| Dorotian 'Doro' Andalar |
Holy weapon. from first combat post-Standard Action make mace Holy through divine bond. Good Aligned. +2d6 vs evil
| GM Fuzzfoot |
Thanks!
Doro hits hard again, and cracks the werewolf's head open. He falls down dead.
| Gregor Giles |
Not totally sure, but I might get an AoO against the spellcaster. I have 10' reach even with the light mace, and withdrawing only avoids provoking from the first square. Still, she would have total concealment due to obscuring mist. Just thought I'd run that by you.
Gregor keeps his guard up for a moment, not sure if there are more enemies lurking in the mists. Then he relaxed. "This silver light mace of yours has come in quite handy, Niculaie." Gregor stays close to Doro and waits for the mists to disperse. He has a spell that can deal minor damage from a long distance, but doesn't want to waste it trying to knock a bird from the sky.
| GM Fuzzfoot |
Yep, that's what I was about to say. The bird got away, but the big bad guy went down with very little fuss.
The mist eventually dissipates.
| GM Fuzzfoot |
Ok, but it takes a few rounds to overtake it. You will lose site of the chase by the time it catches up. Do you have any way to know what happens next?
| Niculaie Pavlencas |
Would Niculaie's readied action have gone off? The eagle may not look like a werewolf, but she didn't look like Doro or Gregor, either, and I assume she would be visible once she leaves the mist.
| GM Fuzzfoot |
Actually, I doubt any of you saw the eagle, as it would have been flying away from you on the other side of the mist. I allowed the instructions to the elemental because of Doro shouting out.
| Niculaie Pavlencas |
Niculaie keeps his arrow on the string as the mist fades, and he stares down at the enormous image engraved or embedded in the stone platform, simultaneously fascinated by the thought of divine grace still lingering in the stone after millennia and horrified that this ancient temple has recently been desecrated by the horrific murder and dissection of the werewolf pack leader.
Motioning to the rest of the party, he murmurs, "I do not wish to leap to conclusions, but I believe this is the Dusk Moth of which we read."
Niculaie tries to recall whatever he may know of this relic beyond what he read in Halo of Dreams (Player Handout #1).
Knowledge (religion?) + inspiration: 1d20 + 13 + 1d6 ⇒ (1) + 13 + (4) = 18
"Tara, I know Desna is not your patron, but can you discern whether this site remains consecrated to the Song of the Spheres? Or has it been corrupted by the treachery of the Whispering Way?"
He also casts detect magic to locate the source of any magical power at the holy site and, if he does, to understand its function.
| GM Fuzzfoot |
Niculaie realizes that the temple must be reconsecrated, by spending a day working to clean and restore the temple, before the Dusk Moth can be activated. Alternatively, a cleric of Desna can simply cast a consecrate spell from atop Highthrone.
| Tara Eliade |
Rubbing her face at the request, Tara examines the area with a worried expression. "I do not know, but I'm sure a good cleaning will help. Pharasma's faith disagrees with the more extreme views of alignment, which makes it difficult for me to bring back balance to a Desnian temple."
Pondering the conundrum, Tara runs a hand through her hair. "Should we try, or work on clearing the rest of the temple? We sort of skipped the lower floors."
Sorry for the lack of response. March was challenging.
| Niculaie Pavlencas |
I hope April is better for you, Tara.
Niculaie thinks for a moment, then nods. "Good point, Tara. I agree, we should make sure we will not be disturbed before we start trying to clean out the corruption from the temple, which means checking the rest of the rooms."
| Vivian Deberth |
Vivian gives an exagerated sigh
I'm in no hurry to put a maid's outfit and play with a broom in a temple. It reminds me too much of my youth. But if that can make Desna smile again, I guess it's worth the effort.
| GM Fuzzfoot |
Assuming you will eventually move...
Carefully descending the stairs, you make your way back down to the ground.
The archways open into a cavernous, pillar-lined amphitheater of crumbling stone with high ceilings and a rough dirt floor strewn with bones. The skeletons of deer and other larger game animals hang from several of the columns, all of which are painted with crude symbols and marred with scratch marks.
The southern portion of the room contains an elevated dais, connected to the earthen floor of the amphitheater by short stairs on either side. To the rear of the dais, an open archway leads deeper into the ruins.
| Dorotian 'Doro' Andalar |
Doro looked inside and glanced at Vivian. Is the entry way trapped? before I make my way inside.
how long did it take to descend the stairs GM?
| GM Fuzzfoot |
Probably about 3-5 minutes, Doro. You would have needed to be careful again.
Vivian does not detect any traps.
| Dorotian 'Doro' Andalar |
ok. so Bull Strength is gone, but Holy Weapon on Mace would still be running for another 5-3 minutes.
| Niculaie Pavlencas |
So I assume Niculaie's cat's grace will last another 2 minutes, at most.
The bard follows the others into the amphitheater, disturbed at what appears to him to be a further desecration of the temple. He keeps his bow at the ready with an arrow on the string, and moves up to the nearest column to examine the symbols painted onto it.
I put my token near a randomly-selected column. For the symbols, does Niculaie recognize them? Is there a Knowledge/Linguistics/Perception check I could make?
| GM Fuzzfoot |
I have no information on the symbols. I am not sure why the writer put in those details and then no further mention of them! I assume the scratches are from the werewolves and the symbols were either painted by them or existed earlier.
| Niculaie Pavlencas |
Oh, well - probably cut for space in the editing phase.
Niculaie takes a moment to scan the area for enemies or anything of interest, then (once the rest of the party is ready) continues toward the dais quietly, silver blunt arrow nocked and ready. The dhampir motions to each side, to suggest that the group spread out a bit as they proceed so as not to present a single target in case the spellcasting werewolf is waiting for them beyond the archway.
Perception: 1d20 + 5 ⇒ (17) + 5 = 22
Stealth: 1d20 + 6 ⇒ (9) + 6 = 15
| Dorotian 'Doro' Andalar |
Doro moves in right next to Niculaie as they move to the dias, not wanting the Bard to be alone in his advance. His wary eyes searching every nook and corner. Unfortunately any stealth the bard was working towards was nullified by the clanking of Doros armored form.
perception: 1d20 + 2 ⇒ (4) + 2 = 6
| GM Fuzzfoot |
@Gregor - Either is fine. Generally I will roll if you haven't, but if you do I use your roll.
There really isn't anything out here of interest.
You see the arch leads into a hallway with a couple of doors at the end.
| GM Fuzzfoot |
It is readily apparent to all that the hall is filled with muddy tracks, most of which are paw prints... but not all.
| Vivian Deberth |
Survival Track Aid: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13 +2 for Inquisitor level 4 (Half my level for identify/follow Tracks)
Vivian tries to help anyone who want to follow the tracks
| Gregor Giles |
Gregor stoops to examine the prints, trying to discern information from them. Were they made recently? Can he tell how many creatures made them? "I can try to follow the human ones," he suggests.
Survival: 1d20 + 11 ⇒ (6) + 11 = 17
I think you have the highest tracking ability, Vivian, so maybe it's better for me to aid you?
| Dorotian 'Doro' Andalar |
Doro sees Vivian and Gregor lookint at tracks and conferring and he nods. Lets see what this hall holds as he moves into it, Mace and shield at the ready.
| GM Fuzzfoot |
Tracks lead into both doors, so it really doesn't tell you much other than this area was heavily used.
| Gregor Giles |
"Would you go first, Doro?" Gregor asks, his voice small and quiet. He indicates the door on the left, though he doesn't have much preference.
Perception: 1d20 + 12 ⇒ (16) + 12 = 28
Gregor listens for movement from behind the door they're about to enter. If he hears any sounds from within that seem to belong to something living, he will activate his wand before they enter.
| Dorotian 'Doro' Andalar |
Doro has a grim smile on his face as he nods to Gregor. He transfers the mace to his shield hand and reaches for the door latch opening the door.
| Niculaie Pavlencas |
True wolves I can manage, he thinks. But an entire desecrated temple filled with wolfmen? At least we are well equipped to face them as a group.
Niculaie allows the two warriors to enter the corridor first and remains a few steps back near the entrance, an arrow on the string of his bow as usual.
Map position updated.
| GM Fuzzfoot |
The small iron portcullis that once blocked the entrance to this room has been bent to the side, allowing access to what lies beyond. The chamber might once have been some sort of private quarters, though no furnishings remain. Dirt and dust across lie tracked across the floor, and the pungent stench of rot ebbs from the room.
Werewolves staying at the temple sometimes use this area as a den. Numerous tracks of humans, wolves, and hybrid werewolves are easy to spot. The smell of rot comes from a human corpse lying in a crumpled heap in the corner.
| Dorotian 'Doro' Andalar |
Doro moved into the cell, looking around poised to fight any unseen defenders. Do one of you know who this unfortunate soul is?
| Niculaie Pavlencas |
Niculaie looks at the dead body sadly and shakes his head. "With just a minute or so to examine the corpse and their possessions, Doro, I might well be able to identify the deceased, but I do not expect our adversaries to allow us the luxury of time. If we survive, we can return; in the meantime, let us see whether they carried any equipment that might help us to avenge them."
The Read the Bones ability from the gravedigger investigator archetype is almost worth the second level of the dip by itself, but it does take a full minute to use it. It only works when the circumstances are just right, but it's perfect when it does.
| GM Fuzzfoot |
This room may once have served as some sort of private quarters. Only a few pieces of rusted metal furniture remain, the rest having long rotted away. The dirt has been swept clear from most of the floor, exposing the flagstones beneath.
| GM Fuzzfoot |
Pontia detects magic just as you are about to enter. A symbol of pain trap on the archway!