GM Higaki's Dragon's Demand

Game Master Black Powder Chocobo

Belhaim map
combat map


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The Exchange

F Catfolk Unchained rogue 3 | AC 18 T 14 FF 14 | HP 18/22 | F +3 R +7 W +2 | Init +4 | Per +6 | Diplomacy +7 | Sense Motive +6

I agree that we should clear the level. No sense in leaving something at our backs if we can help it.
Moves to check door unless stopped
perception : 1d20 + 6 ⇒ (12) + 6 = 18

Grand Lodge

Belhaim map combat map

Jinx, not noticing anything weird, opens the door.

Ahead is a kitchen well stocked with all of the accouterments needed to prepare gourmet meals. A simple heavy linen curtain separates a room to the northeast and there are a pair of doors to the south to provide alternate exits.

DC 15 Appraise:

The large cabinet to the southwest contains some highly valuable silverware and dinnerware; it appears to be easily worth 800 gold in value.

DC 12 Survival:

While somewhat stale, there is some bread on a counter than can be eaten. Likewise, there are some overripe apples starting to become soft. Inside a drybox is a large salted ham that still looks quite edible.

Map updated!

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

Survival: 1d20 + 1 ⇒ (5) + 1 = 6

Wakiyan looks into the room from the doorway. Waiting for the sneaky types to do something. Also, trying to make sure he doesn't give away the party.

Stealth: 1d20 + 9 ⇒ (20) + 9 = 29


Vishkanya
DD:
Nin2/Wtch1 | HP 20/20 | AC16/T13/FF13 | F+1/R+6/W+2 | Init+5 | Perc+7 |
NPFS:
Ninja 1 | HP 9/9 | AC15/12/13 | F1/R4/W0 | Int+2 | Perc+6

Nori leaves some seed for the birds and closes the cage. She spies a door by the end of the room and moves carefully around the pit toward it. Keeping to the wall, she moves quietly and presses her ear to the door.

Stealth: 1d20 + 7 ⇒ (8) + 7 = 15
Perc: 1d20 + 7 ⇒ (11) + 7 = 18

Grand Lodge

Belhaim map combat map

Wakiyan doesn't notice anything of interest. Likewise, Nori doesn't hear anything unusual either.

The Exchange

F Catfolk Unchained rogue 3 | AC 18 T 14 FF 14 | HP 18/22 | F +3 R +7 W +2 | Init +4 | Per +6 | Diplomacy +7 | Sense Motive +6

appraise: 1d20 + 2 ⇒ (9) + 2 = 11
survival: 1d20 ⇒ 2

The Exchange

F Catfolk Unchained rogue 3 | AC 18 T 14 FF 14 | HP 18/22 | F +3 R +7 W +2 | Init +4 | Per +6 | Diplomacy +7 | Sense Motive +6

Perception : 1d20 + 6 ⇒ (8) + 6 = 14
Jinx moves to look over the curtain. If nothing looks off, will gently begin to pull it aside.

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

Wakiyan moves to cover Jinx, ready to blast anything that attacks her!

Grand Lodge

Belhaim map combat map

Unable to find anything particularly dangerous, Jinx moves the curtain to find a pair of cots, each with a small footlocker that bears a very cheap lock DC 12 Disable Device to open. They appear to be small sleeping quarters for some house servants, although it appears that no one has used the cots for a few days.

Jinx or Wakiyan, DC 25 Perception:

You thought you heard a sound coming from the southwestern door in the kitchen.

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

Perception: 1d20 + 7 ⇒ (20) + 7 = 27

To avoid giving away anything, Wakiyan taps Jinx on the shoulder. Then points to the southwestern door. Moves to cover that door.

I am assuming my stealth roll from earlier is still good.

Grand Lodge

Belhaim map combat map

Jinx, going to check out the door Wakiyan pointed out? And Nori, going to open the door you are at? And is Darb going to raid the rest of the kitchen? :)

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

Wakiyan, moves to where we can see the western door, and the door he came in from.

I am going to wait till Jinx react to what I did. I will ready to blast if anything hostile enters through the door.

If and when Nori, or Darb comes in, he holds his finger to his mouth and then points to the western door.


Female Kitsune Cleric 6

Nori wraps her hand around the door handle and gently depresses it. She eases the portal open and peers inside.

for some reason my wayfinder app isn't registering the Nori Nao alias.

-Posted with Wayfinder

The Exchange

F Catfolk Unchained rogue 3 | AC 18 T 14 FF 14 | HP 18/22 | F +3 R +7 W +2 | Init +4 | Per +6 | Diplomacy +7 | Sense Motive +6

stealth to the door: 1d20 + 11 ⇒ (1) + 11 = 12
Preparing to strike...

I'm having the same issue with my app too. I'm just having to post in Chrome so my character info shows.

The Exchange

F Catfolk Unchained rogue 3 | AC 18 T 14 FF 14 | HP 18/22 | F +3 R +7 W +2 | Init +4 | Per +6 | Diplomacy +7 | Sense Motive +6

Totally giving everything away by tripping on my own damn feet....

Grand Lodge

Belhaim map combat map

Test

-Posted with Wayfinder

Grand Lodge

Belhaim map combat map

Hmmm no issues on my end. Weird. Only think I can think of is turn off the app and open it up again, or restart the phone and try again.

Jinx tries to open the door... only to find that it won't open! She notices that there isn't a lock, but it feels like something is braced against the other side!

I'll need a GOOD Strength check or some creative ideas to open that door :)

Meanwhile, Nori cautiously opens the door at her wing, exposing a hallway that leads to two other doors.

Map updated!

The Exchange

F Catfolk Unchained rogue 3 | AC 18 T 14 FF 14 | HP 18/22 | F +3 R +7 W +2 | Init +4 | Per +6 | Diplomacy +7 | Sense Motive +6

Move to the other door and try my luck there
stealth: 1d20 + 11 ⇒ (2) + 11 = 13

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

Wakiyan waits quietly hoping Jinx plan of tricking it into thinking she's leaving works.

Grand Lodge

Belhaim map combat map

GM Dice:

Jinx goes to the other door, the old boards squeaking under her weight. Sighing to herself internally, she finds the other door unlocked and untrapped and opens it.

Darb's nose starts tingling as Jinx exposes a well stocked pantry full of canned goods and a variety of long-lasting breadstuffs.

Map updated!

The Exchange

F Catfolk Unchained rogue 3 | AC 18 T 14 FF 14 | HP 18/22 | F +3 R +7 W +2 | Init +4 | Per +6 | Diplomacy +7 | Sense Motive +6

Close door, get Darb's attention, and point to the other door whispering We have to deal with that door -point at barred door- first, then stuff your face


Vishkanya
DD:
Nin2/Wtch1 | HP 20/20 | AC16/T13/FF13 | F+1/R+6/W+2 | Init+5 | Perc+7 |
NPFS:
Ninja 1 | HP 9/9 | AC15/12/13 | F1/R4/W0 | Int+2 | Perc+6

Nori peers down the empty hall, her eyes sweeping across the walls, floors, and ceiling. A chill shot up her spine. Something bothered her about this area, but she couldn't put her finger on it. She moved slowly down the hall, nevertheless, keeping silent and keeping vigilant.

Perc: 1d20 + 7 ⇒ (16) + 7 = 23
Stlth: 1d20 + 7 ⇒ (13) + 7 = 20

[ooc]About time...some decent rolls[/dice]

Grand Lodge

Belhaim map combat map

Good indeed!

However, I'll have to wait until tomorrow to update; some training today took far longer than expected.

Grand Lodge

Belhaim map combat map

Nori carefully goes down the hallway, trying not to make a sound. Likewise, she doesn't hear any sounds from either door, nor notices anything unusual in the hallway.

What is everyone else doing in this abandoned abode?

The Exchange

F Catfolk Unchained rogue 3 | AC 18 T 14 FF 14 | HP 18/22 | F +3 R +7 W +2 | Init +4 | Per +6 | Diplomacy +7 | Sense Motive +6

Will begin to move toward the main entry way in search of Nori. We need the big guns for the door

Grand Lodge

Belhaim map combat map

GM Dice:

Jinx Percep: 1d20 + 6 ⇒ (8) + 6 = 14

Jinx can't seem to find where Nori went... or my GM dice said that Nori's Stealth was higher than Jinx's initial Perception ;)

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

Wakiyan follows Jinx out keeping an eye out for anything out of place.

Preception: 1d20 + 7 ⇒ (4) + 7 = 11
Stealth: 1d20 + 7 ⇒ (4) + 7 = 11

The Exchange

F Catfolk Unchained rogue 3 | AC 18 T 14 FF 14 | HP 18/22 | F +3 R +7 W +2 | Init +4 | Per +6 | Diplomacy +7 | Sense Motive +6

Continue to move to the other side of the house until I run into the ninja (literally at this rate)

Grand Lodge

Belhaim map combat map

GM Dice:

Jinx Percep: 1d20 + 6 ⇒ (6) + 6 = 12
Jinx Percep: 1d20 + 6 ⇒ (12) + 6 = 18
Jinx Percep: 1d20 + 6 ⇒ (15) + 6 = 21

Jinx makes it to the end of the hallway as she almost jumps upon realizing she nearly bumped into Nori, who finishes confirming that the doors in the hallway are unlocked and probably untrapped.

The Exchange

F Catfolk Unchained rogue 3 | AC 18 T 14 FF 14 | HP 18/22 | F +3 R +7 W +2 | Init +4 | Per +6 | Diplomacy +7 | Sense Motive +6

Whispers...Need your help with something ... waving back towards the kitchen


Vishkanya
DD:
Nin2/Wtch1 | HP 20/20 | AC16/T13/FF13 | F+1/R+6/W+2 | Init+5 | Perc+7 |
NPFS:
Ninja 1 | HP 9/9 | AC15/12/13 | F1/R4/W0 | Int+2 | Perc+6

Nori glances back down the hallway then gives a nod, following the cat back to the door. She whispers, "Just need a lock specialist?"

Grand Lodge

Belhaim map combat map

Alright, doing some stuff to save a bit of time

Jinx explains the door that is seemingly barred or barricaded from the other side. Flexing her lithe muscles, the vishkanyan follows along to the kitchen. Working together, the party eventually manages to get the door open, moving a bureau that was placed in front of it. Inside, what appears to be a servant's quarters. Underneath the bed, there's a man cowering underneath, a hood covering his head to feebly try and blend in.

Map updated!

The Exchange

F Catfolk Unchained rogue 3 | AC 18 T 14 FF 14 | HP 18/22 | F +3 R +7 W +2 | Init +4 | Per +6 | Diplomacy +7 | Sense Motive +6

Since no one else seems to have anything

Jinx carefully shoos the others back and raises her paws slowly. In as calming a voice as she can, asks

Are you alright? What are you doing here?

diplomacy: 1d20 + 7 ⇒ (10) + 7 = 17

Grand Lodge

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"The tower... the tower collapsed, but too much! He'll be angry, especially after a few days to let his rage fester!", the man seemingly afraid of his employer.

-Posted with Wayfinder

The Exchange

Male Goblin Knife Master Underground Chemist Rogue 1 HP 24 | AC 20 T 18 FF 13 | F +3 R +9 W -1 | CMD 16 | Init +8 | Perc +2

Darb creeps into the room, looking around, examining the man for clues at to who he is. With an ear open, Darb begins to also search the room for things of interest.

The Exchange

F Catfolk Unchained rogue 3 | AC 18 T 14 FF 14 | HP 18/22 | F +3 R +7 W +2 | Init +4 | Per +6 | Diplomacy +7 | Sense Motive +6

What do you mean? The old man of this house is dead. We are here to catalog for auction.


Vishkanya
DD:
Nin2/Wtch1 | HP 20/20 | AC16/T13/FF13 | F+1/R+6/W+2 | Init+5 | Perc+7 |
NPFS:
Ninja 1 | HP 9/9 | AC15/12/13 | F1/R4/W0 | Int+2 | Perc+6

"The tower collapsed too much? Meaning it was intentional? Who is He"

Grand Lodge

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"You mean Hunclay's dead?", hope now appearing on the man's face as he removes himself from under the bed. "Yes, my master... err, former master, was employing kobolds to undermine the foundations of the Witch Tower, although to have it collapse like that...", the man shuddering at the grisly fate of Hunclay. "...I am sorry, let me introduce myself. I am Mathezic."

DC 15 Sense Motive:

You sense that another thought has crossed Mathezic's mind, although he is reluctant to speak it.


Vishkanya
DD:
Nin2/Wtch1 | HP 20/20 | AC16/T13/FF13 | F+1/R+6/W+2 | Init+5 | Perc+7 |
NPFS:
Ninja 1 | HP 9/9 | AC15/12/13 | F1/R4/W0 | Int+2 | Perc+6

SenMot: 1d20 ⇒ 14
"Well Mathezic, since you worked for the ol' coot, maybe you can point out the valuables in the place as well as any further dangers like the pit in the foyer." The vishkanya says impatiently.

Grand Lodge

Belhaim map combat map

@Nori: Interesting idea! Give me a Diplomacy check, +1 bonus


Vishkanya
DD:
Nin2/Wtch1 | HP 20/20 | AC16/T13/FF13 | F+1/R+6/W+2 | Init+5 | Perc+7 |
NPFS:
Ninja 1 | HP 9/9 | AC15/12/13 | F1/R4/W0 | Int+2 | Perc+6

diplo: 1d20 + 4 ⇒ (10) + 4 = 14

Grand Lodge

Belhaim map combat map

Mathezic wavers a bit, Nori's question seemingly getting his attention as Darb snoops, but comes up empty handed. "Well, I can help you with the ground floor.", the man seemingly reluctant to go elsewhere. The servant heads towards the rooms Nori was lurking near and opens both of them. The northern room contains a parlor with a huge globe of Golarion on a polished mahogany stand. Sextants, astrolabes, and paintings of unearthly landscapes line the walls of the room. "This is the master's parlor where he used to enjoy reading when he had to do so in comfort, or perhaps with the rare guest."

DC 15 Appraise:

The globe and the wall contents of the room should fetch about 1,500 gold.

The southern room that Mathezic opens has a long oak dining room table and is surrounded by ornately carved oak chairs. On each wall hangs a large, framed painting of a desert landscape.

DC 15 Appraise:

The furniture is in excellent shape and, if combined with the paintings as a set, should be worth around 1,200 gold crowns.

"Is that all? If so, I believe I will be taking my leave."

Last chance to interact with Mathezic for the time being!

Map updated

Grand Lodge

Belhaim map combat map

Mathezic waits anxiously, wanting to leave, but unsure of the unusual party, more so as Darb eyes him more than he would prefer.


Vishkanya
DD:
Nin2/Wtch1 | HP 20/20 | AC16/T13/FF13 | F+1/R+6/W+2 | Init+5 | Perc+7 |
NPFS:
Ninja 1 | HP 9/9 | AC15/12/13 | F1/R4/W0 | Int+2 | Perc+6

appr: 1d20 + 2 ⇒ (6) + 2 = 8
appr: 1d20 + 2 ⇒ (20) + 2 = 22

"might need to get a team of able bodied men to clear this place out..." she murmured to herself. She stares at the nervous man incredulously, "If no one else needs you... get lost."

Grand Lodge

Belhaim map combat map

"Yes, ma'am. Right away, ma'am.", Mathezic wasting no time in leaving the manor.

I'll wait for some Int/Appraise rolls for the northwestern room, otherwise, go up or go down?

Grand Lodge

Belhaim map combat map

Things are eerily quiet once Mathezic leaves; the occasional sound of some leaves rustling against a window provides the only bit of noise outside from the party's presence.

AKA: GM is waiting :)

The Exchange

F Catfolk Unchained rogue 3 | AC 18 T 14 FF 14 | HP 18/22 | F +3 R +7 W +2 | Init +4 | Per +6 | Diplomacy +7 | Sense Motive +6

I vote we head up. I have a feeling that down is going to be the challenge so it might be good to knock out the top first.

Grand Lodge

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And we will head there this weekend!

Grand Lodge

Belhaim map combat map

Darb Appraise: 1d20 + 9 ⇒ (7) + 9 = 16
Jinx Appraise: 1d20 + 2 ⇒ (9) + 2 = 11
Wakiyan: 1d20 ⇒ 11

Darb can tell what is valuable in the northern room and comes up to a value he thinks them dumb bigshanks would probably pay for the stuff.

With the rooms on this floor evaluated, Jinx suggests heading upstairs, and with no other input, the party agrees and heads up the spiral staircase.

They see a lushly furnished library that features three tall bookcases running north to south down the center of the chamber and another bookcase of iron in the northeast corner. The iron bookcase has a door that, sealing its contents. A stuffed grizzly bear towers in the northwest corner, its claws and fangs bared aggressively. The east wall features sixteen paintings of various planets in gilt frames. A ladder in the west side of the ceiling leads up to a trap door.

DC 13 Appraise:

The books in the wooden bookshelves, numbering over 600, would be worth about 800 gold crowns in all.

What do you do? :)

The Exchange

F Catfolk Unchained rogue 3 | AC 18 T 14 FF 14 | HP 18/22 | F +3 R +7 W +2 | Init +4 | Per +6 | Diplomacy +7 | Sense Motive +6

Focusing on the sealed bookcase... perception for traps: 1d20 + 6 ⇒ (8) + 6 = 14

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