Dual-Cursed Oracle build - advice on feats?


Advice


So, in brief -

About to start Rise of the Runelords. Only 3 PCs.
I'll be playing a human Oracle. And I'm set on deaf & wolfscarred face using Dual-Cursed Oracle. (Deaf will be the one to progress)
Mystery of choice will be TIME.

28 point buy resulted in:

STR 14
DEX 12
CON 14
INT 14
WIS 11
CHA 18 (+2)

Definitely taking Noble Scion of War at level 1.
Other than that I can't really work out some good feats.. I'm not interested in the Eldritch Heritage chain that I keep reading about.

I'll be pumping all my skill points into knowledges and perception, maybe some disguise to cover my face.
I'll be relied upon for about 60% of the groups healing. (Other PC is an alchemist)
I was thinking of maybe a bit of a controller?? Taking spells like command, forbid action, hold person etc.

Also was considering a 2 level dip into Paladin to pickup Divine Grace, and also bolster BAB and HP a bit. But not sure if its worth slowing down my spell progression... Thoughts?

All advice welcome.
Cheers.


The Paladin dip does not generally worth it, you will eventually obtain the spell bestow grace of the champion.

You should definately reconsider the eldrich heritage (arcane) as a human. You can start with the Focused study alt. racial trait for easier access to them too. Having an improved familiar around and make it use wands is an amazing improvement in action economy. The extra spells and the bonus to the DCs of a school are also great choices.

Other than that, Improved Initiative is a must.

Highten and Prefered spell for spells that you expect to cast frequently like Wall of Stone, Breath of Life and Heal.

Reach Spell if you have some touch attack spells in mind.

Persistent spell and bouncing spell if you like using save or suck spells. Combine them with spell focus and the piercing spell / spell penetration + greater variants for better results.

spell focus (conj) + Augment summoning if you intend to summon regularly.

Spell perfection should defiantely be on your mind as a late game feat, along with quicken spell.

Finally dazing spell is great to combine with a fireball if you take it as an additional spell through the eldrich heritage (arcane) feats, or your flame strike.

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