religion) +8, Perception +11, Sense Motive +14
M Human Inquisitor (Preacher) of Gorum 5

Survival: 1d20 + 3 ⇒ (2) + 3 = 5
NOPE!

"I found stairs over here!" Vincent calls out to the others.

The Exchange

LN Female Human Oracle4 Init +2; AC21, Touch12, FF19, CMD16/14; hp 34/34; Fort +2, Ref +3, Will +4 (+2 vs disease, mind-affect, poison); Perception: +0; Spells: 1st - 6/8, 2nd - 4/5;

As Khismia hears some screams from inside, she hurries up to keep with other friends.

I'm back from my convention duties and slowly picking steam

The Exchange

Female Human (Varisian) Oracle 5 | HP 34/48 (0 NL) | AC: 19 [SoF ++1]; T 14 [SoF ++1]; FF 16 | CMD 18 | Fort +4* | Ref +4* | Will +4* | Init +4 | Percept +4
Status/Tracking:
SoF is down | IW 7/7 | MS: 3/3 | SS: 4/7 | WB: 1/2 | L1: 3/7 | L2 0/5

Hearing Vincent call out, Tuich resigns herself to facing the stench. Pulling several layers of scarves across her nose and mouth and hooking them over and behind her ears, she ventures into the building.

Fort Save: 1d20 + 4 ⇒ (12) + 4 = 16

Taking up a place behind Vincent et. al.

Liberty's Edge

M Human Fighter (Tower Shield Specialist)/7 (HP 67/67 | AC:27 [+6 Tower Shield; +2 vs Crit*] | T:16 [+2*] | FF:23 [+6 T. Shield; +2*] | CMB:11 | CMD:25 [+5 T. Shield +7 vs Grapple&Trip] | Fort:+8 | Ref:+6 [+2 vs burst with Shield] | Will:+6 | Init:+3 | Perc:+5 | Speed:30) PFS#: 115025-2

Fort: 1d20 + 7 ⇒ (20) + 7 = 27

"There are a lot of books about the history of Carrion Hill or the surrounding area, or books about astronomy," Jeffrey says as he joins the others at the bottom of the stairs. "You should take them if you're into that stuff. After all, no one owns them anymore now the owner of this place is dead."

Survival: 1d20 + 5 ⇒ (18) + 5 = 23

"Something went up these stairs and didn't go back down..."

Jeffrey takes his tower shield from his back and draws his longsword.

"Let's find out if it's still there," he says, and slowly starts his way upstairs.

Grand Lodge

Combat:
AP +2 (0/5) | Scimitar +9(1d6+5)18/x2 | Cast Def. +14
Stats:
HP 33/38, NL 0 | AC 22, T 15, FF 18 | CMB +4, CMD 19 | F +6, R +6, W +5 | Init +6, SPD 30 | Perc +5, SM +0, D-Vis.
CG Male Tiefling Magus 5 | Effects: Sickened, 4 Mirror Images

Vyk draws his scimitar and follows behind Jeffrey and Vincent.

"After you. I insist."

Despite the handkerchief covering his face the smell hits him again.

"Seriously. I insist a whole lot."

The Exchange

Female Human (Varisian) Oracle 5 | HP 34/48 (0 NL) | AC: 19 [SoF ++1]; T 14 [SoF ++1]; FF 16 | CMD 18 | Fort +4* | Ref +4* | Will +4* | Init +4 | Percept +4
Status/Tracking:
SoF is down | IW 7/7 | MS: 3/3 | SS: 4/7 | WB: 1/2 | L1: 3/7 | L2 0/5

Tuich shakes her head. "You don't know that, Jeffrey. Maybe they had family. Maybe there was a will, or some of the books were borrowed and didn't even belong to them. We should leave them be."

Unseen beneath her scarves, she wrinkles her nose. "Besides, after soaking in this for a while they probably stink!"

-Posted with Wayfinder

Sczarni

Tuich does have a point about the soaking. These books are heavily rained damaged and pretty much worthless.

Jeffrey leads the way from behind his shield, decending down into the darkness.

If someone brings some light:
As the Pathfinders approach the first landing there appears to be some debris here. Small stones and pebbles indicating that perhaps this passage was blocked off at one point. At the landing there is a change to an older architectural style one using stone arches and brick. The stairs open up to a chamber with brick lined walls supported by fifteenfoot-high stone arches. Between each arch, circular alcoves have been cut into the wall, each containing a stone sarcophagus. One sarcophagus on the southern wall has toppled over, spilling its long-dead occupant partially out on the brick floor. A dry swath of black sludge nearly ten feet wide runs down the center of the room, connecting the west and northeast stairs. The far end of the hall seems to have collapsed long ago.

Liberty's Edge

M Human Fighter (Tower Shield Specialist)/7 (HP 67/67 | AC:27 [+6 Tower Shield; +2 vs Crit*] | T:16 [+2*] | FF:23 [+6 T. Shield; +2*] | CMB:11 | CMD:25 [+5 T. Shield +7 vs Grapple&Trip] | Fort:+8 | Ref:+6 [+2 vs burst with Shield] | Will:+6 | Init:+3 | Perc:+5 | Speed:30) PFS#: 115025-2

Jeffrey snickers after hearing what Tuich says. "Your last argument's the best."

"Could one of you casters use some fancy spell to conjure some light?"

Assuming someone creates a light and follows inside the room, Jeffrey takes a couple of steps forward and inspects the space.

Perception: 1d20 + 2 ⇒ (17) + 2 = 19

Grand Lodge

Stats:
hp 19/34 AC 20, touch 14, ff 16, F/R/W +5/+4/+8, Spd 20, Init +5, Greatsword +9 (2d6+7/19-20). Power Attack -1/+3
Skills:
(Plus -2 ACP) 7/lvl: Bluff +12, Diplomacy +12, Heal +11, Intimidate +13, Knowledge (religion) +8, Perception +11, Sense Motive +14
M Human Inquisitor (Preacher) of Gorum 5

Vincent sets his Ioun Torch orbiting around his head. Its trajectory is slow and seemingly concerned, matching his own anxieties about what might lie in store ahead.

He also casts Light on anyone who wants it and also activates his Wayfinder's Light property. It never hurts to have backup light sources.

Grand Lodge

Combat:
AP +2 (0/5) | Scimitar +9(1d6+5)18/x2 | Cast Def. +14
Stats:
HP 33/38, NL 0 | AC 22, T 15, FF 18 | CMB +4, CMD 19 | F +6, R +6, W +5 | Init +6, SPD 30 | Perc +5, SM +0, D-Vis.
CG Male Tiefling Magus 5 | Effects: Sickened, 4 Mirror Images

Vyk pushes his scimitar to Vincent so he'll cast a light spell on it.

"Thanks, Vin. You know I like it when my sword's all glowy."

The Exchange

Female Human (Varisian) Oracle 5 | HP 34/48 (0 NL) | AC: 19 [SoF ++1]; T 14 [SoF ++1]; FF 16 | CMD 18 | Fort +4* | Ref +4* | Will +4* | Init +4 | Percept +4
Status/Tracking:
SoF is down | IW 7/7 | MS: 3/3 | SS: 4/7 | WB: 1/2 | L1: 3/7 | L2 0/5

Apparently thinking along the same lines as Vincent regarding backup light sources, Tuich pulls out her starknife and flicks it with her finger, setting it aglow.

-Posted with Wayfinder

Sczarni

The smell has gotten better down here as the slime seems to have dried out down here. Jeffery only finds the skeletal remains of some long buried dead down here. There only possessions are fragments of armor and each as a rusty sword.

The Exchange

LN Female Human Oracle4 Init +2; AC21, Touch12, FF19, CMD16/14; hp 34/34; Fort +2, Ref +3, Will +4 (+2 vs disease, mind-affect, poison); Perception: +0; Spells: 1st - 6/8, 2nd - 4/5;

Fort: 1d20 + 2 ⇒ (17) + 2 = 19 +2 if poison or disease effect
Khismia could hold herself well in the stinky area, but still, preferred not to inhale much, so followed others silent.

Grand Lodge

Stats:
hp 19/34 AC 20, touch 14, ff 16, F/R/W +5/+4/+8, Spd 20, Init +5, Greatsword +9 (2d6+7/19-20). Power Attack -1/+3
Skills:
(Plus -2 ACP) 7/lvl: Bluff +12, Diplomacy +12, Heal +11, Intimidate +13, Knowledge (religion) +8, Perception +11, Sense Motive +14
M Human Inquisitor (Preacher) of Gorum 5

Always wary of the undead after several previous encounters, Vincent flicks an exploratory beam of positive energy at a couple of the skeletons. He then casts a spell to ascertain whether the slime is toxic or not.

Casting Disrupt Undead and then Detect Poison if nothing's attacked me yet.

Need any rolls?

Liberty's Edge

M Human Fighter (Tower Shield Specialist)/7 (HP 67/67 | AC:27 [+6 Tower Shield; +2 vs Crit*] | T:16 [+2*] | FF:23 [+6 T. Shield; +2*] | CMB:11 | CMD:25 [+5 T. Shield +7 vs Grapple&Trip] | Fort:+8 | Ref:+6 [+2 vs burst with Shield] | Will:+6 | Init:+3 | Perc:+5 | Speed:30) PFS#: 115025-2

If nothing exciting happens, Jeffrey moves over to the passage on the other side of the room.

The Exchange

Female Human (Varisian) Oracle 5 | HP 34/48 (0 NL) | AC: 19 [SoF ++1]; T 14 [SoF ++1]; FF 16 | CMD 18 | Fort +4* | Ref +4* | Will +4* | Init +4 | Percept +4
Status/Tracking:
SoF is down | IW 7/7 | MS: 3/3 | SS: 4/7 | WB: 1/2 | L1: 3/7 | L2 0/5

"What is this building? Why is there what looks to be a mausoleum beneath it?"

Sczarni

Vincent systemically hits each skeleton with a undead distrupting ray to no effect, calming his fear that these may be undead. With the all clear from Vincent, Jeffrey moves to the open passage to see a long set of stairs leading down into the darkness. The walls and stairs coated in the foul slime. It would appear this is the route the creature took to the surface.

Liberty's Edge

M Human Fighter (Tower Shield Specialist)/7 (HP 67/67 | AC:27 [+6 Tower Shield; +2 vs Crit*] | T:16 [+2*] | FF:23 [+6 T. Shield; +2*] | CMB:11 | CMD:25 [+5 T. Shield +7 vs Grapple&Trip] | Fort:+8 | Ref:+6 [+2 vs burst with Shield] | Will:+6 | Init:+3 | Perc:+5 | Speed:30) PFS#: 115025-2

"It went here. Follow me!"

Jeffrey barges down into the darkness, expecting the others will soon follow him. He's dependent on them for a light source, so he will stop if they're not coming.

Sczarni

Jeffrey goes charging down into the darkness forcing the others to keep up as the stairs lead them further and further into the depths below the city. The only sounds are the Pathfinders footsteps and heavy breathing as the darkness seems to close around them the further they head down. The walls eventually change from the old brick to carved stone as the long decent down finally ends in an underground chamber where ancient stone pillars support a stone ceiling. Thick sheets of pale fungus and mold cake most surfaces. To the south, the hall has collapsed in rubble, but to the north it opens into a vast cavern in which eerie glowing light flickers. A thick, dry smear of black slime and strange circular prints in the mold runs from a flight of stairs in the west wall north into this cavern.

Grand Lodge

Combat:
AP +2 (0/5) | Scimitar +9(1d6+5)18/x2 | Cast Def. +14
Stats:
HP 33/38, NL 0 | AC 22, T 15, FF 18 | CMB +4, CMD 19 | F +6, R +6, W +5 | Init +6, SPD 30 | Perc +5, SM +0, D-Vis.
CG Male Tiefling Magus 5 | Effects: Sickened, 4 Mirror Images

"You know, I can't even feign surprise here. It's Ustalav. Of course we were going to find an ancient ruin inhabited by an eldritch horror. Stay on your toes people, weapons out and all that."

Perception: 1d20 + 5 ⇒ (20) + 5 = 25

Sczarni

Vyk Tyr:
You can hear the sounds of what you thing is something eating coming from the darkness to the north.

Grand Lodge

Combat:
AP +2 (0/5) | Scimitar +9(1d6+5)18/x2 | Cast Def. +14
Stats:
HP 33/38, NL 0 | AC 22, T 15, FF 18 | CMB +4, CMD 19 | F +6, R +6, W +5 | Init +6, SPD 30 | Perc +5, SM +0, D-Vis.
CG Male Tiefling Magus 5 | Effects: Sickened, 4 Mirror Images

Vyk grimaces and quietly tells the others, "I think I hear something eating in the darkness that way."

Vyk motions to the North with his sword.

"Kind of think we should just rush it, but I'm more than willing to hear other ideas."

Liberty's Edge

M Human Fighter (Tower Shield Specialist)/7 (HP 67/67 | AC:27 [+6 Tower Shield; +2 vs Crit*] | T:16 [+2*] | FF:23 [+6 T. Shield; +2*] | CMB:11 | CMD:25 [+5 T. Shield +7 vs Grapple&Trip] | Fort:+8 | Ref:+6 [+2 vs burst with Shield] | Will:+6 | Init:+3 | Perc:+5 | Speed:30) PFS#: 115025-2

"I'm not really into the ideas kind of thing," Jeffrey confesses with a big smile. "I say we just rush it."

Despite not being a fan of things that aren't too straightforward, Jeffrey waits a second to hear if someone has a fancy idea.

Grand Lodge

Stats:
hp 19/34 AC 20, touch 14, ff 16, F/R/W +5/+4/+8, Spd 20, Init +5, Greatsword +9 (2d6+7/19-20). Power Attack -1/+3
Skills:
(Plus -2 ACP) 7/lvl: Bluff +12, Diplomacy +12, Heal +11, Intimidate +13, Knowledge (religion) +8, Perception +11, Sense Motive +14
M Human Inquisitor (Preacher) of Gorum 5

Vincent shrugs. "I'll cast a protective spell on myself before going after it, but I have no real plan beyond that."

I'd like for Vincent to cast Protection From Evil on himself before we head in.

The Exchange

Female Human (Varisian) Oracle 5 | HP 34/48 (0 NL) | AC: 19 [SoF ++1]; T 14 [SoF ++1]; FF 16 | CMD 18 | Fort +4* | Ref +4* | Will +4* | Init +4 | Percept +4
Status/Tracking:
SoF is down | IW 7/7 | MS: 3/3 | SS: 4/7 | WB: 1/2 | L1: 3/7 | L2 0/5

"Seems to me this 'rushing in' thing has gotten us in hot water before, but..." She shrugs as her silks begin stirring.

"I can ask Ashava to grant two of our fighters concealment in darkness if that will help. It will only last a minute, though."

She proceeds to ask her patron for guidance on behalf of each party member, then uses a flask of holy water to call forth a bladed scarf that sparkles in the dim light.

Guidance for each of you, +1 to a single attack/save/etc. roll within the next minute, you choose when to use it.

Invoke Holy Ice Weapon for her own use, as well as Lead Blades (I think... need to double-check if that will work on a conjured weapon, but can't change screens without risking a Wayfinder crash).

You lot figure out which two of you would best benefit from a 20% concealment miss chance and apply it accordingly. IC or OOC doesn't matter to me.

-Posted with Wayfinder

Liberty's Edge

M Human Fighter (Tower Shield Specialist)/7 (HP 67/67 | AC:27 [+6 Tower Shield; +2 vs Crit*] | T:16 [+2*] | FF:23 [+6 T. Shield; +2*] | CMB:11 | CMD:25 [+5 T. Shield +7 vs Grapple&Trip] | Fort:+8 | Ref:+6 [+2 vs burst with Shield] | Will:+6 | Init:+3 | Perc:+5 | Speed:30) PFS#: 115025-2

"I don't need concealment. I want them to try and hit me."

Once everyone who wishes to has done some magic stuff, Jeffrey starts moving north.

Grand Lodge

Combat:
AP +2 (0/5) | Scimitar +9(1d6+5)18/x2 | Cast Def. +14
Stats:
HP 33/38, NL 0 | AC 22, T 15, FF 18 | CMB +4, CMD 19 | F +6, R +6, W +5 | Init +6, SPD 30 | Perc +5, SM +0, D-Vis.
CG Male Tiefling Magus 5 | Effects: Sickened, 4 Mirror Images
тυιcн wrote:

You lot figure out which two of you would best benefit from a 20% concealment miss chance and apply it accordingly. IC or OOC doesn't matter to me.

-Posted with Wayfinder

You should hold off on the concealment, Tuich.

Vyk nods to the others and then brazenly steps into the hall.

I'll move my token later tonight.

The Exchange

Female Human (Varisian) Oracle 5 | HP 34/48 (0 NL) | AC: 19 [SoF ++1]; T 14 [SoF ++1]; FF 16 | CMD 18 | Fort +4* | Ref +4* | Will +4* | Init +4 | Percept +4
Status/Tracking:
SoF is down | IW 7/7 | MS: 3/3 | SS: 4/7 | WB: 1/2 | L1: 3/7 | L2 0/5

No worries. Just say when!

-Posted with Wayfinder

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