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It takes Jinx a bit, but she slips into the room, distracting the bear just enough to give Darb the opening he needs to stabbity stab the bear.
Init Order (Bold = up)
Wakiyan (17 damage, 1 burn, grappled)
Devil bear (28 damage, grappling)
Darb
Nori
Jinx

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Wakiyan, creates an icle and attempts to stab at the bear!
Attack (touch,-2 grapple): 1d20 + 6 - 2 ⇒ (13) + 6 - 2 = 17
Damage (cold): 2d6 + 2 ⇒ (1, 2) + 2 = 5
SR: 1d20 + 3 ⇒ (16) + 3 = 19

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Healing the Bear 5... forgot about its DR, was just excited Darb got to SA something.
Wakiyan summons a blade of cold and strikes the bear, who otherwise ignores its effects.
Ruh-roh
Init Order (Bold = up)
Wakiyan (17 damage, 1 burn, grappled)
Devil bear (23 damage, grappling)
Darb
Nori
Jinx

Winter Phoenix |

Nori measures the space between the door and the creature before tucking into a roll to get next to Jinx.
acro: 1d20 + 6 ⇒ (15) + 6 = 21
-Posted with Wayfinder

Winter Phoenix |

...then from her new flanking position, she takes a defensive stance combat expertise while slashing at the creature.
atk: 1d20 + 5 ⇒ (15) + 5 = 20
dmg: 1d6 + 2 ⇒ (1) + 2 = 3
-Posted with Wayfinder

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@Nori: Not good enough to pass through the first Acrobatics. You can try again, though :)[/ooc]

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Nori manages to poke the bear by sliding her blade alongside the door, but it seems to regenerate the wound immediately.
The bear lets go of Wakiyan and turns towards Darb... poor, little Darb. With a mighty howl, the bear tries to maul the nimble pest.
Bear bite @ Darb: 1d20 + 7 ⇒ (4) + 7 = 11
Damage on hit: 1d6 + 5 ⇒ (3) + 5 = 8
Bear claw @ Darb: 1d20 + 7 ⇒ (12) + 7 = 19
Damage on hit: 1d6 + 5 ⇒ (3) + 5 = 8
Bear claw @ Darb: 1d20 + 7 ⇒ (12) + 7 = 19
Damage on hit: 1d6 + 5 ⇒ (2) + 5 = 7
Bear grab on hit: 1d20 + 13 ⇒ (16) + 13 = 29
Darb only narrowly avoids being caught in a potentially fatal bear hug!
Party up!
Init Order (Bold = up)
Wakiyan (17 damage, 1 burn)
Devil bear (23 damage)
Darb
Nori
Jinx

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Steps to the side, gripping the maw marks and applying some cooling relief.
Heal: 2d6 + 2 ⇒ (3, 6) + 2 = 11
Burn upto 2 points now. AC is 20 for a round.

Nori Nao |

Nori scowls at the lack of her blades impact and decides a different approach. She studies the battle between the three in the room and waits for opportunity to strike. As the bear lifts a paw to swipe at one of her companions, Nori strikes quickly, driving her blade at it's meaty arm.
Called Shot: Arm: 1d20 + 3 ⇒ (2) + 3 = 5
and dice fail

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Jinx lands a single paw, barely scratching through its fiendish hide with her nimble claws.
Nori tries to debilitate the bear, but with the door frame in the way, she cannot get an accurate strike at one of its forearms.
With Darb still the primary threat, hellbear ignores Wakiyan and tries to maul the pesky goblin once more!
Bite @ Darb: 1d20 + 7 ⇒ (15) + 7 = 22
Damage on hit: 1d6 + 5 ⇒ (5) + 5 = 10
Claw @ Darb: 1d20 + 7 ⇒ (14) + 7 = 21
Damage on hit: 1d6 + 5 ⇒ (3) + 5 = 8
Claw @ Darb: 1d20 + 7 ⇒ (9) + 7 = 16
Damage on hit: 1d6 + 5 ⇒ (6) + 5 = 11
Grab if one of the claws hit: 1d20 + 13 ⇒ (13) + 13 = 26
Darb's luck runs out as the bear smacks him twice and starts pulling the goblin in with a powerful bear hug.
Init Order (Bold = up)
Wakiyan (17 damage, 1 burn)
Devil bear (38 damage, grappling)
Darb (18 damage, grappled)
Nori
Jinx
@Darb: You're still considered flanking with Jinx, but of course your attack roll went down. CMD for the Escape Artist or Grapple is 20

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Frustrated with this damn thing attack 1: 1d20 + 6 ⇒ (14) + 6 = 20
dmg: 1d4 + 4 ⇒ (3) + 4 = 7
SA: 2d8 ⇒ (5, 8) = 13
attack 2: 1d20 + 6 ⇒ (17) + 6 = 23
dmg: 1d4 + 4 ⇒ (4) + 4 = 8
SA: 2d8 ⇒ (2, 4) = 6

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Mrow... kitty wanna fight!
Seeing her fellow rogue ally and rival in a dire situation seems to have improved Jinx's ferocity as she leaps up and digs her claws deep into the bear's back! It vanishes after a painful yell, leaving only dark blood on her paws and injuries on Darb and Wakiyan.
Combat over!

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Walks over to Darb and helps him up...
(Heal, accepting the burn): 2d6 + 2 ⇒ (4, 3) + 2 = 9
Here you go, this should help with the pain.
At 3 burn now, 9NL damage (been keeping track on my profile). I should only be at 6 damage as I healed for 11 earlier

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@Wakiyan: Yeah, I didn't update your heal result, so my bad there. Your numbers look good. And Darb is at least useful. Also note that you have a CLW wand and Nori can use it naturally and I'm sure if you just want to roll the CLW result instead of waiting for Nori that is fine :).
Darb after a healing from Wakiyan, immediately goes back to his quarry and opens the chest. At least his thief instincts were correct as inside are an assortment of coins of various types that fill the chest!
There's probably about 3,200 gp worth of various coins, assuming that it is mixed correctly.
You're guessing that this would be easy enough to sneak out and claim as your own... I mean, the mark of Hunclay will obviously not be on it :)
Looking around the room, the armoires and wardrobes contain elegant clothing, while on top of the desk is a set of keys and a gold ring set with a large black pearl. Also littering the desk is a piece of paper with some astrological limericks.
The clothing in the armoires and wardrobe are made of fine Vudran silk and are worth about 850 gold. Meanwhile, the ring is made out of exceptional quality gold and is worth 1,350 gold crowns, give or take.

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Jinx, now wary of shenanigans, looks around to see if there may be any other vile tricks up Hunclay's deceased sleeve. Luckily, she feels confident that this room was a one-trick pony bear.
Also guys, if you can auto pass with a T10, feel free to use that instead next time :)

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Actually...
As Jinx looks on the desk, she studies the paper and things there's something off with it. She can't tell for sure, but her kitty senses tells her that there's something special about the paper, although she currently cannot see it.

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Rolling for Nori
Nori Appraise: 1d20 + 2 ⇒ (7) + 2 = 9
Nori Sleight of Hand: 1d20 + 5 ⇒ (8) + 5 = 13
Nori 2nd Appraise: 1d20 + 2 ⇒ (14) + 2 = 16
Nori gets an idea on how much the bedroom stuff is worth, although she can only guess at what's in the box.
Likewise, the party things that the coins, unmarked and all, would probably be easy to 'claim' as not being there with a bit of work (moving clothing into the chest, etc.).
There are two more upstairs locales, the trapdoor that goes up further and the door to the east. Where to?

Nori Nao |

"We may as well finish this floor before heading to the next," Nori steps across the hall and examines the door to the east.
Perception: 1d20 + 7 ⇒ (10) + 7 = 17

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Nori looks over the other door and finds nothing of interest, other than it is locked.

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Wakiyan looks at the door and doesn't find anything unusual, but the metal of the lock reminds him of the keyring spotted in the bedroom.

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Heads back and grabs the keys off the desk, (grippping them via the keys to prevent any jingling) and hands them nori.
Whispering to Nori, Try these this one looks like it might work.
Stealth: 1d20 + 9 ⇒ (17) + 9 = 26

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Nori tries the keys and the door opens!
It opens into a study, with two long tables of stained oak that line the east wall of the room, each cluttered with alchemical supplies. Atop the desk on the west wall are writing implements, ink, sheets of vellum, and several scrolls. A large chest secured by a prominent lock sits just north of the desk.
There are five flasks that are magical potions!
2x oil of keen edge (750gp each)
a potion of undetectable alignment (300gp)
a a potion of protection from acid (750gp)
and a potion of protection from fire (750gp)
There are four valuable scrolls on the desk!
scroll of campfire wall 375gp
scroll of excruciating deformation 375gp
scroll of haunting mists 150gp
scroll of magic circle against chaos 375gp
Map updated!

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Wakiyan doesn't spot any immediate traps; at least nothing is growling at you.

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Nori's ninja/witch senses tell her that the chest is probably trapped, much like the other.
You'll need to make a separate Perception on the chest. Or other awesome skills/abilities if you got them :)

Nori Nao |

"No doubt that chest is as treacherous as the last," Nori pointed out the box, "Do be careful." The ninja moved into the room looking for other valuables that would make for less work.

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Jinx looks at the chest but cannot figure out what exactly is up with it. She does get the same inkling feeling that it is secured by magic, but if there's anything else, she cannot sense it.

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Nori Percep: 1d20 + 7 ⇒ (19) + 7 = 26
Nori, sighing at the others incompetency, fully analyzes the lock. There are two magical things attached to it; first is an arcane lock, but second is a more devious trap that causes a painful screeching sound if triggered.
I'll need Detect Magic/Spellcraft to know more. But otherwise, the rogues in the party can try to disable the trap separately from the lock.

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Feeling embarrassed about missing the trap, Jinx offers to try to disable the trap. Move back just in case unless someone wants to help
disable device: 1d20 + 10 ⇒ (13) + 10 = 23

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Jinx tries her luck, but doesn't seem to get the trap. However, it doesn't go off in her face, so there is that.
You may try again!

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Sonic damage: 4d6 ⇒ (5, 5, 6, 5) = 21
Jinx Fort: 1d20 + 3 ⇒ (20) + 3 = 23
Jinx tries to undo the trap again, but this time a powerful, shout rings in her ears; luckily she's able to fold them down and reduce the effect, although it is still painful.
Only 10 damage to Jinx and no daze :)
All that remains is a lock that must be undone! Straight Disable Device check that can be done by anyone.

Nori Nao |

Nori slips in to pop the lock while the cat is recovering from the trap.
DisDev: 1d20 + 6 ⇒ (7) + 6 = 13
...and tries again
DisDev: 1d20 + 6 ⇒ (19) + 6 = 25