GM Foxy's Carrion Crown

Game Master Foxy Quickpaw

Gameplay for the Carrion Crown AP
Stairs of the Moon


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Female Ifrit Level 1 Wishcrafter Sorcerer (Arcane Bloodline)/ Level 1 Urban Bloodrager | HP: 17/17 | AC: 15 / T: 13 / FF: 12 | Fort: +4 Ref: +3, Will: +2| CMB: +2, CMD: 15 | Init: +5, Perception +0

It seems we do, rather good timing Amira says with a smile, Let's hope we find something. Turning to Herm So does this count as trespassing? couldn't you get in trouble for this?


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

"Best not to think about my potential forth coming punishments and to think that in the end we are doing this for a dear friend to clear his name."

With that Herm steps into the crypt.


Narrator

Perception Acolyte 1: 1d20 + 2 - 10 ⇒ (11) + 2 - 10 = 3
Perception Acolyte 2: 1d20 + 2 - 10 ⇒ (14) + 2 - 10 = 6


Narrator

stepping inside:
Within, a flight of stone steps leads down into the cold earth to a large crypt lined with empty niches — no dead are interred here. Another flight of stairs lead further down into the crypt. It is dark in here and the light through the door only lights the center of the first room to dim light. The following DCs assume normal light.

DC 15 perception to open spoiler A
DC 18 Survival to open spoiler B
Going down the stairs to open spoiler C

A:
No one but professor Lorrimor has been into this chamber for several decades, and his tracks remain obvious in the dust and dirt of the floor

B:
The line of tracks lead to a single large sarcophagus that sits in the deepest part of the crypt.
follow the tracks down the stairs to open spoiler C

C:
There is a single sarcophagus standing in the deeper part of the crypt.

open the sarcophagus to open spoiler D

D:
You find the cache described by Professor Lorrimor. I contains a fair amount of useful material. A dozen silver arrows, four sun rods, six flasks of holy water, 10 magic arrows wrapped in paper, five ghost touch arrows bound together, two undead bane arrows bound together, five potions of cure light wounds, two potions of lesser restoration, a scroll of detect undead, two scrolls of hide from undead, a scroll of protection from evil, everything labled. And a thin darkwood case decorated with an image of a scarab with a single eye glaring from its back


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

Herm will enter the Crypt first, hands ready to draw his Earth Breaker, scanning for undead.

Perception: 1d20 + 2 ⇒ (3) + 2 = 5

Not noticing anything Herm will head down stairs a bit, not seeing anything he will head to the bottom and wait for the other 2.


Narrator

While the upper room has at least some light as some it is falling in through the door the lower room is rather dark.


Female Ifrit Level 1 Wishcrafter Sorcerer (Arcane Bloodline)/ Level 1 Urban Bloodrager | HP: 17/17 | AC: 15 / T: 13 / FF: 12 | Fort: +4 Ref: +3, Will: +2| CMB: +2, CMD: 15 | Init: +5, Perception +0

Hey guys, these tracks over here i think they are the professor'sAmira says wandering inside the crypt

perception: 1d20 ⇒ 19


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

can we open the boxes if someone passes the test and points it out?


Narrator

That's the idea.


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

Herm will pull out one of his sun rods from his pack, cracking it and holding it aloft to shine more slight further into the tomb.

Wisdom: 1d20 + 1 ⇒ (13) + 1 = 14 to aid in someones survival check.


Female Half-elf | Alchemist / Summoner | Init:+2 | H9/9 | AC:13[15] T:10[11] FF:13[14] CMD:10 | F:+3[4] R:+2 W:+3* (+2 vs mind-affecting)| Perc:+7, Low-light, [dark] | Spells: 1st 2/2, Extracts : Open 2/2 | SM: 7/7

"Yes, this is a good opportunity." Tamara cringes as her armor clanks, but she hopes the acolytes don't hear it. "May Desna guide our path."

perception with guidance: 1d20 + 9 ⇒ (11) + 9 = 20
Survival: 1d20 + 2 ⇒ (11) + 2 = 13
If Amira also succeeds on aid herm will make the required DC 18

Seeing the darkness in the tomb Tamara quickly mutters a prayer "Desna illuminate our path to show us the way." A soft white light starts emenating from she symbol around her neck. "I can cast light so we don't need the sunrod. Let's just head down the stairs though."

"So the professor did come here then. I wonder if he took the cache for his own use..." Tamara muses in reply.


Narrator

You can assume that the faint tracks on the slightly dusty floor are now utterly trampled ;) As I saw you still searching for the tracks I thought I forgot half of the post. But the order is stepping inside -> going down the stairs (C) -> realize there is nothing but this sarcophagus and open it -> (D). A and B are nice hints to show that you are indeed on the professors tracks. But nothing more.


Narrator

As all stand inside it becomes clear that at least this first part of the crypt isn't the final resting place of anyone. It is completely empty safe for a little dust on the floor.

As Tamara evokes a magical light also the stairs down into the next room come into view and there in the lower part of the crypt stands a single sarcophagus made of stone.


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

Herm will slowly walk down the stairs, hands ready to draw his weapon. He moves cautiously up to the sarcophagus, looking back to his compatriots.

He will slowly open the lid hoping not to make to much noise.


Narrator

The lower room is also empty. Only the sarcophagus stands there. The plan to silently lift the lid doesn't work as it is much too heavy. Lifting it alone doesn't work but putting down the earthbreaker and pushing the lid a bit aside to look into reveals that this is indeed the cache.

It would be possible to grab an item or two through the opening but to examine what all of this is the lid would have to be put off completely.

And no. There is no dead and no undead in the sarcophagus or the crypt.


Female Half-elf | Alchemist / Summoner | Init:+2 | H9/9 | AC:13[15] T:10[11] FF:13[14] CMD:10 | F:+3[4] R:+2 W:+3* (+2 vs mind-affecting)| Perc:+7, Low-light, [dark] | Spells: 1st 2/2, Extracts : Open 2/2 | SM: 7/7

Tamara looks nervously around as they walk down the crypt. "I'm not sure I like it down here..."

She moves up and looks on as Herm moves the lid of the sarcophagus. "Nice work Herm. I don't think I could even budge that heavy slab. Could you move it a bit more so we can see better?"

The light from her spell illuminates things so they can see what's in there and she quickly prays for another way to help see what's there. "Desna, I pray for you to reveal to me the magic herein so we can discover what things really are."

Detect Magic


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

Herm will push the slab all the way off, attempting to ease it to the floor so that it doesn't break or make a loud noise. Grunting with effort.

"What is in there?" He grunts with the weight of the lid.


Female Ifrit Level 1 Wishcrafter Sorcerer (Arcane Bloodline)/ Level 1 Urban Bloodrager | HP: 17/17 | AC: 15 / T: 13 / FF: 12 | Fort: +4 Ref: +3, Will: +2| CMB: +2, CMD: 15 | Init: +5, Perception +0

Amira seems unnerved and unafraid of entering a crypt, You shouldn't go playing with those


Narrator

You find the cache described by Professor Lorrimor. I contains a fair amount of useful material. A dozen silver arrows, four sun rods, six flasks of holy water, 10 magic arrows wrapped in paper, five ghost touch arrows bound together, two undead bane arrows bound together, five potions of cure light wounds, two potions of lesser restoration, a scroll of detect undead, two scrolls of hide from undead, a scroll of protection from evil, everything labled. And a thin darkwood case decorated with an image of a scarab with a single eye glaring from its back which detects also as magical.

Perception DC 15:
From the upper part of the crypt faint clicking noises are heard. Rather fast and continuous.
Initiative: 1d20 + 2 ⇒ (5) + 2 = 7


Female Half-elf | Alchemist / Summoner | Init:+2 | H9/9 | AC:13[15] T:10[11] FF:13[14] CMD:10 | F:+3[4] R:+2 W:+3* (+2 vs mind-affecting)| Perc:+7, Low-light, [dark] | Spells: 1st 2/2, Extracts : Open 2/2 | SM: 7/7

I guess we have no one with spell craft, so no way to identify the items.
perception: 1d20 + 8 ⇒ (9) + 8 = 17

Tamara studies the items with interest. "Good thing they are labeled, because while my goddess shows me that they are magical, I don't have a way to identify them. The professor knew how to do such a thing, but I never learned it. Wait, what's that sound? I hear some noises from up there. Desna guide your arm Herm. This might be danger." She turns around when she hears the sound and grabs Herm's arm to bestow the divine guidance of her goddess on him.

Guidancw on Herm.


Narrator

Initiative Tamara: 1d20 + 4 ⇒ (9) + 4 = 13
Initiative Herm: 1d20 + 1 ⇒ (9) + 1 = 10
Initiative Amira: 1d20 + 5 ⇒ (5) + 5 = 10

Perception Herm: 1d20 + 2 ⇒ (20) + 2 = 22
Perception Amira: 1d20 + 0 ⇒ (12) + 0 = 12

Down the stairs comes a giant centipede. A hundred feet clicking on the stone floor it moves at tremendous speed like water flowing down in a stream.

Herm may act first as it approaches.


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

Herm will interpose himself between the ladies and the centipede, Earth Breaker in hand. He Will attack it if it gets any closer.

Attack: 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 132d6 + 4 ⇒ (3, 1) + 4 = 8

He will talk over his shoulder "Guardian of the tomb? Or just bad luck since I am down here?"


Narrator

Herm swings his weapon at the critter and would have smitten it for sure but the beast evades by hairs width.

It returns the favor by biting Herm.
Bite: 1d20 + 2 ⇒ (11) + 2 = 13
But only his armor.

From the upper room comes another one of these scary critters.


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

"We must dispatch this quickly I hear more coming, hard to tell how many with the clicking of feet. Inheritor if this is your test I will pass."

Herm relaxes a little to help with taking these things down.

perception: 1d20 + 2 ⇒ (9) + 2 = 11 To see if I can hear if it is multiple?

Once it is my turn again and how long guidance last?

Hammer: 1d20 + 4 ⇒ (18) + 4 = 222d6 + 4 ⇒ (2, 1) + 4 = 7 To attack again on my turn.


Narrator

Herm kills the first critter with with a blow of his hammer. The second one moves past him in safe distance and tries to bite Tamara.
Bite: 1d20 + 2 ⇒ (9) + 2 = 11

But it misses too.


Female Half-elf | Alchemist / Summoner | Init:+2 | H9/9 | AC:13[15] T:10[11] FF:13[14] CMD:10 | F:+3[4] R:+2 W:+3* (+2 vs mind-affecting)| Perc:+7, Low-light, [dark] | Spells: 1st 2/2, Extracts : Open 2/2 | SM: 7/7

"Ahh! Huge insects! My goddess can let me command things, but that doesn't work if they don't understand me. Your hammer will be much more effective at taking them out, let me help you out by distracting it." She draws a stake from her belt and move around the creature to flank with Herm. She flicks the stake towards the creature to distract it. The pain from holding the stake is too intense and surprising and she nearly drops the stake instead.

Guidance is only 1 roll unfortunately, so the duration doesn't matter. Draw stake and I assume a 5 foot step is sufficient to set up flank (there is no position where two 5 foots isn't enough

Aid another DC 10 for another +2 to hit for Herm's next attack (flanking): 1d20 - 2 ⇒ (2) - 2 = 0


Female Ifrit Level 1 Wishcrafter Sorcerer (Arcane Bloodline)/ Level 1 Urban Bloodrager | HP: 17/17 | AC: 15 / T: 13 / FF: 12 | Fort: +4 Ref: +3, Will: +2| CMB: +2, CMD: 15 | Init: +5, Perception +0

Yea i skipped spellcraft, don't have many ranks

I can help! Amira goes to attack the bug with her dagger.

attack: 1d20 + 3 ⇒ (3) + 3 = 6
damage: 1d4 + 1 ⇒ (1) + 1 = 2


Narrator

So we wait for Herm to squish the second bug too


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

Herm nods at Tamara as she circles around the bug and distracts it. He pulls his great hammer back and swings again at the bug.

hammer: 1d20 + 4 + 4 ⇒ (16) + 4 + 4 = 242d6 + 4 ⇒ (5, 1) + 4 = 10

so I get 2 for flanking? and 2 for aid another? If not just subtract a 2 from the final number.


Narrator

You would have gotten two if she had managed the 10
Herm squishes the second bug under his earthbraker too. And once the sound of hitting it stops to hall through the crypt it becomes silent again and only the heavy breathing of the adrenaline filled group is heard.

fight over


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

"Gather up the supplies quickly and we shall leave, only take what we can use?"

Herm quickly but gently starts to gather up all the vials, placing them carefully in his pack, wrapping them in his bed roll and spare clothing.

"are either of you archers? Do we have a use for the arrows?"


Female Half-elf | Alchemist / Summoner | Init:+2 | H9/9 | AC:13[15] T:10[11] FF:13[14] CMD:10 | F:+3[4] R:+2 W:+3* (+2 vs mind-affecting)| Perc:+7, Low-light, [dark] | Spells: 1st 2/2, Extracts : Open 2/2 | SM: 7/7

"Wow, you are strong Herm." Tamara looks on the paladin admiringly. "You squashed those without any problem. I was worried when they first approached, but with you here maybe I had no reason to be."

"As for the items... I'm no archer, but I know that some enemies are resistant or even immune to normal weapons. Do you have a weapon capable of harming a ghost? Your hammer didn't register as magical when I scanned earlier. They did talk of there potentially being the ghost of the Warden's wife. Leaving here without taking these and rendering us unable to fight such enemies seems foolish. I can use the scrolls though, and anyone could use potions or the holy water."

Tamara starts gathering up the things seeing as Herm is reluctant. Thankfully there is nothing incredibly heavy there.

Knowledge religion ghosts: 1d20 + 8 ⇒ (13) + 8 = 21


Female Ifrit Level 1 Wishcrafter Sorcerer (Arcane Bloodline)/ Level 1 Urban Bloodrager | HP: 17/17 | AC: 15 / T: 13 / FF: 12 | Fort: +4 Ref: +3, Will: +2| CMB: +2, CMD: 15 | Init: +5, Perception +0

...I am no archer, i left home before my combat training was complete. i'm stuck learning while i travel now, I am however trying to learn. Also I should add, i wasn't joking about the i wish thing from earlier. I actually can grant wishes though as it stands right now only two, i can make people larger or summon things to do my bidding


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

"So we just take it all? It will have some use and the Inheritor will not have put me down such a path if the items we found would not be useful in some way."

He helps Tamara and Amira to load their bags with the rest of the items, looking around once more to see if the giant bugs are indeed dead.

"Maybe the Professor left these here just in case?"


Female Ifrit Level 1 Wishcrafter Sorcerer (Arcane Bloodline)/ Level 1 Urban Bloodrager | HP: 17/17 | AC: 15 / T: 13 / FF: 12 | Fort: +4 Ref: +3, Will: +2| CMB: +2, CMD: 15 | Init: +5, Perception +0

Probably, they are all to combat undead. Does anyone object to me taking this? If there's anything magic i might be able to at least figure out what it is, i'm not that good at actually working with magical items but i have spells to get around that. Amira opens the darkwood case. to look inside.


Narrator

It contains six iron and glass vials containing tiny, churning clouds of vapor. The vials sit in velvet-lined indentations, along with four empty indentations. These glass vials are held within stylized cold-iron casings etched with strange runes, necromantic designs, or other eldritch markings. Within the vial roils a small wisp of white vapor, churning as if caught in a miniature vortex of air.

Spellcraft DC 18 to identify them as Haunt Siphons.


Female Half-elf | Alchemist / Summoner | Init:+2 | H9/9 | AC:13[15] T:10[11] FF:13[14] CMD:10 | F:+3[4] R:+2 W:+3* (+2 vs mind-affecting)| Perc:+7, Low-light, [dark] | Spells: 1st 2/2, Extracts : Open 2/2 | SM: 7/7

"Bah, I can't figure out what those things are. I have to find a way to learn what magical items I discover actually do. Until I, or any of you, do so, I say you keep them. They might be just the thing we need and we would have wished we didn't leave them behind. Now, let's get out before the acolytes are done talking with that old man.[b]" She finishes as they pick up the last of the items.

On the way out she looks over to Amira to pick up on what she said from earlier. "[b]So, we can for example with for help and you'll be able to summon it? That does seem useful. I'll be sure to remember it."


Narrator

So you take everything. Are you leaving? And if so - where to?


Female Half-elf | Alchemist / Summoner | Init:+2 | H9/9 | AC:13[15] T:10[11] FF:13[14] CMD:10 | F:+3[4] R:+2 W:+3* (+2 vs mind-affecting)| Perc:+7, Low-light, [dark] | Spells: 1st 2/2, Extracts : Open 2/2 | SM: 7/7

Is there a map? I thought the only way to leave was back out the way we came?


Female Half-elf | Alchemist / Summoner | Init:+2 | H9/9 | AC:13[15] T:10[11] FF:13[14] CMD:10 | F:+3[4] R:+2 W:+3* (+2 vs mind-affecting)| Perc:+7, Low-light, [dark] | Spells: 1st 2/2, Extracts : Open 2/2 | SM: 7/7

I imagine we'll run into a certain old man before we get very far ;). My idea would be to go out carefully then discuss where to go with the others once we are out of the graveyard. We've just eaten lunch, I think heading to Harrowstone next would be fitting, but as I said, let's discuss that once we are out of the graveyard.


Narrator

As everything is packed up Herm heaves the lid back on the sarcophagus. Then the group tries to sneak out of the crypt unnoticed.
Stealth Tamara: 1d20 - 5 ⇒ (7) - 5 = 2
Stealth Herm: 1d20 - 3 ⇒ (20) - 3 = 17
Stealth Amira: 1d20 + 3 ⇒ (3) + 3 = 6

Herm carefully closes the door to make it look like before.
Back on the path so to say.

Perception Acolyte: 1d20 + 2 - 10 ⇒ (10) + 2 - 10 = 2
Perception Acolyte: 1d20 + 2 - 10 ⇒ (18) + 2 - 10 = 10


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

I crit a stealth roll, never done that before haha.

Herm will head back to the grave of the late Professor before they go. He will lay a hand on the soil that covers the coffin.

"May the Gods watch out for you my friend, they have a man of great knowledge on their hands. We will never forget you and will clear your name here."


Female Half-elf | Alchemist / Summoner | Init:+2 | H9/9 | AC:13[15] T:10[11] FF:13[14] CMD:10 | F:+3[4] R:+2 W:+3* (+2 vs mind-affecting)| Perc:+7, Low-light, [dark] | Spells: 1st 2/2, Extracts : Open 2/2 | SM: 7/7

Tamara cringes at the noise her armor makes on the way out of the crypt. "I'm sorry, I'm not very stealthy in this armor. I hope no one heard it. But it did it's job and protected me against those centipedes." She looks worried over to the acolytes.

"May you rest well with the blessing of Desna." Tamara prays over the grave, a tear coming to her eye.


M Human 23 HP init +9 Perception +8

A few moments after the group leaves the crypt Harrold bids farewell to the acolytes, having discussed possible options for marking the grave.

He follows the group at a moderate distance until they reach the grave. Once they stop he moves closer to them.

Once close enough to not have to shout to be heard, but far enough away that he needs to speak loudly, "Who are you to defile a grave and then come to pray over another?", arrow knocked but with bow not yet drawn


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

"No graves were defiled this day ser, I would ask you kindly to not draw your bow in such a place as this. As for this grave, it is the grave of a mentor of ours, the late Professor Lorrimor"

Herm then rises from his kneeling position, he takes a step away from the fresh dirt.

"My name is Herm Dunlaven, knight in training of the Knights of Ozem, I am from Last Wall and Southern Taldor before that. Can I ask your name good ser?"


M Human 23 HP init +9 Perception +8

"I'm Harrold,from here. I also know bloody well whose grave that is. He was my friend before he ever left this town." Harrold says pausing for a moment. "What do you call breaking into a crypt and coming out carrying it's contents if not defiling?" he asks keeping his bow pointed at the floor


Female Ifrit Level 1 Wishcrafter Sorcerer (Arcane Bloodline)/ Level 1 Urban Bloodrager | HP: 17/17 | AC: 15 / T: 13 / FF: 12 | Fort: +4 Ref: +3, Will: +2| CMB: +2, CMD: 15 | Init: +5, Perception +0

calm yourself old man, the professor, had these objects with the intent to use them to slay evil. we are going to use them to clear his name and accomplish his goal.


M Human 23 HP init +9 Perception +8

"You say he was your mentor hey? I can believe that much at least. And it was like him to do things in odd ways..." Harrold says visibly thinking, "Well it's not like I could do much to you lot anyway." he says slinging his bow over his shoulder and placing the arrow back in it's quiver.
He walks towards the group, "None of you are from around here are you?"


Female Ifrit Level 1 Wishcrafter Sorcerer (Arcane Bloodline)/ Level 1 Urban Bloodrager | HP: 17/17 | AC: 15 / T: 13 / FF: 12 | Fort: +4 Ref: +3, Will: +2| CMB: +2, CMD: 15 | Init: +5, Perception +0

i'm not no, i grew up in Taldor with my adopted family...I was trying to find my real parent when i met the Professor, I rescued him when he was in danger.

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