GMG's PbP: Quest for Perfection Table B (Tier 1-2) (Inactive)

Game Master Magabeus

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Fiend series | Shackles

However you can take 10 for the next day and see how that works out...

Dark Archive

Half-Orc "Goblin" Alchemist 2 — HP 16/19 — AC 17, T 12, FF 15 — Fort +5, Ref +5, WIl +2 —Init +4, Perc +5 (+7 hidden objects) — Bombs 5/6 — Extracts 3/3.

Zobmaggle head out into the woods, intent on discovering sometihing, covered in mud and leaves to help blend into the background.

preception: 1d20 + 5 ⇒ (17) + 5 = 22
Scavenger: Additional +2 for finding hidden objects

Scavenger:

Some half-orcs eke out a leaving picking over the garbage heaps of society, and must learn to separate rare finds from the inevitable dross. Half-orcs with this racial trait receive a +2 racial bonus on Appraise checks and on Perception checks to find hidden objects (including traps and secret doors), determine whether food is spoiled, or identify a potion by taste. This racial trait replaces the intimidating trait.


Fiend series | Shackles

Day 5

Putting Folium to archery training. Kivuli has 3 teams that work with him

Korug takes team Turtle and shows them some more moves while Folium continues his training with team Dragon. Kivuli helps the teams at the barricades.

Zobmaggle heads out and tries to find tracks of the tengu warband, but the only bird tracks he finds are the tracks of some crows.

Defense Points earned: 5 (not awarding half points, my mistake)
Harvest: Done!
Bolts: Done!
Barricades: 110/180 , disable done
Flooding: 1/2
Training:
Crane: 0/4
Dragon: 3/4
Hare: 0/4
Turtle: 2/4
Ox: Done!

Liberty's Edge

Male Human Fighter (Archer) 2 / Wizard (Divination/Foresight) 1
Spells:
True strike 1/1, Gravity Bow 0/2, Prescience 2/4

Yes, that is OK. Folium has no skills useful for the other stuff anymore, so will continue training until time runs out.

Dark Archive

Half-Orc "Goblin" Alchemist 2 — HP 16/19 — AC 17, T 12, FF 15 — Fort +5, Ref +5, WIl +2 —Init +4, Perc +5 (+7 hidden objects) — Bombs 5/6 — Extracts 3/3.

So another day on the same lines?

perception: 1d20 + 5 ⇒ (7) + 5 = 12
Scavenger: Additional +2 for finding hidden objects


Fiend series | Shackles

Day 6

Folium and Korug: training. Kivuli has the 3 other teams that work with him, Zobmaggle: scouting

Intimidate: 1d20 + 1 ⇒ (1) + 1 = 2
Woodworking: 1d20 ⇒ 1 Sorry...

Korug takes team Turtle and shows them some more moves while Folium continues his training with team Dragon. After the day is done he knows he can't teach them more. Kivuli helps the teams at the barricades while Zobmaggle finds nothing that helps him.

Defense Points earned: 6 (not awarding half points, my mistake)
Harvest: Done!
Bolts: Done!
Barricades: 140/180 , disable done
Flooding: 1/2
Training:
Crane: 0/4
Dragon: Trained!
Hare: 0/4
Turtle: 3/4
Ox: Trained!

Dark Archive

Amazing Inspiration (1d8): 8/8 | Disolution's Child: 1/1 | GM Reroll: 1/1 Wayang Unchained Rogue 3/ Investigator 7 | ~HP: 60/60 | AC: 22 (16 Tch, 17 Flat), CMD:23, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+22 (+23 for traps) / Trap Spotter 10'

So, it looks to me like day 7 needs to see:

Turtle trained
Barricades completed
Fields flooded

Unfortunately, it looks as if we cannot do all three in a single day. Of these things, I think the Barricade (3 units) and the Flooding (2 units) should take priority. If I misread the job break description, then we can do everything on the list. I feel this gives us the most bang for our buck.

woodworking: 1d20 ⇒ 18

Dark Archive

Half-Orc "Goblin" Alchemist 2 — HP 16/19 — AC 17, T 12, FF 15 — Fort +5, Ref +5, WIl +2 —Init +4, Perc +5 (+7 hidden objects) — Bombs 5/6 — Extracts 3/3.
Kivuli Greyfeather wrote:
Of these things, I think the Barricade (3 units) and the Flooding (2 units) should take priority.

"Zobmaggle agree!"

Dark Archive

Stats while raging:
74/74 HP, AC: 17, F: +13, W: +7, 10/15 Rds
59/59 HP, AC: 19, T: 12, FF: 19, CMD: 21, F: +10, R: +6, W: +5, Init +2, Perception +7, CG Male Half-Orc Bloodrager 5, Fauchard +10 (1d10+7, 18-20 x2) Longbow +7 (1d8+4, x3)

Korug not being much of a thinker, just goes along with the others' plan.


Fiend series | Shackles

Day 7

Dragon and Ox: Flooding. Kivuli has the 3 other teams that work with him, Folium, Korug and Zobmaggle: scouting

Perception Folium: 1d20 ⇒ 10
Perception Korug: 1d20 + 4 ⇒ (20) + 4 = 24
Perception Zobmaggle: 1d20 + 5 ⇒ (12) + 5 = 17
Random: 1d20 ⇒ 4

Teams Dragon and Ox come back into the village when dusk falls, wet and exausted. They report that the flooding is done. Folium also has good news and shows the others the traps that he has incorporated into the finished barricades. Korug finds some tracks and confirms that he also thinks that the attack will come on day 8

Defense Points earned: 14
Harvest: Done!
Bolts: Done!
Barricades: Done, including traps!
Flooding: Done!
Training:
Crane: 0/4
Dragon: Trained!
Hare: 0/4
Turtle: 3/4
Ox: Trained!

Still want a schedule for day 8. It might be that you are wrong. Unfortunately each team can only be trained by one trainer. You think that a proper shouting (intimidate) speeds training...

Liberty's Edge

Male Human Fighter (Archer) 2 / Wizard (Divination/Foresight) 1
Spells:
True strike 1/1, Gravity Bow 0/2, Prescience 2/4

Folium returns to training, trying to scare the peasants to better performance by shouting out what will happen to their freedoms if they fail.

Intimidate: 1d20 + 4 ⇒ (7) + 4 = 11

I suppose that is a bit too low? Clearly the eastern people don't appreciate freedom as much as Andorans.

Dark Archive

Amazing Inspiration (1d8): 8/8 | Disolution's Child: 1/1 | GM Reroll: 1/1 Wayang Unchained Rogue 3/ Investigator 7 | ~HP: 60/60 | AC: 22 (16 Tch, 17 Flat), CMD:23, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+22 (+23 for traps) / Trap Spotter 10'

We can try and train Turtle, but I don't know if it is worth it to have the other teams trained 1/4th of the way.

Have the villagers (other than Turtle) switch off between resting and guarding while we check-up on preparations.

Did any of our surveillance give us an idea of the size of the enemy force?


Fiend series | Shackles

With intimidate it is worth it to train the other teams. I suggest that the persons with the highest intimidate modifier attempt to train teams Crane and Hare, I will assume Folium is training Turtle. You estimate that the Tengu brigands are a few dozen strong.

Dark Archive

Stats while raging:
74/74 HP, AC: 17, F: +13, W: +7, 10/15 Rds
59/59 HP, AC: 19, T: 12, FF: 19, CMD: 21, F: +10, R: +6, W: +5, Init +2, Perception +7, CG Male Half-Orc Bloodrager 5, Fauchard +10 (1d10+7, 18-20 x2) Longbow +7 (1d8+4, x3)

Intimidate: 1d20 + 1 ⇒ (8) + 1 = 9

Korug must be the least intimidating half-orc in the world :/

Dark Archive

Half-Orc "Goblin" Alchemist 2 — HP 16/19 — AC 17, T 12, FF 15 — Fort +5, Ref +5, WIl +2 —Init +4, Perc +5 (+7 hidden objects) — Bombs 5/6 — Extracts 3/3.

Zobmaggle has spent too much of his life as a goblin. His intimidate is -1.

Dark Archive

Half-Orc "Goblin" Alchemist 2 — HP 16/19 — AC 17, T 12, FF 15 — Fort +5, Ref +5, WIl +2 —Init +4, Perc +5 (+7 hidden objects) — Bombs 5/6 — Extracts 3/3.

Kivuli can try to intimidate/train a group, and then it looks like we are out of things to do.

Dark Archive

Amazing Inspiration (1d8): 8/8 | Disolution's Child: 1/1 | GM Reroll: 1/1 Wayang Unchained Rogue 3/ Investigator 7 | ~HP: 60/60 | AC: 22 (16 Tch, 17 Flat), CMD:23, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+22 (+23 for traps) / Trap Spotter 10'

Well, here goes nothing:
Grr...stab...mean..snarl
Intimidate: 1d20 ⇒ 12


Fiend series | Shackles

Day 8

Day 8 sees everyone trying to get some last minute training in while keeping an eye on the horizon. This seems to distract everybody up to the point that training is not as effective as it might be, but luckily no brigands appear! Watches are posted for the night and at dawn of the morning of the ninth day the cry goes up that the enemy has arrived! Riders are noticed on the hills and by midmorning the entire force circles Nesting Swallow in preparation for launching a raid across
the southern fields. The flooded creek halts the riders, however, and they fall back to rethink their assault.

It seems the assault is likely to come from the north...

Defense Points earned: 15
That concluded ACT 2: rightfully called "Many Calculations"

Using defense points:
From now until the end of the adventure, each PC gains a pool of 7 defense points.

At any time, a PC may choose to spend a number of these points as an immediate action. They can be added to any single attack or damage roll, ability or skill check, saving throw, or can be used to grant the PC a dodge bonus to his AC. Points used only apply to a single roll, and do not otherwise last until the PC’s next action. More than 1 point may be spent on a roll, with a maximum equal to the character level of the PC. A player must decide to use his Defense Points in this way when he announces his action and before he makes the roll the bonus will apply to. Once spent, points from this pool cannot be replenished.

Please position yourselves on the nesting swallow map!

Dark Archive

Half-Orc "Goblin" Alchemist 2 — HP 16/19 — AC 17, T 12, FF 15 — Fort +5, Ref +5, WIl +2 —Init +4, Perc +5 (+7 hidden objects) — Bombs 5/6 — Extracts 3/3.

Korug and Zob in the middle by the road and the other two off on either side where they can cover the middle and the rest of the front with their ranged attacks?

Dark Archive

Stats while raging:
74/74 HP, AC: 17, F: +13, W: +7, 10/15 Rds
59/59 HP, AC: 19, T: 12, FF: 19, CMD: 21, F: +10, R: +6, W: +5, Init +2, Perception +7, CG Male Half-Orc Bloodrager 5, Fauchard +10 (1d10+7, 18-20 x2) Longbow +7 (1d8+4, x3)

Are we able to be on the walls, so that we can see out and have height advantage?

Dark Archive

Amazing Inspiration (1d8): 8/8 | Disolution's Child: 1/1 | GM Reroll: 1/1 Wayang Unchained Rogue 3/ Investigator 7 | ~HP: 60/60 | AC: 22 (16 Tch, 17 Flat), CMD:23, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+22 (+23 for traps) / Trap Spotter 10'

Well, this should be interesting.

"Alright everyone, the brigands. are here. Your families, and your honor are at stake. Show them no mercy. Let's get to work!" Spoken in Tien.

Liberty's Edge

Male Human Fighter (Archer) 2 / Wizard (Divination/Foresight) 1
Spells:
True strike 1/1, Gravity Bow 0/2, Prescience 2/4

Can I go to the roof of a building like I placed on the map? If not, I'll join the others on northern entrance.


Fiend series | Shackles

Korug, yes. Just put yourself up against the barricades. Folium: that is fine, but it will be tough to climb down (DC 15 climb check)

Dark Archive

Stats while raging:
74/74 HP, AC: 17, F: +13, W: +7, 10/15 Rds
59/59 HP, AC: 19, T: 12, FF: 19, CMD: 21, F: +10, R: +6, W: +5, Init +2, Perception +7, CG Male Half-Orc Bloodrager 5, Fauchard +10 (1d10+7, 18-20 x2) Longbow +7 (1d8+4, x3)

Korug climbs atop the wall for a better vantage point, and pulls out his massive longbow with too heavy a draw for most to use, and knocks and arrow. He arranges his quiver so as to provide fast access and makes sure his bardiche is at the ready as well, should they breach the gates. "These people have been very kind to us. We must do our best to protect them."


Fiend series | Shackles

Note that I have not forgotten you, but it will probably be Thursday before we commence. Thanks for your patience.


Fiend series | Shackles

From some 400 feet away to the north you see five Tengu riders spur their horses. Other tengu riders are still circling the village at an even greater distance

Initiative
Korug
Folium
Zob
Kivuli

- - -
Tengu @400 feet from Zob and Korug

Liberty's Edge

Male Human Fighter (Archer) 2 / Wizard (Divination/Foresight) 1
Spells:
True strike 1/1, Gravity Bow 0/2, Prescience 2/4

"A bit far, but let's warn them.

Folium aims at a tengu, and lets loose an arrow on a high arc.

"Bù jìn, nǐ de jī!" he shouts at the tengus.

Tien:
No closer, you chickens!

Attack 3 range increments: 1d20 + 8 - 6 ⇒ (2) + 8 - 6 = 4
Damage: 1d8 + 2 ⇒ (2) + 2 = 4

Dark Archive

Half-Orc "Goblin" Alchemist 2 — HP 16/19 — AC 17, T 12, FF 15 — Fort +5, Ref +5, WIl +2 —Init +4, Perc +5 (+7 hidden objects) — Bombs 5/6 — Extracts 3/3.

Zobmaggle readies a bomb for when they come into range.


Fiend series | Shackles

Folium fires an arrow into the sky while the others stay at their posts. The tengu whip their horses into a gallop, closing the distance to the barricade.

Initiative
Korug
Folium
Zob
Kivuli

- - -
Tengu @200 feet from Zob and Korug

Dark Archive

Stats while raging:
74/74 HP, AC: 17, F: +13, W: +7, 10/15 Rds
59/59 HP, AC: 19, T: 12, FF: 19, CMD: 21, F: +10, R: +6, W: +5, Init +2, Perception +7, CG Male Half-Orc Bloodrager 5, Fauchard +10 (1d10+7, 18-20 x2) Longbow +7 (1d8+4, x3)

As the tengus begin to approach the town, Korug looses an arrow at one of the mounted riders.

Attack: 1d20 + 3 - 2 ⇒ (12) + 3 - 2 = 131d8 + 4 ⇒ (8) + 4 = 12


Fiend series | Shackles

Any actions from the others, or are you fine with delaying (ready for Zob)?

Dark Archive

Amazing Inspiration (1d8): 8/8 | Disolution's Child: 1/1 | GM Reroll: 1/1 Wayang Unchained Rogue 3/ Investigator 7 | ~HP: 60/60 | AC: 22 (16 Tch, 17 Flat), CMD:23, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+22 (+23 for traps) / Trap Spotter 10'

I am too far from the action, so I am just waiting.

Dark Archive

Half-Orc "Goblin" Alchemist 2 — HP 16/19 — AC 17, T 12, FF 15 — Fort +5, Ref +5, WIl +2 —Init +4, Perc +5 (+7 hidden objects) — Bombs 5/6 — Extracts 3/3.

Zob is a short-range guy. He'll wait till they are ~40ft away


Fiend series | Shackles

Folium attack 2 range increments: 1d20 + 8 - 4 ⇒ (10) + 8 - 4 = 14
Damage: 1d8 + 2 ⇒ (7) + 2 = 9

While the tengu approach Folium fires another arrow. It hits a tengu but is deflected by his armor. Team dragon fire their crossbows and 10 bolts speed towards the bandits, hitting one horse. It stumbles and the tengu riding it goes down and stays down!

The tengu speed towards the barricade and jump from their horses.

Zob, you can also take your readied action

Initiative
Everyone has 7 defense points
Korug
Folium
Zob
Kivuli

- - -
Tengu

Liberty's Edge

Male Human Fighter (Archer) 2 / Wizard (Divination/Foresight) 1
Spells:
True strike 1/1, Gravity Bow 0/2, Prescience 2/4

Folium concentrates a moment, then fires two arrows at the bluish tengu.

"So you wouldn't take a hint? Take these!"

Prescience: 1d20 ⇒ 11

Let's use that for first attack

Attack 1: 11 + 6 = 17
Damage 1: 1d8 + 5 ⇒ (6) + 5 = 11

Attack 2: 1d20 + 6 ⇒ (13) + 6 = 19
Damage 2: 1d8 + 5 ⇒ (7) + 5 = 12

Second attack to red if blue drops.

Dark Archive

Half-Orc "Goblin" Alchemist 2 — HP 16/19 — AC 17, T 12, FF 15 — Fort +5, Ref +5, WIl +2 —Init +4, Perc +5 (+7 hidden objects) — Bombs 5/6 — Extracts 3/3.

Roaring, Zobmaggle tosses a bomb into the midst of the tengu. yellow

Bomb: 1d20 + 3 ⇒ (10) + 3 = 13
Target Damage: 1d6 + 2 ⇒ (6) + 2 = 8 - (3 Splash Damage)

Dark Archive

Stats while raging:
74/74 HP, AC: 17, F: +13, W: +7, 10/15 Rds
59/59 HP, AC: 19, T: 12, FF: 19, CMD: 21, F: +10, R: +6, W: +5, Init +2, Perception +7, CG Male Half-Orc Bloodrager 5, Fauchard +10 (1d10+7, 18-20 x2) Longbow +7 (1d8+4, x3)

Kourg leans over the wall and fires an arrow at the tengu below.

Attack: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d8 + 4 ⇒ (5) + 4 = 9

Attacking yellow unless it's already down


Fiend series | Shackles

Folium has trouble seeing the tengu behind the barricade. He fires two arrows but both get stuck in the barricade. Zob throws a bomb in the middle of the tengu and hits one, splashing fire over the others.

Korug finishes the tengu that got hit with the bomb. Kivuli notices that the attack is mainly coming from the north. At his eastern area two teams of villagers are defending the pallisade and one of them says to Kivuli "You can help your friends, we should be able to hold this stretch."

Initiative
Everyone has 7 defense points
Kivuli

- - -
Blue 3 damage
Green 3 damage
Red
- - -
Korug
Folium
Zob

Reflex Blue: 1d20 + 3 ⇒ (2) + 3 = 5
Reflex Green: 1d20 + 3 ⇒ (6) + 3 = 9


Kivuli runs over to the action (double move)


Fiend series | Shackles

A strange shadow is running over the central square while staying close to the buildings. It moves towards the three defenders at the northern palisade....

Spoiler:
Don't worry, it is Kivuli

The tengu start to climb up and two manage to climb up the barricade. The third one starts to climb and then falls down, its hand in tatters from the hidden trap that he grasped while climbing. Unfortunately for the bird it lands all wrong and stops moving.

Initiative
Everyone has 7 defense points
Kivuli
Korug
Folium
Zob

- - -
Blue 3 damage
Green 3 damage

Dark Archive

Amazing Inspiration (1d8): 8/8 | Disolution's Child: 1/1 | GM Reroll: 1/1 Wayang Unchained Rogue 3/ Investigator 7 | ~HP: 60/60 | AC: 22 (16 Tch, 17 Flat), CMD:23, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+22 (+23 for traps) / Trap Spotter 10'

Another double move.

Dark Archive

Half-Orc "Goblin" Alchemist 2 — HP 16/19 — AC 17, T 12, FF 15 — Fort +5, Ref +5, WIl +2 —Init +4, Perc +5 (+7 hidden objects) — Bombs 5/6 — Extracts 3/3.

Zobmaggle drinks a mutagen Strenght and waits for the tengu at the bottom of hte wall.

Liberty's Edge

Male Human Fighter (Archer) 2 / Wizard (Divination/Foresight) 1
Spells:
True strike 1/1, Gravity Bow 0/2, Prescience 2/4

"Well now you're in good sight."

Attack 1: 1d20 + 6 ⇒ (16) + 6 = 22
Damage 1: 1d8 + 5 ⇒ (4) + 5 = 9

Attack 2: 1d20 + 6 ⇒ (1) + 6 = 7
Damage 2: 1d8 + 5 ⇒ (4) + 5 = 9

Two arrows fly at the blue tengu.

Dark Archive

Stats while raging:
74/74 HP, AC: 17, F: +13, W: +7, 10/15 Rds
59/59 HP, AC: 19, T: 12, FF: 19, CMD: 21, F: +10, R: +6, W: +5, Init +2, Perception +7, CG Male Half-Orc Bloodrager 5, Fauchard +10 (1d10+7, 18-20 x2) Longbow +7 (1d8+4, x3)

The tengu get to the top of the barricade surprising Korug a bit. "These birdmen climb fast. That's their mistake though"

He drops the arrow in his hand, and still holding onto his bow, put his shoulder into the closest tengu.

Attack with armor spikes: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d6 + 4 ⇒ (5) + 4 = 9


Fiend series | Shackles

Folium kills the blue-garbed tengu with his first shot! Korug quickly attempts to spike the other tengu, but fails to make an impression. The tengu draws his sword and slashes at Korug, but also misses.

Attack: 1d20 + 3 ⇒ (9) + 3 = 12

Round 4
Everyone has 7 defense points
Kivuli
Korug
Folium
Zob

- - -
Green 3 damage

Dark Archive

Half-Orc "Goblin" Alchemist 2 — HP 16/19 — AC 17, T 12, FF 15 — Fort +5, Ref +5, WIl +2 —Init +4, Perc +5 (+7 hidden objects) — Bombs 5/6 — Extracts 3/3.

His muscles bulked out from the formulae, Zobmaggle takes a short step to the remaining Tengu, and swings his mighty axe, and takes a bite with his oversized goblin maw.

Greataxe 2H: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d12 + 7 ⇒ (6) + 7 = 13

Bite (secondary, full atatack): 1d20 + 1 ⇒ (18) + 1 = 19
Damage: 1d8 + 2 ⇒ (7) + 2 = 9

Dark Archive

Amazing Inspiration (1d8): 8/8 | Disolution's Child: 1/1 | GM Reroll: 1/1 Wayang Unchained Rogue 3/ Investigator 7 | ~HP: 60/60 | AC: 22 (16 Tch, 17 Flat), CMD:23, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+22 (+23 for traps) / Trap Spotter 10'

sling: 1d20 + 6 - 4 ⇒ (6) + 6 - 4 = 8 (-4 no Point blank or Precise Shot)

Kivuli launches a stone at the tengu. he then closes the distance to the barricade. Draws rapier as part of his move action.

Liberty's Edge

Male Human Fighter (Archer) 2 / Wizard (Divination/Foresight) 1
Spells:
True strike 1/1, Gravity Bow 0/2, Prescience 2/4

Folium looks around, trying to spot possible enemies approaching, ready to prepare for them with magic.

Perception: 1d20 ⇒ 2

If there is something mean in sight, try to cast gravity bow.

Spell fail (15%):

Spell fail roll: 1d100 ⇒ 22

I believe that Zobmaggle's attack disposed of the last visible tengu, if not, shoot at it

Possible attacks:

Attack 1: 1d20 + 6 ⇒ (15) + 6 = 21
Damage 1: 1d8 + 5 ⇒ (4) + 5 = 9

Attack 2: 1d20 + 6 ⇒ (18) + 6 = 24
Damage 2: 1d8 + 5 ⇒ (1) + 5 = 6

Dark Archive

Half-Orc "Goblin" Alchemist 2 — HP 16/19 — AC 17, T 12, FF 15 — Fort +5, Ref +5, WIl +2 —Init +4, Perc +5 (+7 hidden objects) — Bombs 5/6 — Extracts 3/3.

Zombaggle pauses, and starts spitting dark feathers out of his mouth.

Dark Archive

Stats while raging:
74/74 HP, AC: 17, F: +13, W: +7, 10/15 Rds
59/59 HP, AC: 19, T: 12, FF: 19, CMD: 21, F: +10, R: +6, W: +5, Init +2, Perception +7, CG Male Half-Orc Bloodrager 5, Fauchard +10 (1d10+7, 18-20 x2) Longbow +7 (1d8+4, x3)

Assuming the last one is down...

Korug pushes the bodies off the wall in front of the gate, hoping it will serve as a sign not to mess with them.

-Posted with Wayfinder

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