GM Krash4031's First Steps Part 1 (Inactive)

Game Master Krash4031

For level 1 Pathfinder Society Characters! Great for people new to PFS! CURRENT MAP


Liberty's Edge

Male Human Gamer 12/Game Designer 1

Discussion Thread. Please post any OOC (e.g. going to be gone for x days, etc) stuff here. Let's keep the Gameplay thread full of Gameplay stuff!

Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1

Prior to posting in General Thread, I'd like to rework my cleric to be at least a bit more usable to the party, since he was originally built with the idea of channeling negative energy and bringing undead creatures to piece with Pharasma.

Now, I am toying with the idea of taking Versatile channel, instead of Command undead feat, and my questions are the following:

1. If I take the Versatile Channeler feat, would Improved channel feat apply to both positive and negative energy channels? Reading the forums, I would say YES, but want to check, prior to deciding.

2. If I take the Versatile Channeler feat, would I be able to Spontaneously cast (convert) my spells to Cure spells also? Again, reading the forums, the answer seem to be NO, but...

3...if I actually understood everything correctly, I can decide for my cleric to be Positive energy channeler (so I can heal when needed by converting to heal spells), take Versatile channel and still be able to (at a later stage) take Command undead and similar feats, or hurt living creatures with my Negative energy (albeit at -2 CL). Right?

Liberty's Edge

Male Human Gamer 12/Game Designer 1

1. Yes that would work. The Improved Channel feat does not specify that you need to apply it to one type of channel, and my brief forum research says "yes".

2. I would say no also. You choose to be able spontaneously cast Cure or Inflict spells when you select positive/negative energy, and the Versatile Channeler feat only allows you to use either type of energy, not gain both versions of spontaneous casting.

3. Sounds about right :)

Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1

Done updating, Rutilus rebuilt as Versatile Channeler. You can review my his character sheet, in the meantime I will make my introductory post in Game thread.

Grand Lodge

Male Human Paladin/4 HP 29/29, AC: 20 Touch: 11 FF: 18 Init +1, Per +8, Fort: +8 Ref: +5 Will: +7 CMB: +7 CMD: 18, Speed: 20/30, Diplomacy +10, Heal +4, Knowledge (Nobility & Religion) +5, Linguists +6, Ride +8, Perception +8, Sense Motive +7

Hi, being new to PFS and since this is my first character, I have been updating my character based on the info I have been seeing your character sheets. I hope that's alright.

I've got my backstory written out and I'll add that to my sheet when I get in from work. Cheers.

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

Hi Derik,

One minor pet peeve of mine: I do not like it when classes are explicitly mentioned in character.

In my opinion a class is a mechanical thing unknown to the character or others. There are grey areas, a wizard could call himself a wizard (or a mage, conjurer etc). However for all Derik knows Eolowyn could be any class as all elves can shoot the bow.

Thanks!

Grand Lodge

Male Human Paladin/4 HP 29/29, AC: 20 Touch: 11 FF: 18 Init +1, Per +8, Fort: +8 Ref: +5 Will: +7 CMB: +7 CMD: 18, Speed: 20/30, Diplomacy +10, Heal +4, Knowledge (Nobility & Religion) +5, Linguists +6, Ride +8, Perception +8, Sense Motive +7

That makes sense I'll keep it in mind.

Liberty's Edge

Male Human Gamer 12/Game Designer 1

Eolowyn, I understand that that is a pet peeve, however: Even in the Pathfinder novels the characters talk about their classes at times. For instance, in Queen of Thorns, there is a character constantly referred to as an inquisitor, even by other characters. Same with a wizard, 2 druids, a ranger, and a paladin.

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

Ok, fair point.

Doesn't change me cringing when a character says after they have just met: "you are a ranger so you can track" without the ranger introducing herself as being a ranger.

Derik, do not take it personal, I wanted to tell you how I feel about a tiny bit of your posting. I really like the way you are portraying Derik!

Grand Lodge

Male Human Paladin/4 HP 29/29, AC: 20 Touch: 11 FF: 18 Init +1, Per +8, Fort: +8 Ref: +5 Will: +7 CMB: +7 CMD: 18, Speed: 20/30, Diplomacy +10, Heal +4, Knowledge (Nobility & Religion) +5, Linguists +6, Ride +8, Perception +8, Sense Motive +7

Don't worry, I understood it exactly as you meant it, we just met, you have a bow, you didn't say anything about tracking the way Marcus had, there is know way my character would that you were a Ranger :)

And I get that some players may think of themselves as their class with a twist, for example Derik may think of himself as Holy Knight or a Divine Warrior and not a Paladin,(not that he does) and refer to himself as such, it can add flavour, helps break the stereotype we may have of the classes.

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

Great, now that is out of the way let's game on!

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

I will be out of country until Friday night on a business trip. I might very well be unable to post. Feel free to GMPC me in the meantime

Eolowyn is ready to leave the orphanage. Her opinion: Auntie Baltwin has her vices, but who doesn't? She does good work for the children, so should receive more medicines.

Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1
Krash4031 wrote:
That being said, you guys are welcome to do any shopping. I forgot to mention that you each earned 68 gp for the stuff at the orphanage.

Should we log these now (enter in Char. sheet as PC possession), or do we wait until the end of scenario? I am used to have one "lump" sum given to us at the end of a session, but if you're doing things differently, that is also OK.

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1
Rutilus Pont wrote:
Krash4031 wrote:
That being said, you guys are welcome to do any shopping. I forgot to mention that you each earned 68 gp for the stuff at the orphanage.
Should we log these now (enter in Char. sheet as PC possession), or do we wait until the end of scenario? I am used to have one "lump" sum given to us at the end of a session, but if you're doing things differently, that is also OK.

Cash received will be on chronicle anyway. I also prefer the lump sum approach (and Eolowyn has enough spare cash).

Liberty's Edge

Male Human Gamer 12/Game Designer 1

Ok, lump sum it is. I too prefer it, but sometimes if characters want to buy something in the middle, it is good for them to know that TECHNICALLY they have access to it...

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1
Krash4031 wrote:
The boat is on the map, which is now on the top of the screen, also, there was no climb check required. However, I like your way better.

The way I play it in my games (not implying that your way is wrong)

The pier is 15 ft above the water, a small boat usually has its deck less then 2 ft above the water, so it is 13 ft down. For that distance it is my opinion that a climb check should be made.

I set the DC at 10 "A surface with ledges to hold on to and stand on, such as a very rough wall or a ship's rigging.".

Liberty's Edge

Male Human Gamer 12/Game Designer 1

Meh. Like I said, I liked Derik's roleplaying :P

Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1

OOC - Bravo for Derik and his role-playing. I love it. Kudos!

Grand Lodge

Male Human Paladin/4 HP 29/29, AC: 20 Touch: 11 FF: 18 Init +1, Per +8, Fort: +8 Ref: +5 Will: +7 CMB: +7 CMD: 18, Speed: 20/30, Diplomacy +10, Heal +4, Knowledge (Nobility & Religion) +5, Linguists +6, Ride +8, Perception +8, Sense Motive +7

Boff you can try and use the torch as an improvised weapon.

TORCH
Price 1 cp; Weight 1 lb.
A torch burns for 1 hour, shedding normal light in a 20-foot radius and increasing the light level by one step for an additional 20 feet beyond that area (darkness becomes dim light and dim light becomes normal light). A torch does not increase the light level in normal light or bright light. If a torch is used in combat, treat it as a one-handed improvised weapon that deals bludgeoning damage equal to that of a gauntlet of its size, plus 1 point of fire damage.

Improvised Weapons: Sometimes objects not crafted to be weapons nonetheless see use in combat. Because such objects are not designed for this use, any creature that uses an improvised weapon in combat is considered to be nonproficient with it and takes a –4 penalty on attack rolls made with that object. To determine the size category and appropriate damage for an improvised weapon, compare its relative size and damage potential to the weapon list to find a reasonable match. An improvised weapon scores a threat on a natural roll of 20 and deals double damage on a critical hit. An improvised thrown weapon has a range increment of 10 feet.

Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1

@Boff - feel free to drop torch on the ground. Rutilus, who is not of much use in combat can pick it up and carry it either in his off/shield hand (if allowed, not sure if he can both wield the shield and carry a torch in left hand at the same time) or simply pick it up in his main hand, instead of the simple cudgel he uses right now.

Liberty's Edge

Male Human Gamer 12/Game Designer 1

You could pick it up if your shield was a buckler

Sovereign Court

Male Half-Orc Barbarian 1 | HP 16/16 | AC 12 T 12 FF 10 | CMD 18 | F+5 R+2 W-2 | Init +2 | Perc +2 | SM -2

Rutilus, will do.

Liberty's Edge

Male Human Gamer 12/Game Designer 1

Combat is over. However, I slept in today because I worked till 1am and then my son kept me up till 5. I have to get packed cause I have 120 miles to drive today for some more pre employment testing, this time at a police department, and then I have to come back tomorrow. I will update later this evening when I arrive at my wife's parents. Tomorrow, I will have time to post when I get home, but I also have to get ready to GM a local WotR game on Monday. Sunday, I may not be able to post until late, after a local RoW game I am in. Monday, I have an employee meeting in the morning, I have to drive 50 miles to sell my truck (and back again) and then I am running the aforementioned WotR game, so posting will be sparse, if I post on that day. Tuesday, my wife and I are wanting to do some "winter cleaning" to our apartment before I go to my local weekly PFS meet in the eveing, so posting will be sparse, if at all. Wednesday, we will be doing any remaining cleaning, so everything will return to normal then.

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

Good luck with your busy schedule next week! We will be here when you return :-)

Liberty's Edge

Male Human Gamer 12/Game Designer 1

I apologize, I will not be able to update until Tuesday.

Grand Lodge

Male Human Paladin/4 HP 29/29, AC: 20 Touch: 11 FF: 18 Init +1, Per +8, Fort: +8 Ref: +5 Will: +7 CMB: +7 CMD: 18, Speed: 20/30, Diplomacy +10, Heal +4, Knowledge (Nobility & Religion) +5, Linguists +6, Ride +8, Perception +8, Sense Motive +7

Thanks for keeping us posted.

Liberty's Edge

Male Human Gamer 12/Game Designer 1

I am sorry guys. I didn't mention this before because I hoped it wouldn't be this bad. But I feel I must inform you all that my posting is going to slow down drastically until some time around Christmas. My work is balls to the walls busy for the next 16+ days and I am practically living there. Being off as early as I am right now is a miracle, one that I intend to fill with sleep after I catch up online. Please, DMPC me if I slow things down. I apologize for any inconvenience.

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

If everybody agrees I do not mind stepping in for this encounter as a GM, we will just say that Eolowyn is watching everything. I am pretty familiar with the scenario.

Just let me know.

And Krash, real life comes first, thanks for the update.

Grand Lodge

Male Human Paladin/4 HP 29/29, AC: 20 Touch: 11 FF: 18 Init +1, Per +8, Fort: +8 Ref: +5 Will: +7 CMB: +7 CMD: 18, Speed: 20/30, Diplomacy +10, Heal +4, Knowledge (Nobility & Religion) +5, Linguists +6, Ride +8, Perception +8, Sense Motive +7

|'m okay with that.

Liberty's Edge

Male Human Ranger/1 (HP 5/12 | AC:16 | T:13 | FF:13 | CMD:18 | Fort:+4 | Ref:+4 | Will:+1 | Init:+8 | Perc: +5 |Sense Motive: +1)

I am ok with Eolowyn taking over, if that is what Krash is saying. He mentions DMPC his characters, so I was kinda assuming that he was slowing down on his Playing duties, not his DMing duties.

-- david
aka Marcus

Sovereign Court

Male Half-Orc Barbarian 1 | HP 16/16 | AC 12 T 12 FF 10 | CMD 18 | F+5 R+2 W-2 | Init +2 | Perc +2 | SM -2

I'm flexible with whatever works.

Liberty's Edge

Male Human Gamer 12/Game Designer 1

Sorry lol, I copied and pasted the above... obviously you cannot DMPC me. Looks like I should be able to post Saturday and Sunday before work. May be able to make multiple posts Tuesday, depending on whether or not some lunch plans pan out. I appreciate the offer Eolowyn, but things are going to slow down this week... I can guarantee regular posting for the next 2 or 3 days, but I think I am good till Christmas. If i disappear, however, feel free to take over, by all means.

Liberty's Edge

Male Human Gamer 12/Game Designer 1

I will not be posting at all tomorrow. When I get off work tomorrow morning around 4am (after getting there at 5pm this evening), I have to immediately go home and get 3-4 hours of sleep so that I can drive back to the Dispatch Center 120 miles away to continue my employment testing for 3-4 hours, then drive back to be back at work around 6:30pm tomorrow evening, to work another 10-12 hour shift. I will be able to post once on Sunday, but I have church, my wife's birthday, and work that day so it will be a brief one. Then on Monday, busy season is over, and I will be back to regular posting, probably more than once per day.

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

Krash, just take it easy, this is a game after all and you have announced little posting until Christmas. We are (or at least I am) fine with that. Do not bend over double to cater to us.

Liberty's Edge

Male Human Ranger/1 (HP 5/12 | AC:16 | T:13 | FF:13 | CMD:18 | Fort:+4 | Ref:+4 | Will:+1 | Init:+8 | Perc: +5 |Sense Motive: +1)

Agreed. Take your time, be with your family....

-- david
aka Marcus

Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1

Guys, sorry for my absence, just a brief FYI - someone has broken into our home (while we were away for 1 day) and ransacked it thouroughly. I have some issues while I put everything back in place, please expect me to start posting again in 1-2 days.

Grand Lodge

Male Human Paladin/4 HP 29/29, AC: 20 Touch: 11 FF: 18 Init +1, Per +8, Fort: +8 Ref: +5 Will: +7 CMB: +7 CMD: 18, Speed: 20/30, Diplomacy +10, Heal +4, Knowledge (Nobility & Religion) +5, Linguists +6, Ride +8, Perception +8, Sense Motive +7

Bloody hell. That's scary. Take your time. I believe Krash is away from game for a bit as well.

Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1

Finally back. Sorry for being offline for so long girls&boyz, I had some serious issues related to identity theft attempt and such, as a result of burglary. Anyway, I am on my way to Africa (where I work), I'm writing this from Frankfurt airport. I will be reading all your posts and start posting regularly from tomorrow.

Grand Lodge

Male Human Paladin/4 HP 29/29, AC: 20 Touch: 11 FF: 18 Init +1, Per +8, Fort: +8 Ref: +5 Will: +7 CMB: +7 CMD: 18, Speed: 20/30, Diplomacy +10, Heal +4, Knowledge (Nobility & Religion) +5, Linguists +6, Ride +8, Perception +8, Sense Motive +7

Merry Christmas everyone and happy holidays.

Btw, did we all take 1 point of acid damage? Need to update my sheet if we did.

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

Happy 2014 for you and your loved ones!

Liberty's Edge

Male Human Ranger/1 (HP 5/12 | AC:16 | T:13 | FF:13 | CMD:18 | Fort:+4 | Ref:+4 | Will:+1 | Init:+8 | Perc: +5 |Sense Motive: +1)

Krash,

Once everyone has downloaded their chronicle sheets, could you mark the campaign as inactive.

thanks,

-- Marcus aka david

Liberty's Edge

Male Human Gamer 12/Game Designer 1

Yes. Has everyone gotten what they needed?

Liberty's Edge

Male Human Ranger/1 (HP 5/12 | AC:16 | T:13 | FF:13 | CMD:18 | Fort:+4 | Ref:+4 | Will:+1 | Init:+8 | Perc: +5 |Sense Motive: +1)

I got my chronicle sheet, thanks!

Grand Lodge

Male Human (Chelaxian) Cleric 1; Hp 10/10, Ac 19, Touch 11, FF 17, Fort +3 Ref+1 Will +6; Percept: +4; Ini +1

I got mine. Thanks a lot again Krash

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

Got mine, thanks

Grand Lodge

Male Human Paladin/4 HP 29/29, AC: 20 Touch: 11 FF: 18 Init +1, Per +8, Fort: +8 Ref: +5 Will: +7 CMB: +7 CMD: 18, Speed: 20/30, Diplomacy +10, Heal +4, Knowledge (Nobility & Religion) +5, Linguists +6, Ride +8, Perception +8, Sense Motive +7

Yep, done. Feel free to close it up. Thank you.

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