| Tamara Hart |
What's the load? You can put your backpack or weapons down on the ground while working on a lock easily enough.
| Amira Ravenheart |
As an ifrit i took the brazen flame ability,it does fire damage. Object take half damage from energy or more depending on gm discretion I.E things like fire burning wood ect. it ignores hardness. Basically brazen flame let's me add 1 point of fire damage, so yea it'd take bit of time but i'd be able to melt the lock handle and all
It'd be fine besides if i mess it up i can fix it, easy as casting a spellAmira comments confident in her own abilities
| Herm Dunlaven |
"So we vote, either I bash it open or we leave it for now. No other options that I see. There could be intelligence behind that that could help us and we could return to the towns folk to get them on our side. Present company excluded."
| Amira Ravenheart |
i vote we force it open, the townfolk have been almost no help thus far i don't see them starting to be any.
| Tamara Hart |
Tamara sighs. "Very well. If there are people here, they probably know we are here already. Just open it with your hammer." She doesn't want to create more conflict with the group so rather than force a vote for majority she'll bend to their will.
| Harrold Bathshforth |
"I will simply ask a question, what if what is inside is fragile? Or what if it has an anti-tamper device built into it? Perhaps a flask of acid supported such that a blow to the safe upturns the acid onto the contents? Hypothetical yes, but it is possible." Harrold says voicing his concerns, "I don't mean to say don't open it, but just to add more information to the decision making."
| Herm Dunlaven |
"we just bi pass it then now, I don't want to waste more time on this safe. We need to press forward and find out what is going on in this place."
| Tamara Hart |
"I wish there was something more interesting in these rooms. So far we've only found the list of the prisoners, which I guess is more than nothing, but not really useful without more information." Tamara lamments as they search the room.
Perception with guidance: 1d20 + 9 ⇒ (12) + 9 = 21
If their search still turns up nothing she'll say. "I guess we are forced to go back to the entrance. There are no more doors here."
If they make it to the flaming skull room without incident Tamara will suggest they take the southern of the two doors on the eastern wall. "As before, by searching the edges first, we'll leave less room for there to be things behind us."
| GM Foxy |
As the group moves back to the foyer again the burned ghostly faces of the prisoners come again flying through the doors and slam them shut. Even though it is the second time it is still scary.
As the doors open again after one minute the grooup moves through the door on the opposite side of the foyer. There a wooden stage stands in a corridor that has bars as left wall. Several rows of wooden benches, all spotted with mold and sagging with neglect are behind the bars in the the rest of the room.
| Tamara Hart |
"It's getting cold in here..." Tamara says and shiver. "This room is weird. Why are we behind bars on a stage?"
"I wonder if there is something magical causing the cold... If it is, would you please show me Desna?" Tamara prays and touches her holy symbol as she scans the room for magic.
| GM Foxy |
But you suddenly see yourself as if standing on the stage facing the bars. As you look into the room wit the benches you see guards and judges and one of them reads your verdict. Death by beheading. A chill runs down your spine and you feel your strength sucked out of you.
Negative Energy Damage: 1d6 ⇒ 1
DC 11 Will for half, DC 11 Fort to avoid 1 Str damage
| Tamara Hart |
Will: 1d20 + 4 ⇒ (11) + 4 = 15
Fortitude: 1d20 + 2 ⇒ (11) + 2 = 13
"Death by beheading..." Tamara whisper incredulously. "This can't be real... Desna protect me." She grips her holy butterfly tight to steel her mind and body.
Knowledge religion to know about this phenomenon: 1d20 + 7 ⇒ (8) + 7 = 15
Does the vision persist?
| Herm Dunlaven |
"We must be where they brought the prisoners to be views by those who accused them or to stand trial."
Herm will look around for anything out of the ordinary that may be left
perception: 1d20 + 2 ⇒ (14) + 2 = 16
| Tamara Hart |
"We are in a cold spot!" She suddenly exclaims with worry. "The whole room is haunted! Use fire and holy energy to suppress it. quickly now!" She grabs the cross and chants. "By the holy light of Desna, disappear before me foul haunt!"
I still don't know where people should target with fire though.
Channel Energy: 1d6 ⇒ 5
| Amira Ravenheart |
Fire, that i can doThe young Ifrit draw's her dagger, small blue flames lick up the blade. Does a Celestial Dog count as holy? I can do that too She maintains her usual confidence, she mutter's under her breathe Faust...what would you do?
| Tamara Hart |
"Hurry and burn it then! We don't have much time before it's too strongly manifested to stop! The whole room is haunted." Tamara says with urgency and nervousness in her voice. It's not easy for her to explain how to fight a phenomenon she has only heard about from the professor, but never actually faced herself.
| Tamara Hart |
"Yes, it's like an aura in the room or something. Just throw some fire in there." Tamara is not quite sure how to attack the invisible enemy herself, but she knows they have to do something.
There isn't any particular object or area to target right?
| Herm Dunlaven |
"You wants us to burn the room? Will that not damage the building? Herm looks around confused.
Pulling out his flint and steel he looks for something to start a fire with.
perception: 1d20 + 2 ⇒ (9) + 2 = 11
| Tamara Hart |
"Not more than what's already done. We don't have time for flint, can't you use one of those flasks like against the rats?"
| Herm Dunlaven |
Herm switches out the flint for the flask, aiming for the largest grouping of flammable objects he cocks his arm and throws
Alchemist Fire: 1d20 + 2 ⇒ (8) + 2 = 10 to hit the area
| Tamara Hart |
| GM Foxy |
You're going to stand in the cold all the time?
All stand around and wait for Herm to pull out his flint and steel, put it away again and fetching the flask of alchemists fire. Meanwile the cold further sucks the strength out of Tamara.
Negative energy DC11 Will for half: 1d6 ⇒ 5
1 Strength damage DC11 Fort to negate
Herm finally hits the wooden stage with his alchemists fire.
Fire: 1d6 ⇒ 4
The stage catches fire.
Tamara replies "I think so, but it'll need more heat before we get rid of it, otherwise it'll sap all our strength out."
| Tamara Hart |
... I was trying to get the others to hurry to act in the first round... I guess it's Also, is Tamara the only one affected despite Herm going first?
will: 1d20 + 4 ⇒ (18) + 4 = 22
fortitude: 1d20 + 2 ⇒ (20) + 2 = 22
"What the hell are you dwadling for? I'm dying here." Tamara says with a cough and rushes out of the room.
| GM Foxy |
As you told that you wanted to go there I wrote everyone comes along, but you lead the way. It needs one to trigger the haunt, but as it is stationary it is enough that the first one stepping in is affected. No one else wrote that they followed you into the room. You warned them and they stayed out of the cold.
| Herm Dunlaven |
Herm will run in to help Tamara who looks like she is getting weaker out of the room.
"How much more fire do we need to destroy whatever is going on in there?
He will scan the room with his Detect undead active looking for something to fight. I hate fighting what I cannot see, damn this whole place.
| Herm Dunlaven |
"Apparently Tamara saw something? felt something? This place must be haunted, we just have to be more careful and go as a group."
Herm will walk over to Tamara "Are you ok?" He offers his arm to steady her.
| Tamara Hart |
Detect Undead is awesome in this situation, I hadn't thought of that. It'll actually leave us a way to tell when insubstantial enemies like this disappear.
Tamara collects herself as she gets out. "A cold spot is a type of haunt. It's the the remnants of countless negative thoughts and bad experiences. Perhaps this stage was where the prisoners got executed, not just where they got judged. The cold spot will sap strength and life out of you until you got nothing left. I managed to withstand most of it and I'll be fine after a good night's sleep. I think burning down the stage got rid of it, but I'm not completely sure. I wish I had some way to detect undead. I've heard of a spell like that, but I don't know it. Either way, the smoke makes the room rather unpleasant. Perhaps we should explore other places first and come back here later?" Tamara looks apologetically to her companions, wishing she could help out more by detecting the undead and cleaning the air.
prestidigitation can get rid of the smoke, but Tamara doesn't know Amira can use it.
| Amira Ravenheart |
Smoke? please Amira waves's her hand casting prestidigitation to blow the smoke away. Gods, either of my brother's would have been better off dealing with this than me. Amira comments as sh e moves the smoke
| Herm Dunlaven |
"Well your brothers aren't here so no need to put yourself down like that Amira. We are glad to have you along with us, if I were a more priestly man I could have cleaned this place with holy fire. We must search this room for any other clues as to what happened here."
Herm will look around the room with Detect Undead activated looking for any ghost or Haunts as Tamara has explained them to us.
perception: 1d20 + 2 ⇒ (19) + 2 = 21
| Amira Ravenheart |
My younger brother Faust, he could have sent them away, he studies the undead. especially one's like this...people back at the town don't like him much, he get's blamed for necromancy too.Amira reminisce's a smile on her face for some odd reason. Have you found anything Herm?
| Tamara Hart |
"I wonder what it would be like to have a brother..." Tamara muses wistfully. "I was always alone growing up." Even more so due to the strange things happening around me, well it look like those things won't stop.
| Herm Dunlaven |
"It appears to be the remainder of the haunt? It is without power right now but I feel as if over time it will siphon more power back to itself. I am at a loss for how to destroy it though, if I was and exorcist of the Inheritor I might be able to tell you."
he walks over to the spot and looks around.
"I think we would be best to move along."
He moves across the hall and looks at both doors, choosing the one on the bottom. He waits for the others before opening the door.
| Amira Ravenheart |
I love Faust and my other sibling's but honestly your better off, family can be irritating. Amira comment's motioning the other's to follow along with Herm