GM Higaki's Dragon's Demand

Game Master Black Powder Chocobo

Belhaim map
combat map


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Vishkanya
DD:
Nin2/Wtch1 | HP 20/20 | AC16/T13/FF13 | F+1/R+6/W+2 | Init+5 | Perc+7 |
NPFS:
Ninja 1 | HP 9/9 | AC15/12/13 | F1/R4/W0 | Int+2 | Perc+6

Nori peers over the portraits, both appraising them and looking for anything that might indicate hidden secrets.

appraise: 1d20 ⇒ 4
Perc: 1d20 + 7 ⇒ (14) + 7 = 21

Grand Lodge

Belhaim map combat map

Nori doesn't find anyone of interest on the portraits, nor can she estimate its value; art is such a subjective science...

Meanwhile, Jinx looks at the bookcase; she finds there is a lock on it and it is indeed locked.

Mystery!

Anything else intrepid house hunters?

The Exchange

F Catfolk Unchained rogue 3 | AC 18 T 14 FF 14 | HP 18/22 | F +3 R +7 W +2 | Init +4 | Per +6 | Diplomacy +7 | Sense Motive +6

disable device: 1d20 + 10 ⇒ (7) + 10 = 17

Grand Lodge

Belhaim map combat map

Jinx tries to fiddle with the lock: oddly, she thinks she should have opened it, but some force is keeping it secured.

The Exchange

Male Goblin Knife Master Underground Chemist Rogue 1 HP 24 | AC 20 T 18 FF 13 | F +3 R +9 W -1 | CMD 16 | Init +8 | Perc +2

Looking around at the valuables, Darb tries to discern how much things are worth, and whats worth taking.

Appraise: 1d20 + 9 ⇒ (13) + 9 = 22

Then, seeing Jinx almost unlock the door, Darb slides under her legs and gives it a try himself.

Disable Device: 1d20 + 14 ⇒ (7) + 14 = 21

"See cat lady? This is how you do it!"

Grand Lodge

Belhaim map combat map

Darb tries to open it, too... but once again, he can tell here's some strange force at work keeping it locked.

The Exchange

Male Goblin Knife Master Underground Chemist Rogue 1 HP 24 | AC 20 T 18 FF 13 | F +3 R +9 W -1 | CMD 16 | Init +8 | Perc +2

Frustrated at his failed attempt, Darb starts looking around to see if he can figure out why his superior fingers didn't get the job done.

perception: 1d20 + 2 ⇒ (6) + 2 = 8

Grand Lodge

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Darb find nothing that would make him think that it shouldn't be hampering it. Spoopy.

The Exchange

F Catfolk Unchained rogue 3 | AC 18 T 14 FF 14 | HP 18/22 | F +3 R +7 W +2 | Init +4 | Per +6 | Diplomacy +7 | Sense Motive +6

Magic...

Grand Lodge

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I'll save a bit of trouble

Nori's newfound magical abilities come in handy as she identifies an abjuration aura over the lock. I'll leave it to Nori to figure it out. Doesn't seem impossible, but still difficult.

The Exchange

Male Goblin Knife Master Underground Chemist Rogue 1 HP 24 | AC 20 T 18 FF 13 | F +3 R +9 W -1 | CMD 16 | Init +8 | Perc +2

"Magic stupid! And for dumb weak people! MAKE IT GO AWAY!"

Grand Lodge

Belhaim map combat map

The magic doesn't listen to Darb...

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

Wakiyan looks around the room for clues that might help the party.

Perception: 1d20 + 7 ⇒ (16) + 7 = 23

Sorry, I'll keep up with the pbp more been busy with school and college stuff.

The Exchange

F Catfolk Unchained rogue 3 | AC 18 T 14 FF 14 | HP 18/22 | F +3 R +7 W +2 | Init +4 | Per +6 | Diplomacy +7 | Sense Motive +6

Hey Nori. Any thoughts on this thing?

Grand Lodge

Belhaim map combat map

Wakiyan looks around... while he doesn't find any clues, he does notice a trap that both Darb and Jinx missed on the bookcase! One of the handles has been trapped with a spring-loaded needle and it's only from the sheer luck that they haven't been able to unlock the thing yet that they missed triggering it.

Now there's a lock and a trap to remove!

Grand Lodge

Belhaim map combat map

Since Nori is not on for a bit, I'll roll the Spellcraft for her

Nori spellcraft: 1d20 + 6 ⇒ (18) + 6 = 24

She tells the party that it is locked by an arcane lock. It appears that the Jinx and/or Darb should eventually be able to unlock the thing, but she also notices that it is keyed to a certain object that will automatically suppress the effect. But what object is it, though?

The Exchange

F Catfolk Unchained rogue 3 | AC 18 T 14 FF 14 | HP 18/22 | F +3 R +7 W +2 | Init +4 | Per +6 | Diplomacy +7 | Sense Motive +6

More concerned with the trap, Jinx moves out of direct fire and tries to disable the trap.
disable device: 1d20 + 10 ⇒ (17) + 10 = 27

The Exchange

Male Goblin Knife Master Underground Chemist Rogue 1 HP 24 | AC 20 T 18 FF 13 | F +3 R +9 W -1 | CMD 16 | Init +8 | Perc +2

Wanting to avoid springing the trap, Darb tries to disable that first.

Disable Device: 1d20 + 14 ⇒ (16) + 14 = 30

Grand Lodge

Belhaim map combat map

I'll just redirect Darb's roll to the lock :P

Jinx expertly removes the trap; in fact, she was able to pry the needle out!

DC 24 Craft: Alchemy or Heal check:

The needle is coated with deadly purple worm poison that eats away at muscle tissue like a fact acting necrotic bacteria.

As Darb manages to work his skills past the magical lock, he finds another plethora of books.

Nori in particular, notes that there is a magical aura from many of the tomes.

DC 16 Appraise:

13 of the books are about astronomy and are work 100gp each.

DC 21 Appraise or Spellcraft:

One of the other tomes is a book of extended summoning (normal) worth about 2,750 gp.

DC 18 Appraise of Spellcraft:

One of the other tomes is a flesh golem manual, worth 8,000 gold crowns.

DC 20 Appraise or Spellcraft:

One of the other books is a manual of war that should fetch 7,500 gold.


Vishkanya
DD:
Nin2/Wtch1 | HP 20/20 | AC16/T13/FF13 | F+1/R+6/W+2 | Init+5 | Perc+7 |
NPFS:
Ninja 1 | HP 9/9 | AC15/12/13 | F1/R4/W0 | Int+2 | Perc+6

Nori sweeps the area with detect magic to see if she can find the paired item.

Grand Lodge

Belhaim map combat map

Nori doesn't find the paired item... but does find some magical items within the bookcase!

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

Looks at the items to see if anything stands out.

Appraise vs 16: 1d20 ⇒ 3
Appraise vs 21 (nope): 1d20 ⇒ 7
Appraise vs 18: 1d20 ⇒ 14
Appraise vs 20: 1d20 ⇒ 15

The Exchange

Male Goblin Knife Master Underground Chemist Rogue 1 HP 24 | AC 20 T 18 FF 13 | F +3 R +9 W -1 | CMD 16 | Init +8 | Perc +2

Darb, feeling happy, begins to look over the books.

Appraise vs 16: 1d20 + 9 ⇒ (18) + 9 = 27
Appraise vs 21: 1d20 + 9 ⇒ (17) + 9 = 26
Appraise vs 18: 1d20 + 9 ⇒ (5) + 9 = 14
Appraise vs 20: 1d20 + 9 ⇒ (18) + 9 = 27

The Exchange

Male Goblin Knife Master Underground Chemist Rogue 1 HP 24 | AC 20 T 18 FF 13 | F +3 R +9 W -1 | CMD 16 | Init +8 | Perc +2

Figuring the vast wealth of the items he just examined, Darb quicky scoops up the books into his pack.

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

Umm Darb, we are suppose to be cataloging the items, not grabbing items.

Grand Lodge

Belhaim map combat map

But you are stopping the fun! And loots. And I'm sure there are no repercussions for taking things from the house :)

-Posted with Wayfinder

The Exchange

Male Goblin Knife Master Underground Chemist Rogue 1 HP 24 | AC 20 T 18 FF 13 | F +3 R +9 W -1 | CMD 16 | Init +8 | Perc +2

Darb walks up to Wakiyan, eyes opened wide and a dagger in his hand.

"Why Darb not take books? Stupid people outside give many shiney for these. Writing about books gives no shiney. BLUE MAN HAVE BETTER PLAN?"

The Exchange

F Catfolk Unchained rogue 3 | AC 18 T 14 FF 14 | HP 18/22 | F +3 R +7 W +2 | Init +4 | Per +6 | Diplomacy +7 | Sense Motive +6

We are getting paid to write down what's here. They are paying us for them to take the stuff out. It's a win win.

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

Jinx said it. we are getting paid to look around and write down what's here!

So far the person paying us the most for jobs is the one saying look but don't touch. I would hate to ruin the chance of the next job.

I don't know what contacts you have made but the town is big, but not that big. Would you trust the person you sold the books to not to talk?

Grand Lodge

Belhaim map combat map

As the party decides if they will loot or leave it, there are 3 exits; a pair of doors on either side, and a trapdoor that goes up.

The Exchange

F Catfolk Unchained rogue 3 | AC 18 T 14 FF 14 | HP 18/22 | F +3 R +7 W +2 | Init +4 | Per +6 | Diplomacy +7 | Sense Motive +6

Move to the left door
perception: 1d20 + 6 ⇒ (5) + 6 = 11

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

Keeps an eye on Darb as he moves with the party.

Perception: 1d20 + 7 ⇒ (11) + 7 = 18

Grand Lodge

Belhaim map combat map

Jinx and Wakiyan find nothing unusual with the left door; it is unlocked.

The Exchange

F Catfolk Unchained rogue 3 | AC 18 T 14 FF 14 | HP 18/22 | F +3 R +7 W +2 | Init +4 | Per +6 | Diplomacy +7 | Sense Motive +6

Open the door...

The Exchange

Male Goblin Knife Master Underground Chemist Rogue 1 HP 24 | AC 20 T 18 FF 13 | F +3 R +9 W -1 | CMD 16 | Init +8 | Perc +2

Darb makes a fake stabbing motion at both Jinx and Wakiyan, and sets the books back down.

Then, mumbling under his breath, "Better get paid for this, or I'm coming back at night and taking them myself."

Grand Lodge

Belhaim map combat map

Jinx opens the door as Darb threatens to burgle the place upon lack of payment.

The bedchamber is richly appointed, with three armoires and three tall wardrobes, a canopied bed with a large locked chest at its foot, a writing desk and chair, elaborate marble tub, and a thick bearskin rug.

Map updated!

The Exchange

Male Goblin Knife Master Underground Chemist Rogue 1 HP 24 | AC 20 T 18 FF 13 | F +3 R +9 W -1 | CMD 16 | Init +8 | Perc +2

Darb runs over to the chest and tries to open it.

Disable Device: 1d20 + 14 ⇒ (9) + 14 = 23

Grand Lodge

Belhaim map combat map

Before Darb can reach the chest, the party hears the sound of a bear growling... straight from the bearskin rug! Otherwise, the rug does not move, but just 'growls' at the party.

Ignoring that and still looking in the chest Darb?

The Exchange

Male Goblin Knife Master Underground Chemist Rogue 1 HP 24 | AC 20 T 18 FF 13 | F +3 R +9 W -1 | CMD 16 | Init +8 | Perc +2

Darb runs back to the other room, and tries to hide before going back into the room.

stealth: 1d20 + 22 ⇒ (17) + 22 = 39

After sneaking in, darb tries to pick the lock without being seen

Disable Device: 1d20 + 14 ⇒ (8) + 14 = 22

Grand Lodge

Belhaim map combat map

Darb hides, and the growling stops as the little goblin leaves in a flurry, hiding behind the stairwell.

DC 14 Kn: Nature:

You, a bear aficionado, know that it is the grown of the mighty grizzly bear. Grrrr.

Darb sneaks in again, and the rug growls once more! Assuming undeterred, Darb begins to work the lock... which is already unlocked, key in the chest!

Opening the chest to see your reward?

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

Knowledge (Nature): 1d20 + 4 ⇒ (19) + 4 = 23

Interesting....

That sounds like a real grizzly bear...

Gets ready to blast if Darb, or anyone, is attacked.

The Exchange

Male Goblin Knife Master Underground Chemist Rogue 1 HP 24 | AC 20 T 18 FF 13 | F +3 R +9 W -1 | CMD 16 | Init +8 | Perc +2

of course darb opens that shit

Grand Lodge

Belhaim map combat map

Darb just opens the chest, revealing glinting, shiny metal inside.

However, the fear that something large looms nearby takes hold as a massive bear, with blackened fur, horrifically feral eyes, and horns is now in the center of the room. It howls out before it begins to attack!

DC 15 Kn Nature:

This is a grizzly bear... or at least was. Bears are physically powerful and can grab foes with its claws.

DC 15 Kn: Planes:

This bear has fiendish characteristics. In particular, you need good weapons to damage it fully and it has some resistance to cold and fire. Finally it has some spell resistance, too.

Initiatives:

Fiendish Bear: 1d20 + 1 ⇒ (15) + 1 = 16
Darb: 1d20 + 8 ⇒ (4) + 8 = 12
Jinx: 1d20 + 4 ⇒ (4) + 4 = 8
Nori: 1d20 + 3 ⇒ (8) + 3 = 11
Wakiyan: 1d20 + 5 ⇒ (11) + 5 = 16

Init Order (Bold = up)
Wakiyan
Devil bear
Darb
Nori
Jinx

Map updated

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

Knowledge (Nature): 1d20 + 4 ⇒ (10) + 4 = 14

Attack (touch): 1d20 + 7 ⇒ (20) + 7 = 27
Damage (cold): 2d6 + 5 ⇒ (3, 5) + 5 = 13

Attack (Confirm): 1d20 + 7 ⇒ (4) + 7 = 11
Damage (Cold): 2d5 + 5 ⇒ (1, 3) + 5 = 9

[ooc]I assume it's in close range for point blank[/occ]

Grand Lodge

Belhaim map combat map

Wakiyan sends a frost of pure chill at the bear, causing some of its skin to turn black with frostbite... but not near as much as he expected. The bear turns around, stepping towards the undine man before mauling him.

Bear bite @ Wakiyan: 1d20 + 7 ⇒ (19) + 7 = 26
Damage on hit: 1d6 + 5 ⇒ (1) + 5 = 6
Bear claw @ Wakiyan: 1d20 + 7 ⇒ (7) + 7 = 14
Damage on hit: 1d6 + 5 ⇒ (5) + 5 = 10
Bear claw @ Wakiyan: 1d20 + 7 ⇒ (11) + 7 = 18
Damage on hit: 1d6 + 5 ⇒ (6) + 5 = 11

Grab if one of the claws hit: 1d20 + 13 ⇒ (19) + 13 = 32

Wakiyan is bitten and clawed once, but the paw holds down one of his arms!

Init Order (Bold = up)
Wakiyan (17 damage, 1 burn, grappled)
Devil bear (10 damage, grappling)
Darb
Nori
Jinx

The Exchange

F Catfolk Unchained rogue 3 | AC 18 T 14 FF 14 | HP 18/22 | F +3 R +7 W +2 | Init +4 | Per +6 | Diplomacy +7 | Sense Motive +6

acrobatics: 1d20 + 10 ⇒ (3) + 10 = 13

The Exchange

Male Goblin Knife Master Underground Chemist Rogue 1 HP 24 | AC 20 T 18 FF 13 | F +3 R +9 W -1 | CMD 16 | Init +8 | Perc +2

Darb pulls out a dagger to draw some blood from the bear, mustering up all his courage.

Attack: 1d20 + 7 ⇒ (9) + 7 = 16
damage: 1d3 + 6 ⇒ (3) + 6 = 9

The Exchange

F Catfolk Unchained rogue 3 | AC 18 T 14 FF 14 | HP 18/22 | F +3 R +7 W +2 | Init +4 | Per +6 | Diplomacy +7 | Sense Motive +6

Trying to get around this $:#&#&**!@$
acrobatics: 1d20 + 10 ⇒ (17) + 10 = 27

Grand Lodge

Belhaim map combat map

Huh... forgot to check something.
Wakiyan SR check: 1d20 + 3 ⇒ (9) + 3 = 12

Yay, Wakiyan did beat its SR, so the damage sticks.
@Wakiyan & Nori: The thing has SR 11, too, and Wakiyan, your cold blasts need to penetrate the SR THEN the cold resist to hurt.

The Exchange

Male Goblin Knife Master Underground Chemist Rogue 1 HP 24 | AC 20 T 18 FF 13 | F +3 R +9 W -1 | CMD 16 | Init +8 | Perc +2

Added goodness!

sneak attack: 2d8 ⇒ (7, 2) = 9

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